Using iOS, how would I go about creating a red "delete" button similar to the one used when deleting contacts on the iPhone?
You first start with a stretchable image:
alt text http://grab.by/4lP
Then you make a button with the stretched image as the background and apply text.
UIButton *sampleButton = [UIButton buttonWithType:UIButtonTypeCustom];
[sampleButton setFrame:CGRectMake(kLeftMargin, 10, self.view.bounds.size.width - kLeftMargin - kRightMargin, 52)];
[sampleButton setTitle:#"Button Title" forState:UIControlStateNormal];
[sampleButton setFont:[UIFont boldSystemFontOfSize:20]];
[sampleButton setBackgroundImage:[[UIImage imageNamed:#"redButton.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal];
[sampleButton addTarget:self action:#selector(buttonPressed) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:sampleButton];
Obviously, you will need to adjust the frame origin and size to match your app, as well as the target, selector, and title.
I've also made some buttons...retina and non-retina versions
If you want to use them in a Cell just use the following code in cellForRowAtIndexPath:
UIButton *sampleButton = [UIButton buttonWithType:UIButtonTypeCustom];
[sampleButton setFrame:[cell.contentView frame]];
[sampleButton setFrame:CGRectMake(0, 0, cell.bounds.size.width-20, 44)];
[sampleButton setBackgroundImage:[UIImage imageNamed:#"button_red.png"] forState:UIControlStateNormal];
[cell addSubview:sampleButton];
I think those ones are better (and they look fine on retina display too) :
.png generated from this very nice .psd file : http://www.teehanlax.com/blog/2010/08/12/iphone-4-gui-psd-retina-display/
And then use it as a strechable image for the background of your UIButton:
UIImage* greenButton = [UIImage imageNamed:#"UIButton_green.png"];
UIImage *newImage = [greenButton stretchableImageWithLeftCapWidth:greenButton.size.width/2 topCapHeight:greenButton.size.height/2];
[callButton setBackgroundImage:newImage forState:UIControlStateNormal];
Probably the simplest way to do it is to snag this iPhone GUI Photoshop file that contains lots of UI elements in PSD layers, then change the tint of the large button in Photoshop and save it as a PNG.
One advantage of doing it this way is that you can also create versions for button selected and/or highlight state and assign the images to a standard UIButton.
You can create a separate section in your grouped table view, give that section only one row, and set that cell's background image to a red gradient image. You'll have to recreate that image on your own, though.
I would like to contribute a solution which does not use images but which gives the same look as the 'delete' button in Contacts.
In the below example I will use assume a UITableView with grouped, static cells, designed in storyboard. Make one of the sections have only a single cell. That cell will be the 'delete' button. Give the cell a red background color (f.e. Red 221, Green 0, Blue 2)
What we will do is add two GradientLayers to the cell. The first will cover the upper half of the cell. The second will cover the lower half.
Add QuartzCore to your implementation file:
#import <QuartzCore/QuartzCore.h>
Start with making an outlet to this cell:
#property (strong, nonatomic) IBOutlet UITableViewCell *cellDelete;
Create a method in which the cell will be formatted:
- (void)formatCellDelete
{
// Top Gradient //
CAGradientLayer *gradientTop = [CAGradientLayer layer];
// Make a frame for the layer based on the size of the cells contentView
// Make it half the height
// The width will be -20 so the gradient will not overflow
CGRect frame = CGRectMake(0, 0, _cellDelete.contentView.frame.size.width - 20, _cellDelete.contentView.frame.size.height / 2);
gradientTop.frame = frame;
gradientTop.cornerRadius = 8;
UIColor* topColor = [UIColor colorWithWhite:1.0f alpha:0.75f];
UIColor* bottomColor = [UIColor colorWithWhite:1.0f alpha:0.0f];
gradientTop.colors = [NSArray arrayWithObjects:(id)[topColor CGColor], (id)[bottomColor CGColor], nil];
[_cellDelete.contentView.layer setMasksToBounds:YES];
[_cellDelete.contentView.layer insertSublayer:gradientTop atIndex:0];
// Bottom Gradient //
CAGradientLayer *gradientBottom = [CAGradientLayer layer];
// Make a frame for the layer based on the size of the cells contentView
// Make it half the height
// The width will be -20 so the gradient will not overflow
frame = CGRectMake(0, 0, _cellDelete.contentView.frame.size.width - 20, _cellDelete.contentView.frame.size.height / 2);
// And move to bottom
frame.origin.y = frame.size.height;
gradientBottom.frame = frame;
topColor = [UIColor colorWithWhite:0.0f alpha:0.05f]; //0.20
bottomColor = [UIColor colorWithWhite:0.0f alpha:0.0f];
gradientBottom.colors = [NSArray arrayWithObjects:(id)[topColor CGColor], (id)[bottomColor CGColor], nil];
[_cellDelete.contentView.layer setMasksToBounds:YES];
[_cellDelete.contentView.layer insertSublayer:gradientBottom atIndex:0];
// Define a selected-backgroundColor so the cell changes color when the user tabs it
UIView *bgColorView = [[UIView alloc] init];
[bgColorView setBackgroundColor:[UIColor colorWithRed:(float)(0.502) green:0.0 blue:0.0 alpha:1.000]];
bgColorView.layer.cornerRadius = 10;
[_cellDelete setSelectedBackgroundView:bgColorView];
}
The above will give your cell the glass-look like the 'delete' button in Contacts.
But we also want it to change color when the user taps it. This is what the last piece of code in the above method will do. It will set a different view with a darker color as the selectedBackgroundView.
After tapping the cell will stay selected and will keep its dark color. To automatically deselect the cell we do the following:
Start with a constant which defines the section nr of your delete cell:
static NSInteger const SECTION_DELETE = 1;
Now implement the (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath method (defined in UITableViewDelegate):
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if(indexPath.section == SECTION_DELETE){
[tableView deselectRowAtIndexPath:indexPath animated:YES];
}
// Navigation logic may go here. Create and push another view controller.
/*
 *detailViewController = [[ alloc] initWithNibName:#"" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:detailViewController animated:YES];
*/
}
Related
I have custom UITableViewCell and two buttons inside. When I select row, background for buttons change for the same color as background of selected row, and border for buttons disappears.
How Can I disable change border/background color for button when row is selected ?
Thanks for reply
1) Create a UIView and assign the desired background color.
2) Render the UIView to an UIImage
3) Set the backgroundImage of the button for the desired state.
UIView *colorView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 1, 1)];
colorView.backgroundColor = color;
UIGraphicsBeginImageContext(colorView.bounds.size);
[colorView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *colorImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[button setBackgroundImage:colorImage forState: UIControlStateHighlighted];
I achieved this using a clear background view for my cells and disabling selection color of the row, but I needed it that way. Don't know if it suits your need, but you can try this:
UIView *selectedView = [[UIView alloc] initWithFrame:cell.bounds];
selectedView.backgroundColor = [UIColor clearColor];
cell.selectedBackgroundView = selectedView;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
Hope this helps.
Do checkout this thread as well : Why do all backgrounds disappear on UITableViewCell select?
I really need your help with this one (first post on SO -- be gentle):
I have two dynamic UIButtons which I would like to have centered in a UIView, which in turn should be centered in a UINavigationbar and UIToolbar. I can't - despite a lot of Googling - seem to figure out a proper way to do this.
This is what I've done so far:
In viewDidLoad, I add the two buttons as subviews and set the view as the UINavigationbar's titleView
self.myClass.viewForTitleAndButton = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 120, 32)];
[self.myClass.viewForTitleAndButton setBackgroundColor:[UIColor blackColor]];
[self.myClass.viewForTitleAndButton addSubview:self.myClass.myButton];
[self.myClass.viewForTitleAndButton addSubview:self.myClass.myOtherButton];
self.navigationItem.titleView = self.myClass.viewForTitleAndButton;
In a method being triggered when I press certain buttons, I set the title (and bounds) of one of the buttons depending on what's clicked:
CGSize titleSize = [title sizeWithAttributes:#{NSFontAttributeName : [UIFont italicSystemFontOfSize:17.0]}];
CGSize screenSize = [UIScreen mainScreen].bounds.size;
CGFloat newX = (screenSize.width - titleSize.width) / 2;
CGRect buttonFrame = self.myClass.myButton.frame;
//Removing the line below doesn't do any difference at the moment
self.myClass.myButton.bounds = CGRectMake(newX, buttonFrame.origin.y, titleSize.width+8, buttonFrame.size.height);
[self.myClass.myButton setTitle:title forState:UIControlStateNormal];
NSLog(#"Title: %#", title);
//title is a NSString that changes depending on what is clicked. I am 100% sure it changes as I can see it in the log every time the method is triggered.
The problem is that the title of myButton is not changed. It worked before with the very same button when it was placed in a different spot and not as a subview.
Q1: What am I missing to make the title of the button change?
Q2: Is adding the buttons as subViews to a view that is then placed in the navigationbar and toolbar respectively a sound way to accomplish what I want?
This is really bugging me, any pointers in the right direction is much appreciated.
I don't think you can add a button which is already an outlet of a view controller. Thinking in another way, a button(view) can only has one superview.
Create button dynamically for the title view.
- (void)viewDidLoad
{
[super viewDidLoad];
UIView *iv = [[UIView alloc]initWithFrame:CGRectMake(0, 0, 160, 44)];
iv.backgroundColor = [UIColor greenColor];
titleButton = [UIButton buttonWithType:UIButtonTypeCustom];
titleButton.frame = CGRectMake(0, 0, 120, 44);
[titleButton setTitle:#"test" forState:UIControlStateNormal];
[titleButton setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[iv addSubview:titleButton];
self.navigationItem.titleView = iv;
}
//some event to change the button title
- (void)click:(UIButton *)button
{
[titleButton setTitle:#"I changed" forState:UIControlStateNormal];
}
I have a problem positioning a textLabel and detailTextLabel into a custom UITableViewCell that has a UIImageView appearing behind the textLabel and detailTextLabel.
Refer to the image - it will make more sense
--> what you're looking a UITableView, where each bubble represents a different UITableViewCell.
Essentially, I am trying to fit the textLabel and detailTextLabel into the bubble you see by expanding the bubble dimensions. However, no matter what I try the bubble will not change it's width and height even if I change the UIImageView frame or bounds or contentMode.
Here is the relevant code in cellForRowAtIndexPath:
//Set font and style
cell.textLabel.backgroundColor = [UIColor clearColor];
cell.detailTextLabel.backgroundColor = [UIColor clearColor];
// Assign our own background image for the cell
UIImage *cellBackgroundImage = [UIImage imageNamed:#"Chat.png"];
UIImageView *cellBackgroundImageView = [[UIImageView alloc] initWithImage:cellBackgroundImage];
//[cellBackgroundImageView setBounds:CGRectMake(0, 0, 20, 20)];
//[cellBackgroundImageView setImage:cellBackgroundImage];
//cellBackgroundImageView.frame = CGRectMake(cellBackgroundImageView.frame.origin.x, cellBackgroundImageView.frame.origin.y, 20, 20);
//cellBackgroundImageView.bounds = CGRectMake(cellBackgroundImageView.frame.origin.x, cellBackgroundImageView.frame.origin.y, 0, 0);
cellBackgroundImageView.contentMode = UIViewContentModeScaleAspectFill;
cellBackgroundImageView.image = cellBackgroundImage;
cell.backgroundView = cellBackgroundImageView;
Any help would be appreciated.
Don't do it here, I did it by writing frame of image and label in LayoutSubviews method in custom cell class.
Just
-(void)layoutSubviews
{ setframe: for both UI components }
Dont use Aspect FIll, use either scaleToFill, or set image to image view using imageCapInsets .
- (UIImage *)resizableImageWithCapInsets:(UIEdgeInsets)capInsets resizingMode:(UIImageResizingMode)resizingMode
For your Image, it must be like
UIImage *cellBackgroundImage = [[UIImage imageNamed:#"Chat.png"] resizableImageWithCapInsets:UIEdgeInsetsMake(20, 70, 40, 20) resizingMode:UIImageResizingModeStretch]
Is there a convenient way to make a button with a badge? Not on the icon... I want to do it within the app. A button or an image with a badge selected by the program. Or do I have to build a library of photoshop images?
You'll need to use resizableImageWithCapInsets to achieve this without a library of photoshop images. There are some great threads (here and here) that explain its use.
Here's an example I just made to give you an idea:
//Create a label (width/height not important at this stage)
UILabel *yourLabel = [[UILabel alloc]initWithFrame:CGRectMake(0, 0, 1, 1)];
yourLabel.text = #"7+";
[yourLabel sizeToFit];
CGRect labelFrame = yourLabel.frame;
//Here we create a UIImage that is resizable, but will not resize the areas concerned with the cap insets you've defined
UIImage *badgeImage = [[UIImage imageNamed:#"badge.png"]resizableImageWithCapInsets:UIEdgeInsetsMake(5, 5, 5, 5)];
UIImageView *badgeImageView = [[UIImageView alloc]initWithImage:badgeImage];
badgeImageView.contentMode = UIViewContentModeScaleToFill;
badgeImageView.backgroundColor = [UIColor clearColor];
labelFrame.size.width += 5; //This is the 'padding' on the right and left (added together)
//If your badge edges are completely circular then you don't want to change the height, but if they're not then go ahead in the same way with the width. If your badge has a static height, you'll need to make sure the font size doesn't exceed this height; better start off with a small font-size
badgeImageView.frame = labelFrame; //The badge is now the right width with padding taken into account
//Center the label on the badge image view
yourLabel.center = CGPointMake(badgeImageView.frame.size.width/2, badgeImageView.frame.size.height/2);
//Finally we add the label to the badge image view
[badgeImageView addSubview:yourLabel];
//Add your badge to the main view
[self.view addSubview:badgeImageView];
[badgeImageView release];
[yourLabel release];
UILabel *lbl_notification_count = [[UILabel alloc]initWithFrame:CGRectMake(5,0, 18, 18)];
lbl_notification_count.textColor = [UIColor whiteColor];
lbl_notification_count.textAlignment = NSTextAlignmentCenter;
lbl_notification_count.text = [NSString stringWithFormat:#"%d",appDel.NotificationBadge];
lbl_notification_count.adjustsFontSizeToFitWidth=YES;
lbl_notification_count.layer.borderWidth = 1;
lbl_notification_count.layer.cornerRadius = lbl_notification_count.layer.frame.size.height/2;
lbl_notification_count.layer.masksToBounds = YES;
lbl_notification_count.layer.borderColor =[[UIColor colorWithRed:241.0/255.0 green:84.0/255.0 blue:67.0/255.0 alpha:1.0] CGColor];
lbl_notification_count.backgroundColor = [UIColor colorWithRed:241.0/255.0 green:84.0/255.0 blue:67.0/255.0 alpha:1.0];
lbl_notification_count.font = CustomFontMediumWithSize(12);
if (appDel.NotificationBadge >= 1) {
[btnNotification addSubview:lbl_notification_count];
[lbl_notification_count setHidden:NO];
}else{
[lbl_notification_count setHidden:YES];
}
it's possible insert a toolbutton in a tool bar with the shape like the back button used in the navigation bar?
here is what I mean:
thanks in advance!
You can't do it, at least not with the shape of a back button, the one with the arrow end on the left. backBarButtonItem is only a property of UINavigationItem.
You can either use a rectangular button on your toolbar to go back (although I don't think Apple is fond of that... you should read the iOS Human Interface Guidelines),
OR you can add a custom back button somewhere else on the screen. For instance, if your toolbar is at the bottom you can add a custom back button to the top-left corner of the screen to keep things tidy. This way, you would be saving the screen space of having a navigation bar just for the back button.
typeonerror has code on github that contains what you need; it's actually for customising the back button on the a view controller, but you can use it to create a back button on a toolbar instead:
https://github.com/typeoneerror/BBCustomBackButtonViewController
In particular, code like the following (which actually came from stackoverflow, Customization of UINavigationBar and the back button ):
+ (UIBarButtonItem *)styledBackBarButtonItemWithTarget:(id)target selector:(SEL)selector;
{
UIImage *image = [UIImage imageNamed:#"button_back"];
image = [image stretchableImageWithLeftCapWidth:20.0f topCapHeight:20.0f];
NSString *title = NSLocalizedString(#"Back", nil);
UIFont *font = [UIFont boldSystemFontOfSize:12.0f];
UIButton *button = [UIButton styledButtonWithBackgroundImage:image font:font title:title target:target selector:selector];
button.titleLabel.textColor = [UIColor blackColor];
CGSize textSize = [title sizeWithFont:font];
CGFloat margin = (button.frame.size.height - textSize.height) / 2;
CGFloat marginRight = 7.0f;
CGFloat marginLeft = button.frame.size.width - textSize.width - marginRight;
[button setTitleEdgeInsets:UIEdgeInsetsMake(margin, marginLeft, margin, marginRight)];
[button setTitleColor:[UIColor colorWithRed:53.0f/255.0f green:77.0f/255.0f blue:99.0f/255.0f alpha:1.0f] forState:UIControlStateNormal];
return [[[UIBarButtonItem alloc] initWithCustomView:button] autorelease];
}