ERROR: iPhone Private Frameworks "No such file or directory" - ios

I have added Private Frameworks To my project. When I build in DEVICE | RELEASE everything works fine and I am able to ldid -S the application and it successfully launches on my device.
However, when trying to BUILD AND GO in Simulator, I get the error "No such file or directory" as indicated below: (I also get the error twice which is strange too.)
Line Location HomeProfileViewController.h:10: error: BluetoothManager/BluetoothManager.h: No such file or directory
Below are the project and build settings that I currently have, maybe someone can find a mistake and let me know, that would be awesome!
PROJECT SETTINGS:
PRIVATE_HEADERS_FOLDER_PATH = "/Developer/SDKs/iPhoneOS.sdk/Versions/iPhoneOS3.0.sdk/include"
PUBLIC_HEADERS_FOLDER_PATH = "/Developer/SDKs/iPhoneOS.sdk/Versions/iPhoneOS3.0.sdk/include"
USER_HEADER_SEARCH_PATHS = "/Developer/SDKs/iPhoneOS.sdk/Versions/iPhoneOS3.0.sdk/include"
OTHER_CFLAGS = "-I/Developer/SDKs/iPhoneOS.sdk/Versions/iPhoneOS3.0.sdk/include-I/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/include-I/Developer/Platforms/iPhoneOS.platform/Developer/usr/lib/gcc/arm-apple-darwin9/4.0.1/include-F/System/Library/Frameworks-F/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks-F/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/PrivateFrameworks-DMAC_OS_X_VERSION_MAX_ALLOWED=1050"
TARGET BUILD SETTINGS:
PRIVATE_HEADERS_FOLDER_PATH = "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/PrivateFrameworks"
FRAMEWORK_SEARCH_PATHS = "$(inherited) $(SDKROOT)$(SYSTEM_LIBRARY_DIR)/PrivateFrameworks"
USER_HEADER_SEARCH_PATHS = "/Developer/SDKs/iPhoneOS.sdk/Versions/iPhoneOS3.0.sdk/include/**"
OTHER_CFLAGS = "-I/Developer/SDKs/iPhoneOS.sdk/Versions/iPhoneOS3.0.sdk/include-I/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/include-I/Developer/Platforms/iPhoneOS.platform/Developer/usr/lib/gcc/arm-apple-darwin9/4.0.1/include-F/System/Library/Frameworks-F/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks-F/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/PrivateFrameworks-DMAC_OS_X_VERSION_MAX_ALLOWED=1050"
Note: The quotation marks in the paths aren't actually in my project, I put them in so the site will syntax them better.
Cydia

Actually, for SDK 3.0+, make sure that binaries and headers are in the PrivateFrameworks folder like the following example:
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/PrivateFrameworks/BluetoothManager.framework
Binaries and Header files must be under this directory, headers must be under /Headers, for example:
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/PrivateFrameworks/BluetoothManager.framework/Headers/BluetoothManager.h
then use these statements where you will need the private headers:
#if TARGET_IPHONE_SIMULATOR
//This is where you put code for simulator
#else
//Private functions will go here!
#endif
NOW you can add the private framework from the first directory listed above, and you can build and go for simulator, and build for device! YOu wont have to add/delete frameworks when switching between device/simulator!

Related

How to disable font smoothing in Xcode 9?

I've got a great programming font Deccy that only looks good with font smoothing (anti aliasing) disabled in Xcode. With Xcode 8 the following would do the trick:
defaults write com.apple.dt.Xcode NSFontDefaultScreenFontSubstitutionEnabled -bool YES
defaults write com.apple.dt.Xcode AppleAntiAliasingThreshold 24
But this no longer works with Xcode 9.
Would it be possible to disable font smoothing in Xcode 9?
Mischief managed?
Here's a screenshot of my Xcode 9 with Deccy at 13pt:
I believe the above is what you want. Here's stock Xcode displaying the same file:
But how?
I probed deep for a noninvasive way to accomplish this, and failed. As far as I can tell, the text rendering path in Xcode 9 very deliberately turns on font smoothing.
Before going any further, please file a feature request with Apple. It only takes a few minutes, and it's your best hope for an answer that that can be discussed in front of those with sound security instincts and strained cardiovasculature:
https://bugreport.apple.com/
I wrote an Xcode plugin. You might have heard that Xcode 9 uses code signing restrictions to forbid the loading of plugins. This is true, but a few mavericks press on, and tonight we ride with them.
Step one
There is a tool, update_xcode_plugins. You can use it to strip the code signature from your copy of Xcode, and with it the bundle-loading restriction:
$ gem install update_xcode_plugins
$ update_xcode_plugins --unsign
If you change your mind, you can do this to revert to (a backup copy, I think?) of signed Xcode:
$ update_xcode_plugins --restore
Step two
There is another tool, Alcatraz. It's a plugin manager for Xcode. I chose to install it because it provides a plugin which provides a project template for plugins. I followed these instructions to install Alcatraz, which boil down to this:
$ git clone https://github.com/alcatraz/Alcatraz.git
$ cd Alcatraz
$ xcodebuild
I launched Xcode, clicked through the dialog warning me about the new plugin, and then used the newly-added Window > Package Manager to install the "Xcode Plugin" template.
Step three
I made a project with this template.
As I write this, the "Xcode Plugin" template hasn't been updated to support Xcode 9. No worries. I ran this command to grab Xcode 9's compatibility UUID:
$ defaults read /Applications/Xcode.app/Contents/Info DVTPlugInCompatibilityUUID
I visited my new project's Info.plist and added that UUID to the DVTPlugInCompatibilityUUIDs array.
Then, I linked SourceEditor.framework into my project. That was a two-step process:
Visit the target's Build Settings. Add this to Framework Search Paths:
/Applications/Xcode.app/Contents/SharedFrameworks/
Visit the target's Build Phases. Add a new "Link Binary With Libraries" phase. Hit the plus. Navigate to the directory above (you can just press the / key and then paste the path in) and choose SourceEditor.framework. It should appear in the list. The project should still build.
Then, I made my plugin's .mm file look like this (I deleted the .h file, it's unneeded for this PoC):
#import <AppKit/AppKit.h>
#include <dlfcn.h>
extern void CGContextSetAllowsFontAntialiasing(CGContextRef, BOOL);
static void hooked_sourceEditorSetFontSmoothingStyle(CGContextRef ctx) {
CGContextSetAllowsFontAntialiasing(ctx, NO);
}
#interface NoAA : NSObject
#end
#implementation NoAA
+ (void)pluginDidLoad:(NSBundle *)plugin
{
NSArray *allowedLoaders = [plugin objectForInfoDictionaryKey:#"me.delisa.XcodePluginBase.AllowedLoaders"];
if (![allowedLoaders containsObject:[[NSBundle mainBundle] bundleIdentifier]])
return;
Class cls = NSClassFromString(#"SourceEditorScrollView");
NSBundle* bundle = [NSBundle bundleForClass:cls];
void *handle = dlopen(bundle.executablePath.fileSystemRepresentation, RTLD_NOW);
if (!handle)
return;
uint8_t* set_font_smoothing_fn = dlsym(handle, "sourceEditorSetFontSmoothingStyle");
if (!set_font_smoothing_fn)
goto fin;
void* set_font_smoothing_fn_page = (void*)((long)set_font_smoothing_fn & -PAGE_SIZE);
if (mprotect(set_font_smoothing_fn_page, PAGE_SIZE, PROT_READ | PROT_WRITE | PROT_EXEC))
goto fin;
set_font_smoothing_fn[0] = 0xe9; // jmp
uint32_t* jmp_arg = (uint32_t*)(set_font_smoothing_fn + 1);
*jmp_arg = (uint32_t)((long)hooked_sourceEditorSetFontSmoothingStyle - (long)(jmp_arg + 1));
mprotect(set_font_smoothing_fn_page, PAGE_SIZE, PROT_READ | PROT_EXEC);
fin:
dlclose(handle);
}
#end
…I think the gotos add character. Basically, it just defines a function that takes a CGContextRef and turns off text antialiasing for it. Then, it overwrites the beginning of a function inside the SourceEditor framework which ordinarily configures antialiasing settings — don't need that anymore — to jump to our function instead. It does all of this in an incredibly unsafe way, so if something goes wrong, Xcode may politely crash.
Build and run the project, which automatically installs the plugin. Accept the addition of your plugin, and that's that.
What now?
If anything here doesn't work because I messed up, let me know. I'm not planning to roll this into an Alcatraz plugin myself, but you or anyone else should free to do so with credit (after filing a feature request with Apple).
Happy hacking!
If you 'live' in XCode and need a crisp rendering of this TrueType font, then editing XCode application defaults with PrefEdit.app, or defaults write com.apple.dt.Xcode.* has no effect.
Thinking outside the box you might be interested in the following to achieve crispyness all-over your Mac.
Since the Deccy font is best viewed at 12pt, it makes sense to raise the AppleAntiAliasingThreshold in the global domain to 13, the default for this setting is 4.
You can also suggest no AppleFontSmoothing.
defaults write -g AppleFontSmoothing -int 0
defaults write -g AppleAntiAliasingThreshold -int 13
In addition to these tweaks a bit more can be achieved in the Accessibility Preference pane in System Preferences: The Display has 2 checkmarks that you should try: 'Differentiate without color', and 'Increase contrast'.
"Beauty is in the eye of the beholder", I hope this helps.
Here are alternative steps that might work for you.
Try to find the com.apple.dt.Xcode.plist file under Macintosh HD/Library/Preferences.
Copy the file to desktop
Open file and add NSFontDefaultScreenFontSubstitutionEnabled to (Boolean)YES
add AppleAntiAliasingThreshold to (Number)24
Replace this file with preference file
Restart the system and Xcode
Note: For safer side keep backup of the original file.

Unable to integrate ZXingObjC in a iOS Swift Project

Im working on an iOS project, which shows the customer number in a barcode. I had installed the framework ZXingObjC with CocoaPods, described in GitHub.
I can compile my Project without errors. I can also use the classes of ZXingObjC in my Objective-C classes, without errors. After than, I have added the import Command #import <ZXingObjC/ZXingObjC.h> to my bridging header file, like my other custom objective-c classes, without compile errors. (I had testet the header file by destroying some import statements and got the expected file not found exception.)
But now, I can't use any class of ZXingObjC in my swift classes. I only got the following compile error: Use of undeclared type '...'. The Xcode autocomplete is not working, too.
e.g.
var test : ZXMultiFormatWriter?
>> Use of undeclared type 'ZXMultiFormatWriter'
I tried:
setup new project, same issue
checked header search path: $(SRCROOT)/Pods/Headers/Public/Adjust
reinstalled the ZXingObjC framework
checked build settings: Enable Modules: YES
checked build settings: Other Linker Flags: $(inherited) -ObjC
-framework "ZXingObjC"
checked linked binaries in the build phases: framework is added
checked import statement in the bridging header file (#import
<ZXingObjC/ZXingObjC.h> and #import "ZXingObjC/ZXingObjC.h" -- no
difference)
Windows style: restarting Xcode and Mac ;-)
I'm using:
Xcode: 6.3.2
CocoaPods: 0.37.2
Project Deployment target: iOS 8.0
SDK: 8.3
Does anyone know the problem? Can anyone help?
How can I make the ZXingObjC framework available in swift?
Actually it is an easy issue:
Podfile
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
use_frameworks!
pod 'ZXingObjC', '~> 3.1'
So, on terminal:
cd workspace
pod install
Then, once opened project on Xcode, you have to edit bridging-header adding ZXingObj:
#import <ZXingObjC/ZXingObjC.h>
Finally, in your swift classes that uses ZXingObjC, you have to import ZXingObjC.
import ZXingObjC
class ZXingObjCWrapper {
func encode() {
let writer = ZXMultiFormatWriter.writer()
....
}
}
The rest of the code for when you need to set an UIImage with this bar code:
func generateDataMatrixQRCode(from string: String) -> UIImage? {
do {
let writer = ZXMultiFormatWriter()
let hints = ZXEncodeHints() as ZXEncodeHints
let result = try writer.encode(string, format: kBarcodeFormatDataMatrix, width: 1000, height: 1000, hints: hints)
if let imageRef = ZXImage.init(matrix: result) {
if let image = imageRef.cgimage {
return UIImage.init(cgImage: image)
}
}
}
catch {
print(error)
}
return nil
}
The header search path was not correct in my project. The right values are:
$(inherited)
"${PODS_ROOT}/Headers/Public"
"${PODS_ROOT}/Headers/Public/ZXingObjC"
The second and third lines were not added by installation with CocoaPods.
EDIT: The installed framework have to be added to "Embedded Binaries" in General tab of the project.
I tried everything on this page to add ZXingObjC as a Pod. My goal was to generate an Aztec barcode.
I checked my Header Search Path. As Reddas said, I had to manually add "${PODS_ROOT}/Headers/Public/ZXingObjC". I also added ZXingObjC as an Embedded Binary (in the General Tab).
I checked my bridging file & all was good. I checked my view controllers where I wanted to generate the barcode. The import ZXingObjC was there.
No compile errors. But I can't declare a variable of ZXingObjC.
No luck. Any more suggestions?
EDIT - I went into the Targets, Build Settings and searched for Header Search Paths. I added in BOTH "${PODS_ROOT}/Headers/Public/ZXingObjC" and "${PODS_ROOT}/Headers/Private/ZXingObjC"
This seemed to unclog whatever broke. It works now. Strangely, I can now even delete those entries and it works.

Using an Obj-C sub-project in a Swift application

My team has a few full Obj-C libraries we like te reuse in our projects. To do so, we usually set up a git submodule, and then add it to the xcode project as a sub-project (Using target dependency, link binary with library and updating the User Header Search Paths)
So far it's only been done in full Obj-C projects, and I'm now trying to use it in a Swift project but with very little success so far. I tried to add the briding-header file, referenced it in the project and filled it like so :
#import "MyLibraryHeader.h"
With the target header being in the User Header Search Paths.
It lets me build, but when using it in my Swift files:
let test = MyLib();
let secondTest = MyLib.classMethod1("some_arguments");
I get an EXC_BAD_INSTRUCTION on secondTest, and the following logs in the debugger:
(lldb) po test
error: <EXPR>:1:1: error: use of unresolved identifier 'test'
(lldb) po secondTest
error: Error in auto-import:
failed to get module 'MyProject' from AST context:
/Users/siegele/Sources/MyProject_iOS/MyProject/Classes/MyProject-Bridging-Header.h:12:9: error: 'MyLibraryHeader.h' file not found
#import "MyLibraryHeader.h"
^
failed to import bridging header '/Users/siegele/Sources/MyProject_iOS/MyProject/Classes/MyProject-Bridging-Header.h'
Found the following question with no answer : Xcode 6 crashing when using Objective-C subproject inside Swift
Any help would be appreciated.
I followed the HockeyApp tutorial that can be found here:
http://support.hockeyapp.net/kb/client-integration-ios-mac-os-x/integrate-hockeyapp-for-ios-as-a-subproject
In the end, I was on the right tracks but messed up the Header Search Paths:
Add subproject xcodeproj to the workspace
On the main project : Link binary with library, and add the subproject product library (Bonus points : add it as a target dependency too)
Update Header Search Paths (not User Header Search Paths) accordingly
Import your Library.h in the main project Bridging-Header.h file
What threw me off for a while is that the Swift Compiler setting for the Objective-C Bridging Header was not set automatically. Check the Build Settings for your target and ensure the "Objective-C Bridging Header" setting is not blank.

Compiling an app using adhoc configuration fails but debug configuration works in Xcode 5.1

Please help me figure out the following issue.
When I compile my app using Xcode 5.1.1 using Debug build configuration, it compiles without errors. Build configuration is set here: Product -> Scheme -> Edit Scheme -> Select Run from the left pane -> Select Info tab from the right pane -> Select Debug in the Build Configuration drop down.
The moment I change build configuration to AdHoc, my app compiles with errors. If I change it back to Debug, the app compiles OK.
All the compiler errors that I'm getting are "ARC Semantic Issue. Multiple methods named 'blah' found with mismatched result...".
Any ideas?
Finally found the cause of a problem. I noticed that the app stopped compiling after I merged a commit from a feature branch. It turns out the commit changed ProjectName.xcodeproj/project.pbxproj file. The working config is below:
05D1260F10505677008A9AD9 /* AdHoc */ = {
isa = XCBuildConfiguration;
buildSettings = {
+ ARCHS = "$(ARCHS_STANDARD_32_BIT)";
CLANG_ENABLE_OBJC_ARC = YES;
CODE_SIGN_ENTITLEMENTS = Entitlements.plist;
This is just a GIT diff. The line containing the + was missing from the file in the merged commit.
The merged commit contained this for the Debug configuration, however (the line with -):
C01FCF4F08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
- ONLY_ACTIVE_ARCH = YES;
I don't really know what this means, but my code compiles again. Will need to do some more digging to understand it better.
Thanks everyone for your help!

Xcode 5 error: "Malformed or corrupted AST file: mismatched umbrella header in submodule"

After adding StoreKit to my Xcode 5 project, I now see...
"Malformed or corrupted AST file: mismatched umbrella header in submodule"
...whenever I've imported any header from StoreKit. I haven't changed those system headers, and clearing derived data and the usual Clean Build Folder fix doesn't work either, nor does restarting Xcode change anything.
I see in the Clang sources where the error is being reported, but I can't tell why. Here's the relevant Clang code from http://clang.llvm.org/doxygen/ASTReader_8cpp_source.html:
case SUBMODULE_UMBRELLA_HEADER: {
03728 if (First) {
03729 Error("missing submodule metadata record at beginning of block");
03730 return true;
03731 }
03732
03733 if (!CurrentModule)
03734 break;
03735
03736 if (const FileEntry *Umbrella = PP.getFileManager().getFile(Blob)) {
03737 if (!CurrentModule->getUmbrellaHeader())
03738 ModMap.setUmbrellaHeader(CurrentModule, Umbrella);
03739 else if (CurrentModule->getUmbrellaHeader() != Umbrella) {
03740 Error("mismatched umbrella headers in submodule");
03741 return true;
03742 }
03743 }
03744 break;
03745 }
It evidently compares my imported umbrella header
#import <StoreKit/StoreKit.h>
to something else, but I can't determine what that something else is.
Has anyone else encountered this, and hopefully found a way to resolve it?
I was able to encounter this problem, following the direction mentioned by John above doesn't work for me. I was able to solve this problem by doing the following:
close all open XCode projects.
Delete all the folders inside Derived Data folder.
How to go to Derived Data folder? just right click on your Product build and show finder, browse through the hierarchy of folders and look for Derived Data.
Hope this helps. This seems to be a bug in Xcode? but not sure.
This solved it for me:
go to project build settings
scroll down to LLVM 5.1 Language Modules
set Enable Modules (C and Obj C) to NO
In Xcode go to Window->Organizer->Projects select your project and press delete button next to Derived data. Just did it (and it worked) with information the following question:
fatal error: malformed or corrupted AST file - Xcode
In your Project folder there would be couple of folders named Derived Data and build. Just remove those folders and the problem would be resolved. These folders get created automatically once you open your XCode.

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