TAPI, lineInitialize and lineInitializeEx - delphi

I try to use TAPI in my Delphi project.
When I use lineInitializeEx instead of lineInitialize I get an error msg like "Exception Processing Message c0000139 Parameters 168fc8 162820 75b4bf7c 75b4bf7c"
The code with lineInitializeEx is :
var
initPrm: TLineInitializeExParams;
begin
FillChar(initPrm, SizeOf(initPrm), 0);
initPrm.dwTotalSize := SizeOf(initPrm);
initPrm.dwOptions := LINEINITIALIZEEXOPTION_USEEVENT; // or LINEINITIALIZEEXOPTION_USEHIDDENWINDOW
if lineInitializeEx(lineApp, HInstance, lineCallback, 'TAPI sample', nDevs, tapiVersion, initPrm) < 0 then
and definition of TLineInitializeExParams is:
TLineInitializeExParams = record
dwTotalSize,
dwNeededSize,
dwUsedSize,
dwOptions: Longint;
Handles: THandleUnion;
dwCompletionKey: Longint;
end;
When I use lineInitialize
if lineInitialize(lineApp, HInstance, lineCallback, 'TAPI sample', nDevs) < 0 then
everything is OK.
Is there any idea ?

Might be worth looking at TurboPower Async Professional, which is now open source. This is what we used to successfully implement a TAPI project.
https://sourceforge.net/projects/tpapro/

Related

How to detect if Windows 10 is in tablet mode with Delphi?

How would someone detect when a user enters tablet mode on a Windows 10 device with Delphi code?
Can someone show a code example for this?
I don't want to detect if the user has a tablet or not. I simply want to see whether they're in tablet mode or not. What would be the best way to do this?
You can use UIViewSettings.UserInteractionMode API. Please refer to #Raymond blog: "How can I detect whether my PC is in tablet mode?", there are UWP and desktop ways in C++ you can refer to.
More detailed information you can check this thread.
But you need find out how to do in Delphi. There are some related issues hope they are helpful for you:
delphi - call external WinAPI function
Can we call Native Windows API from Delphi?
I deleted the previous variant (based on [SO]: How can I detect when Windows 10 enters tablet mode in a Windows Forms application? (#CheeseLover's answer) (pointed out by #Remko's comment)) because it's a totally different scenario (doesn't have anything to do with Win running on desktop).
I spent some time on [MS.DevBlogs]: Raymond - How can I detect whether my PC is in tablet mode? (pointed out in #RitaHan-MSFT's answer (+1)), and clearly, that's the way to go.
I don't know how to "translate" the code into Delphi, as many years passed since I wrote significant amounts of code in it (but I'm sure it's possible), so I did the next best thing: wrote a C++ .dll (containing a modified / improved version of Raymond's code) that is called from Delphi.
Note: VStudio is required to build the .dll, I used 2015 Community Edition, which is free and can be downloaded from [VStudio]: Visual Studio 2015 and other Products (you need an MS account though).
dll.cpp:
#include <wrl/client.h>
#include <windows.ui.viewmanagement.h>
#include <UIViewSettingsInterop.h>
#include <wrl/wrappers/corewrappers.h>
namespace WRL = Microsoft::WRL;
namespace VM = ABI::Windows::UI::ViewManagement;
class Backend {
public:
static Backend &instance() {
static Backend m_instance;
return m_instance;
}
WRL::ComPtr<IUIViewSettingsInterop> interop() { return m_interop; }
private:
Backend() {
HRESULT res = CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
m_comInit = (res == S_OK) || (res == S_FALSE);
if (m_comInit || (res == RPC_E_CHANGED_MODE)) {
res = Windows::Foundation::GetActivationFactory(WRL::Wrappers::HStringReference(
RuntimeClass_Windows_UI_ViewManagement_UIViewSettings).Get(), &m_interop);
}
}
Backend(const Backend &other) = delete;
Backend &operator =(const Backend &other) = delete;
~Backend() {
if (m_interop) { m_interop.Reset(); }
if (m_comInit) { CoUninitialize(); }
}
bool m_comInit = false;
WRL::ComPtr<IUIViewSettingsInterop> m_interop = nullptr;
};
/*!
Gets Tablet mode value.
\param hwnd Window handle to get the mode for
\returns:
1 - Tablet mode ON
0 - Tablet mode OFF
-X - Error
*/
extern "C" __declspec(dllexport) int GetTabletMode(HWND hwnd) {
WRL::ComPtr<IUIViewSettingsInterop> interop = Backend::instance().interop();
if (!interop) { return -3; }
WRL::ComPtr<VM::IUIViewSettings> viewSettings;
HRESULT res = interop->GetForWindow(hwnd != NULL ? hwnd : GetConsoleWindow(), IID_PPV_ARGS(&viewSettings));
if (!viewSettings) { return -2; }
VM::UserInteractionMode currentMode;
res = viewSettings->get_UserInteractionMode(&currentMode);
int ret = -1;
switch (currentMode) {
case VM::UserInteractionMode_Mouse: ret = 0; break;
case VM::UserInteractionMode_Touch: ret = 1; break;
default: ret = -1;
}
viewSettings.Reset();
return ret;
}
Below is the Delphi relevant code (only the unit, as the rest can easily be manufactured, and there's no point placing it all here).
Unit0.pas:
unit Unit0;
interface
uses
Forms, Dialogs, Controls, StdCtrls, Classes;
type
TForm0 = class(TForm)
CheckButton: TButton;
procedure CheckButtonClick(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form0: TForm0;
function GetTabletMode(hwnd: THandle): Integer cdecl; external 'TabletUtils.dll';
implementation
{$R *.dfm}
procedure TForm0.CheckButtonClick(Sender: TObject);
var
TabletModeStr: String;
begin
case GetTabletMode(Self.Handle) of
0 : TabletModeStr := 'OFF';
1 : TabletModeStr := 'ON';
else TabletModeStr := 'ERROR';
end;
MessageDlg('Tablet Mode: ' + TabletModeStr, mtInformation, [mbOK], 0);
end;
end.
Output:
[cfati#CFATI-5510-0:e:\Work\Dev\StackOverflow\q056321591]> sopr.bat
*** Set shorter prompt to better fit when pasted in StackOverflow (or other) pages ***
[prompt]> "c:\Install\x86\Microsoft\Visual Studio Community\2015\vc\vcvarsall.bat" x86
[prompt]> dir /b
App0.cfg
App0.dof
App0.dpr
App0.exe
App0.res
dll.cpp
other
Unit0.dcu
Unit0.ddp
Unit0.dfm
Unit0.pas
[prompt]> cl /nologo /DDLL /DNDEBUG /DUSRDLL /D_WINDOWS /MT dll.cpp /link /NOLOGO /DLL /OUT:TabletUtils.dll ole32.lib runtimeobject.lib
dll.cpp
Creating library TabletUtils.lib and object TabletUtils.exp
[prompt]> dir /b
App0.cfg
App0.dof
App0.dpr
App0.exe
App0.res
dll.cpp
dll.obj
other
TabletUtils.dll
TabletUtils.exp
TabletUtils.lib
Unit0.dcu
Unit0.ddp
Unit0.dfm
Unit0.pas
[prompt]> App0.exe
[prompt]>
In the screenshot below, I ran the application:
On my laptop (Win 10) with Desktop mode (right side)
On a Win 10 VM with Tablet mode (left side). Note that I had to copy:
App0.exe
TabletUtils.dll

Delphi and using Teamspeak SDK

I'm trying to use TeamSpeak3 SDK with my delphi my have come accross a few problems, the code compiles and appears to work, most of the code is example code from example projects, that's except the attempt to read the returned data.
1. Do I free the memory correct?
2. Do I read the returned data from the SDK correct or can it be done in a better way?
I have asked a question about this SDK in another thread, but I was obviously too quick to mark the thread as answered. :/
SDK Documentation:
To get a list of all currently visible clients on the specified virtual server:
unsigned int ts3client_getClientList(serverConnectionHandlerID, result);
uint64 serverConnectionHandlerID;
anyID** result;
Parameters
• serverConnectionHandlerID
ID of the server connection handler for which the list of clients is requested.
• result
Address of a variable that receives a NULL-termianted array of client IDs.
Unless an error occurs, the array must be released using ts3client_freeMemory.
Returns ERROR_ok on success, otherwise an error code as defined in public_errors.h. If an error has occured, the result array is uninitialized and must not be released.
A list of all channels on the specified virtual server can be queried with:
unsigned int ts3client_getChannelList(serverConnectionHandlerID, result);
uint64 serverConnectionHandlerID;
uint64** result;
Parameters
• serverConnectionHandlerID
ID of the server connection handler for which the list of channels is requested.
• result
Address of a variable that receives a NULL-termianted array of channel IDs. Unless an error occurs, the array must be released using ts3client_freeMemory.
Returns ERROR_ok on success, otherwise an error code as defined in public_errors.h. If an error has occured, the result array is uninitialized and must not be released.
unsigned int ts3client_getCaptureDeviceList (modeID, result); const char* modeID; char**** result;
Parameters
• modeID
Defines the playback/capture mode to use. For different modes there might be different device lists. Valid modes are returned ts3client_getDefaultPlayBackMode/ts3client_getDefaultCaptureMode and ts3client_getPlaybackModeList/ts3client_getCaptureModeList.
• result
Address of a variable that receives a NULL-terminated array { { char* deviceName, char* deviceID }, { char* deviceName, char* deviceID }, ... , NULL }.
Unless the function returns an error, the elements of the array and the array itself need to be freed using ts3client_freeMemory.
Returns ERROR_ok on success, otherwise an error code as defined in public_errors.h. In case of an error, the result array is uninitialized and must not be released.
Playback and capture devices available for the given mode can be listed, as well as the current operating systems default. The returned device values can be used to initialize the devices.
To query the default playback and capture device, call
To get a list of all available playback and capture devices for the specified mode, call
unsigned int ts3client_getPlaybackDeviceList(modeID, result);
const char* modeID;
char**** result;
unsigned int ts3client_getCaptureDeviceList(modeID, result);
const char* modeID;
char**** result;
Parameters
• modeID
Defines the playback/capture mode to use. For different modes there might be different device lists. Valid modes are returned by
ts3client_getDefaultPlayBackMode / s3client_getDefaultCaptureMode and ts3client_getPlaybackModeList / ts3client_getCaptureModeList.
• result
Address of a variable that receives a NULL-terminated array { { char* deviceName, char* deviceID }, { char* deviceName, char* deviceID }, ... , NULL }.
Unless the function returns an error, the elements of the array and the array itself need to be freed using ts3client_freeMemory.
Returns ERROR_ok on success, otherwise an error code as defined in public_errors.h. In case of an error, the result array is uninitialized and must not be released.
unsigned int ts3client_startConnection(serverConnectionHandlerID,identity,ip,port,nickname,defaultChannelArray,defaultChannelPassword,serverPassword);
uint64 serverConnectionHandlerID; const char* identity; const
char* ip; unsigned int port; const char* nickname; const char**
defaultChannelArray; // This the thingy I dont get const char*
defaultChannelPassword; const char* serverPassword;
Parameters
• serverConnectionHandlerID
Unique identifier for this server connection. Created with ts3client_spawnNewServerConnectionHandler
• identity
The clients identity. This string has to be created by calling ts3client_createIdentity.
Please note an application should create the identity only once, store the string locally and reuse it for future connections.
• ip
Hostname or IP of the TeamSpeak 3 server.
If you pass a hostname instead of an IP, the Client Lib will try to resolve it to an IP, but the function may block for an unusually long period of time while resolving is taking place. If you are relying on the function to return quickly, we recommend to resolve the hostname yourself (e.g. asynchronously) and then call ts3client_startConnection with the IP instead of the hostname.
• port
UDP port of the TeamSpeak 3 server, by default 9987. TeamSpeak 3 uses UDP. Support for TCP might be added in the future.
• nickname
On login, the client attempts to take this nickname on the connected server. Note this is not necessarily the actually assigned nickname, as the server can modifiy the nickname ("gandalf_1" instead the requested "gandalf") or refuse blocked names.
• defaultChannelArray
String array defining the path to a channel on the TeamSpeak 3 server. If the channel exists and the user has sufficient rights and supplies the correct password if required, the channel will be joined on login.
To define the path to a subchannel of arbitrary level, create an array of channel names detailing the position of the default channel (e.g. "grandparent", "parent", "mydefault", ""). The array is terminated with a empty string.
Pass NULL to join the servers default channel.
• defaultChannelPassword
Password for the default channel. Pass an empty string if no password is required or no default channel is specified.
• serverPassword
Password for the server. Pass an empty string if the server does not require a password.
All strings need to be encoded in UTF-8 format
Important
Client Lib functions returning C-strings or arrays dynamically allocate memory which has to be freed by the caller using ts3client_freeMemory. It is important to only access and release the memory if the function returned ERROR_ok.
Should the function return an error, the result variable is uninitialized, so freeing or accessing it
could crash the application.
See the section Calling Client Lib functions for additional notes and examples.
A printable error string for a specific error code can be queried with
unsigned int ts3client_getErrorMessage(errorCode, error);
unsigned int errorCode;
char** error;
Parameters
• errorCode
The error code returned from all Client Lib functions.
• error
Address of a variable that receives the error message string, encoded in UTF-8 format. Unless the return value of the function is not ERROR_ok, the string should be released with ts3client_freeMemory.
Example:
unsigned int error;
anyID myID;
error = ts3client_getClientID(scHandlerID, &myID); /* Calling some Client Lib function */
if(error != ERROR_ok) {
char* errorMsg;
if(ts3client_getErrorMessage(error, &errorMsg) == ERROR_ok)
{ /* Query printable error */
printf("Error querying client ID: %s\n", errorMsg);
ts3client_freeMemory(errorMsg); /* Release memory */
}
}
type
PPanyID = ^PAnyID;
PanyID = ^anyID;
anyID = word;
var
error: longword;
errormsg: PAnsiChar;
procedure TfrmMain.RequestOnlineClients;
var
ids : PanyID;
pids : PanyID;
aid : anyID;
begin
error := ts3client_getClientList(FTSServerHandlerID, #ids);
if (error <> ERROR_ok) then
begin
if (ts3client_getErrorMessage(error, #errormsg) = ERROR_ok) then
begin
LogMsg(Format('Error requesting online clients: %s', [errormsg]));
ts3client_freeMemory(errormsg);
end;
end else
begin
pids := ids;
while (pids^ <> 0) do
begin
aid := pids^;
LogMsg(format('userid %u',[aid, getUserNickNameById(aid)]));
inc(pids);
end;
ts3client_freeMemory(#pids^); // here's potiential problem
end;
end;
procedure TfrmMain.RequestChannels;
var
ids : PUint64;
pids : PUint64;
aid : uint64;
channelname : PAnsiChar;
begin
error := ts3client_getChannelList(FTSServerHandlerID, #ids);
if (error <> ERROR_ok) then
begin
if (ts3client_getErrorMessage(error, #errormsg) = ERROR_ok) then
begin
LogMsg(Format('Error requesting channels: %s', [errormsg]));
ts3client_freeMemory(errormsg);
end;
end else
begin
pids := ids;
while (pids^ <> 0) do
begin
aid := pids^;
LogMsg(format('channelid %u %s',[aid, getChannelNameById(aid)]));
inc(pids);
end;
ts3client_freeMemory(#pids^);
end;
end;
**// Added details 25-11-2014**
char* defaultMode;
if(ts3client_getDefaultPlayBackMode(&defaultMode) == ERROR_ok) {
char*** array;
if(ts3client_getPlaybackDeviceList(defaultMode, &array) == ERROR_ok) {
for(int i=0; array[i] != NULL; ++i) {
printf("Playback device name: %s\n", array[i][0]); /* First element: Device name */
printf("Playback device ID: %s\n", array[i][1]); /* Second element: Device ID */
/* Free element */
ts3client_freeMemory(array[i][0]);
ts3client_freeMemory(array[i][1]);
ts3client_freeMemory(array[i]);
}
ts3client_freeMemory(array); /* Free complete array */
} else {
printf("Error getting playback device list\n");
}
} else {
printf("Error getting default playback mode\n");
}
Example to query all available playback devices:
char* defaultMode;
if(ts3client_getDefaultPlayBackMode(&defaultMode) == ERROR_ok) {
char*** array;
if(ts3client_getPlaybackDeviceList(defaultMode, &array) == ERROR_ok) {
for(int i=0; array[i] != NULL; ++i) {
printf("Playback device name: %s\n", array[i][0]); /* First element: Device name */
printf("Playback device ID: %s\n", array[i][1]); /* Second element: Device ID */
/* Free element */
ts3client_freeMemory(array[i][0]);
ts3client_freeMemory(array[i][1]);
ts3client_freeMemory(array[i]);
}
ts3client_freeMemory(array); /* Free complete array */
} else {
printf("Error getting playback device list\n");
}
} else {
printf("Error getting default playback mode\n");
}
procedure TfrmMain.ConnectServer2;
var
version : PAnsiChar;
DefaultChannelsArr : PPAnsiChar;
begin
if Connected then Exit;
if not ClientInitialized then
InitializeClient;
// Dbl Check if we can connect
if ClientInitialized then
try
// Connect to server on localhost:9987 with nickname "client", no default channel, no default channel password and server password "secret"
// error := ts3client_startConnection(FTSServerHandlerID, identity, '127.0.0.1', 9987, 'Delphi Client', nil, '', 'secret'); // example connection setup
ts3check(ts3client_startConnection(FTSServerHandlerID, PAnsiChar(FSetup.ClientIdentity), PAnsiChar(FSetup.ServerAddress), FSetup.FServerPort, PAnsiChar(FSetup.NickName), nil, '', PAnsiChar(FSetup.ServerPassword)));
{ TODO -oMe -cImportant : Need to check how to convert ansistrings to UTF8 } // UnicodeToUtf8() // AnsiToUtf8()...
// Query and print client lib version
ts3check(ts3client_getClientLibVersion(#version));
LogMsg(Format('Client lib version: %s', [version]));
ts3client_freeMemory(version); // Release dynamically allocated memory
// Do not set connected here, wait for the callback connected state
except
on e: exception do
begin
UnInitializeClient; // clear the hole thing and start over
LogMsg(Format('Error connecting: %s',[e.Message]));
end;
end;
end;
I'd translate ts3client_getClientList like this:
function ts3client_getClientList(serverConnectionHandlerID: UInt64;
out result: PAnyID): Cardinal; cdecl; external '...';
I think that an out parameter is better than a double pointer. It makes the intent clearer.
Then to call the function I'd write it like this:
var
ids: PAnyID;
idarr: TArray<anyID>;
....
ts3check(ts3client_getClientList(serverConnectionHandlerID, ids));
try
idarr := GetIDs(ids);
finally
ts3check(ts3client_freeMemory(ids));
end;
Here, ts3check is a function that raises an exception if it is passed a return value other than ERROR_ok.
function ts3client_getErrorMessage(error: Cardinal;
out errormsg: PAnsiChar): Cardinal; cdecl; external '...';
....
procedure ts3check(error: Cardinal);
var
errormsg: PAnsiChar;
errorstr: string;
begin
if error = ERROR_ok then
exit;
if ts3client_getErrorMessage(error, #errormsg) <> ERROR_ok then
raise Ets3Error.CreateFmt('Error code %d', [error]);
errorstr := UTF8ToUnicodeString(errormsg);
ts3client_freeMemory(errormsg);
raise Ets3Error.CreateFmt('Error code %d (%s)', [error, errorstr]);
end;
And you can implement GetIDs like this:
function GetIDs(const ids: PAnyID): TArray<anyID>;
var
Count: Integer;
p: PAnyID;
begin
Count := 0;
p := ids;
while p^ <> 0 do
begin
inc(Count);
inc(p);
end;
SetLength(Result, Count);
Count := 0;
p := ids;
while p^ <> 0 do
begin
Result[Count] := p^;
inc(Count);
inc(p);
end;
end;
Now, I don't imagine that you really want an array of IDs. You'd probably be happy to process the IDs inline. I don't want to get into how to do that though because that leads me into code of yours that I cannot see. You won't write the code exactly as I have done above, but you can hopefully use the above as a source of ideas.
The main point in all of this is to try to encapsulate as much of the messy boiler plate code as possible. Wrapping the call to ts3client_getErrorMessage makes the higher level code so much easier to read. Use things like OleCheck and Win32Check as inspiration.
One point I would make is that it feels wrong for this code to live inside a form. Normally it is cleaner to keep such code removed from your UI. Make a wrapper to this library that can be consumed by your UI code. Keep that wrapper in a dedicated unit and so hide away the gnarly details.

TStringStream gets corrupted when received using (winsock's) recv?

I'm working on a fairly simple Client/Server application and have some trouble receiving a TStringStream from a client using recv provided by winsock API.
I keep getting this error: 'access violation at 0x00000000: read of address 0x00000000'.
The client only copies text into a TStringStream, gets it's length and sends it to the server. The server then receives the Stream and outputs it's text.
Below some abstract code extracts.
{ the server's part }
inBuf := TStringStream.Create;
{ MAKE THIS SOCKET A PASSIVE ONE }
listen(serversock, LISTENQ);
{ ACCEPT CONNECTION ON serversock FROM cliaddr -> CONNECTED SOCKET = connfd }
connfd := accept(serversock, #cliaddr, #len);
recv(connfd, inLen, sizeof(inLen), 0);
//up to here everything is fine with the strem:
//Size = InLen, Position = 0, all bytes are '0'
rec := recv(connfd, inBuf, inLen, 0);
//rec = inLen, which is fine
//now this: inBuf: FMemory $1, FSize 9 (no matter how long the msg is)
// FPosition 7077987 and FBytes: many many random
DebugOutput(inBuf.DataString); //the error is thrown here
where connfd is the connected socket, servsock is the listening socket, inLen is a cardinal containing the length of inBuf, inBuf is a global TStringStream. rec is a cardinal containing the # of bytes received by recv.
{ the client's send function }
function SSend(sock :TSocket; addr :sockaddr_in; msg :TStringStream) :Integer;
var
len: Cardinal;
begin
len := msg.Size;
send(sock, len, sizeof(len), 0);
msg.Seek(0,0);
send(sock, msg, sizeof(msg), 0);
Result := 0;
end;
and the client's call to SSend:
{ CREATE (OUTPUT)STREAM }
s := TStringStream.Create;
s.WriteString(_input.Text);
//_input is a TMemo with text, let's say, ´hello´
SSend(client, servaddr, s);
//client is a TSocket
Thanks for any help in advance!
p1.e
You are passing into recv a pointer to TStringStream object itself, not to its data buffer. That's why the object gets corrupted. Use Memory property: recv(connfd, inBuf.Memory^, inLen, 0).
The same goes for sending: send data from stream, not the stream object (sizeof(msg) in your SSend returns just size of a pointer).

PDevMode and DocumentProperties. Error when Migrating between Delphi 7+XE

I have the following function below that gathers the document properties of a PDF that I am printing.
For some reason, in Delphi 7 (running XP), this works great...however, when I try to recompile with Delphi XE using Windows 7, the function always seems to exit failing...dwRet = IDOK!
I noticed that my dwNeeded object in Delphi 7 was 7332, and in XE it is 4294967295!!
Any idea how I can quickly fix this?
Function TPrintPDF.GetPrinterDevMode ( pDevice: PChar ): PDevMode;
Var
pDevModeVar : PDevMode;
pDevModeVar2 : PDevMode;
dwNeeded : DWord;
dwRet : DWord;
Begin
{ Start by opening the printer }
If (Not OpenPrinter (pDevice, PrinterHandle, Nil))
Then Result := Nil;
{ Step 1: Allocate a buffer of the correct size }
dwNeeded := DocumentProperties (0,
PrinterHandle, { Handle to our printer }
pDevice, { Name of the printer }
pDevModevar^, { Asking for size, so these are not used }
pDevModeVar^,
0); { Zero returns buffer size }
GetMem (pDevModeVar, dwNeeded);
{ Step 2: Get the default DevMode for the printer }
dwRet := DocumentProperties (0,
PrinterHandle,
pDevice,
pDevModeVar^, { The address of the buffer to fill }
pDevModeVar2^, { Not using the input buffer }
DM_OUT_BUFFER); { Have the output buffer filled }
{ If failure, cleanup and return failure }
If (dwRet <> IDOK) Then Begin
FreeMem (pDevModeVar);
ClosePrinter (PrinterHandle);
Result := Nil;
End;
{ Finished with the printer }
ClosePrinter (PrinterHandle);
{ Return the DevMode structure }
Result := pDevModeVar;
End; { GetPrinterDevMode Function }
Here are the problems that I can see with your code:
The return value of DocumentProperties is a signed 32 bit integer. It's declared as LONG. A negative value means an error occurred and that's what's happening to you. Only you don't see the negative value because you've stuffed the value into an unsigned integer. Unfortunately XE fails to declare LONG. So change your code to use Integer instead.
You don't check for errors when DocumentProperties returns. If an error occurs, a negative value is returned. Make sure you check for that.
You are passing random garbage in the 4th and 5th parameters to DocumentProperties. I suspect that you can pass nil for both parameters the first time that you call DocumentProperties. You can certainly pass nil for the 5th parameter both times you call the function since you never set DM_IN_BUFFER.
When errors occur you set Result to nil, but you continue executing the rest of the function. Don't do that. Call exit to break out of the function. Assigning to Result does not terminate execution in the way that return does in C-like languages does.
Use a try/finally block to ensure that you call CloseHandle. That allows you to write CloseHandle once only.
Here's the solution that David suggested...Thanks David!
{ ---------------------------------------------------------------------------- }
Function TPrintPDF.GetPrinterDevMode ( pDevice: PChar ): PDevMode;
Var
pDevModeVar : PDevMode;
pDevModeVar2 : PDevMode;
dwNeeded : Long64;
dwRet : Long64;
Begin
Result := Nil;
{ Start by opening the printer }
If (OpenPrinter (pDevice, PrinterHandle, Nil)) Then Begin
Try
{ Step 1: Allocate a buffer of the correct size }
dwNeeded := DocumentProperties (0,
PrinterHandle, { Handle to our printer }
pDevice, { Name of the printer }
Nil, { Asking for size, so these are not used }
Nil,
0); { Zero returns buffer size }
{ Exit if this fails }
If (dwNeeded < 0)
Then Exit;
GetMem (pDevModeVar, dwNeeded);
{ Step 2: Get the default DevMode for the printer }
dwRet := DocumentProperties (0,
PrinterHandle,
pDevice,
pDevModeVar^, { The address of the buffer to fill }
pDevModeVar2^, { Not using the input buffer }
DM_OUT_BUFFER); { Have the output buffer filled }
{ If failure, cleanup and return failure }
If (dwRet <> IDOK) Then Begin
FreeMem (pDevModeVar);
ClosePrinter (PrinterHandle);
Result := Nil;
End;
{ Finished with the printer }
Finally
ClosePrinter (PrinterHandle);
End; { Try }
{ Return the DevMode structure }
Result := pDevModeVar;
End; { If we could open the printer }
End; { GetPrinterDevMode Function }

Recording and saving .wav Files with TMediaPlayer (Delphi 2010)

well im really new to the delphi world.
Right now im using the TMediaPlayer to record some sound and save those.
I made a click event for the record button in the TMediaPlayer which executes a SaveFileDialog. The user should type in some filename he would like to save and then after recording the .wav file he can click on the stop button and it will save his recorded .wav file.
Actually it dont event create a file.
I will show some important code parts of my delphi code
if Button = TMPBtnType.btRecord then
begin
SaveDialogSpeichern.Execute;
MediaPlayerSound.FileName := SaveDialogSpeichern.FileName;
MediaPlayerSound.StartRecording;
end
and those for save:
MediaPlayerSound.Stop;
MediaPlayerSound.Save;
I cant use the bass.dll , so i would like to make this with the TMediaPlayer if there is a possible way
I found a solution for my problem.
It seems that the TMediaPlayer do not support creating sound files either Recording sound files.
There is a way to use the WinApi (using mmSystem;)
i used this code:
mciSendString(PChar('OPEN NEW TYPE WAVEAUDIO ALIAS mysound'), nil, 0,
Handle);
mciSendString(PChar('SET mysound TIME FORMAT MS ' +
'BITSPERSAMPLE 8 ' +
'CHANNELS 1 ' +
'SAMPLESPERSEC 8000 ' +
'BYTESPERSEC 8000'),
nil, 0, Handle);
mciSendString(PChar('RECORD mysound'), nil, 0, Handle);
mciSendString(PChar('SAVE mysound "' + SaveDialogSpeichern.FileName+'"' ), nil, 0,
Handle);
mciSendString(PChar('CLOSE mysound'), nil, 0, Handle)
hope this will help anyone with the same problem
And also I want to add this; you can start stop and save your record using this way
procedure TForm1.Button1Click(Sender: TObject); // Record
begin
mciSendString('OPEN NEW TYPE WAVEAUDIO ALIAS mysound', nil, 0, Handle);
mciSendString('SET mysound TIME FORMAT MS ' + // set time
'BITSPERSAMPLE 8 ' + // 8 Bit
'CHANNELS 1 ' + // MONO
'SAMPLESPERSEC 8192 ' + // 8 KHz
'BYTESPERSEC 8192', // 8000 Bytes/s
nil, 0, Handle);
mciSendString('RECORD mysound', nil, 0, Handle);
end;
procedure TForm1.Button2Click(Sender: TObject); // Stop
begin
mciSendString('STOP mysound', nil, 0, Handle)
end;
procedure TForm1.Button3Click(Sender: TObject); // Save
begin
mciSendString(PChar('SAVE mysound "' + '/test.wav'+'"' ), nil, 0,
Handle);
mciSendString('CLOSE mysound', nil, 0, Handle)
end;
I've solved your problem with TMediaPlayer : for recording you have to add the "open" command like this :
void __fastcall TForm1::Button1Click(TObject *Sender)
{
this->SaveDialog1->Execute();
this->MediaPlayer1->FileName = this->SaveDialog1->FileName;
this->MediaPlayer1->Open();
this->MediaPlayer1->StartRecording();
}
Warning : TMediaPlayer do not support creating sound files (as you said), so you must write a new file manually before using it ( weired ).
You can do it manually (just create a new .wav somewhere) or using this code : (I recommand to use this code if you do not want to record on an existing file : )
void __fastcall TForm1::Button1Click(TObject *Sender)
{
this->SaveDialog1->Execute();
this->MediaPlayer1->FileName = this->SaveDialog1->FileName;
TMemoryStream *AudioFile;
AudioFile = new TMemoryStream();
char buffer[43]= 0x52,0x49,0x46,0x46,0x04,0xc0,0x50,0x00,0x57,0x41,0x56,0x45,0x66,0x6D,0x74,0x20,
0x10,0x00,0x00,0x00,0x01,0x00,0x01,0x00,0x44,0xAC,0x00,0x00,0x88,0x58,0x01,0x00,
0x02,0x00,0x10,0x00,0x64,0x61,0x74,0x61,0xE0,0xBF,0x50}; // .wav header example
AudioFile->Write(buffer,43);
char byte=0;
for (int i = 0; i < 49120; i++) // some free audiodata
{
AudioFile->Write(&byte,1);
}
AudioFile->SaveToFile(this->SaveDialog1->FileName);
AudioFile->Clear();
delete AudioFile;
AudioFile=NULL;
this->MediaPlayer1->Open();
this->MediaPlayer1->StartRecording();
}
// stop button :
void __fastcall TForm1::Button2Click(TObject *Sender)
{
this->MediaPlayer1->Stop();
}
//save button :
void __fastcall TForm1::Button3Click(TObject *Sender)
{
this->MediaPlayer1->Save();
this->MediaPlayer1->Close();
}

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