How to install Ipod Touch Simulator to develop application for it? - ipod-touch

I want to develop app for Ipod Touch Simulator, but currently, I don't have Ipod Touch Simulator. I'm try to Google but can't get expect result. Please help me!

You need an Intel Mac.
Download the iPhone SDK.
The SDK contains the iPhone Simulator, not one for an iPod touch.

You'll need to be running OS X on an Intel based machine.
You can then download the iPhone SDK from Apple which includes the Emulators.

Related

Can I use iPhone 5 (version 10.3.4) for flutter iOS debugging?

I am trying to debug my flutter iOS project with a real iPhone device which is iPhone 5. My Xcode application is not showing my iPhone 5 in the device list. Can I run my flutter iOS project in my iPhone 5?
Xcode version: 12.3
iPhone 5 version: 10.3.4
Yes, Of course you can run your flutter project in a real IOS device. Check your connection between your iPhone and system which is used by you. If this solution doesn't work then restart your Xcode otherwise restart your system after connect your iPhone with your system a pop-up menu appears in iPhone to ask "Trust this computer" click on trust. And You need to set the deployment target according to your iPhone version. Enjoy ;)
This snippet came out at the transition from 32-bit to 64-bit hardware for iPhones:
The following iOS devices are 64-bit:
iPhone 5s/SE/6/6s/7
iPad Air and iPad Air 2
iPad mini 2, iPad mini 3 and iPad mini 4
Sixth-generation iPod touch
12.9-inch iPad Pro and 9.7-inch iPad Pro
9.7-inch iPad (2017)
https://medium.com/#ClrMobile/why-is-apple-dropping-32-bit-app-support-and-how-will-it-impact-your-app-d2a0b0ab56e0
I recall Flutter needing 64-bit ARM, which would seem to preclude an iPhone 5 according to the above list.

Intelllij Idea Not able to detect My iOS Device

I created a flutter app and it is not detecting my iPad.
In the image, you can see it is showing <no devices>.
My iPad uses iOS 12.4.8.
But when I connect it to my android 10 phone it can detect it.
Please Help!
You need a mac to be able to debug or run your app on an iphone or ipad.

What devices currently support Apple ARKit while its in preview mode?

I'm trying to play around with Apple's new ARKit and have downloaded their sample ARKitExample project into Xcode 9 (beta).
Since ARKit doesn't work in the Apple simulator, I'm trying to archive, export and install this ARKitExample app onto my iPhone 7+ so I can actually take ARKit for a test spin as an actual user.
However from that example project's own README:
"ARKit and this sample app require iOS 11 and a device with an A9 (or later) processor. (ARKit is not available in iOS Simulator.)"
Looking at the specs for iPhone 7+, it looks like I cannot upgrade my phone to iOS 11, which makes me think that I cannot deploy and run this ARKitExample app on my phone.
However I see lots of confusing articles about which devices currently support ARKit, like this one, which seems to indicate that my phone does support it.
So I ask: do I need to figure out how to upgrade my iPhone 7+ to iOS11, or will everything work fine as-is, or do I need to find some other device that does run iOS 11? If that last scenario is the case: what devices currently run iOS 11?! I don't think it's even been released yet as it still stands in preview mode...
List of iPhone and iPad Compatible with ARKit in iOS 11:
iPhone SE
iPhone 6s
iPhone 6s Plus
iPhone 7
iPhone 7 Plus
iPad Pro (All three variants and models)
New 9.7-inch iPad (2017)

iPhone simulator for iPod Touch 4G

What would be the equivalent version of the iPhone simulator for iPod Touch 4G in xcode?
I am trying to simulate an app that I have on the app-store for close to a year now. Recently, a new user complained that the app crashed on its iPod Touch 4G with IOS 6.0.1. I decided to start the debug with the simulator. But I am not sure which version of iPhone simulator I should use for the iPod 4G. Is it iPhone 5?
BTW, it is a pretty simple app which does not use any hardware features that are not available on iPod Touch 2G. We tested the app on iPod Touch 2G at the time of release as a minimum hardware required. It does use NSTimers and the users complain seems to revolve around it.
I appreciate any help.
Thank you.
Best regards,
The equivalent for iPod Touch 4G would be and iPhone Simulator with 3.5 inch screen size and retina display.
When you launch the simulator, in the menu bar select: Hardware -> Device -> iPhone (Retina 3.5 inch)
The version of the iOS may vary and you can change it from the Hardware -> Version menu. To instal simulators with previous iOS versions go to Xcode -> Preferences -> Downloads
As you said, your application is in app store for almost a year. It should work fine in higher iOS version such as 6.0 and above. But I faced same problem for some UI . Which works fine in 5.0 but fails in 6.0. May be some methods are deprecated.
Make sure you get the perfect logs. Try iPhone 6.0 simulator

why is ipod 2g not compatible with my app

I build my app as a universal app. The deployment target is 3.0 and the required device capabilities are accelerometer and opengles-1.
It works on iPhone 3g and upwards, iPod 3/4 and iPad 1/2. But if I want to download it on the Appstore it says "Not compatible". Has anyone an idea?
I use cocos2d 9.9.5 as engine.
It look like the jailbreak is responsible for the problem. It runs on non jailbreaked iPod Touch 2g. Miracle dissolved.

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