Is it possible to use MJSIP api with Blackberry? - blackberry

I am trying to develop an VOIP application for blackberry,after a long surf i came
to know about mjsip api.But i have a doubt that is it possible to use this api
with blackberry development to create VOIP application.Please anyone knows the answer
help me.

Thanks, it's a nice project you found there! There is an J2ME version MjSipME, and the only thing I can say now for sure is that it compiles with Blackberry without any errors.
UPDATE You right, there are missunderstanding with packages/folders structure.
Steps to compile:
download mjsip2me_1.6.zip
create blackberry project (I've used components 4.6)
in project src folder create such structure:
alt text http://img691.imageshack.us/img691/9311/structure.jpg
extract mjsip2me_1.6.zip, copy files and folders:
from mjsip2me_1.6\src\org\zoolu\ to project\src\org\zoolu\
from mjsip2me_1.6\src\j2me\local\ to project\src\local
from mjsip2me_1.6\src\j2me\microtools\ to project\src\org\zoolu\microtools
from mjsip2me_1.6\src\j2me\net\ to project\src\org\zoolu\net
copy mjsip2me_1.6\src\j2me\ExceptionPrinter.java into project\src\org\zoolu\tools
copy mjsip2me_1.6\src\j2me\RotatingLog.java into project\src\org\zoolu\tools
refresh your project, clean and build
It's j2me midlet so don't expect it will start on bb device, but at least it compiles.

Related

How to compile FileMQ in iOS?

I want to implement FileMQ for file transfer from iOS to android in my iOS app.
I tried the steps given here but it causes errors at many steps. Also I need to know how should I use the downloaded library.
How should I compile FileMQ for iOS and use it?
Any information in this regard is appreciated!
I downloaded a C version of the library from the link mentioned in the question and compiled it on linux machine. I made some changes in the headers to make it iOS compatible as the headers were generated for linux. Now I am using the same copy in my iOS project.

IOS Broadcast Framework

Can someone point me in the right direction to find the tools to be able to build a really simple broadcasting app on ios.
I am looking to mimic what has been done here.
Been googling around for a while now and can't really find anything to get me started.
Found this:
http://olobonsoft.com/products
Can anyone help or tried to do something similar?
Never try but I know this project (for cine.io) on Github, check source code of project, probably will be not different that what you're looking for.
Example app : https://github.com/cine-io/cineio-broadcast-ios-example-app
Sample iOS application to demonstrate broadcasting and playback using
the cine.io Broadcast iOS SDK.
How to Use
Clone the repository. Create a cineio-settings.plist file based on the
SAMPLE-cineio- settings.plist file. You'll need to create a (free)
account at cine.io. Change into the Example directory: cd Example
Install the necessary CocoaPods: pod install Build and run the project
as you usually would, making sure to use the .xcworkspace file and not
the .xcproject file when building using xcodebuild or when opening
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project : https://github.com/cine-io/cineio-broadcast-ios

using kiwi viewer in ios app to view a 3D model

I am building an ios application in which I get a ply file from a server and want to view
it on my application using kiwi viewer , I need a help on how to do that exactly and where
can I download the related files.
I have searched the web on it but did not get anything specific on the way of doing that and I got confused with files that should be attached to my project and the libraries also.
please I need help as soon as possible.
thanks in advance
#flashdisk what version of ves / kiwi viewer you are using? The current version of VES can load the ply files. I am about to merge another branch that intend to fix some other issues as well.

lungojs in trigger.io

Hi I am looking for using Trigger.io to create mobile app but use the Lungojs for the GUI part. I am unable to find reference of using these two without any issues . would like to hear from some with experience .
I'm interested in Lungo too, so thought the best way would be to try it.
I took the Lungo JS example app from https://github.com/TapQuo/Lungo.js/tree/master/example
Put it into the /src folder of a default Trigger.io project and built it for Android without any problems. Tested it on an Android 4.1 device and it works great. :)
The built kitchen sink app is available here: https://dl.dropbox.com/u/579708/android/lungojs/lungojskitchensink21.apk

FlashBuilder 4.6 - how do setup project for mobile & Desktop publishing?

I have a project created with FlashBuilder 4.6 as "Actionscript Mobile Project" targetting iOS.
I want to be able to compile the same project also for desktop. How can I change the project such that beside the IPA file also a desktop AIR file is created - or how can i switch quickly between the two?
Well, you CAN deploy to desktop from within an Actionscript mobile project, but you only get limited options:
Go to "Export Release Build"->"Export as" select "Signed AIR package for...desktop".
That's it. Just did it and am somewhat happy with it.
I know this will not really answer the question, but actually it does not look possible to do this.
The best way I found to achieve this goal (1 code -> destop + mobile) was to make 2 projects 1 for mobile, 1 for desktop, sharing the same single library full of my app classes + sharing the assets, etc... The only thing that cannot be shared is the descriptor xml file + base class file (though setting up those files is a one-time duty).
A good illustration of how things work can be found on Chris Campbell reversi project page : checkout the last screenshot in his post right here
I hope this helps...
You can't deploy to both desktop and mobile devices from the same Flash Builder project.
One option is to move your shared code into a library project, and then create one project for mobile devices and one for desktops, each relying on the shared code in your library.
Another option is to compile using the command line tools.

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