iPhone + UITableView - ios

I am having UITableView in my application, I want to do formatting of it, like change the height of rows in table, change the font and colors of text in cells etc.

It sounds like you should read A Closer Look at Table-View Cells in Apple's Table View Programming Guide for iOS.
Changing the Text Colour and Font
If you're using a standard table view cell, you can customise the text colour and font of its textLabel (or detailLabel) label in the tableView:cellForRowAtIndexPath: data source method:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
/* Cell initialisation code... */
/* Configure Cell */
[[cell textLabel] setTextColor:[UIColor grayColor]];
[[cell textLabel] setFont:[UIFont fontWithName:#"Marker Felt" size:22]];
return cell;
}
Changing the Height of a Row
If every row is going to be the same height, you should set the rowHeight property of your UITableView:
[tableView setRowHeight:42];
If the rows are going to have variable heights, then you can use the tableView:heightForRowAtIndexPath: delegate method of UITableView:
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
CGFloat height = 42;
if ([indexPath row] == 4) {
height = 21;
}
return height;
}
If you want to completely change the look of your table view cells, you might want to look at Matt Gallagher's Easy custom UITableView drawing article, as suggested by #mfu. However, make sure you know exactly what you're doing if you start going this far—most of the time you will want to stick to Apple's default styles.

Your question is rather general.
You can refer to very nice article here to get some basic idea on how you can write custom table view 'easy custom uitableview drawing'

You should look at subclassing UITableViewCell and with that new subclass you can have anything you want inside the cell - other views, buttons, labels, etc.
Apple has many good samples of this. See this for a list of samples.

Related

Static UITableView with custom row heights

I'm trying to create detail view controller as a list of information and I think it would be nice and clean to present this with a static UITableView. But after that it came to my mind that on some level it might be difficult, so please resolve my doubts!
Every UITableViewCell has different style (some are custom, some are basic and few are right-detailed etc.).
What is more, content size of each cell may vary as I have long names put inside labels so they use autolayout to fit.
There is no problem when I have the same cells repeating but with different tex inside UILabels. In that case I use a simple:
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if (!self.prototypeCell) {
self.prototypeCell = [self.tableView dequeueReusableCellWithIdentifier:#"ActivityCell"];
}
[self fetchedResultsController:[self fetchedResultsController] configureCell:self.prototypeCell atIndexPath:indexPath];
CGSize size = [self.prototypeCell.contentView systemLayoutSizeFittingSize:UILayoutFittingCompressedSize];
return size.height;
}
I don't know how to deal with heightForRowAtIndexPath. I can give an identifier to each cell, call cellForRowAtIndexPath:, and make a big switch or if statement, but is it right? The same problem occurs while I think of cellForRowAtIndexPath: and populating those UITableViewCells. With those testing statements this code won't be pretty and readable.
Any ideas on that case?
In the delegate function of the table view named heightForRowAtIndexPath try to calculate the height for each row and then return it.
//return height for row
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if(tableView==tblLanguage)
{
//Here calculate the dynamic height according to songs count for specific language
return (([[arrSongListForSpecificLanguage objectAtIndex:indexPath.row] count]*40)+40);
}
return 40.0;
}

Dynamic sized labels inside a table not refreshing in ios

My table has cells which have several labels. I want one of these labels to fit its size so text begins right below the Title (remember that Labels align text vertically unless you fit its container).
Problem is, the very first time the table is loaded all labels' texts are succesfully populated but label sizes don't actually graphically apply until the NEXT time a refresh is asked. (if I ask for a reloadData with the exact same information, the labels' sizes work flawlessly).
This is some of my cellForRowAtIndexPath code:
cell.body.text = user.message;
[cell.body sizeToFit];
The only solution I've found so far is double calling [table reloadData] but this is an ugly solution. Any way I can fix this?
Edit: Previous code was a summary, I'll show the whole code here as requested:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
TwitterTweetCell *cell = [tableView dequeueReusableCellWithIdentifier:#"TwitterTweetCell"];
// Populate cell
TweetModelData *tweet = [self.twitterModelData.tweets objectAtIndex:[indexPath item]];
cell.tweetName.text = tweet.user;
cell.tweetChannel.text = tweet.userName;
cell.tweetBody.text = tweet.message;
[cell.tweetBody sizeToFit];
return cell;
}
Regarding cell size, everything is working ok. Depending on the size of the message each cell has a different size which was pre-calculated before.
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return ((TweetModelData *)[self.twitterModelData.tweets objectAtIndex:[indexPath item]]).tweetHeight + 30.0f;
}
I finally found it. Don't know the reason, but it seems disabling "Use autolayout" on my storyboard fixed it.
I'm guessing auto-layout was overwriting the layout changes I was applying so they had no effect until the next data reload.

Calculate custom UITableViewCell height at "indexPath" from -tableView:cellForRowAtIndexPath:?

I adjust the height of a custom UITableViewCell inside the custom class, and I believe I need to use the -tableView:cellForRowAtIndexPath: method to adjust the height of the cell. I am attempting to just adjust the height of the custom cell in the custom cell class, then grab the cell at the given index path cast it, and return the height of that cell like this:
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath;
{
CustomUITableViewCell *cell = (CustomUITableViewCell *)[tableView cellForRowAtIndexPath:indexPath];
return cell.frame.size.height;
}
But I am getting stack overflow. What is a better way around doing this?
The table view delegate will first call heightForRowAtIndexPath: and then the datasource will construct the cell in cellForRowAtIndexPath: after that based on the computed information.
Therefore your approach will not work.
You need to have some logic for computing the height. (E.g. if you are displaying text the height might be dynamic and depend on the amount of text - you could calculate that with an NSString method.)
If you are just displaying a few types of cells with fixed heights, simply define these heights as constants and return the correct height based on the same logic you have in cellForRowAtIndexPath: to decide which cell to use.
#define kBasicCellHeight 50
#define kAdvancedCellHeight 100
- (CGFloat)tableView:(UITableView *)tableView
heightForRowAtIndexPath:(NSIndexPath *)indexPath {
if (needToUseBasicCellAtThisIndexPath) {
return kBasicCellHeight;
}
return kAdvancedCellHeight;
}
If it's a storyboard cell, you can call dequeueReusableCellWithIdentifier:. Otherwise, you can just instantiate the cell directly with something like [CustomUITableViewCell alloc] initWithFrame:].
I use this approach (using a prototype cell to calculate height) myself because it allows our designer to modify storyboard cells without requiring code changes.
You may want to adjust your approach based on whether the height is static or dynamic as discussed here.

UILabel in a UITableViewCell With Dynamic Height

I'm having some problems implemented dynamic row heights in a UITableView - but it isn't the cells that I'm having a problem with, its the UILabel inside of the cell.
The cell just contains a UILabel to display text. My tableView:heightForRowAtIndexPath: is correctly resizing each cell by calculating the height of the label that will be in it using NSString's sizeWithFont: method.
I have a subclass of UITableViewCell that just holds the UILabel property that is hooked up in storyboard. In storyboard I've set its lines to 0 so it will use as many lines as it needs, and I've set its lineBreak to Word Wrap.
Here is how I'm setting up the cells:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
ExpandCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Cell" forIndexPath:indexPath];
SomeObject *object = self.tableObjects[index.row];
cell.myLabel.text = [object cellText];
[cell.myLabel sizeToFit];
return cell;
}
When I build this, I get my table view with the cell's all sized to the correct height for their content, but the labels are all 1 line that just runs off the side of the cells. However, if I scroll the table so cell's leave the screen, and then scroll back to them, their label will be resized correctly and the cell will look how I expected it to initially.
I have also attempted calculating the labels frame with the same method I'm calculating the row height with, and I get the same behavior - it doesn't draw correctly until it scrolls off of the screen and back on again.
I have found two ways to work around this, and neither are acceptable solutions.
First, if in viewDidAppear: I call reloadData on my tableview, the cells and labels draw themselves correctly the first time. This won't work for my situation because I will be adding and removing cells to this table, and I don't want to call reloadData every time a cell is added.
The second workaround seems very strange to me - if I leave the font settings at the default System Font 17 on the UILabel, the cells draw themselves correctly. As soon as I change the font size, it reverts to its behavior of not drawing a label correctly until it leaves the screen and comes back, or gets reloadData called on the tableView.
I'd appreciate any help with this one.
I ended up resolving this by alloc/init'ing the label in cellForRowAtIndexPath. I'm not entirely sure why this is a solution - but it appears the problem I was experiencing has to do with how storyboard (or when, perhaps?) creates the objects within the cell. If I alloc/init the label in the cell in cellForRowAtIndexPath, everything loads and sizes correctly.
So... my current fix is to check if the cell has my custom label in it. If it doesn't, I alloc/init the label and put it in the cell. If it does have one, as in its a cell that's been dequeued, then I just set the text in the label that is already there.
Not sure if its the best solution, but its working for now.
I ended up resolving this by unchecking the AutoSizing checkbox in IB. It is unclear why auto-layout was causing this problem.
I ran over the same problem and I end up solving it by calling [cell layoutIfNeeded] before return the cell
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
ExpandCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Cell" forIndexPath:indexPath];
SomeObject *object = self.tableObjects[index.row];
cell.myLabel.text = [object cellText];
[cell layoutIfNeeded];
return cell; }

Is this an example of an iOS UITableView?

I need to do something like this :
.
Is it a UITableView? Or how should I do this? Any idea is welcome.
Code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
if (indexPath.section == 0) {
if (indexPath.row == 0) return cell1;
} else if (indexPath.section == 1) {
if (indexPath.row == 0) return cell2;
} else if (indexPath.section == 2) {
if (indexPath.row == 0) return cell3;
}
}
Most likely its a UITableView. May be its not (it can be a UIScrollView with views added like sections in a table view).
But if you want to create something like in the image, I'd suggest you to use UITableView with customized cells. Because implementing table view, in this case, is simpler as you have to just concern about the delegate and the dateSource of the table view, rather than worrying about aligning the views in order.
Use sectioned table view with the translucent, gray-bordered, black-background-view as the backgroundView of the cells. Add the labels and arrow as the subviews of cell. You can add arrow as the accessoryView but that would become vertically centered, but in the image the arrow is displayed slightly on top of the cell.
There should be only one cell in each section.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return 1;
}
There can be any number of sections (3 here).
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 3; // Can be any number
}
Yes, that's most likely a styled table view. See this guide or this nice tutorial.
why you worry about this one? Its simple man.... its nothing ,if you have hands over UITableView. Yeah, You must know about :
1: Set background image on view,exact as table size.
2: Set table view onto them and make background transparent.
3: Make customize table cell and add to table' row.
Thats it.....enjoy this work..its a creativity.
And you can do it guy....
I cannot tell exactly what is used from the picture, however I suggest using the UITableView especially if you have variable data coming from a structured object.
Some tutorials which I found very useful are the following:
Creating customized UITableViewCell from XIB
http://www.bdunagan.com/2009/06/28/custom-uitableviewcell-from-a-xib-in-interface-builder/
UIViewTable anti-patterns - A very good MVC pattern to build UIViewTable
http://www.slideshare.net/nullobject/uitableviewcontroller-antipatterns
And of course Apple's docs:
http:/developer.apple.com/library/ios/#DOCUMENTATION/UserExperience/Conceptual/TableView_iPhone/TableViewCells/TableViewCells.html
One important fact to remember is that you should always reuse cached table cells through the datasource method tableView:didSelectRowAtIndexPath:
Note: Since you want lots of transparencies there might be some performance issue especially on older devices.
Hope this helps and goodluck with your project.
There is not need to its scrollview or tableview... both are perform same..
Just change the Background Color of Tableview as clear color.....
check this code...
put this line to viewDidLoad :
[tableView setBackgroundColor:[UIColor clearColor]];
and
(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
..... // Your label buttons etc........
......
......
.....
[cell setSelectionStyle:UITableViewCellSelectionStyleNone];
[cell setClipsToBounds:YES];
[[cell layer] setBorderColor:[[UIColor blackColor] CGColor]];
[[cell layer] setCornerRadius:10];
}
You can do this using tableView in
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 1;
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
//here place return your array contents
}
We can accomplish the similar as shown in image above by Table View and scroll view both.If you don't want to use table view then you can take a scroll view or a simple view and can add several buttons along with the image in background with different frames.It means button background will have the same image.then you can use different labels to show all the texts in different labels according to the requirement.
OR
you can use table view.For this you need to return number of sections 3(in this image) in the delegate method - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView.and then everything as the default tableview style.And then change the cell style to detailed.
yes this is a tableView with custom UITableViewCell.you can do that by creating a empty xib file and then add a UITableViewCell and do your customizing ...then in cellForRowAtIndexPath method use:
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:edentifier];
if (cell == nil) {
cell = [[[NSBundle mainBundle]loadNibNamed:#"yourCellName" owner:self options:nil]objectAtIndex:0];
this is from my application.
Yes, it is a groupedtableview with clearcolor as backgroundcolor. Cell background color also needs to be changed to clearcolor.
I suggest using div or list, don't use table, its very hard to control if the contents are too long.

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