I'm de-serializing some mappings from JSON and later on I need to pattern match based on a string field of the de-serialized types like this:
let mappings = getWorkItemMappings
let result =
workItemMappings
|> Seq.find (fun (m: WorkItemMapping) -> m.Uuid = workTime.workItemUuid)
match mapping.Name with
Even if I complete the pattern match for all cases I still get Incomplete pattern matches on this expression.. Which is obvious to me due to the string type of the Name field.
Is there a way tell the compiler which values for the Name field are available?.
I think I could create a union type for the possible mapping types and try to de-serialize the JSON to this union type but I would like to if there's another option.
If you are pattern matching on a string value, the compiler has no static guarantee that it will only have certain values, because it is always possible to construct a string of a different value. The fact that it comes from JSON does not help - you may always have an invalid JSON.
The best option is to add a default case which throws a custom descriptive exception. Either one that you handle somewhere else (to indicate that the JSON file was invalid) or (if you check the validity elsewhere) something like this:
let parseFood f =
match f with
| "burger" -> 1
| "pizza" -> 2
| _ -> raise(invalidArg "f" $"Expected burger or pizza but got {f}")
Note that the F# compiler is very cautious. It does not even let you handle enum values using pattern matching, because under the cover, there are ways of creating invalid enum values! For example:
type Foo =
| A = 1
let f (a:Foo) =
match a with
| Foo.A -> 0
warning FS0104: Enums may take values outside known cases. For example, the value 'enum (0)' may indicate a case not covered by the pattern(s).
Very hard to understand what you're asking. Maybe this snippet can be of help. It demos how literal string constants can be used in pattern matching, and reused in functions. This gives some added safety and readability when adding and removing cases. If you prefer not to serialize a DU directly, then perhaps this is useful as part of the solution.
type MyDu =
| A
| B
| C
let [<Literal>] A' = "A"
let [<Literal>] B' = "B"
let [<Literal>] C' = "C"
let strToMyDuOption (s: string) =
match s with
| A' -> Some A
| B' -> Some B
| C'-> Some C
| _ -> None
let strToMyDu (s: string) =
match s with
| A' -> A
| B' -> B
| C'-> C
| s -> failwith $"MyDu case {s} is unknown."
let myDuToStr (x: MyDu) =
match x with
| A -> A'
| B -> B'
| C -> C'
// LINQPad
let dump x = x.Dump()
strToMyDuOption A' |> dump
strToMyDuOption "x" |> dump
myDuToStr A |> dump
I have a DU and I'm overriding the Equals method. Based on the current DU value, I would like to call the base equality method or my custom one. However, it's not letting me access "base". Any idea on how to work around this?
type Test =
| A of string
| B of int64
override this.Equals(other) =
let other' = other :?> Test
match other' with
| A str -> str = "a"
| B i -> base.Equals this other //how do I do this?
First, any F# discriminated union will have obj as base class, so just use obj.Equals.
Second, Equals is a .NET method, not an F# function, so its arguments must be given in a tupled form - i.e. Equals(x,y) instead of Equals x y.
Finally, if you implement a custom Equals, you also need to add [<CustomEquality; NoComparison>]
So:
[<CustomEquality; NoComparison>]
type Test =
| A of string
| B of int64
override this.Equals(other) =
let other' = other :?> Test
match other' with
| A str -> str = "a"
| B i -> obj.Equals(this, other)
I am a newbie in F# and have been following guides to try to make a piece of code work but it hasn't.
I create types of single and coop sports through inheritance.
Then I use pattern matching to know the type and, if it is a coop sport, get also the number of players. Then rank each accordingly.
However, I have been getting errors. I followed Microsoft examples on this and I don't really understand the errors. I don't have a functional programming background.
type Sport (name: string) =
member x.Name = name
type Individual(name: string) =
inherit Sport(name)
type Team(name: string, numberOfPlayers : int) =
inherit Sport(name)
member x.numberOfPlayers = numberOfPlayers
let MK = new Individual("Combate Mortal")
let SF = new Individual("Lutadores de Rua")
let Tk = new Individual("Tekken Chupa")
let MvC = new Team("Marvel Contra Capcom", 3)
let Dbz = new Team("Bolas do Dragao", 3)
let interpretSport (sport:string) (players:int) =
match sport with
| "Combate Mortal" -> printfn "Rank1"
| "Lutadores de Rua" -> printfn "Rank2"
| "Tekken Chupa" -> printfn "Rank3"
| "Bolas do Dragao" -> printfn "Rank4. No of players: %d " players
| "Marvel Contra Capcom" -> printfn "Rank5. No of players: %d" players
| _ -> printfn "not a sport in our list..."
let matchSport (sport:Sport) =
match sport with
| :? Individual -> interpretSport(sport.Name)
| :? Team as teamSport -> interpretSport(teamSport.Name,teamSport.numberOfPlayers)
| _ -> printfn "not a sport"
matchSport(MK)
matchSport(SF)
matchSport(Tk)
matchSport(MvC)
matchSport(Dbz)
1st error when calling function with more than 1 argument:
2nd error when printing:
The question has already been answered, but because the asker says he is a newby in F#, maybe it's worth to iterate a little.
To begin, you define a function with two parameters:
let interpreteSport (sport:string) (player:int) =
In F#, there is no notion of optional parameters in the same sense that they exist in C#, so if you declare a function with two parameters, and you want to invoke it, and get its return value, you must supply all the parameters you put in its definition.
So in the first branch of your match expression, when you write:
:? Individual -> interpretSport(sport.Name)
you are making an error, passing only one parameter to a function that takes two.
But wait! Why the compiler don't alert you with an error saying you are calling a function with one parameter when it expects two?
Because it turns out that what you write, even if it does not call the interpreteSport function as you believed, it's a perfect valid expression in F#.
What it returns is an expression called "partially applied function", that is, a function that has received its first parameter, and is waiting for another one.
If you assign the result of such an expression to a value, let's say:
let parzFun = interpretSport sport.Name
you can then pass this value around in your code and, when you are ready to supply the missing parameter, evaluate it like this:
let result = parzFun 1
That's what the compiler is telling you when it talks about 'int -> unit': function signatures in F# are given in this form:
a -> b -> c -> d -> retval, where a, b, c, d etc. are the types of the parameters, and retVal the return value.
Your interpreteSport function has a signature of: string -> int -> unit, where unit is the special type that means 'no value', similar to C# void, but with the big difference that unit is an expression that you can correctly assign to a value, while void is just a keyword, and you cannot assign a variable to void in C#.
OK, so, when you call your function passing only the first parameter (a string), what you obtain is an expression of type int -> unit, that is another function that expects and integer and returns unit.
Because this expression is in a branch of a match expression, and because all the branches of a match expression must return the same type, the other 2 branches are also expected to return an int -> unit function, what it's not, and that explain your second error.
More on this in a moment, but before, we must look at the first error reported by the compiler, caused by this line of code:
:? Team as teamSport -> interpretSport(teamSport.Name,teamSport.numberOfPlayers)
Here, you are thinking your are calling your function with 2 parameters, but your are actually not: when you put 2 values in parenthesis, separated by a comma, you are creating a tuple, that is, a single value composed of two or more values. It's like your are passing again only the first parameter, but now with the wrong type: the first parameter of you function is a string, and you are instead passing a tuple: ('a * 'b) is how F# represents tuples: that means a single value composed of a value of type 'a (generic, in your case string) and another of type 'b (generic, in your case integer).
To call your function correctly you must call it so:
:? Team as teamSport -> interpretSport teamSport.Name teamSport.numberOfPlayers
But even if you limit yourself to this correction you will have all the same the second error because, remember, the first expression of your match returns a partially applied funcion, so int -> unit (a function that expects an integer and returns a unit) while your second and your third expressions are now of type unit, because they actually call two functions that return unit (interpreteSport and printfn). To completely fix your code, as has already been said in other answers, you must supply the missing integer parameter to the first call, so:
let matchSport (sport:Sport) =
match sport with
| :? Individual -> interpretSport sport.Name 1
| :? Team as teamSport -> interpretSport teamSport.Name teamSport.numberOfPlayers
| _ -> printfn "not a sport"
If this is a F# learning exercise then it's best to avoid classes and inheritance completely. The fundamental idiomatic F# types are records and discriminated unions.
The intent of your code is not clear to me at all, but I have attempted to refactor to remove the use of classes:
type Players =
| Individual
| Team of numberOfPlayers:int
type Sport = { Name : string; Players : Players }
let MK = { Name = "Combate Mortal"; Players = Individual }
let SF = { Name = "Lutadores de Rua"; Players = Individual }
let Tk = { Name = "Tekken Chupa"; Players = Individual }
let MvC = { Name = "Marvel Contra Capcom"; Players = Team 3 }
let Dbz = { Name = "Bolas do Dragao"; Players = Team 3 }
let interpretSport (sport:Sport) =
let players =
match sport.Players with
| Individual -> ""
| Team numberOfPlayers -> sprintf ". No of players: %d" numberOfPlayers
let rank =
match sport.Name with
| "Combate Mortal" -> Some 1
| "Lutadores de Rua" -> Some 2
| "Tekken Chupa" -> Some 3
| "Bolas do Dragao" -> Some 4
| "Marvel Contra Capcom" -> Some 5
| _ -> None
match rank with
| Some r -> printfn "Rank%d%s" r players
| None -> printfn "not a sport in our list..."
Your function interpretSport has two arguments but your first call to it has only one. Try calling it like so:
| :? Individual -> interpretSport sport.Name 1
Also, the second call uses tupled parameters but the function is declared to take curried parameters. Try calling it like so:
| :? Team as teamSport -> interpretSport teamSport.Name teamSport.numberOfPlayers
There are several small problems with your code. The most obvious is in matchSport, you are calling interpretSport in an uncurried style, with an argument tuple. The call should look like:
Team as teamSport -> interpretSport teamSport.Name teamSport.numberOfPlayers
However, that's a problem, because on the first case of the pattern matching you call interpretSport with only one argument, so you partially apply it and you get a type int -> unit, but when you fully apply it on the second case you get unit, and of course all types of the pattern matching cases must match. The cheapest solution would be to add a 1 to your call on the first case like this:
Individual -> interpretSport sport.Name 1
But you probably want to use the sports you bound before (maybe in a list you give as a parameter) to do the checking. It is in general a bad idea (in functional programming and elsewhere) to hard-code that many strings, you probably want to do some kind of association List, or Map of the Sports to the Ranks, then fold over the sports List and match when found with individual or team and then print whatever the Map gives you for that case. This would be shorter and more extensible.
When using union types with quite a few constructors I almost always find myself implementing lots of logic in single function, i.e. handling all cases in one function. Sometimes I would like to extract logic for single case to separate function, but one cannot have a function accepting only one "constructor" as parameter.
Example:
Assume that we have typical "expression" type :
type Formula =
| Operator of OperatorKind * Formula * Formula
| Number of double
| Function of string * Formula list
[...]
Then, we would like to calculate expression :
let rec calculate efValues formula =
match formula with
| Number n -> [...]
| Operator (kind, lFormula, rFormula) -> [...]
| [...]
Such function would be very long and growing with every new Formula constructor.
How can I avoid that and clean up such code? Are long pattern matching constructs inevitable?
You can define the Operator case of the Formula union using an explicit tuple:
type Formula =
| Operator of (string * Formula * Formula)
| Number of double
If you do this, the compiler will let you pattern match using both Operator(name, left, right) and using a single argument Operator args, so you can write something like:
let evalOp (name, l, r) = 0.0
let eval f =
match f with
| Number n -> 0.0
| Operator args -> evalOp args
I would find this a bit confusing, so it might be better to be more explicit in the type definition and use a named tuple (which is equivalent to the above):
type OperatorInfo = string * Formula * Formula
and Formula =
| Operator of OperatorInfo
| Number of double
Or perhaps be even more explicit and use a record:
type OperatorInfo =
{ Name : string
Left : Formula
Right : Formula }
and Formula =
| Operator of OperatorInfo
| Number of double
Then you can pattern match using one of the following:
| Operator args -> (...)
| Operator { Name = n; Left = l; Right = r } -> (...)
I would say you typically want to handle all the cases in a single function. That's the main selling point of unions - they force you to handle all the cases in one way or another. That said, I can see where you're coming from.
If I had a big union and only cared about a single case, I would handle it like this, wrapping the result in an option:
let doSomethingForOneCase (form: Formula) =
match form with
| Formula (op, l, r) ->
let result = (...)
Some result
| _ -> None
And then handle None in whatever way is appropriate at the call site.
Note that this is in line with the signature required by partial active patterns, so if you decide that you need to use this function as a case in another match expression, you can easily wrap it up in an active pattern to get the nice syntax.
In C# one can use as for casting reference type values to either a requested type or null, so that it's only needed for the cast value to be checked for being null before being used. How do I do it in F#?
You can use pattern matching and the :? <type> as <value> pattern. F# does not like null values so it does not automatically give you null if the value is not of the right type (or if it was null previously). You can handle null and values of other types in a second branch:
let o = box (System.Random())
match o with
| :? System.Random as rnd -> rnd.Next()
| _ -> -1
If you really wanted to get null value, you could use Unchecked.defaultof, but that is probably not a good idea and it could lead to errors:
let castAs<'T> (o:obj) =
match o with :? 'T as t -> t | _ -> Unchecked.defaultof<'T>
castAs<System.Random> null // = null
castAs<System.Random> "hi" // = null
castAs<System.Random> (box (System.Random())) // = random