TFS build-server build of branch? - tfs

We have a TFS 2008 project with two branches ("Main" and "NewFeature").
Each is a complete, independent "copy" (variant) of the source code.
By changing the workspace mappings, we can map either variant onto our local PCs and have been working with both branches with no problems.
However, if I set up the mappings to switch our build server on to the NewFeature branch (which should simply swap in the NewFeature source code without changing anything else as far as the build server is concerned) I get errors:
There is no working folder mapping for $/Main/Product.sln
i.e. when it is building from the NewFeature branch, something is still looking in the Main branch, even though there are no references anywhere in the source code to this branch. It appears to be caching some reference to Main?!
I have done a completely clean build (deleted the build folder from the server and run the build with /p:ForceGet=true to make sure the mapping is flushed through to the server, and there are no files on the server that might cache the workspace bindings), but this doesn't help.
Any suggestions?

Verify that:
$(SolutionToBuild) uses a relative path when referencing Product.sln
the relative path between $/NewFeature/.../TFSBuild.proj and $/NewFeature/Product.sln is the same as it is in the Main branch.
/ EDIT /
Note, however, it's not important that $/Main and $/Branches/Feature live at the same level in the tree hierarchy. Nor should the local path on the build server matter.* All that matters is what's underneath each branch. If the contents is internally consistent then all of your existing build scripts should work without modification.
For concrete examples of how I like to tie everything together, see my past answers, e.g.:
Modular TeamBuilds
SDLC Mangement for TFS Build Scripts
Where to put my database project in TFS?
How do you share external dependencies between Visual Studio solutions?
My way is not the only way, but I can attest that it works better than all the other variations I've encountered over the years :)
*Frankly, trying to micromanage Team Build can become a lot more painful than the proposed restructuring to your MSBuild scripts. For reliability you have to place your tfsbuildservice.exe.config customizations under version control somewhere...if you own >1 build server (or might in the future) then you have to consider a change deployment strategy...you end up needing a meta-SCM process to manage your SCM process!

I also had this problem when running a build from a branch in TFS 2010. TFS was reporting that "There is no working folder mapping for $/Main/Product.sln" The solution turned out to be to edit the build definition as follows (I am using the "Default Template" build process template—I have not tried this with a custom template):
Go to the Process section/tab of the build definition.
Expand 1. Required and look for Projects to Build. Make sure this entry is pointing to the solution file inside the branch you are building.
Expand 2. Basic and look for Automated Tests. Point this to the correct test settings file in the branch being built.

OK, the results are in - I've found a workaround.
Due to our legacy build processes (build, copy, obfuscate, build custom installers, copy to drop folder), I can't easily place the branch alongside the main branch. It needs to replace it.
So, if I have Main and NewFeature, I wish to unmap Main and map NewFeature in its place (i.e. use "c:\Main" on the build server, and simply change the source code that appears there)
Solution #1 (the most simple, obvious and logical solution) is to use these mappings:
$/NewFeature -> c:\Main
Expected result: NewFeature code structure simply replaces Main, and the build server doesn't know it's on a different branch.
Actual Result: Failure with a "you haven't mapped $/Main even though you're not using it" error.
Solution #2 is to do this:
$/Main -> c:\IgnoreThisFolder
$/NewFeature -> c:\Main
This works (it suppresses the warning and thus allows the build to proceed with MSBuild unaware that it is building in a branch). However, it's ugly and the build gets all the Main branch source code unnecessarily.
Solution #3 (untested, too expensive to try unless I know it'll work much better than #2) is:
Move all the source code (from $/Main, $/Branches/Feature) to $/Branches/Main and $/Branches/Feature to get a consistent hierarchy depth, and rewrite the MSBuild script to work with these new paths.
Hope that I can then map in only the branch I need and edit TFSBuild.proj to redirect it to build in that branch.
(Edit: Yes, this works well. We have now reorganised our entire code structure so that everything (all branches) is under a common root in a single Team Project, and branching/building is no longer a problem - it's easy to do whatever we need now. The trick is to insert a root folder into the hierarchy so that you can branch at any level you like. I've added a small tweak to the build script so that we can pass the branch to build as a parameter to MSBuild, so it's easy to build any variant now. Any branches we don't want to work on can just be cloaked and the build server remains happy.)
Summary
All these solutions (to use the technical term) suck. You have to remap the workspace (in this case, it's not simple: 9 mapping entries are required so it's an error prone and tedious thing to do), edit the TFSBuild.proj, delete all the source code, and run a build with /p:ForceGet=true to switch the build between branches. So it takes about an hour to switch branches. Unbelievable - it should take a few minutes at most!
I realise our project is far from ideally set up, but I can't believe it should be this difficult to branch in TFS (It was a piece of cake in SourceSafe, Accurev, and Perforce, so why so painful in TFS?).
How does everyone else organise their TFS branches? How do you switch developers between branches? How do you switch server builds between branches? Does it really have to be this painful?

When you Edit the build definition there are two places that need to be changed.
Source Settings - Point to your new project location
Process - (This sometimes takes a while to load so be patient) Under Required, change the "items to build" location to the new solution.
Hope this helps.

New update:
As reported in the other answer, I found a workaround that was ok for a short-lived feature branch, but it really didn't work very well. I've since come back to the problem, and the full solution is ridiculously simple:
In the TFSBuild.proj, the path was based on $(BuildProjectFolderPath). This path resolves to a server-side (source control path) like $/Main - not a local path (D:\ServerBuildFolder\Main).
Unfortunately, for historical reasons our source code is split across several team projects, which means the one "branch" is fragmented into several branched folders in Source Control (i.e. $/Main/Code and $/Libraries/Code. You can't create a branch that contains $/Main and $/Libraries). We thus have to reassemble these disparate fragments from Source Control back into a coherent hierarchy using workspace mappings.
This means that Richard was spot on - the relative path from the TFSBuild.proj file to the .sln file was incorrect, because MSBuild/TFS is assuming that the .sln lies within the same Team Project and source control hierarchy (so was looking for $/Main/Libraries.sln instead of $/Libraries/Libraries.sln).
The solution is simple: I replaced $(BuildProjectFolderPath) with a local path (e.g. D:\ServerBuildFolder\Main) for the files, so that the relative reference was resolved in "local space" (after the mappings had been applied), and MSBuild is now running sweetly.
The moral of the story:
1) NEVER use more than one Team Project if there is any chance that you will ever wish to have any kind of reference between those code-bases. Don't be fooled into thinking that a new Team Project will offer some kind of painless logical distinction between applications/libraries. Extra projects have proven to just be an administration nightmare - loads of extra problems for absolutely zero benefit. (It's all one big shared pile under the bonnet, so all the work items and source control folders are still visible in all the projects (!), but it adds a few brick walls that make inter-project links very problematic)
2) Always create a single root-level folder in your Team Project source control, and then put everything else underneath that folder. e.g. For the project "$/Main", create "$/Main/Root" and then put everything from your source hierarchy inside Root.
By following these rules, you will be able to branch the single 'Root' folder in future, and will then only need a single branch and a single extra workspace mapping. This will help you avoid premature baldness.
(In my defence, I would have done it this way to begin with - I'm working with a legacy setup. In defence of the legacy setup, it sounds good on paper but just isn't a Microsoft-supported approach!)

I got this error and all I can fathom is that the definition became corrupt or something. I just redid the process stuff (re-added the solution I was trying to build) and remapped the workspaces and it started working again. HTH.

Related

Using wixlibs from another solution with TFS builds

We have installers referencing a wixlib file to get some common functionality. The wixlib is built in another solution then moved to a folder within that solution. When we try to build the installers with a TFS build, we get an error from light.exe:
light.exe: The system cannot find the file '..\..\..\Core\Common\assemblies\v1.0\Common.Wix.wixlib' with type 'Source'.
Our regular projects can reference \assembiles\v1.0, since we have some other common assemblies stored there. How do we get WiX to recognize this location during build?
You are referencing wixlib directly. So as far as I understand the TFS build process, it should be added to TFS project of your solution. TFS project shouldn't be dependent on the output of another non-dependent solution. It is at least bad practice. And in any case you can't guarantee this output would be generated before your project build on server.
As far as I remember, TFS build creates separate folder for each build and gets sources there. So your solutions are no longer on the same folder hierarchy level.
One more point in favor of explicitly copying wixlibs into your installer project: versioning - in this case any bugs made in the common library will not immediately break all projects that reference it. And you can gradually upgrade and test every project. Can you imagine auomatically downloading new version of any 3rd party dll on every build? Any change in that dll will immediately break your application even if changes are not critical to you.
Since the shared component and the active solution are in two separate projects in TFS, the workspace must be setup so that the relative paths for references remain intact. The easiest way to do this is to set your Build Agent Folder structure in Workspace in your TFS Build to have $(SourceDir) represent your root. However, don't change your Source Control Folder - that stays the same.
For example, say you have the following structure:
-TFS
|-SharedComponents
||-MyComponents
|-ProjectArea
||-MyProject
You would want to have the following two items in the build Workspace:
Source Control Folder Build Agent Folder
---------------------------------------------------------------------------------
$/ProjectArea/MyProject $(SourceDir)\ProjectArea\MyProject
$/SharedComponents/MyComponents $(SourceDir)\SharedComponents\MyComponents
This mimics the structure in TFS in your build folder, thus allowing all relative paths to remain intact.
One more note about this configuration: Since you have the shared components in another location, you may want to create a solution folder in MyProject and add the components that you are using to it. This will ensure they get pulled automatically when anyone loads your project from TFS - they won't have to go back and pull down the share components folder separately after discovering a build error.

Team Foundation Build Property for Build Folder

Using TFS 2010 I need to build a solution that depends on a couple of other solutions held in different team projects. I'm editing my build definition and I create a list of "Projects to Build'. When it comes to build the parent solution I get an error because it's unable to reference assemblies created by the other solutions. So I go back to edit build definition and add /p:ReferencePath="c:\builds\3\referencedproject\binaries\" to the "MSBuild Arguments" Build process parameters.
Problem is, I don't want to hard code the c:\build\3. I guess there may be a $() property I can use in its place - can anyone please advise?
The other problem I have is that the 'Main' project and the two other projects that it references live at the same level in the source code. As far as I can tell, I have to set the source control folder to be the level above this - which happens to be the root. This means that TFS Build does a get of all the projects on the root - which includes dozens of projects that are not required for my build. It's not a critical issue since it makes no attempt to compile these non-related projects but it does increase the time for the build cycle to complete. Is this only way to avoid this to "group" the projects that are required for my build into a different TFS source folder?
For the references issue there are a few options. The most common one taking an explicit dependency on a specific version by checking in the binary to TFS.
For example, if you have Team Project A that has a dependency on Team Project B, I would assume they are setup as separate projects because they evolve differently, probably have different teams working on them, and have different release cycles. The common approach to managing this dependency is to checkin B.dll into Team Project A (usually in a lib folder specifically for this purpose), then use a file reference from within Project A's solution/projects to the dll in the lib folder.
This approach lets the Project A team explicitly choose which version of B.dll they wish to depend on, and make an explicit decision to adopt newer versions of B.dll on their own timetable.
For the other question of how to have a build definition download only select source code paths, you can specify multiple lines in the Workspace mapping screen when setting up a build definition. For example you could have the following:
$\ProjectA -> $(SourceDir)\ProjectA
$\ProjectB -> $(SourceDir)\ProjectB
This would download Project A + B but not C.
I'll start with problem 2 as this should be easiest to solve.
You have 2 options both involve changing the workspace mapping of your Build Definition.
You don't have to map at the folder "above", you can map individual folders so if your source looks like this.
$/TP/SolutionA
$/TP/Folder1/SolutionB
$/TP/Folder1/SolutionC
$/TP/Folder2/SolutionD
and you only want to include SolutionA and SolutionC in your build, you could set the workspace up as follows.
This will get just the code you need and preserve the relative paths between them.
Another option is to use cloaking, you map the "Root" folder and then cloak any folders you want the build to ignore.
Both of these methods will restrict the amount of source being downloaded when the build runs, and also prevent "continuous" builds from starting when checkins occur in the folders that haven't been mapped / Cloaked.
Problem number 1.
As Dylan suggests, probably the best thing to do is to use Binary References between solutions. Especially solutions in seperate team projects.
Check out my answer to this question for a full description.

The easiest way to test TFS2010 build template

I'm currently working on creating a build template for TFS2010 builds. However, I notice that I'm currently 'spamming' the source control with every change I make to the template (and lots more for all the fixes for those changes).
I wonder what the easiest way is to test the build templates I'm creating?
Is there a way to change the template file and custom activity dlls that doesn't involve checking them in?
I currently have a build controller and agent running on my developer machine, which I'm using to test the template (test = start a build and hope for less errors than last time).
Why is 'spamming' a problem? Anyway, I have a separate Team Project for doing this kind of work, that way I can check in to my hearts content without affecting the developers who need to have a stable build. once I've done my testing I check the template in to the team project(s) used by the developers.
I want to test my builds against the teams latest code-base without having to branch it over to a trial project.
Instead, I do the following:
Create a separate build definition called 'Infrastructure'
clone a production definition
Set the trigger on the Infrastructure build definition to manual.
Set the Infrastructure definitions permissions to allow only [Project]\Build group members to have full control of it.
keeps the notification of broken builds away from the bulk of the team).
Create a separate build process template, called 'Infrastructure.xaml'.
Point the Infrastructure build definition at the Infrastructure process template.
Now when I want to iterate on a new build feature for the team:
Check out the build process template I want to update, and lock it.
Copy the build process template I want to update overtop of the Infrastructure.xaml.
Add my build feature to the Infrastructure.xaml file, and check that in.
Use the Infrastructure build definition to test my changes.
Iterate over 3-4 until I get it right.
Complete the feature and have my changes verified by another Infrastructure team member.
Copy Infrastructure.xaml over the build process template I locked in (1) and check it in.
This still results in 'spam' in the TFS source control, but it keeps the build definition iteration out of the eyes of the team. My build process templates are located out of the main source tree (under the Build Process Templates folder, or in the branches themselves under a 'Core/Build' folder where no-one else on the team is typically paying any attention) so that the team is largely unaffected by it.
#d3r3kk: Why not just branch the template and merge changes back when ready instead of creating copies? That way you can preserve source history in a cleaner way as well.
Ideally, there should be a way to have a build process template that is in progress by having it on your local file system and pointing the build definition to it temporarily. Not sure if something like this exists in later versions of VS/TFS. I haven't seen it available via the UI anyway.

Storing files on TFS

I am working with my co-worker on some files, that are in TFS repository. We have to share these files frequently, however, in the process of our development they are neither compilable, nor working properly. We don't want to put them in the repository, because the rest of the crew shall have problems with compiling the solution. However, the manual sharing would be rather painful. Is there a way to put files on TFS, but not inside repository? (mark as temporary, not finished or something like that).
You can use a shelveset - if you shelve your set of changes then your colleague can pick them up and the other members of the team will never see them. It is a bit of a PITA as you need to have 2 shelvesets (1 each as you can only update your own). The only other way is to branch and then merge when you have compilable code.
Another option is to branch the code into a new branch that the two of you use. When you are done working on the file, and it will no longer break the main build, you can then merge that file back down to the development branch.

Working with MSBuild and TFS

I'm trying to work with MSBuild and TFS.
I've managed to create my own MSBuild script, that works great from the command-line. The script works with csproj files, and compiles, obfuscate, sign and copies everything that's needed.
However, looking at the documentation of TFS & Team Build, it appears that it expect solutions as the "input" for the script.
Also, I haven't found an easy/intuitive way of performing a "Get Latest Version" from the TFS as part of the script. I'm assuming that the Team Build automatically do a "Get Latest" on the solutions it's suppose to compile, but again - I don't (want to) work with solutions...
Any insights? any pointers? any links?
Team Build defines about 25 targets of its own. When you queue a Team Build, they are automatically run for you in the predefined order listed # MSDN. Don't modify this process. Instead, simply set a couple of these properties that determine how the tasks behave. For example, set <IncrementalGet> to "true" if you want ordinary Get behavior, or "false" if you want something closer to tf get /force.
As far as running your own MSBuild script, again this shouldn't be necessary. Start with the TFSBuild.proj file that's provided for you. It should only require minimal modifications to do everything you describe. Call your obfuscation & signing code by overriding a task like AfterCompile or AfterTest. Put your auto-deploy code in AfterDropBuild. Etc.
Even really complex scenarios are possible if you refactor appropriately. See past answers #1 #2.
As far as the actual compile, you're right that Team Build operates on solutions. I recommend giving it what it wants. I'll be the first to admit that *.sln files are ugly and largely undocumented, but at least you're offloading the work to a well tested & supported product.
If you really wanted to, you could give it a blank/dummy solution and override the CoreCompile task with your custom compiler logic. But this is really asking for trouble. At bare minimum, you lose all of Team Build's flexibility WRT building multiple platforms and flavors. More practically, you're bound to spend a lot of time debugging something that's designed to "just work" -- and there are no good MSBuild debuggers yet (that I know of). Not worth it, IMO.
BTW, the solution files do not affect the Get process. As you can see in the 1st link, the Get is done very early on, long before Team Build even reads the solution file(s). Apart from a few options like <IncrementalGet>, this is not controlled from MSBuild at all -- in particular, the paths to be downloaded are determined by the workspace mappings associated with the build definition. I.e., they are stored in the Team Build SQL database, not the filesystem, and managed with tools (like Team Explorer) that call the TFS webservice API.

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