In Memory INI File Writer - memory

I have an MFC app which is wizard based. The App asks a user a variable number of questions which are then written to an INI file which is later encrypted when the user clicks Finish.
All the INI file parsers I have seen so far seen read or write to a physical file on Disk. I don't want to do this as the INI file contains confidential information. Instead I would like the INI file to be only based in memory and never written to disk in an un-encrypted form.
As the app allows users to go back and change answers, It occurred to me that I could use an in memory Database for this purpose but again I do not want anything written to Disk and don't want to ship a DB with my app if it can be avoided.
I have to use an INI file as it the file when un-encrypted will be processed by a 3rd party.
Any suggestions welcomed.
Thanks..

I have an IniFile C++ class which allows you to work with Ini files in memory:
http://www.lemonteam.com/downloads/inifile.h
It's a short, well documented single .h file. Sample usage:
IniFile if ( "myinifile.ini" );
if.SetString( "mykey", "myvalue" );
// Nothing gets actually written to disk until you call Flush(), Close() or the object is deleted
if.Flush();
if.Close();
You should be able to modify the Flush() method so that it applies some kind of encryption to the saved data.

Sounds like a good application for a memory-mapped file, since you can control when your in-memory view gets flushed back to the file on disk.

Why would you need to have it in an ini file format if it is never stored to disk?
Why not just keep it in memory as a data structure and use your normal ini file methods to write it to disk when you want to.

If you don't want to save into file, what is the point of using INI file then?
INI API is bascially a property bag or key value pair based on disk file.
If you don't want to use file, I suggest you use your own hash or dictionary data structure to store the key value parirs

Related

Transform big file in ASP.NET MVC Controller without saving on disc

Is it possible to transform big file just posted to controller and start download of transformed file without saving files to disc? I would like to read big .CSV file, do some changes in fields and return transformed .CSV as a stream to user who upload initial file. Main problem is that I should not save file to disc. Is is possible to do with help of or I need to do ajax call?
Of course. So long as the file is not so huge it will cause memory problems on the server side. Even then, you're OK so long as you can transform the file line by line. In fact, most server file transformations are probably done in memory without writing anything to disk. This has nothing to do with "ajax" BTW, which is purely a term which relates to how the user interface is rendered.

iOS Sandbox - Securing the data in Documents directory

There are some files that I want to download and store in the sandbox. However, they must stay secure (i.e. encrypted) all the time. Now, I can encrypt them while downloading to the Documents itself. But when the files need to be consumed I have to decrypt them before that. The question is where to put these decrypted files?
tmp - Looks like a good place to keep it, but then what if the contents are deleted when the app has been kept minimised for days.
Documents - Keeping the decrypted file here in a separate place may not be a very good idea. It is not automatically cleaned up when the app is relaunched and if the device runs out of battery while the app is still running, these decrypted files will get exposed.
So the moot question is what the best way to ensure Documents directory's data security.
One useful aspect of UNIX-based systems is that you can create/open a file and then immeditely delete the file. The file won't be accessible from outside the app, however the app will be able to read/write data to the file and the file will not actually be deleted until the file handle is closed.
This means you can create/open the decrypted file anywhere within the app's accessible file structure.
While I haven't tested this under iOS, I think there is a good chance it will work.
I would keep the encrypted files in the Documents directory, encrypted with the NSData NSDataWritingFileProtectionComplete option.
If you feel the need to encrypt the files yourself and then decrypt only as needed save the decrypted files in the Documents directory, encrypted with the NSData NSDataWritingFileProtectionComplete. Add the "do not back up" extended attribute to the file. On app launch/wake, etc, based on the police overwrite files that are no longer needed and delete. Use AES, CBC mode with a random iv, random key and keep the key in the Keychain.
An option to open as a stream and decrypt on the fly into a buffer, if this works for your app.
But the catch is I really don't understand you full use-case. Best practice: Hire an iOS security domain expert to advise and vet your solution, I do. Is the security worth that price, a valid question.
In explanation to my comments: I wrote an application to recover images from a corrupted HD, not all that hard.

Storing files in Memory

I'm trying to save a file (for security reasons) to memory so I can access it via NSFileManager to pass it to different classes which are opening files with the NSFileManager method contentsAtPath:.
Is it possible to create a file at some special path and use it like a normal file stored in the filesystem (some kind of memory disk?).
I don't want to rely on the NSFileProtection...
Thanks in advance
The short answer is No, there is no ramdisk-like storage under iOS.
It looks, therefore, that you'll need to read the entire file from disk into memory (preferably as an Object) and change whatever methods you've got, that manipulate the file, to do so on the memory/object instead.

Loading leveldb from stream

Is there a way to load a leveldb store from a data stream?
If I were to take the stream of a leveldb instance and tuck it in a DLL as a manifest resource stream, will I have a way to just load that db from that stream later when I retrieve the manifest resource from my DLL? Essentially, I am looking for a way to build, save, and later load a leveldb without ever writing to a physical file on disk.
Thanks in advance for any useful info.
Raja.
You might have already figured this out since it's been a long time since you asked.
leveldb allows you to override the "Environment" such that reads and writes don't need to access a physical file.
You might want to look at this file:
http://code.google.com/p/leveldb/source/browse/helpers/memenv/memenv_test.cc
in particular the DBTest, for an example.

Techniques for writing critical text data

We take text/csv like data over long periods (~days) from costly experiments and so file corruption is to be avoided at all costs.
Recently, a file was copied from the Explorer in XP whilst the experiment was in progress and the data was partially lost, presumably due to multiple access conflict.
What are some good techniques to avoid such loss? - We are using Delphi on Windows XP systems.
Some ideas we came up with are listed below - we'd welcome comments as well as your own input.
Use a database as a secondary data storage mechanism and take advantage of the atomic transaction mechanisms
How about splitting the large file into separate files, one for each day.
If these machines are on a network: send a HTTP post with the logging data to a webserver.
(sending UDP packets would be even simpler).
Make sure you only copy old data. If you have a timestamp on the filename with a 1 hour resolution, you can safely copy the data older than 1 hour.
If a write fails, cache the result for a later write - so if a file is opened externally the data is still stored internally, or could even be stored to a disk
I think what you're looking for is the Win32 CreateFile API, with these flags:
FILE_FLAG_WRITE_THROUGH : Write operations will not go through any intermediate cache, they will go directly to disk.
FILE_FLAG_NO_BUFFERING : The file or device is being opened with no system caching for data reads and writes. This flag does not affect hard disk caching or memory mapped files.
There are strict requirements for successfully working with files opened with CreateFile using the FILE_FLAG_NO_BUFFERING flag, for details see File Buffering.
Each experiment much use a 'work' file and a 'done' file. Work file is opened exclusively and done file copied to a place on the network. A application on the receiving machine would feed that files into a database. If explorer try to move or copy the work file, it will receive a 'Access denied' error.
'Work' file would become 'done' after a certain period (say, 6/12/24 hours or what ever period). So it create another work file (the name must contain the timestamp) and send the 'done' through the network ( or a human can do that, what is you are doing actually if I understand your text correctly).
Copying a file while in use is asking for it being corrupted.
Write data to a buffer file in an obscure directory and copy the data to the 'public' data file periodically (every 10 points for instance), thereby reducing writes and also providing a backup
Write data points discretely, i.e. open and close the filehandle for every data point write - this reduces the amount of time the file is being accessed provided the time between data points is low

Resources