Tracer Bullet Development [closed] - methodology

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I'm working on a client server app using the Tracer Bullet approach advocated in The Pragmatic Programmer and would like some advice. I'm working through each use case from initiation on the client through to the server and back to the client again to display the result.
I can see two ways to proceed:
Cover the basic use cases, just
writing enough code to satisfy the
use case I'm working on, then go back
and flesh out all the error handling
later.
Flesh out each use case as much as
possible, catching all exceptions and polishing the interface, before going on to the
next use case.
I'm leaning towards the first option but I'm afraid of forgetting to handle some exception and having it bite me when the app is in production. Or of leaving in unclear "stub" error messages. However if I take the second option then I think I'll end up making more changes later on.
Questions:
When using tracer bullet development which of these two approaches do you take and why?
Or, is there another approach that I'm missing?

As I understand it, the Tracer Bullet method has two main goals
address fundamental problems as soon as possible
give the client a useful result as soon as possible
Your motivation in not "polishing" each use case is probably to speed up 2. further. The question is whether in doing so you endanger 1. and whether the client is actually interested in "unpolished" results. Even if not, there's certainly an advantage in beng able to get feedback from the client quickly.
I'd say your idea is OK as long as
You make sure that there aren't any fundamental problems hiding in the "unpolished" parts - this could definitely happen with error handling
You track anything you have to "polish" later in an issue tracker or by leaving TODOs in the source code - and carefully go through those once the use cases are working
The use cases are not so "unpolished" that the client can't/won't give you useful feedback on them

If you take approach #1, you will have 90% of the functionality working pretty quickly. However, your client will also think you are 90% done and will wonder why it is taking you 9 times as long to finish the job.
If you take approach #1 then I would call that nothing more than a prototype and treat it that way. To represent it as anything more than that will lead to nothing but problems later on. Happy day scenarios are only 10% of the job. The remaining 90% is getting the other scenarios to work and the happy day scenario to work reliably. It is very hard to get non-developers to believe that. I usually do something between #1 & #2. I attempt to do a fairly good job of identifying use-cases and all scenarios. I then attempt to identify the most architecturally impacting scenarios and work on those.

I would suggest for Tracer bullets you can use a combination of positive + negative test cases
Positive test cases(these will be mentioned in your user stories/feature documents/functional specifications)
Negative test cases(common negative scenarios that can be expected in a BAU scenario)
(Rare business scenarios can be left out after careful consideration.)
These test cases were run using specflow to automate testing.
Inclusion of Common Negative scenarios in your test cases provides sufficient confidence that successive developments can be done using the underlying code.
Sharing the experience here http://softwarecookie.wordpress.com/2013/12/26/tracer-bullet/

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How do you convince your manager that your project needs a huge refactoring? [closed]

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I have joined a rails project as a contractor. The project has been going for more than a year. The code is written by about 10 different developers and most of them are contractors as well. They have different code style. Some of them came from Java. The code has horrible scores with metric_fu. Many functions are very long (100 - 300 lines). Some functions have insane amount of logical branches, loops, and recursions. Each request generates a ton of sql queries. Performance is very bad. Many obsolete code that are never used but never got the chance to be cleaned up. The core architecture is plain wrong or over engineered. Code coverage is only about 25%. Views and partials are chaotic and terrible to read and understand.
The manager is in a position trying to satisfy the CEO by continuously adding new features, however newer features are increasingly hard to get implemented correctly without breaking something else. He knows the code is bad, but doesn't want to put too much effort in fixing them as refactoring will take too long.
As a contractor / developer, what is a good way to clear this situation and convenience the Manager or CEO to partition some time for refactoring?
Related Questions
How can I convince skeptical management and colleagues to allow refactoring of awful code?
How to refactor on a budget
Dealing with illogical managers
In my limited experiance:
It's impossible to convince a manager that it's necessary to set aside time to refactor. You can make him aware of it, and reinforce the point every time that you run into an issue because of bad code. Then just move on. Hopefully your boss will figure it out.
It's quite common to get in on a running project and think "this is total junk". Give it some time. You might begin to see a pattern in the madness.
I've been in similar situation. There are basically only two options:
You get some relaxed time and you may be granted time to refactor something
Due to the bad code further development of some component comes to a stall. You can't proceed to add anything because every little change causes everything else to stop functioning. In this emergency case you will get a "go" with refactoring.
I have just answered in some other question, my horror story:
https://stackoverflow.com/questions/1333077/dirty-coding-tricks-to-deliver-project-on-time/1333095#1333095
I have worked on a project where dirty tricks were the main driving principle of the development. Needlees to say, after some time these tricks have started to conflict with each other. In one analytics component, we had to implement the other very dirty trick - to hide away those calculated values which due to the conflicting tricks were not calculated properly. Afterward, the second level tricks started to conflict and we had to create tricks to deal with those. Ever since, even the mentioning of this component makes me feel horror that I may have to work on it again.
It's exactly the second situation where refactoring is the only way out.
In general, many managers without a technical background (actually, those who come from bad programmers as well) neither care nor understand the value of quality code and good architecture. You can't make them listen until something interrupts their plans, like a blow of "non-implementable" features, increasing and reoccurring bugs, customer requests that cannot be satisfied and so on. Only then understanding of the code problems may come for the first time. Usually, it's too late by then.
Refactoring code that sucks is part of coding, so you don't need to get anybody's approval unless your manager is watching your code and or hours VERY closely. The time I save refactoring today is time that I don't have to bill doing mad tricks to get normal code to work tomorrow (so it works out, in the end).
Busting up methods into smaller methods and deleting methods that are not used is part of your job. Reducing DB calls, in code that you call, is also necessary so that your code doesn't suck. Again, not really refactoring, just normal coding.
Convincing your manager depends on other factors, including (but not limited to) their willingness to be convinced, and your ability to convince.
Anyway, what is massive refactoring in RoR? Even if the "core architecture is just plain wrong," it can usually be straightened out a bit at a time. Make sure you break it into chunks /use branches so you don't break anything while you're busy fixing.
If this is impossible, then you come back to the social question of how to convince your manager. That's a simple question of figuring out what his/her buttons are, and pushing them without getting fired nor arrested. Shaming, withholding food, giving prizes, being a friend, anonymous kidnapping threats where you step in and save the day... It's pretty simple, really: creativity is the key!
Everyone is missing a point here:
Refactoring is part of the software development life cycle.
this is not only a RoR or any specific project but any other software development project.
If somehow you could convince your PM why it is important to refactor the existing code base before adding any new feature, you're done. You should clearly tell your PM that any further addition of new feature without any refactoring will take more time than required. And even if the feature is added, somehow, bug resolving sessions will take even more time since the code is very bloat and unmaintainable.
I really don't understand why people forget the principle of optimise later. Optimising later also includes refactor later IMHO.
One more thing, when taking design decisions, you should tell the consequences, good or bad, to your PM very very clearly.
You can create a different branch(I assume you are using git) for refactoring and start adding new feature in some other branch if your PM insist on adding new feature along with refactoring.
A tricky one, i have recently worked in such a company... they were always pushing for new things, again they knew it was bad, but no matter how hard I pushed it - i even got external consultants in to verify my findings - they seen it as a waste of time.
Eventually they seen the light... it only took multiple server crashes and at one point almost a full 8 days of no website to convince them.
Even at that they insisted it 'must' be the hosting service.
The key is to try and quantify how long their site will last before it crunches, and get some external verification to back you up - 'they' always trust outsiders who know nothing about your app! Also, try - if you can - to give a plan that involves gradual replacement at worst, and a plan for how long it would take to do that way. Also a plan for if 1 or 2 bodies were working on a complete rewrite hwo long it might take - but be realistic too or it will bit you in the bum! If you go that route (which is what we done) you can still have some work on the existing site as long as you incorporate it into the new.
I would suggest that you put focus on things that they can see for themselves, that is, they will surely notice that the application is slow in some functionalities, so pick up one of them and say something like "I can reduce the waiting time here, can I take some time to improve this specific thing?" (more well said, but you got the point :P).
Also consider that 10 developers before you did not refactor the code base, this may mean that it is a monstruos task, likely to make the situation worse, in this situation if something will go wrong after the refactoring it will be your fault if the program does not work properly anymore.
Just a though, but worth considering.
I'd take one small chunk of application and refactored and optimized it 'till it shines (and I'd do it in my personal time in order not to annoy my manager). Then you'll be able to show your manager/CEO the good results of refactoring and SQL optimizations.
If there is a need to refactor then the code will speak for itself. Minor refactoring can continue in during development. If you cant convince the manager then probably you should rethink if its necessary at all.
However if it is absolutely necessary then constructing metrics of development activities and the benefits should convince the manager.
I think one of options would be to highlight to the manager how re-factoring the code base now will save time (i.e. money) in the long-run. If the project is expecting to be running long term then making the changes now will clearly save you and other developers time in the future.
Best to use an example of a feature you've worked on estimating how long it would have taken if you had the cleaner code to work from in the first place. Good luck!
I am in same position right now, but with an agreement with the manager that, when the new feature should be implemented in some existing module to re-factor the module too (if it needs re-factoring), we are struggling now with the code created 4-5 years ago and definitely I find out that the re-factoring someone else s code is not trivial nor amusing to do, but very very helpful for the future re-use.

Advice/tools for working on a large existing rails application? [closed]

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I recently joined a new company with a large existing codebase. Most of my experience has been in developing small-medium sized apps which I was involved with since the beginning.
Does anyone have any useful tools or advice on how to begin working on a large app?
Do I start at the models and move to controllers? Are there scripts to visually map out model relationships? Should I jump in, start working on it and learn the apps structure as I go?
Railroad should help you understand the big picture. It generates diagrams for your models and controllers.
I found unit tests to be the most efficient, effective and powerful tool. So, before making any change, make sure your application has a minimum LOC so that you won't break any existing feature working on.
You should care about unit tests (of course I'm talking about unit/functional/integrational tests) because:
they ensure you won't break any existing feature
they describe the code so that you won't need tons of comments everywhere to understand why that code fragment acts in that way
having test you'll spent less time debugging and more time coding
When you have tests, you can start refactoring your app.
Here's a list of some tools I usually work with:
Rack::Bug
New Relic
You might want to view some of the wonderful Gregg's videos about Scaling Rails to get more powerful tools.
Also, don't forget to immediately start tracking how your application is performing and whether it is raising exceptions. You can use one of the following tools
Hoptoad
Exceptional
If you need to fix some bug, don't forget to reproduce the issue with a test first, then fix the bug.
Not specific on Rails, but I would start reading the requirements and architecture documentation. After that get familiar with the domain by sketching the models and their relationship on a big sheet of paper.
Then move on to the controllers (maybe look at the routes first).
The views should not contain that much information, I guess you can pretty much skip them.
If you still need to know more, the log of the versioning system (given they use one) is also a good place to get to know how the project evolved.
When I've been in this situation, I try one of three things:
Read all the code top to bottom. This lets you see what code is working, and you can report progress easily (I read through all the view code this week). This means you spend time on things that may not be helpful (unused code) but you get a taste of everything that is there. This is very boring.
Start at the beginning and go to the end. From the login page or splash screen, start looking at that code, then the next page, then the next page. Look at the view, controller, and database code. This takes some time, but it gives you the context for why you need that code or database table. And it allows you do see most often the ones that get used in the most places. This is more interesting.
Start fixing bugs. This has the benefit of showing progress on your new project (happy boss) taking work from other people (happy co-workers) and learning at the same time (happy developer). It provides the context of number 2, and you can skip rarely used code from number 1. This is the most interesting way for me.
Also, keep track of what you've learned. Get a cheap spiral-bound notebook and write down an outline of what you've learned. Imagine yourself giving a talk on the code you're learning about or bug you're fixing. Take enough notes to give that talk, and spice it up with a factoid or two to make it interesting. I give my notebooks dignity and purpose by calling them "Engineering Notebooks", put a title on the front (my name, company, date), and bringing them to every meeting. It looks very professional compared to the guys who don't show up with paper to take notes. For this, don't use a wiki. It can't be relied upon, and I spend a week playing with the wiki instead of learning.
As mentioned above, being the new guy is a good chance to do the things nobody ever got around to like unit tests, documenting processes, or automating running tests. Document the process to set up a new box and get all the software installed to be productive. Take an old box under someone's desk and put a continuous integration install on it, and have it email you when the tests fail. You can forward that email whenever someone else checks in code that breaks the tests. Start writing tests to figure out how things work together, esp. if there aren't any/very many tests.
Try to ask lots of questions in one-on-one situations. This shows you're engaged and learning, and it helps you find the experts in the different parts of the app. On a big project you may need to go to one person for one topic and a different person for other topics. It also helps identify who thinks they know more than they really do or who talks more than you really need.

Reasons not to overdesign a solution to a current problem [closed]

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G'day,
While having a think about this question here about overdesigning for possible future changes it got me thinking.
What reasons against can you provide to people who insist on blowing out designs because "they might want to use it somewhere else at some stage in the future"?
Similarly, what do you do when people take the requirements and then come back with a bloated design with lots of extra "bells and whistles" that you didn't ask for?
I can understand extending a design when you know it makes sense for requirements or possible uses that exist either right now or in the near future. And I'm not advocating just blithely accepting a list of requirements and implementing that explicitly without providing any feedback on what you think may be missing.
I am talking about what to do when people insist on adding, or having, extraneous functionality so that "we might use it somewhere else at some stage in the future?"
Plenty of good reasons on Wikipedia.
http://en.wikipedia.org/wiki/You_Ain%27t_Gonna_Need_It
The time spent is taken from adding, testing or improving necessary
functionality.
The new features must be debugged, documented, and supported.
Any new feature imposes constraints on what can be done in the future, so
an unnecessary feature now may prevent
implementing a necessary feature
later.
Until the feature is actually needed, it is difficult to fully
define what it should do and to test
it. If the new feature is not properly
defined and tested, it may not work
right, even if it eventually is
needed.
It leads to code bloat; the software becomes larger and more
complicated.
Unless there are specifications and some kind of revision control, the
feature may not be known to
programmers who could make use of it.
Adding the new feature may suggest other new features. If these new
features are implemented as well, this
may result in a snowball effect
towards creeping featurism.
See also: http://en.wikipedia.org/wiki/KISS_principle
Especially on an embedded device, size is money (larger Flash part, say, which costs more and has a longer programming time at manufacture; or more peripheral components).
Even on a Windows application, the larger your application and the more features it has, the more it costs to develop; wait until you know what's needed and what's not and you'll waste far less money developing stuff that turns out not to be what was needed at all.
Also, any additional functionality brings with it the potential for bugs.
It's good to think properly about the requirements before developing something, but over-designing is often just borrowing trouble.
Them: "We might use it somewhere else at some stage in the future."
Me: "Yes, we might. And we might not. And we can't know, now, in what ways we might want to. And if we do want it at some stage in the future - that's the time when we'll know the ways in which we want it. That's when we can write it with confidence. On the other hand, if we write it today, but never need it, we've wasted resources to develop something we didn't need. And we've added to our code bloat, so it's harder to find the pieces of our code base that are in use, because we've got all this (presently) unnecessary code crowding out the useful stuff."
In our team we just say "YAGNI". It reminds people why. There is MORE than enough stuff on the web about YAGNI if you think you need to collate it to provide a report.
Actually, having someone say "YAGNI" to you on our team cuts a little because it's like saying "C'mon; you know better than that", which always hurts a little. :)
It's a balance, as a rule I over design only where it's cheap to do so. For instance, I wouldn't write a function that takes in 2 parameters and adds them, instead I'd write a function that takes n-parameters and adds them. However, I don't write a function that takes n-parameters and adds them using assembly.
You say
I can understand extending a design when you know it makes sense for requirements or possible uses that exist either right now or in the near future.
and I guess that sometimes people see this line as blurry something that "makes sense" to you may be over-design to someone else.
Overdesign (solving a problem in a way that is more generic than needed) a specific piece of architecture is acceptable only if you can afford it.
If you accept extraneous functionality (which is generally speaking different from overdesign) you need - again - to accept the costs that come with it (time ==> money) - if you can't afford those extra costs then you got your answer :)
There's a big difference in providing for future functionality and adding future functionality. A good design should have the "hooks" or whatever to provide for new features or modifications.
There are two ways that you can possibly handle this situation. The first way is that if they are contractors and providing the software to you. You can simply refuse to pay for all of the extra functionality and impose very strict deadlines for your required functionality. If they miss the deadline then you impose financial penalties for every day they are late.
The other way is if they actually work for you. If this is the case then you can get rid of them or downgrade them in their performance reviews.

Dealing with illogical managers [closed]

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At a place I used to work they typical response to any problem was to blame the hardware or the users for not using the system perfectly. I had adopted the philosophy that it's my fault until I can prove otherwise prior to that job (and so far, at least 99 times out of 100 it's correct).
One of the last "unsolvable" problems when I was there was an abundance of database timeouts. After months of research, I still only had theories but couldn't prove any of them. One of my developers adamantly suggested replacing the network (every router, switch, access point) but couldn't provide any evidence that the network was the cause; it was, however, "obviously the cause" according to my manager (no development/IT experience) so he took over the problem. One caveat and Fog Creek plug: He couldn't account for the fact that the error reporting via FogBugz worked perfectly and to the same SQL Server as the rest of the data.
A couple, timeout-free months later, my manager boasted that he had fixed the timeouts ("Look, no timeouts!"). I had to hold back from grabbing a rock and saying "Look, no tigers!" but I did ask how he knew they would have occurred to which I got no response. The timeouts did return (and in greater numbers) a couple months later.
I'm pretty content with how I handled the situation but I'm curious how the SO crowd would have responded to letting a superior/colleague implement a solution you know (or are very sure) is wrong and will likely waste thousands of dollars?
Let them, but at the same time continue searching for the real cause.
A couple thousand dollars is money well spent if it keeps me from going against that kind of thinking (which is futile).
Well, if the problem is upper management, then I would do as you have done - lodge your complaint, then follow instructions. If it turns out they were right (it happens every now and then) then you look like a good employee despite your misgivings. If it turns out you were right, then they might be more willing to listen to you given that you allowed them their turn.
This is, of course, optimistic.
In the case of a colleague, take the problem up a level and consult your superiors for advice on how to approach the subject. Be fair to both your perspective and that of your colleague's, then follow the advice you're given.
Sometimes it's best to leave a manager be. If you think about his pressures and responsibilities he had to be seen to be doing something, rather than "nothing". After enough time "investigating" resolves into nothing to outside parties that need the timeouts to stop.
By taking an action he creates an opportunity to keep researching. The trick is to find a way to put your solutions in his context. Here is something we can do now, and here's what we can continue to do. For example, "We can replace the networking gear as a precautionary step, and then look at the version control logs to rule out that possibility."
This gives him something proactive so he can look productive up his chain while achieving the solution you want which will ultimately be successful.
In the long term you should look to work for someone who trusts your technical decisions implicitly, you can talk candidly with and who well help you help him navigate the politics in a way you both know what's going on. If you manager isn't that person, move.
Is this a big problem? Its not your job to save your company dollars other than that you would like your company to remain solvent so you get paid.
If its just one manager, he will be weeded out sooner or later, if your entire company culture is like this, maybe it would be time to move on.
In the mean time, see if you can see this from your manager's perspective.
I'd consider you're manager's intent to be a good thing. It's the people that don't want to bother that I find more difficult. It's just best to find a way to use that energy to be helpful.
One common problem for lots of people (occasionally myself), is that they flail around when trying to diagnose a problem. If you're wildly guessing at it, then particularity with modern computers, you have only the slimmest possibility of being right. Approaching this type of problem with that type of attitude, generally means that you'll never fix it.
The best way of handing complex debugging, is by divide and conquer. In this case, first think up a test, them implement it. Did that test act as expected? Depending on where you are with your tests, you are getting closer or farther away from the problem. The key, is that ALL of the tests must result in some concrete (objective) behavior. If the results are ambiguous, then the test is useless.
If you're getting a disconnect in part of the system, but some other part is not, then you have a huge amount of valuable information (it also shows it's not the network). What's the difference between the parts? Just start descending until you get somewhere ...
Getting back to your manager. Whenever I encounter that type of personality problem, I try to redirect the energy into something more useful. The desire is there, it just needs some help in getting shaped. If you can convince your manager to make sure the tests are concrete, then if they do enough of them, they'll produce enough information to correctly guess the bug. Sure, a more consistent approach might be faster, but why turn down some free assistance. I generally feel that there is some useful role for anyone on any project, it's all about making it possible to harness their efforts ....
Paul.

Suggest a web development approach [closed]

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I work as a PHP developer, and my boss is driving me crazy. He calls me every now and then, gives me tasks even when the previous tasks haven't been completed. Forbids me from meeting with clients and tells me incomplete specification verbally or over the phone, and expects to have working applications from the first deployment. Can any body suggest a way to curb this guys enthusiasm?
document what you are spending your time doing.
document requirements as they come in (through whatever channel)
provide both of these to your boss as frequently as necessary in order facilitate conversation about missing requirements or prioritization of your time
Start looking for another job and give him a pre-notice. This will curb his enthusiasm. Some people are to be avoided at all costs.
//Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." -- Albert Einstein
Talk to him about the communication problems. It's usually a two-way problem. If he's giving you incomplete specs, why aren't you asking for more complete ones?
If you just want to stick it to him, then find a better job. If you're committed to making it work, then put some serious thought into the root of the problems you're having, and get him on board with helping you solve them.
I'd suggest having some sort of task list somewhere so that when your boss adds something to this list, he can see what you are doing and have estimates for how long some things will take.
As for the requirements being incomplete, this is why some like Agile approaches where you would get your boss in to test something regularly to verify that it is acceptable before putting something into production.
As others have mentioned who can type faster than me, one thing you can do is to try setting up some type of project management/bug tracking system for him to use. I've used FogBugz with success which requires no installation and has a free plan for small teams. You can setup an email account that he can send requests to.
When proposing this to your boss, do it in a way that will show that your goal is to help keep track of your tasks and priorities. But also be prepared for additional work. If he is agreeable to it he may want to see frequent status reports and where you are spending all of your time.
If you can get more complete specifications this can help drastically. It'll help you understand the project better. It'll help you estimate time for completion. And my favorite -- it'll help prevent double-work. There's nothing worse than getting incomplete requirements, building something wrong, and then finding out that you need to redo it.
If you can I'd try to find a good way to suggest this to your boss without stepping on any toes. If he understands the benefits he may be more open to the idea of being more thorough with you. What it'll really do is make you more efficient at your job.
Oh, and you may want to take a look at my answer to this question relating to time estimation:
How am I supposed to know how many days something will take?
The other suggestions of keeping things in writing at least for yourself are valid. However, for the kind of boss you describe with which I have some familiarity, it may not work.
Some bosses just never learn or already know what they are doing is wrong and do it anyway because to them, saying "yes" to the client and getting a signoff on a bigger contract today is more important than programming methodology that could delay a payment for 3 weeks (testing? why do we need to test? you tested it, right? two weeks for function X?! all you have to do is add a button, right?).
To many bosses, programming is just one of the tools needed to run their business. To them, it's a business to make money and programming methodology/quality is secondary.
What you do to keep yourself sane and safe if you want to stay with this boss is at least keep written records of every request and when problems come up, remind him why they happened. If possible, ask that all specs be delivered at least by email instead of verbally.
You always have the choice of going somewhere else if things don't improve.
Good luck.
I have struggled with this same problem at a few jobs.
I've observed that there is a type of programmer who can survive in this environment: one who simply works on whatever the boss says is the priority of the moment, and doesn't worry about deadlines at all. Just keep putting things on the back burner, and resume working on them the next time the boss asks for it. Endure the occasional tirade from your boss when something he asked you to start 12 months ago isn't done yet, because you've been working on whatever he gives you.
If you aren't comfortable with that sort of existence (and I would not be), then the best strategy I can suggest is that you have an open conversation with your boss about it:
It's important to me to do a good job,
but I feel like the work requests are
coming in faster than I can complete
them. I know that priorities
inevitably shift, so I'd like some
help from you to understand when this
happens, and how to balance my time
among the tasks to best meet your
needs. Can we talk about how to stay
in sync about priorities?
If the tasks can't be prioritized,
then I need you to understand that I
can't be productive on so many tasks
at once. It's just not humanly
possible. Have you considered hiring
additional programmers so we can
balance the workload and get it all done
in a timely way?
If he tries to stall or contradict or tells you to "work smarter, not harder" then you can escalate:
Let me put it another way: if you continue to give me tasks at the rate you have been, but don't prioritize them clearly, then you are going to hire another programmer. Whether this hire is your second programmer, or else my replacement, is up to you.
Basically, communication is good. Start by being diplomatic and phrasing everything in terms of how you contribute to his success. But increase the degree of bluntness until it sinks in.

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