Which common features of desktop applications do most web applications miss? [closed] - comparison

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Stackoverflow User Luke wrote in this answer:
The boundaries between desktop and web
applications have really blurred.
Whilst once upon a time the nature of
developing for the web was totally
different to developing for the
desktop, nowadays you find the same
concepts [...] cropping up in both.
Since I am continually looking to improve my existing web applications, I'd like to know which common features of "classic" desktop applications do most web application miss?
For example, most desktop apps prompt the user to save unsaved data leaving a page or closing a window - a feature that many web applications miss. It could be that some feature aren't even necessary or are compensated in some other way. Maybe there are features which can't be implemented in (a classic) web application?

The thing you'll never be able to imitate in a web application is the low latency and instant feedback of a well written desktop app.
Even with the ajax techniques to load only parts of the pages, there usually is a noticeable delay in the response (or maybe it's just me and my narrowband). You're (for at least a few more years) just bound to the orders of magnitude of speed difference between network access and no network access.

The Undo button.

Right-click application-specific pop-up menus is the thing I've noticed most.
Usually right-clicking on a browser application will bring up the browser pop-up menu rather than an application-specific menu.

Keyboard support on most web applications is weak to non-existent. This is getting better than it used to be but you will still find plenty of mainstream sites that can't even get the tab order to work correctly. Most sites don't handle focus correctly and force users to use the mouse to activate even the simplest of data entry forms. You can usually forget about accelerator key support.

You can't pull the plug when the application hangs. (Yes, I'm serious)

For fairness is to mention, that desktop-applications miss a common feature of webapps: XSS (Cross-Site-Scripting). ;-)

Support for Big Files.
Integration with the client OS.
Support for special Input/Ouput Devices.
3D or anything else computationally intensive (specific to each users).

Advanced graphics: I've written a C program that draws a surface joining Bézier patches in a simple window and I had to tweak it in unimaginable ways to get it to draw in a decent time. I can't imagine that being ported to the web.
I mean, doing advanced graphics is not what every application needs, but if displaying nontrivial pictures is slow, then we shouldn't even talk about animations.

One Proper Macintosh menu bar support.
If you're a long-term Mac user, even with two large monitors, you have muscles that swoop to the top of the screen for actions, comfortable in the knowledge that the infinite depth effect will kick in and you can slide along that edge, picking from the menus.
No in-browser app can deliver that experience.
Two Command-keys, which is a side-effect of the menu bar not belonging to the app but goes a bit beyond that - good desktop apps have command-key shortcuts (accelerators to you Windows guys, I'm not just talking the Mnemonics which work with alt-key support). Great desktop apps show little reminders next to the buttons that have accelerators, when you hold down the appropriate modifier keys and wait a fraction of a second.
Three Smarter tables. There are a lot of apps where some kind of spreadsheet view works as a paradigm, including editing, sorting, resizing columns. I think I've seen some odd examples of partial support but a good table in a web app is still a bit of a dancing bear.
Four Used to be right-clicking but I'm finding more and more apps that do this properly, like Kerio's excellent webmail engine. It is still missing in enough web apps to be worth emphasizing.

Displaying application request/process status or messages on Taskbar or Status bar.
For the web, Javascript can be used to update text on status bar, but its not a common usage.

The usability benefits of standard GUI elements that look and behave uniformly across applications.
(Although this will surely change as web app developers adopt certain GUI elements and patterns that are considered best-practice, notably by eventually using the same libraries, e.g. for drag-and-drop.)

A common feature of "classic" desktop applications is the ability to work without an internet connection. I miss that in Web applications.
For example, MS word works without an internet connection, but you need to be connected if you want to use Google docs.
Of course, it does not matter if the application requires an internet connection anyway. For example, if its a feed reader, I have to connect to the internet, whether I use a desktop reader or an online reader.

Drag and drop from Finder/Explorer into the web app. And vice-versa.

The ComboBox is the most notable widget omission.
On the web, lack of desktop features such as popup dialogues is actually a boon, making for a simpler interaction experience. Think also of the autosave draft feature of Gmail vs. the desktop convention of prompting the user to save.
So consider carefully before trying to reconstruct that desktop feature in your web app.

Decent help. Seems to always be an afterthought, if it's even implemented...

Desktop integration (may change if we get online desktops)
Offline use (does exist but it is early days)
(Reliable) Responsiveness
Reliability generally (somewhat debatable as there are pros and cons - e.g. your data is probably better backed up online, however security generally is less in your control with an online app, and if the network connection fails an online app tends to freeze or fail horribly.)

Blue Screen of Death

A task-specific UI with no extra controls. A web app, in addition to all the controls of the web app, also has back, next, bookmarks, etc buttons. You end up with an extra inch-high set of buttons that don't directly support the task at hand.

This isn't necessarily a programming feature, but the audience of an application will be different. For a web application you are cutting out a complete segment of your audience (those with slow or no internet access). While this is a relatively low number, it is a difference between a desktop application and a web application.

Related

Create a installable PWA (web app) of an existing Rails project

I've created an app in Rails which can be put on the homescreen of an iPhone. With some javascript hacking, I can make sure all internal requests stay within that frame. While this works, there are also some drawbacks. With the rise of PWA, I was wondering whether that would be a good alternative, so my questions:
Isn't PWA overkill if my only requirement is that the app is instalable?
Do I need to install all the service workers to get the PWA installable?
Is there some alternative I might have overlooked?
To answer your questions:
From google's PWA site:
Progressive Web Apps are user experiences that have the reach of the web, and are:
Reliable - Load instantly and never show the downasaur, even in uncertain network conditions.
Fast - Respond quickly to user interactions with silky smooth animations and no janky scrolling.
Engaging - Feel like a natural app on the device, with an immersive user experience.
This new level of quality allows Progressive Web Apps to earn a place on the user's home screen.
So my answer for your first question is, no. It's not overkill, it's exactly for that (and more, but you don't have to implement all the available features).
If you want the user to feel like the user is on a native app, yes you have to. There are a lot of basic service workers and builder to use that enable basic caching already.
Here is a checklist from google on what you need to have a "proper" PWA.
Microsoft suggests this site to get you started for basic modern websites.
Except for using something like Cordova, I don't see any alternative for PWA's that suite your use case, the only alternative I see is leave it as it is, if you don't need a PWA. The hype is currently high and you should definitley check it out. But as always, you don't have to if your product works as it should.

How to write a software to sync files to ipad

I have this idea of writing an application to automatically sync files to a specific place for an ipad every time the ipad is plugged in the computer.
The problem is I've never developed a software like this before. Right now I have these two big questions:
- How to detect when an ipad is plugged in the computer?
- How to connect to and copy files over the ipad?
To make things clear, the application I want to develop should have similar functions like iTools (not iTunes).
Does anyone here have experiences in developing this kind of application? Would you please share with me how to start with this project, because I'm clueless :(
There is a rather simple option; use a internet based service to accomplish this task - just as DropBox, iCloud and similar services do it already. Maybe you can get a lot closer to your goals by simply connecting to the API of DropBox, SugarSync or alike.
Using a direct (USB-) connection to the device will be rather tough to implement and, to my knowledge, will prevent you from selling the resulting software through Apple's channels. I am not saying that it was impossible (see iExplorer) but I am saying that such endeavor will involve a lot of reverse engineering of undocumented functions to a degree that might be considered illegal in certain countries. Additionally, maintaining such software will be very demanding as Apple frequently introduces changes within their communication protocol/s.

What makes a web application a touch pad friendly application?

Designing a web application with ASP.NET MVC I asked myself how can I also please those people using a smart phone, ipad, etc.. (everything thats touchable...) and not only a desktop/notebook with a browser.
How can I develop a better user experience.
I would be pleased to hear about technical advises concerning the asp.net mvc framework so I can later implement your suggestions concretely.
There are a few levels of friendlyness. You can start with the basic "does this site render well enough to be usable in a mobile browser?" This really should not be a problem for anything new that is using modern web standards but older sites could have problems. Corallary to this is "is my site a bandwidth hog that takes forever to render over 3g because each page is 14mb of animated GIFs and spaghetti HTML?" Or "does my site make mobile devices melt due to aggresive scripts?" Luckily this set is pretty easy to deal with -- modern websites tend to handle this pretty well by default.
The second level is "does this site do anything maddening from a touch perspective." The big thing that can clip you here is hover based menus -- there is no hover on a touch UI. The other common issue is using small links or buttons that one can't hit at least without zooming in to crazy levels. The solution here is testing -- some issues are obvious to all but you won't see some things until you are interacting without a mouse.
The final level is using a touch UI for fun and profit. If you make it this far, you are doing better than many web publishers in this day and age. What is involved here is using touch-friendly UI tools, such as jquery mobile, to handle swipe events and other touch features to make things work more like one expects with a touch UI. An easy example would be making an image carousel swipe-able rather than having to wait for the buttons.
Make the interface chunky - big icons are easy to click, text is very difficult to touch accurately. Set a minimum size for every element, at the very least as big as the individual keys on an iPhone/android's virtual keyboard and preferably much larger.
Ensure that the most relevant options are near the top, and after that the aim is simply to make it intuitive. Fewer menus are generally better.
Go through my tutorial ASP.NET MVC 4 Mobile Features
create mobile-specific views.
-use the HTML5 viewport attribute and adaptive rendering to improve display on mobile devices.

Google event tracking used by a Delphi desktop application

I've come to a crazy idea to use Google event tracking in Delphi desktop application. I want to track users behaviour workflow to make application better. But it's in javascript.
Is it possible somehow to do it directly from application? Or do I need for example to make a webpage which communicates with Google event tracking API and application sends REST queries to that webpage?
Or maybe I can do it without javascript at all and directly from application?
You should be very careful with this, and warn your users.
Though software running locally is a different thing than software running from a web-site in a browser, the interconnectedness of software is increasing. So is the general feeling in the public on what is right and not to communicate.
For instance, a lot of software 'phones home' to check for the latest version without even asking permission to their users. I can understand that some users have a problem with that, but it indicates the general opinion on this is shifting. The vendors can track usage statistics based on that 'phone home' alone.
I'm not sure if the Google Event Tracking would be the best way to solve usage tracking from a desktop application, but the general idea (collecting usage statistics and error information) can work out very well.
Software from big vendors have been getting usage statistics from their software for years, and they ask their users up-front if sending statistics is OK, and at the time of an error, each time ask them if that is OK too.
In fact the book "Why Software Sucks ... and What Can You Do About It" and presentations from David Platt explains really well how to do this and how to communicate this to your users.
You need to do this in a very anonymous way, and you can because basically you are interested in these things:
what is the largest percentage of errors
what is the largest percentage of features used
what is the smallest percentage of features not used
As long as you communicate percentages, it is clear to explain to your users that the data will be very non-specific.
On the other hand: being able to focus on the actual errors can improve your software a lot.
The errors communicated back to you can contain much detail, so you need to either strip that detail out, or be very upfront with your users indicating which details are being sent to you when communicating individual errors.
--jeroen
I developed my own solution (I called it 'softmeter') to do exactly this. It is a dll that will do all the REST queries to Google Analytics.
There is sample Delphi code that wraps the DLL in a Delphi class so sending an event is simple as
dllSoftMeter.sendEvent('Conversion events', 'Donate clicked', 1);
If you do not mind using 3rd party libraries, you can use it.
In fact I found that most software using it, is Delphi made software.
Here is a more extended sample of the Delphi code for the implementation.
https://www.starmessagesoftware.com/blog/track-delphi-pascal-gui-application-google-analytics
You will need of course to get consent from the end-user.

HCI challenges of Web 2.0 [closed]

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What are the HCI challenges of Web 2.0?
Here are a few more:
Clear privacy options
Facebook has repeatedly changed the way it deals with content ownership and privacy. (See here, here and here.) Aside from the obvious PR gaffes, this has also demonstrated the difficulty users have understanding privacy.
Geeks like us are familiar with ideas of inheritance and groups. Heck, many of us work explicitly with permission structures when dealing with files on *nix systems. To most users though, it's not clear who can see what or why.
Service Interoperability
On the desktop we're used to being able to chain together tools to get the outcome we want. A simple example would be dragging image thumbnails from a file explorer to an image editor. We'd expect that to work, but not on the web
The Flock browser goes some way to overcome this shortfall, as does the Google Docs web clipboard, but interaction between web services is still a long way off what we expect from the desktop.
Accessibility
Web 1.0 was primarily text based, so the main accessibility issues were easy to fix: stuff like text as images and tables for layout, which both affect screen-readers used by the blind.
As the content of the web gets richer (more images, video and audio), the chances get larger that someone will be excluded from it. Moreover, making video and audio accessible is much harder than making text or images accessible, so it's much less likely to be done.
Lastly, Web 2.0 introduced a whole new problem for accessibility: dynamic content. How should screen-readers (for example) deal with new content appearing on a page after an AJAX query? WAI-ARIA aims to address these issues, but they still require the web-designer to implement them.
Hope this was useful.
There are plenty as I see it,
Different screen resolutions.
Different hardware capabilities. (mobile; touch; desktop; laptop; soon orientation too.)
Localized content.
Location based.
With HTML5 upcoming, hardware acceleration; native api's; localstorage; offline.

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