I have a TObjectList with OwnsObjects = true. It contains quite a few objects. Now I want to remove the object at index Idx from that list, without freeing it.
Is the Extract method the only option?
ExtractedObject := TheList.Extract(TheList[Idx]);
All other methods seem to free the object. I am looking for something a little bit more efficient, that does not do a linear search every time, since I already know the index of the object. Something like an overloaded ...
ExtractedObject := TheList.Extract(Idx);
... which does not exist.
Why not just set OwnsObjects to false, do your removal, then set it to true again?
If you look at the code for delete, it's the notify method which causes the freeing to happen.
This should work :
TMyObjectList = Class(TObjectList)
private
fNotify: Boolean;
{ Private declarations }
procedure EnableNotification;
procedure DisableNotification;
protected
procedure Notify(Ptr: Pointer; Action: TListNotification); override;
public
constructor Create(AOwnsObjects: Boolean);overload;
constructor Create; overload;
function Extract(const idx : Integer) : TObject;
end;
constructor TMyObjectList.Create(AOwnsObjects: Boolean);
begin
inherited Create(AOwnsObjects);
fNotify := True;
end;
constructor TMyObjectList.Create;
begin
inherited Create;
fNotify := True;
end;
procedure TMyObjectList.DisableNotification;
begin
fnotify := False;
end;
procedure TMyObjectList.EnableNotification;
begin
fNotify := True;
end;
function TMyObjectList.Extract(const idx: Integer) : TObject;
begin
Result := Items[idx];
DisableNotification;
try
Delete(idx);
finally
EnableNotification;
end;
end;
procedure TMyObjectList.Notify(Ptr: Pointer; Action: TListNotification);
begin
if fNotify then
inherited;
end;
This is where class helpers can be usefull
TObjectListHelper = class helper for TObjectList
function ExtractByIndex(const AIndex: Integer): TObject;
end;
function TObjectListHelper.ExtractByIndex(const AIndex: Integer): TObject;
begin
Result := Items[AIndex];
if Result<>nil then
Extract(Result);
end;
You can now use:
MyObjList.ExtractByIndex(MyIndex);
The proposed helperclass (by Gamecat) will result in the same lookup that Thomas would like to get rid of.
If you take a look at the source, you can see what Extract() really does, and then use the same approach.
I will suggest something like tis:
obj := list[idx];
list.list^[idx] := nil; //<- changed from list[idx] := nil;
list.delete(idx);
This will give you the object, as Extract() does, and then delete it from the list, without any lookups. Now you can put this in a method some where, a helperclass or subclass or wher ever you like.
I don't use Delphi/C++Builder some time ago, but as far as I can renmember thats the only way.
My suggestion is to use a TList instead, and manually delete the objects when required.
Anything wrong with:
ExtractedObject := TExtractedObject.Create;
ExtractedObject.Assign(Thelist[Idx]);
TheList.Delete(idx);
There is time needed for the create and assign but not for the search of the list. Efficiency depends on the size of the object -v- the size of the list.
Related
I am adding components to a form at run time and I am also adding events that change properties of these components in a dictionary to call them later.
TEventBeforeInsert = function(var AComponent: TComponent; AForm: TForm): Boolean of Object;
TFieldBase = class
private
FEvent:TEventBeforeInsert;
....
function TFieldBase.EventBeforeInsert: TEventBeforeInsert;
begin
Result:=FEvent;
end;
function TFieldBase.EventBeforeInsert(AEvent: TEventBeforeInsert): TFieldBase ;
begin
FEvent:=AEvent;
Result:=Self;
end;
....
The Form Call
TFormBase.New
.addStringField
(
TFieldBase.New
.Enabled(True)
.Description('User')
.EventBeforeInsert(TEvents.New.EditFillUser), TTabsNames.Tab1
).Show();
The Form Class
TFormBase = class(TForm)
private
FDictionary: TDictionary<String, TEventBeforeInsert>;
...
function TFormBase.addStringField(AField: TFieldBase; ATab: TTabsNames): TFormBase;
var
FLink: TLinkControlToField;
FEdit: TEdit;
begin
Result := Self;
FEdit := TEdit.Create(Self);
FEdit.Visible := True;
FEdit.Parent := TPanel(PanelParent.FindComponent('PanelTab' + Ord(ATab).ToString));
FEdit.Enabled:=AField.Enabled;
if Assigned(AField.EventBeforeInsert) then
begin
FDictionary.Add(FEdit.Name,AField.EventBeforeInsert);
end;
end;
...
procedure TFormBase.rectInsertClick(Sender: TObject);
var
Item:String;
begin
for Item in FDictionary.Keys do
begin
if Not FDictionary.Items[Item](Self.FindComponent(Item),Self) then
Exit;
end;
end;
I'm having a problem here, when debugging I see the text property being changed correctly, but no changes are made to the form being displayed.
TEvents = class
...
function TEvents.EditFillUser(AComponent: TComponent;AForm: TForm): Boolean;
begin
TEdit(AComponent).Text:=IntToStr(0);
Result:=True;
end
I'm thinking it may be a problem that the variable is being passed by value ... Can someone help me?
Edit 1:
I've tried with the dictionary declared like this:
FDictionary: TDictionary<TComponent, TEventBeforeInsert>;
...
if Not FDictionary.Items[Item](Item,Self) then //call
And I also tried use TForm reference like this:
function TEvents.EditFillUser(AComponent: String;AForm: TForm): Boolean;
begin
TEdit(AForm.FindComponent(AComponent)).Text:=IntToStr(0);
Result:=True;
end
In TFormBase.addStringField(), you are not assigning a Name value to the newly create TEdit object before inserting it into FDictionary.. Only components created at design-time have auto-generated Names. Components created at run-time do not. So, you are tracking your objects using blank Names. If you want to track the objects by Name, you need to actually assign your own value to FEdit.Name, eg:
function TFormBase.addStringField(AField: TFieldBase; ATab: TTabsNames): TFormBase;
var
...
FEdit: TEdit;
FEvent: TEventBeforeInsert;
begin
...
FEdit := TEdit.Create(Self);
FEdit.Name := 'SomeUniqueNameHere'; // <-- for you to decide on...
...
FEvent := AField.EventBeforeInsert;
if Assigned(FEvent) then
FDictionary.Add(FEdit.Name, FEvent);
end;
However, in this particular case, I see no reason to use a TDictionary at all. Consider using a TList instead, then you don't need the Names at all. This will also boost the performance of the iteration in TFormBase.rectInsertClick() since it won't have to hunt for every TComponent object using FindComponent() anymore:
TFormBase = class(TForm)
private
type TEventBeforeInsertPair = TPair<TComponent, TEventBeforeInsert>;
FBeforeInsertEvents: TList<TEventBeforeInsertPair>;
...
public
constructor Create;
destructor Destroy; override;
...
end;
...
constructor TFormBase.Create;
begin
inherited;
FBeforeInsertEvents := TList<TEventBeforeInsertPair>.Create;
end;
destructor TFormBase.Destroy;
begin
FBeforeInsertEvents.Free;
inherited;
end;
function TFormBase.addStringField(AField: TFieldBase; ATab: TTabsNames): TFormBase;
var
...
FEdit: TEdit;
FEvent: TEventBeforeInsert;
begin
...
FEdit := TEdit.Create(Self);
...
FEvent := AField.EventBeforeInsert;
if Assigned(FEvent) then
FBeforeInsertEvents.Add(TEventBeforeInsertPair.Create(FEdit, FEvent));
end;
procedure TFormBase.rectInsertClick(Sender: TObject);
var
Item: TEventBeforeInsertPair;
begin
for Item in FBeforeInsertEvents do
begin
if not Item.Value(Item.Key, Self) then
Exit;
end;
end;
...
Also, your TEvents.EditFillUser() method does not match the definition of TEventBeforeInsert. The 1st parameter of TEventBeforeInsert is declared as passing the TComponent pointer by var reference (why?), but the 1st parameter of EditFillUser() is not doing that. Unless you want your event handlers to alter what the TComponent pointers are pointing at (which won't work the way you are currently using TEventBeforeInsert with TDictionary), then there is no reason to pass around the TComponent pointers by var reference at all:
TEventBeforeInsert = function(AComponent: TComponent; AForm: TForm): Boolean of Object;
Also, your use of TEvents.New appears to be a memory leak, as nobody is taking ownership of the newly created TEvents object (unless its constructor is adding the object to some internal list that we can't see). Same with TFieldBase.New. And even TFormBase.New (assuming there is no OnClose event that sets Action=caFree when the Form is closed). At some point, you need to call Free() any class object that you Create().
SITUATION. I have created an unit with some classes to solve algebra stuff (congruences and systems), I am showing you the code:
type
TCongrError = class(Exception)
end;
type
TCongruence = class(TComponent)
//code stuff
constructor Create(a, b, n: integer); virtual;
end;
type
TCongrSystem = array of TCongruence;
type
TCongruenceSystem = class(TThread)
private
resInner: integer;
FData: TCongrSystem;
function modinv(u, v: integer): integer; //not relevant
protected
procedure Execute; override;
public
constructor Create(data: TCongrSystem; var result: integer; hasClass: boolean);
end;
I have decided to use TThread because this class has an Execute method that could take some time to finish due to the length of the parameters passed to the constructor. Here's the implementation:
constructor TCongruenceSystem.Create(data: TCongrSystem; var result: integer; hasClass: boolean);
begin
inherited Create(True);
FreeOnTerminate := true;
FData := data;
setClass := hasClass;
resInner := result;
end;
procedure TCongruenceSystem.Execute;
var sysResult, i, n, t: integer;
begin
sysResult := 0;
n := 1;
//computation
Queue( procedure
begin
ShowMessage('r = ' + sysResult.ToString);
resInner := sysResult;
end );
end;
PROBLEM
If you look at the Queue you see that I am using (just as test) the ShowMessage and it is showing the correct value of sysResult. The second line by the way has some problems that I cannot understand.
The constructor has var result: integer so I can have side-effect from the passed variable and then I can assign resInner := result;. At the end (in the Queue) I am giving resInner the value of sysResult and I expect result to be updated too due to the side effect of var. Why doesn't this happen?
I have made another test changing the constructor like this:
constructor TCongruenceSystem.Create(data: TCongrSystem; result: TMemo; hasClass: boolean);
//now of course I have resInner: TMemo
And changing the Queue to this:
Queue( procedure
begin
ShowMessage('r = ' + sysResult.ToString);
resInner.Lines.Add(sysResult.ToString);
end ); //this code now works properly in both cases! (showmessage and memo)
In the constructor I am passing TMemo which is a reference and ok, but isn't the original var result: integer passed as reference too? Why then it doesn't work?
I want to do this because I'd like to do something like this:
//I put var a: integer; inside the public part of the TForm
test := TCongruenceSystem.Create(..., a, true);
test.OnTerminate := giveMeSolution;
test.Start;
test := nil;
Where giveMeSolution is just a simple procedure that uses the variable a containing the result of the system. If this is not possible what could I do? Basically the result at the end of Execute is just an integer number that has to be passed to the main thread.
I have read about ReturnValue but I am not sure how to use it.
Basically the result at the end of Execute is just an integer number that has to be passed to the main thread.
I have read about ReturnValue but I am not sure how to use it.
Using the ReturnValue property is very easy:
type
TCongruenceSystem = class(TThread)
...
protected
procedure Execute; override;
public
property ReturnValue; // protected by default
end;
procedure TCongruenceSystem.Execute;
var
...
begin
// computation
ReturnValue := ...;
end;
test := TCongruenceSystem.Create(...);
test.OnTerminate := giveMeSolution;
test.Start;
....
procedure TMyForm.giveMeSolution(Sender: TObject);
var
Result: Integer;
begin
Result := TCongruenceSystem(Sender).ReturnValue;
...
end;
Let's assume a class field FFoo : integer; ;
procedure TFoo.Foo(var x : integer);
begin
FFoo := x;
end;
Here what you are doing is assigning the value of x to FFoo. Inside the method Foo you are free to modify the value of the variable passed in as x but integers are otherwise value types that are copied on assignment. If you want to keep a reference to an external integer variable you would need to declare FFoo (or, in your case, resInner) as a PInteger (pointer to an integer). For example (simplifying) :
TCongruenceSystem = class(TThread)
private
resInner: PInteger;
protected
procedure Execute; override;
public
constructor Create(result: PInteger);
end;
where
constructor TCongruenceSystem.Create(result: PInteger);
begin
inherited Create(True);
FreeOnTerminate := true;
resInner := result;
end;
which you would call as test := TCongruenceSystem.Create(#a); and assign:
{ ** See the bottom of this answer for why NOT to use }
{ Queue with FreeOnTerminate = true ** }
Queue( procedure
begin
ShowMessage('r = ' + sysResult.ToString);
resInner^ := sysResult;
end );
The reason it works with TMemo is that classes are reference types - their variables do not hold values but rather point to the address of the object in memory. When you copy a class variable you are only copying a reference (ie: a pointer) whereas for value types the contents of the variable are copied on assignment.
With that said, there's nothing stopping you from keeping the argument typed as var x : integer and taking a reference in your constructor :
constructor TCongruenceSystem.Create(var result: Integer);
begin
inherited Create(True);
FreeOnTerminate := true;
resInner := #result; {take the reference here}
end;
but this gives the caller the impression that once the constructor is complete that you have made any modifications to the variable you intend to and they are free to dispose of the integer. Passing explicitly as PInteger gives the caller a hint that your object will keep a reference to the integer they provide and that need to ensure the underlying variable remains valid while your class is alive.
And... with all that said, I still fundamentally don't like this idea. By taking in a variable reference like this you are offloading an atypical lifetime management issue to the caller. Passing pointers is best done in place where they are used at the point of transfer only. Holding onto a foreign pointer is messy and it's too easy for mistakes to happen. A far better approach here would be to provide a completion event and have the consumer of your class attach a handler.
For example :
{ define a suitable callback signature }
TOnCalcComplete = procedure(AResult : integer) of object;
TCongruenceSystem = class(TThread)
private
Fx, Fy : integer;
FOnCalcComplete : TOnCalcComplete;
protected
procedure Execute; override;
public
constructor Create(x,y: integer);
property OnCalcComplete : TOnCalcComplete read FOnCalcComplete write FOnCalcComplete;
end;
constructor TCongruenceSystem.Create(x: Integer; y: Integer);
begin
inherited Create(true);
FreeOnTerminate := true;
Fx := x;
Fy := y;
end;
procedure TCongruenceSystem.Execute;
var
sumOfxy : integer;
begin
sumOfxy := Fx + Fy;
sleep(3000); {take some time...}
if Assigned(FOnCalcComplete) then
Synchronize(procedure
begin
FOnCalcComplete(sumOfxy);
end);
end;
Which you would then call as :
{ implement an event handler ... }
procedure TForm1.CalcComplete(AResult: Integer);
begin
ShowMessage(IntToStr(AResult));
end;
procedure TForm1.Button1Click(Sender: TObject);
var
LCongruenceSystem : TCongruenceSystem;
begin
LCongruenceSystem := TCongruenceSystem.Create(5, 2);
LCongruenceSystem.OnCalcComplete := CalcComplete; { attach the handler }
LCongruenceSystem.Start;
end;
You'll also notice that I used Synchronize here instead of Queue. On this topic, please have a read of this question (I'll quote Remy...):
Ensure all TThread.Queue methods complete before thread self-destructs
Setting FreeOnTerminate := True in a queued method is asking for a memory leak.
all,
In Delphi, I created a simple class called T_Test (see below).
T_Test = class(TObject)
private
F_Int : Integer;
public
constructor Create(inInt: Integer);
destructor Destroy; override;
property Int: Integer read F_Int write F_Int;
function showInt : String;
end;
constructor T_Test.Create(inInt: Integer);
begin
F_Int := inInt;
end;
destructor T_Test.Destroy;
begin
self.Free;
end;
function T_Test.showInt : String;
var outputLine : String;
begin
result := IntToStr(Int);
outputLine := result;
Form1.Memo1.Lines.Add(outputLine);
end;
Then I have a procedure in which I want to make a TList of T_Test object and call the
showInt method function on them.
I tried like this :
procedure testTlist;
var
a, b: T_Test;
i : Integer;
begin
a := T_Test.Create(5);
b := T_Test.Create(10);
listTest := TList.Create;
listTest.Add(a);
listTest.Add(b);
listTest[i].showInt;
end;
But I keep getting an an that says I have to use a Record, Object or Class Type on the
call of 'listTest[i].showInt'
Does anyone know how to call this method ?
Cast the listTest[i] pointer back to T_Test and then call its method:
T_Test(listTest[i]).showInt;
Alternatively, if available, use a templated TObjectList class to store T_Test instances directly.
Martin's answer is correct. But it's worth noting that if you might be adding different classes to your list, a more robust fragment of code would be ...
var pMmember: pointer;
pMember := listTest[i];
if TObject( pMember) is T_Test then
T_Test( pMember).ShowInt;
Martin's point about TObjectList is quiet correct. Another option to consider would be TList<T_Test>. David's comment about the error in your destructor is correct too.
I note that you did not initialise the value of i. So the fragment above is pretending you did. If you also wanted to check that the index variable was at a valid value, and not call ShowInt if it was invalid, then you could do something like this...
if (i >= 0) and (i < listTest.Count) and (TObject(listTest[i]) is T_Test) then
T_Test(listTest[i]).ShowInt;
The above code fragment relies on short-circuit boolean evaluation.
When using Interfaces in Delphi and overriding reference counting, it is possible to bypass the_Release calls Delphi makes when an interface reaches a reference count of zero.
But - when mixing classes and interfaces (which is very useful) the _Release method is ALWAYS called no matter what. The problem is that in the sample code below, the local object is nill-ed, but _Release is still called - except on invalid memory. Depending on memory operations in the application, an exception can result when _Release is called on the nilled localObject's old location or no exception if the memory was not re-used.
So, can the compiler generated call to _Release be "removed/blocked/avoided/killed/redirected/vmt hijacked/terminated/smacked/etc etc etc"? If this can be achieved you have proper pure interfaces in Delphi.
unit TestInterfaces;
interface
uses
Classes,
SysUtils;
type
ITestInterface = interface
['{92D4D6E4-A67F-4DB4-96A9-9E1C40825F9C}']
procedure Run;
end;
TTestClass = class(TInterfacedObject, ITestInterface)
protected
function _AddRef: Integer; stdcall;
function _Release: Integer; stdcall;
public
procedure Run;
end;
TRunTestClass = class(TObject)
protected
FlocalInterface : ITestInterface;
FlocalObject : TTestClass;
public
constructor Create;
destructor Destroy; override;
procedure Test;
end;
procedure RunTest;
procedure RunTestOnClass;
var
globalInterface : ITestInterface;
implementation
procedure RunTest;
var
localInterface : ITestInterface;
localObject : TTestClass;
begin
try
//create an object
localObject := TTestClass.Create;
//local scope
// causes _Release call when object is nilled
localInterface := localObject;
localInterface.Run;
//or global scope
// causes _Release call when exe shuts down - possibly on invalid memory location
globalInterface := localObject;
globalInterface.Run;
finally
//localInterface := nil; //--> forces _Release to be called
FreeAndNil( localObject );
end;
end;
procedure RunTestOnClass;
var
FRunTestClass : TRunTestClass;
begin
FRunTestClass := TRunTestClass.Create;
FRunTestClass.Test;
FRunTestClass.Free;
end;
{ TTheClass }
procedure TTestClass.Run;
begin
beep;
end;
function TTestClass._AddRef: Integer;
begin
result := -1;
end;
function TTestClass._Release: integer;
begin
result := -1;
end;
{ TRunTestClass }
constructor TRunTestClass.Create;
begin
FlocalObject := TTestClass.Create;
FlocalInterface := FlocalObject;
end;
destructor TRunTestClass.Destroy;
begin
//..
FlocalObject.Free;
//FlocalObject := nil;
inherited;
end;
procedure TRunTestClass.Test;
begin
FlocalInterface.Run;
end;
end.
There's no practical way to achieve what you are looking for. The compiler is going to emit the calls to _Release and in order to whack them you would need to find all the call sites. That's not practical.
I'm afraid the only viable approach when reference counted lifetime management is disabled is to ensure that you finalize (i.e. set to nil) all your interface references before calling Free.
When you use Interfaces you do not need to free your objects any more. interfaced objects will released automatically when there is no any references to same object.
In your sample you must delete _Release and _Addref functions in TTestClass they are defined in TInterfacedObject class.
In RunTest procedure you not need to Free the localObject only in finally section set globalInterface to nil. after end of procedure localInterface will destroy the local object automatically.
try
... use your code
...
finnaly
globalInnterface := nil;
end;
And about TTestRun.Destroy just left this destructor blank. you must not Free the FlocalObject.
TTestRun.Destroy;
begin
inherited;
end;
I got quite a large application which is currently being styled up.
To save me changing all the buttons in the IDE/Object Inspector I am planning on just doing a few functions for the main objects like
procedure StyleButton(AButton : TButton)
begin
AButton.Color := clGreen;
AButton.Font.Style = [fsBold];
end;
etc etc and then add that to the forms onCreates as needed
StyleButton(Button1); whatever etc
There is no issue passing objects in params like this. It does just reference the first object right?
It works fine and I can't think of any issues, but because this is a large application which thousands of users I just want to be sure there will be no issues/memory leaks/resource consumpution issues.
Will also be doing similar things with TAdvStringGrid and TEdit/TMemo components.
Then allows just 1 place to change these settings.
Or someone have a better idea?
This is an excellent idea. The function will modify whichever object you pass to it.
You are not passing by reference. You are passing by value. The value you are passing is a reference. "Passing by reference" means you'd use the var or out keywords, which are not appropriate in this situation.
Your idea is just fine, as the other answerers have already said. Just want to propose a solution that goes even further than David's and something you may want to consider in order to avoid having to add many statements like:
StyleButton(Button1);
StyleButton(Button2);
to each and every form for each and every control you would like to style;
What I would propose is to add a single method call to for example each form's OnShow event:
procedure TForm1.FormShow(Sender: TObject);
begin
TStyler.StyleForm(Self);
end;
The TStyler could be implemented in a separate unit that looks like this:
interface
type
TStyler = class;
TStylerClass = class of TStyler;
TStyler = class(TObject)
public
class procedure StyleForm(const aForm: TCustomForm);
class procedure StyleControl(const aControl: TControl); virtual;
class function GetStyler(const aControl: TControl): TStylerClass;
end;
implementation
uses
Contnrs;
type
TButtonStyler = class(TStyler)
public
class procedure StyleControl(const aControl: TControl); override;
end;
TEditStyler = class(TStyler)
public
class procedure StyleControl(const aControl: TControl); override;
end;
TLabelStyler = class(TStyler)
public
class procedure StyleControl(const aControl: TControl); override;
end;
var
_Controls: TClassList;
_Stylers: TClassList;
{ TStyler }
class function TStyler.GetStyler(const aControl: TControl): TStylerClass;
var
idx: Integer;
begin
Result := TStyler;
idx := _Controls.IndexOf(aControl.ClassType);
if idx > -1 then
Result := TStylerClass(_Stylers[idx]);
end;
class procedure TStyler.StyleForm(const aForm: TCustomForm);
procedure _StyleControl(const aControl: TControl);
var
i: Integer;
StylerClass: TStylerClass;
begin
StylerClass := TStyler.GetStyler(aControl);
StylerClass.StyleControl(aControl);
if (aControl is TWinControl) then
for i := 0 to TWinControl(aControl).ControlCount - 1 do
_StyleControl(TWinControl(aControl).Controls[i]);
end;
var
i: Integer;
begin
_StyleControl(aForm);
end;
class procedure TStyler.StyleControl(const aControl: TControl);
begin
// Do nothing. This is a catch all for all controls that do not need specific styling.
end;
{ TButtonStyler }
class procedure TButtonStyler.StyleControl(const aControl: TControl);
begin
inherited;
if aControl is TButton then
begin
TButton(aControl).Font.Color := clRed;
TButton(aControl).Font.Style := [fsBold];
end;
end;
{ TEditStyler }
class procedure TEditStyler.StyleControl(const aControl: TControl);
begin
inherited;
if aControl is TEdit then
begin
TEdit(aControl).Color := clGreen;
end;
end;
{ TLabelStyler }
class procedure TLabelStyler.StyleControl(const aControl: TControl);
begin
inherited;
if aControl is TLabel then
begin
TLabel(aControl).Font.Color := clPurple;
TLabel(aControl).Font.Style := [fsItalic];
end;
end;
initialization
_Controls := TClassList.Create;
_Stylers := TClassList.Create;
_Controls.Add(TButton);
_Stylers.Add(TButtonStyler);
_Controls.Add(TEdit);
_Stylers.Add(TEditStyler);
_Controls.Add(TLabel);
_Stylers.Add(TLabelStyler);
finalization
FreeAndNiL(_Controls);
FreeAndNiL(_Stylers);
end.
This solution basically employs polymorphism and a registry that links control classes to styler classes. It also uses class procedures and functions to avoid having to instantiate anything.
Please note that the registry is implemented in this example as two lists that need to be kept in sync manually as the code assumes that finding a class at index X will find the styler at the same index in the other list. This can of course be improved upon very much, but is sufficient here to show the concept.
No, There is no issue (in your specific case) passing a object as parameter
procedure StyleButton(AButton : TButton)
when you do this you are passing a address memory (reference) and setting some properties of the referenced object, so there is not problem.
To add to what Rob and RRUZ have already said, you could consider an extra helper using open array parameters:
procedure StyleButtons(const Buttons: array of TButton);
var
i: Integer;
begin
for i := low(Buttons) to high(Buttons) do
StyleButton(Buttons[i]);
end;
You can then call this as:
StyleButtons([btnOK, btnCancel, btnRelease64bitDelphi]);
which is, in my view, more readable at the call-site than:
StyleButton(btnOK);
StyleButton(btnCancel);
StyleButton(btnRelease64bitDelphi);
Note that I passed the open array as a const parameter because that is more efficient when dealing with arrays. Because each element of the array is itself a reference to the button, you are able to modify the actual button. The const just means that you cannot change the reference.