What is the best Delphi n-tier low bandwidth technology? - delphi

I need to deploy a Delphi app in an environment that needs centralized data and file storage system (for document imaging) but has multiple branch offices with relatively poor inter connectivity. I believe a 3 tier database application is the best way to go so I can provide a rich desktop experience with relatively light-weight data transfer needs. So far I have looked briefly at Delphi Datasnap, kbmMW and Remobjects SDK. It seems that kbmMW and Remobjects SDK use the least bandwidth. Does anyone have any experience in deploying any of these technologies in a challenging environments with a significant number of users (I need to support 700+)? Thanks!

Depends if you are tied to remote datasets. If you aren't dataset bound then SOAP would likely be a good choice. Or, what I've done is write my own protocol that is similar to SOAP in nature. This was done before SOAP was standard and I'm glad I did - this gives you the ability to control more of the flow of data. It's given that if you have poor connectivity then you will be spending time supporting it. It's very nice if it's your own code you are supporting versus having to wait on a vendor. (Although KBM and REM are known to be pretty good vendors.)
Personal note: 700 users in a document imaging application over poor connectivity sounds like a mess. Spend the money on upgrading connectivity as it'll be cheaper in the long run.

Both kbmMW and RO SDK offer binary format, which is more compact than SOAP format,specially you are working with documents.
RO sdk seems to offer more GUI tools to help you doing your services.
Also give a RealThinClient SDK a look, it's a lightweight remoting framework.
But what ever framework you go with, your design of work will make it fast or slow, I have some applications working on slow 128kb lines, and it's working perfect without any user complain, but I don't do a large transfer for files.

One thing to remember...its not the number of users, but the number of them using the resources at the same time that will be the issue. Attempt to develop your application "server stateless" if at all possible, this will allow greater flexibility in the long term if you find you have to add more servers to the pool to support your customer base. The hardest thing about n-tier is scaling beyond the first server...plan on that from the start. Each request should not know anything about a prior request...or at the very least the request should have a way of passing the context so the server can look it up in a session table or something.
Personally, I would recommend RemObjects. I have used it with good results.

I don't know if it's the very best / most efficient (glad you asked this question!), but I've had good results w/RemObjects SDK + DataAbstract. The latter made much of the plumbing details less involved, which was helpful. Still implementing, but so far so good.

If you really wanna go "low-bandwidth" use BSD Sockets API - that'll give you full control over what's being sent and there you can send as little information as you want. Of course then you'll have to implement all the tiers yourself, but hey - that's still an option :D

Related

Image/File hosting storage best practices and standards

We are building an image and file hosting website and we will save these files on our servers, so I want to know if there are any best practices or standards I need to read and follow to make our website scalable and easy to extend in the future.
Is there a book or articles or videos talking about this subject, please share.
As per my experience to deal with large data.
its always best to opt for Cloud, check for "Amazon S3" (Amazon AWS) or Windows Azure.
features like "CDN" (cloud front) is a big plus.
I believe this is not a simple question that can be answered without knowing
how many files are expected ?
how many users/files accesses per hour/day/minute ?
your usage scenarios with this files (downloading? streaming? how many concurrent files downloaded at once?
are you stuck in one particular OS (windows) and filesystem (NTFS), or is there freedom in this ?
My personal note : Building own image/file hosting is not a trivial task, i strongly recommend you to hire somebody with experience from this area.
I would recommend that if possible, you look at a 3rd party solution that provides an api. you'll then get the benefits of lower cost of ownership, no maintenance costs for the hardware and continual updates thrown in for free when the 3rd party adds new features to the core offering. I know this from 1st hand experience as we scoped out the options for doing this in a recent project and came to the conclusion that we'd spend 100 times more on our own solution and even then, may not get it right. We opted for a company called Razuna who offer both a hosted and open source version of their platform. Their api is very straightfwd and can be consumed inside your mvc app with potentially only a few days effort (depending on your use case). The beauty of this approach is that the hosted elements are actually on the nirvanix backbone and are served via their CDN - so win win.
You can get the details at:
http://www.razuna.com
and can view the api docs at:
http://wiki.razuna.com/display/ecp/Developer+Guides
Good luck and if you need any further real-life guidence on this, feel free to come back. Oh and btw, we were also able to ask for 'paid for' features to be added to the core offering at pretty much standard market day rates.

What language/framework (technology) to use for website (flash games portal)

----edit-----
QUICK QUESTION: Does Grails take too much resources for high traffic website, and is it expensier to host?
For example: if I can make a site that has millions of users/m easier in CakePHP does it worth to make it in Grails just to save some webserver resources- or will it need more servers?
---------------
Hello,
I know there are a lot of similar questions on the net, but because I am a newbie in web development I didn't find the solution for my specific problem.
I am planing on creating a flash games portal from scratch. It is a big chance that there will be big traffic from the beginning (millions of pageviews). I want to reduce the server costs as much as possible but in the same time to not be tide to an expensive contract as there is a chance that the project will not be as successfully as I want and in that case the money would be very little.
The question is : what technology to use? I don't know any web dev technology yet so it doesn't matter what I will learn. My web dev experience is a little php 8 years ago, and from then I programmed in C++ / Java- game and mobile development. I like Java and C syntax and language very much and I tend to dislike dynamic typing or non robust scripting (like php)- but I can get along if these are the best
choices.
The candidates are now: -
Grails (my best for now)
Ruby on Rails
Cake PHP
Other technologies (Google App
Engine, Python/Django etc...)
I was considering at first using pure C and compiling the web app in the server- just to squeeze more from the servers, but soon I understand that this is overkill.
Next my eyes came on Ruby - as there is a lot of buzz for it's easiness of use. Next I discovered Grails and looked at Java because it is said that it is "faster". But I don't know what this "Faster" really means on my needs, so here comes the first question:
1) What will be my biggest consumption on the server, other than bandwidth, for a lot of flash content requests? Is it memory? I heard that Java needs a lot of memory, but is faster. Is it CPU? I am planning to take some daily VPS.NET nodes at first, to see if there is a demand, and if the "spike" is permanent to move to a dedicated server (serverloft.com has some good offers), else to remain with less nodes.
I was also considering developing in Google App Engine- cheap or free hosting to use at first - so I can test my assumption- and also very easy to use (no need for sys administration) but the costs became high if used more (> 3 million games played / month .. x mb/ each). And the issue with Google is that it looks me in this technology.
My other concern is scalability (not only for traffic/users, but as adding functionality) My plans are to release a functional site in just 4 weeks (just the basics frontend and some quick basic backend - so I can be able to modify some things and add games manually) - but then to raise it and add more things to it. I am planning to take a little different approach than other portals so I need to write it from scratch (a script will not do).
2) Will Grails take much more resources than RoR or Php server wise? I heard that making it on Java stack will be hardware expensive and is overkill if you don't make a bank application. My application will not be very complex (I hope and i will try to) but will have a lot of traffic.
I also took in account using CDN for files, but the cheapest CDN found was 5c/GB (vps.net) and the cost per gb on serverloft (http://www.serverloft.com/dedizierte-server/server-details.php?products=4) is only 1.79 cents/GB and comes with the other resources either.
I am new to this domain (web). I am learning the ropes and searching on the web for ~half of year but don't have any really practical experience, so I know that I must have some naive thinking and other issues that i don't know from now, so please give me any advice you want regarding anything, not just the specific questions asked.
And thank you so much for such great community!
This is how I (on my blog) view web performance, especially for highly abstracted frameworks like Grails.
I don't understand the obsession with
runtime performance. Given most
project scenarios your primary focus
should be on your performance, as in
your ability to get things done with a
chosen technology.
For example, you will get more done in
a given period of time with Groovy
than with Java any day. Often one line
of Groovy code will equate to 10 lines
of Java code etc etc
Very rarely will byte code execution
time be your performance issue, most
often its...
Bad algorithm implementation or
design. Bad DB design and / or queries.
Taking to long to get things done and
then having all sorts of commercial
relationship issues because of it.
With web applications you are usually
not performing lots of long running
CPU bound operations. Most of your
request / response time is spent in
the wire (internet routing etc) and in
the DB (executing queries).
Choose a technology that takes a load
off your mind and one that frees you
from writing mountains of boiler plate
code, so that you can rather
concentrate on designing and
implementing good algorithms, DB's and
queries etc etc

Cloud-aware programming and help choosing a good framework

How can i write a cloud-aware application? e.g. an application that takes benefit of being deployed on cloud. Is it same as an application that runs or a vps/dedicated server? if not then what are the differences? are there any design changes? What are the procedures that i need to take if i am to migrate an application to cloud-aware?
Also i am about to implement a web application idea which would need features like security, performance, caching, and more importantly free. I have been comparing some frameworks and found that django has least RAM/CPU usage and works great in prefork+threaded mode, but i have also read that django based sites stop to respond with huge load of connections. Other frameworks that i have seen/know are Zend, CakePHP, Lithium/Cake3, CodeIgnitor, Symfony, Ruby on Rails....
So i would leave this to your opinion as well, suggest me a good free framework based on my needs.
Finally thanks for reading the essay ;)
I feel a matrix moment coming on... "what is the cloud? The cloud is all around us, a prison for your program..." (what? the FAQ said bring your sense of humour...)
Ok so seriously, what is the cloud? It depends on the implementation but usual features include scalable computing resource and a charge per cpu-hour, storage area etc. So yes, it is a bit like developing on your VPS/a normal server.
As I understand it, Google App Engine allows you to consume as much as you want. The back-end resource management is done by Google and billed to you and you pay for what you use. I believe there's even a free threshold.
Amazon EC2 exposes an API that actually allows you to add virtual machine instances (someone correct me please if I'm wrong) having pre-configured them, deploy another instance of your web app, talk between private IP ranges if you wish (slicehost definitely allow this). As such, EC2 can allow you to act like a giant load balancer on the front-end passing work off to a whole number of VMs on the back end, or expose all that publicly, take your pick. I'm not sure on the exact detail because I didn't build the system but that's how I understand it.
I have a feeling (but I know least about Azure) that on Azure, resource management is done automatically, for you, by Microsoft, based on what your app uses.
So, in summary, the cloud is different things depending on which particular cloud you choose. EC2 seems to expose an API for managing resource, GAE and Azure appear to be environments which grow and shrink in the background based on your use.
Note: I am aware there are certain constraints developing in GAE, particularly with Java. In a minute, I'll edit in another thread where someone made an excellent comment on one of my posts to this effect.
Edit as promised, see this thread: Cloud Agnostic Architecture?
As for a choice of framework, it really doesn't matter as far as I'm concerned. If you are planning on deploying to one of these platforms you might want to check framework/language availability. I personally have just started Django and love it, having learnt python a while ago, so, in my totally unbiased opinion, use Django. Other developers will probably recommend other things, based on their preferences. What do you know? What are you most comfortable with? What do you like the most? I'd go with that. I chose Django purely because I'm not such a big fan of PHP, I like Python and I was comfortable with the framework when I initially played around with it.
Edit: So how do you write cloud-aware code? You design your software in such a way it fits on one of these architectures. Again, see the cloud-agnostic thread for some really good discussion on ways of doing this. For example, you might talk to some services on GAE which scale. That they are on GAE (example) doesn't really matter, you use loose coupling ideas. In essence, this is just a step up from the web service idea.
Also, another feature of the cloud I forgot to mention is the idea of CDN's being provided for you - some cloud implementations might move your data around the globe to make it more efficient to serve, or just because that's where they've got space. If that's an issue, don't use the cloud.
I cannot answer your question - I'm not experienced in such projects - but I can tell you one thing... both CakePHP and CodeIgniter are designed for PHP4 - in other words: for really old technology. And it seems nothing is going to change in their case. Symfony (especially 2.0 version which is still in heavy beta) is worth considering, but as I said on the very beginning - I can not support this with my own experience.
For designing applications for deployment for the cloud, the main thing to consider if recoverability. If your server is terminated, you may lose all of your data. If you're deploying on Amazon, I'd recommend putting all data that you need persisted onto an Elastic Block Storage (EBS) device. This would be data like user generated content/files, the database files and logs. I also use the EBS snapshot on a 5 day rotation so that's backed up itself. That said, I've had a cloud server up on AWS for over a year without any issues.
As for frameworks, I'm giving Grails a try at the minute and I'm quite enjoying it. Built to be syntactically similar to Rails but runs on the JVM. It means you can take advantage of all the Java goodness, like threading, concurrency and all the great libraries out there to build your web application.

Planning Scalable Web Application Development

What language, framework, and hosting considerations should one make before starting development of a scalable web application?
The most important consideration is not to over-engineer to the point that it gets in the way of building and launching something. Analysis paralysis is the single biggest inhibitor to productivity, progress and results.
Yes, do some planning. Pick a framework. Perfection in a framework will be impossible to find because it doesn't exist, partially because you don't know what you need until you build it anyways. Chances are, if you pick something, it will be better than picking nothing.
Yes, try to pick flexible, inter-operable tools for where you see yourself going.
Yes, look for a good built-in feature set where you see yourself going in the next 6-18 Months. Trying to look beyond that is not really realistic anyways as most projects change so much anyways going towards the first release.
So, pick what you're comfortable with or what is familiar. Don't follow the crowd, do what gets you the best results, quickest, and often. Understand that you might have to change in the future. So, whatever you build now, try to use unit testing so you can re-factor if ever needed.
If what you're building is going to be super successful, it will be a great problem to have, and an easy one to work on once it's making money as you'll be able to get other talent to help you.
Share what you end up picking and why for your situation -- it helps the us learn from you too!
Don't necessarily marry yourself to one language or framework. It may be that some parts of your site work better with different languages and frameworks than others. For example, all of 37signals' sites are based on Ruby on Rails, but they recently wrote a blog post about how the underlying technology of one is actually written in Erlang now because it's much easier to do concurrency that way.
Obviously there's a level of complexity where things turn into a mishmash, but using the right tool for the job — even if that means different tools for different jobs — can simplify things.
Firstly on language, it largely doesn't matter. PHP, Java and .Net being probably the biggest three are all proven in the sense that they run some of the largest sites on the Web so don't listen to anyone who tells you one is more suited than any of the others.
Some might also put Ruby and Django/Python in this list. I have nothing against them but I'm not aware of any big (say top 50) sites using either.
Hosting considerations depend on how low you want to start but basically the order is:
Shared;
Virtual Private Server;
Dedicated.
Scalability will largely be about your application's design than any language, framework or provider. Efficient database schema, efficient delivery and use of Javascript/CSS and in-memory caching are all issues common to any language or framework.
Language - I'd recommend something with good frameworks and good testing libraries like Perl or Java.
Framework - it depends on what do you plan to do. If you start with a hosting that does not allow FastCGI, it is best to avoid such frameworks like Catalyst or Rails. That's why I love CGI::Application (primarily Perl, but ported to other languages too) - it can run as CGI, FastCGI or mod_perl. For development it can be run from it's own web server.
Hosting - nothing is better than you own server. It can be your own server, leased server or virtual server. But you can start with cheapest hosting and when you need more, you should be able to afford it.
It depends.
Start by looking at your requirements (Functional or user defined) (Non Functional - aspects that describe your desired system link text)
Next I would clarify what it means to have a scalable web application. Define it as test cases that can be clearly tested (must support X page views / second with response time < Y seconds).
Once I had those pieces in place I would look at what type of skills my development team can support (for the intial project and on going maintenance). Then find some case studies of applications out in the wild that use similar language or framework. If someone else has made a specific language / framework scale then chances are good that you can too.
Finally go out and look for some hosting providers that support your chosen language, framework and requirements.

What weaknesses can be found in using Erlang?

I am considering Erlang as a potential for my upcoming project. I need a "Highly scalable, highly reliable" (duh, what project doesn't?) web server to accept HTTP requests, but not really serve up HTML. We have thousands of distributed clients (other systems, not users) that will be submitting binary data to central cluster of servers for offline processing. Responses would be very short, success, fail, error code, minimal data. We want to use HTTP since it is our best chance of traversing firewalls.
Given this limited information about the project, can you provide any weaknesses that might pop up using a technology like Erlang? For instance, I understand Erlang's text processing capabilities might leave something to be desired.
You comments are appreciated.
Thanks.
This sounds like a perfect candidate for a language like Erlang. The scaling properties of the language are very good, but if you're worried about the data processing abilities, you shouldn't be. It's a very powerful language, with many libraries available for developers. It's an old language, and it's been heavily used/tested in the past, so everything you want to do has probably already been done to some degree.
Make sure you use erlang version R11B5 or newer! Earlier versions of erlang did not provide the ability to timeout tcp sends. This results in stalled or malicious clients being able to execute a DoS attack on your application by refusing to recv data you send them, thus locking up the sending process.
See issue OTP-6684 from R11B5's release notes.
With Erlang the scalability and reliability is there but from your project definition you don't outline what type of text processing you will need.
I think Erlang's main limitation might be finding experienced developers in your area. Do some research on the availability of Erlang architects and coders.
If you are going to teach yourself or have your developers learn it on the job keep in mind that it is a very different way of coding and that while the core documentation is good a lot of people do wish there were more examples. Of course the very active community easily makes up for that.
I understand Erlang's text processing
capabilities might leave something to
be desired.
The starling project already provides basic unicode support and there is a EEP (Erlang Enhancement Proposal) currently in draft, but going in to bring it into the mainstream of Erlang/OTP support.
I encountered some problems with Redis read performance from Erlang. Here is my question. I tend to think the reason is Erlang-written module, which has troubles while processing tons of strings during communication with Redis.

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