Where can I find a map control for Delphi? [closed] - delphi

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I am trying to build an option in a application that let user see a map. This map must be editable, and tag enabled. It should also be possible to see sub regions in different colors, and highlight the one under the mouse.

TGlobe is good one, but hasn't updated since 2004, If you need more than showing a map, and build a GIS like application I suggest use one of these:
TatukGIS (very powerful GIS Components and writing as Native VCL).
CartoVCL.
MapObjects (the Leading GIS Company, but the components are ActiveX).

There used to be a component named TGlobe, which I've never used.
The website has not been up dated since 2009, and it is no longer available as of 2013.
TGlobe 5 is a VCL component for Delphi 5, 6, 7, 2005 plus CBuilder 5 and 6.
TGlobe displays a Globe of the Earth which can be rotated, panned and zoomed in realtime. The globe contains map data in the form of Point, Lines and Polygons.
TGlobe organises map data into Layers. These layers can be nested together to build up a hierachy of related layers.
TGlobe can switch between the 3D spherical view of the earth and Cartesian, Mercator or user defined projections.

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Core-plot bar chart pan event [closed]

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I'm going to create an iPad application to show and modify bar charts (where every bar is composed by a stack of little rectangles), so I'm evaluating chart frameworks Swift-compatible.
I started to evaluate CorePlot framework and it is a good candidate, supposing to import it in Xcode following this guide.
Although I already took a look to the available tutorials, I couldn't find anything for the following scenario:
draw a chart showing 24 bars representing data coming from a JSON string, obtained from a service call
vertically pan the top of a bar, so that such bar grows or decreases accordingly
send to the service the new MODIFIED data associated to the chart
Can anyone notify here a link to tutorials/guides for such a case, please?
Thanks
Core Plot doesn't care where the data comes from. It's up to the datasource to translate it to numeric values before passing them to the plot. JSON parsing is outside the scope of a plotting library like Core Plot.
I'm not sure what you're asking in #2. It's easy to update the plot with new data and resize the visible parts of the plot area to display it, but that's the responsibility of the controller object and the datasource.
Core Plot is for display only. Any interaction with external services is the responsibility of the controller object.

How to Display Dress/Cloth for Microsoft kinect skeletons [closed]

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I am trying to develop a virtual fit room app in Microsoft kinectSDK. I want to show the dress on the skeletons.
Can anyone tell me which of the following item is better one.
1)Draw the whole Dress on user skeleton
2)Draw the texture on the each and every joints of the skeletons
I try to do with the 1st option but I want show the dress or alter the dress if the user turns right or left side.
Can anyone help in displaying the cloth on user skeleton when he turns too. So if the user turns right or left the cloth should get aligned. Is this possible to do by normal jpeg image? Or have to create any other special type of images(not sure anykind of 3D images).
Regards,
Jayakumar Natarajan
To do what you want, you need to render a skinned, skeletally animated 3D model that can attach different parts corresponding to clothing items, similar to what the XBox Live avatar does.
For flexible clothing that needs to billow/react to movement, you will have to use some sort of cloth physics to move that little bit around properly.
It is impossible to explain all the necessary concepts here. You will probably have to work your way through displaying a skinned model and animating based on the Kinect skeleton - to attaching different meshes based on the clothing outline (and possibly changing the material to enable color/material variations) - to adding elements that can flex/behave realistically.
Using XNA is definitely the best answer. There's a very good example given in Microsoft Kinect Developer Toolkit named "Aveteering XNA". Have a look at it.
Also, if you need a skeleton to skin 3d modeled clothes, you can try the skeleton which comes with the model (dude.FBX) in that Sample application. You can download the Kinect Toolkit here : http://www.microsoft.com/en-us/kinectforwindows/develop/developer-downloads.aspx

Adjusting Story Points on Split of User Story in MSF Agile 5.0 [closed]

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I've got a question regarding adjustment of the story points when you break the large story to smaller stories.
Let me be more specific.
Lets say I have large user story that I cannot fit in one sprint and I'd like to split it for 3 smaller stories. My initial estimation of original story was 90 points. When I spit the story for three equal 30 points each. Everything is nice and beautiful, but I forgot to change initial story points to 0, so all my charts are going crazy!!! Sounds familiar?!...
So my question is: Is there any mechanism to automatically adjust initial story points when I create sub-stories and assign story points to sub-story?
There is some add-on on codeplex I believe that could be used to accomplish this.
It is used for automatic calculation of field values.
Unfortunately there is not a way to do this in TFS 2010 (I have confirmed that with the team lead). So you would have to make sure that the points add up :(

Parsing powerpoint into one Image per slide [closed]

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I would like to convert a powerpoint presentation into a series of images. One per slide specifically so they can be uploaded as an image gallery to a blog. Does anyone know of any libraries that can convert a .ppt into images. Any language is fine as long as it can run on a *nix server, so no C# or .Net dependent libraries.
Even if one existed, and I would guess one does, it can't address animations in a meaningful way. I see more and more ppt presentations making good use of animations to get their points across. Many of these animations will overlap one another. How could such a slide be turned into a single image? How would you prioritize which animated image segments should overlap the others? You may want to keep an eye on this thread: Converting ppt to png using Apache poi
This might get you a solution via php How to work with powerpoint in php?
This might work with python: https://stackoverflow.com/q/4995877/657003
This is a good discussion of the problem you face: http://www.joelonsoftware.com/items/2008/02/19.html

Graphic effects library for Core Graphics? [closed]

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I've reached a point were I can't keep procrastinating the writing of the graphics part of an iPhone app.
What has kept me from digging into it so far has being that it feels hard to figure out how to realize my idea of having "glowing", "sparkling" effects on some lamps. I used to be good at such things back in the days of the Amiga scene. But today I'm clueless. Now I can see that there are so many iPhone apps with completely stunning graphic effects. So. I'm wondering if someone knows about available libraries for creating those? Open source preferably, but I'm willing to pay some for it if it comes to that.
The easiest approach may be to render all your effects as PNGs with transparency in a drawing/painting program and just position/build/animate them on the iPhone itself. This will work for glows, particles and similar effects.
CGImage is the fastest rendering source for image data and you can either layer them manually in a single view (by positioning and drawing yourself) or draw to separate UILayers and use the layer to animate.
Maybe SDL could be helpful.
EDIT: just for motivation
iPhone SDL Test
iPhone SDL Test 2
iPhone SDL Test 3

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