Flutter app not showing full display in IOS - ios

When i tried to build the app my app is not displayed in full screen in IOS Devices. In Android is working correctly.
Dont know what might be the issue. Below i have attached the screenshot.
Can someone please do this needfull.

Please add below line into info.plist
this line will add launch storyboard on app start
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>

Related

LaunchScreen.storyboard shows on iPhone but not on iPad?

I am using a LaunchScreen.storyboard to drive the launch screen in my iOS app. It works fine when I run the app on my iPhone. The problem is when I try to run the app on the iPad the launch screen is black.
I am not sure how to fix this problem.
I have created the LaunchScreen.storyboard using the built in option:
I then went to the target settings and made sure to select it:
Any idea as to why when run on the iPad I could be getting a black screen?
This is what I see in the info.plist:

Cordova iPhone-only app not showing icon on iPad [duplicate]

I have an iPhone application which is not optimised to work on iPad, but it contains all the icons for iPad. When I install an app on iPad - there is no icon. Also, when I download my app from the store on iPad - it doesn't have an icon...
In Xcode 9 I've marked the app as "universal" and built it. The icon appeared! Marked back as "iPhone only" - icon disappeared.
So the question is: How to make an "iPhone only" app has an icon on iPad?
P.S.
Created a new icon set with iPad support. Icons provided and activated. Doesn't help
P.S.
Cleaning and deleting derived data doesn't help
P.S.
I have an icon for iPad and iPad all checkmark is selected in project.
I've found the reason:
<key>CFBundleIcons</key>
<dict/>
<key>CFBundleIcons~ipad</key>
<dict/>
These lines in info.plist made the icon set disabled. And I have no idea where they came from... When I removed these lines - the icon appeared on iPad.
Thanks for help!!!
These lines in info.plist made the iPad icon in assets to be ignored
<key>CFBundleIcons</key>
<dict/>
<key>CFBundleIcons~ipad</key>
<dict/>
When I removed these lines - the icon appeared on iPad
just navigate to the attributes inspector ,and select the check box.

Xcode Application Loader Errors - How to bypass ipad multitasking support orientation requirements?

So I get these errors just when I was uploading the app in appstore. Please click Image Tag if the image does not load.
I would like to know if we can bypass the ipad multitasking support orientation requirements?
iPad Multitasking support requires all the orientations but you can opt it out by below step:
just add UIRequiresFullScreen key in .plist file of project and set the Boolean value YES.
Or
open project .plist file using text editor and below lines:
<key>UIRequiresFullScreen</key>
<true/>

LaunchFile doesn't show on my device ios 9, xcode 7.1

When I launch the application on the simulator the "splash screen" launch file appears, but when I launch the app on my iOS device it doesn't appear
I have the launchImage in the assets with the different size of the images like apple suggest.
I've deleted my LaunchScreenfile.storyboard because I don't have to use it.
I had to delete the application from my device, did a clean build and relaunch the app.
like #rmaddy suggest me in the comments.
maybe you forget setting this in project file

Hide iOS application Icons on iOS 8.3

Prior to iOS 8.3,the plist tags
<key>SBAppTags</key>
<array>
<string>hidden</string>
</array>
.. Hid the app icon, This feature is deprecated on IOS 8.3
Any alternate Solutions?
P.S. Application is meant to run on non Jailbroken Devices, and is not meant for the Appstore.
If you are not intend to upload yours app to Appstore , then may be below process will be your answer -
Create a completely transparent PNG file, and use it as Icon. Enable the "Prerendered" checkbox to make sure no gradient is applied to your icon.
In your .plist file, remove the string "${PRODUCT_NAME}" from "Bundle display name"

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