Flutter - CupertinoPageTransition second route transition opacity - ios

I noticed that the CupertinoRouteTransition lowers the opacity of the second route while the transition parallax effect takes place. In my opinion this looks ugly for a lot of pages and it is also not native iOS behaviour.
After some scavenging into CupertinoPageTransition and CupertinoRouteTransitionMixin I didn't find any way of changing this behaviour without a custom rewrite of the CupertinoPageTransition.
I am fairly new to Flutter and I'm not sure about this tho. Is there something I don't see or some more straight forward way to change this behaviour without a custom CupertinoTransition implementation? Thanks!
Video with what i'm talking about.

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Update status bar text colour in real time as view changes

This might be a beginner question, but I noticed something interesting in the new Apple Music app. When switching from one view to another, the status bar text colour seems to change in real time rather than all at once when the next view loads.
Check out this screen recording to see what I mean:
http://f.cl.ly/items/2A0a3Q3i2O2d2O3u3q1m/statusBar_1.mp4
Closeup: http://f.cl.ly/items/182r3n3Z1m1y0y1W0j2J/statusBar_2.mov
How would I achieve this same effect? For instance, when transitioning to another view controller modally, how would I get the status bar style to change dynamically like this rather than when the next view loads? Is it even possible? Is Apple using some private API, or is it just a really simple trick I'm missing? Sorry if this is a beginner question, but I don't think I've ever seen another app do this.
Nothing you’re missing—there’s definitely no API to do that. I’ve seen a couple of third-party apps do something similar, probably by finding the status bar window, snapshotting it, and doing clever things with the resulting image, but that’s pretty fragile. As always, if you’d like an API for something, you should file an enhancement request.

How can I slow down UINavigationController's swipe back animation?

So UINavigationController's swipe-to-go-back functionality, that was introduced with iOS 7, has an annoying "snap" at the end of the animation. It's really jarring to me as a user, and I feel like if the animation could be tinkered with, then it might feel a bit better.
An example would be Instagram's update on 12/12/13. They somehow slowed down the swipe-back animation so that it feels much more fluid. Would this require completely custom functionality, or is there a way to hijack UINavigationController's existing functionality? How can this be achieved?
EDIT
Okay, so I know that custom transitions are the way to go. However, I'm confused on exactly how to implement them. I've seen references to several delegate methods, but no clear examples of how to achieve custom animations. Could someone provide a basic example, specifically for overriding UINavigationController's push/pop animations?
Yes, you can create your own interactive transitions to completely customise how they work!
I followed a fairly decent tutorial in the "iOS 7 By Tutorials" PDF by Ray Wenderlich.
I've also had a quick google and this might help: http://www.doubleencore.com/2013/09/ios-7-custom-transitions/

Scrolling app: UIPageViewController vs UIScrollView

I am working on an app in which there are several screens and each screen has the same layout, just different data passed in, then I want the user to be able to swipe from one screen to the next.
So far I got something working using the UIPageViewController project template using the transition style UIPageViewControllerTransitionStyleScroll. What I have done so far works ok, although its resource intensive because it instantiates a new view controller each time I swipe to a new page but I am loooking into working around that.
The thing I am concerned about is that it is not strictly a page application in the sense of ibooks so even though I am able to make it look like a scrolling app, using the transition style setting, I wonder if there is a reason why people seem to only use this template for book type apps, unless I am mistaken
Also there seems to be an alternative approach of using a UIScrollView and PageControl to do similar functionality
http://developer.apple.com/library/ios/#samplecode/PageControl/Introduction/Intro.html
I am not sure which approach is better to solve the problem I am trying to fix, so am looking for some feedback. Each page will need to be a separate instance of a view controller as there are several elements to display on each page.
Using UIScrollView is much more difficult. If you're targeting iOS 6 you should almost certainly use UIPageViewController. If you're targeting iOS 5 then UIPageViewController might not be perfect because the only page transition available is "scroll" which looks like a page flip.
If you're worried about the resource usage, you can reuse view controllers.
See the WWDC 2012 session 223:
https://developer.apple.com/videos/play/wwdc2012/223/

Build a "grouping" animation like Apple's iPad mail app

How can I do this "grouping" animation like Apple mail or the Gmail iPad app?
Does this need to be hard coded, and completely done with the animation framework, or does Apple expose an API for this to be done. I checked the developer docs, and I don't see anything like this. But Gmail was able to exactly replicate Apple's animation, and that's why I am curious to know if it can be done in an easier way.
I am 95% sure Apple does not have a UIStackOfPaperViewController or anything like that. You would have to code this up yourself.
Conceptually, it isn't too complicated: a background view with a texture, and each subview tilted at a random angle and a drop shadow beneath. You could do the drop shadow by drawing a gradient in a view around the "real" view. Core Animation's default behaviors would probably do the right thing, e.g. if you create the page view off screen and then set the final location, it will fly onto the stack pretty much how you would like it.
If you don't need support for releases earlier than iOS 6, there's probably good stuff in the Collection View Controller to make this easier.
Hopefully that's enough information to get you started, but your question is really broad. It's difficult to answer "How do I do X?" if you don't specify your starting point, or answer "How can I do this in an easier way?" if you don't specify what you think the hard way is first.

iOS: Can the UIImagePickerController Default UI be modified?

I am working with a small camera app for a client and I have now finished all functionality of it. In the standard camera controls i need to modify one thing , the cancel button should say gallery instead.
But unless i am missing something i will need to remove the overlay by setting showsCameraControls to NO and then building my entire overlayView from scratch.
I have found this solution but I am afraid to go this route due to the warning in the beginning of the post.
So is there any valid way of doing simple small modifications to the existing camera overlay control UI or do you have to build it from scratch if you need to change one tiiiiiiny thing?
Unfortunately, having been in this situation I can safely say you need to build the controls from scratch. You really only have two options: create your own camera overlay, or use the default one.
Now, you could use the techniques described in the link you cite, and iterate through the various subviews and modify them 'blind'. The rather large danger with this is every time Apple change the internal structure of the image picker it could potentially break your solution. So I'd definitely stay clear of it.

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