.NET6 Castle.DynamicProxy dependency injection does not work - dependency-injection

I have a .NET3.0 program I am moving to .NET6. We use Castle.DynamicProxy to intercept calls to certain methods and then log the parameter those methods was called with. In .NET3 to add this to the class MyController we use
IWindsorContainer container;
_container = container;
container.Register(Component.For<MyController>().ImplementedBy<MyController>().LifeStyle.Transient
.Interceptors(InterceptorReference.ForType<LogInterceptor>()).Anywhere);
The syntax is different in .NET6 and I have tried with out luck
builder.Services.AddInterceptedSingleton<IMyController, MyController, LogInterceptor>();
I have also tried
builder.Host.UseServiceProviderFactory(new AutofacServiceProviderFactory());
builder.Host.ConfigureContainer<ContainerBuilder>(builder =>
{
builder.RegisterType<MyController>().As<IMyController>().EnableClassInterceptors();
});
The basis of LogInterceptor.cs
public class LogInterceptor: IInterceptor
{
public void Intercept(IInvocation invocation)
{
}
LogAttribute logAttribute = GetLogAttribute(invocation);
if logAttribute == null)
{
invocation.Proceed();
return;
}
switch (logAttribute.logType)
{
.... //Logic for the switch
}

Related

How can Initialize My AutoMapper with my configs

Here is My Code :
My Initializer Class
public class Initializer : IMapInitializer
{
IMapInitializer _mapInitializer;
public Initializer(IMapInitializer mapInitializer)
{
_mapInitializer = mapInitializer;
}
public void Initialize()
{
Mapper.Initialize(config =>
{
config.CreateMap<OrderMain, OrderDO>().ReverseMap();
//Others
.....
});
}
}
Here is IMapInitializer
public interface IMapInitializer
{
void Initialize();
}
What can i do in Startup.cs ? I have tried service.AddTransient()
You can just call Mapper.Initialize once in your Startup.Configure method, there's no need to involve the DI container:
public void Configure(IApplicationBuilder app, IHostingEnvironment env, ILoggerFactory loggerFactory)
{
Mapper.Initialize(c =>
{
c.CreateMap<Order, OrderDto>();
c.CreateMap<SomethingElse, SomethingElseDto>();
//etc...
});
//snip...
}
Your mappings will then be available whenever you call map:
var dto = Mapper.Map<OrderDto>(myOrder);
Edit
So if you do want to initialise your mappings via a class registered in the DI container, you'd do the following:
Define your interface (exactly as you have already):
public interface IMapInitializer
{
void Initialize();
}
Implement it, you just need the implementation of the interface and you'd only need to include other interfaces in the constructor if you wanted to inject different dependencies into your Initializer class (e.g. a logger which would also need registering with the DI container):
public class Initializer : IMapInitializer
{
public void Initialize()
{
Mapper.Initialize(config =>
{
config.CreateMap<OrderMain, OrderDTO>().ReverseMap();
//Others
});
}
}
Then register this in the DI container with either AddTransient (your class will be created whenever it's needed), AddScoped (created once per request) or AddSingleton (once per the lifetime of the app). I'm using scoped here as you'll likely just want to use this once anyway as once you've created your mappings they'll be available for the life of your app anyway:
services.AddScoped<IMapInitializer, Initializer>();
Now you can use the DI container to inject the above into whatever requires it, e.g. into a controller:
public class MyController : Controller
{
private IMapInitializer _initializer = null;
public MyController(IMapInitializer initializer)
{
_initializer = initializer ?? throw new ArgumentException(nameof(initializer));
}
public IActionResult Get()
{
//initialize - although once you've done this you don't need to do so again!
initializer.Initialize();
//use mappings...
}
}
I create static initializer will be called from ConfigureServices
public static class MapperInitializer
{
public static void MapperConfiguration()
{
Mapper.Initialize(config =>
{
//Configs..
});
}
}
I do like this.
public void ConfigureServices(IServiceCollection services)
{
MapperInitializer.MapperConfiguration();
}
Completed. Thanks

Implement dependency injection in background services in Xamarin Forms using Prism

I am making use of Prism in my xamarin forms project.I was able to use dependency injection(constructor injection) in my View Model without any problems.I am also making use of background services to push long running tasks in the background.How do I inject dependency in my Background services?When I try to pass the interface object as a paramater to the constructor(SyncingBackgroundingCode) ,the object(SqliteService) is null.I have registered and resolved the objects in the dependency injection container.
How to handle this case?Can anybody provide an example or link to implement this scenario?
This is the piece of code where im trying to implement dependency injection.
This is in Droid :-
public class AndroidSyncBackgroundService : Service
{
CancellationTokenSource _cts;
public override IBinder OnBind (Intent intent)
{
return null;
}
public override StartCommandResult OnStartCommand (Intent intent, StartCommandFlags flags, int startId)
{
_cts = new CancellationTokenSource ();
Task.Run (() => {
try {
//INVOKE THE SHARED CODE
var oBackground = new SyncingBackgroundingCode();
oBackground.RunBackgroundingCode(_cts.Token).Wait();
}
catch (OperationCanceledException)
{
}
finally {
if (_cts.IsCancellationRequested)
{
var message = new CancelledTask();
Device.BeginInvokeOnMainThread (
() => MessagingCenter.Send(message, "CancelledTask")
);
}
}
}, _cts.Token);
return StartCommandResult.Sticky;
}
public override void OnDestroy ()
{
if (_cts != null) {
_cts.Token.ThrowIfCancellationRequested ();
_cts.Cancel ();
}
base.OnDestroy ();
}
}
This is in PCL:-
public class SyncingBackgroundingCode
{
public SQLiteConnection _sqlconnection;
SqliteCalls oSQLite = new SqliteCalls();
ISqliteService _SqliteService;
public SyncingBackgroundingCode(ISqliteService SqliteService)
{
//object is null
}
public async Task RunBackgroundingCode(CancellationToken token)
{
DependencyService.Get<ISQLite>().GetConnection();
await Task.Run (async () => {
token.ThrowIfCancellationRequested();
if (App.oSqliteCallsMainLH != null)
{
App.bRunningBackgroundTask = true;
oSQLite = App.oSqliteCallsMainLH;
await Task.Run(async () =>
{
await Task.Delay(1);
oSQLite.ftnSaveOnlineModeXMLFormat("Offline", 0);
oSQLite.SyncEmployeeTableData();
oSQLite.SaveOfflineAppCommentData();
oSQLite.SaveOfflineAdditionToFlowData();
await Task.Delay(500);
var msgStopSyncBackgroundingTask = new StopSyncBackgroundingTask();
MessagingCenter.Send(msgStopSyncBackgroundingTask, "StopSyncBackgroundingTask");
});
}
}, token);
}
}
Unfortunately Xamarin and Xamarin Forms don't give frameworks like Prism anywhere to tie into to handle IoC scenarios. There are a couple of ways you can handle this though.
First the Container is a public property on the PrismApplication in your background service you could do something like:
public class FooBackgroundService
{
private App _app => (App)Xamarin.Forms.Application.Current;
private void DoFoo()
{
var sqlite = _app.Container.Resolve<ISQLite>();
}
}
Another slightly more involved way would be to use the ServiceLocator pattern. You might have something like the following:
public static class Locator
{
private static Func<Type, object> _resolver;
public static T ResolveService<T>() =>
(T)_resolver?.Invoke(typeof(T));
public static void SetResolver(Func<Type, object> resolver) =>
_resolver = resolver;
}
In your app you would then simply set the resolver. Prism actually does something similar to this with the ViewModel locator, which then allows it to inject the correct instance of the NavigationService.
public class App : PrismApplication
{
protected override void OnInitialized()
{
SetServiceLocator();
NavigationService.NavigateAsync("MainPage");
}
protected override void RegisterTypes()
{
// RegisterTypes
}
private void SetServiceLocator()
{
Locator.SetResolver(type => Container.Resolve(type, true));
}
}
Finally your service would simply reference the Service Locator like:
public class BarBackgroundService
{
public void DoBar()
{
var sqlite = Locator.ResolveService<ISQLite>();
// do foo
}
}

Unable to perform dependency injection in MVC 5 Web API project using Castle Windsor

Below is the code for controller I want to instantiate using Windsor Castle.
public class TestController : ApiController
{
private ITestService _testService = null;
public TestController(ITestService testService)
{
_testService = testService;
}
public IList<TestClass> Get()
{
IList<TestClass> testObjects = _testService.GetAll().ToList();
return testObjects;
}
}
I've written following code in Global.asax.cs
protected void Application_Start()
{
........................
InitializeServiceLocator();
}
private static void InitializeServiceLocator()
{
_container = new WindsorContainer().Install(FromAssembly.This());
var controllerFactory = new WindsorControllerFactory(_container.Kernel);
ControllerBuilder.Current.SetControllerFactory(controllerFactory);
}
Here is the code for installer =>
public class ControllerInstaller : IWindsorInstaller
{
public void Install(IWindsorContainer container, IConfigurationStore store)
{
if (container == null)
{
throw new ArgumentNullException("container");
}
if (store == null)
{
throw new ArgumentNullException("store");
}
//All MVC controllers
container.Register(Classes.FromThisAssembly().BasedOn<IHttpController>().LifestylePerWebRequest());
AddComponentsTo(container);
}
private void AddComponentsTo(IWindsorContainer container)
{
container.Register(
///DBContext
Component.For<DbContext>().ImplementedBy<SCFEntities>().LifestyleTransient());
container.Register(
Classes.FromAssemblyNamed("MyProject.ApplicationServices").Pick().WithService.DefaultInterfaces().LifestylePerWebRequest(),
Classes.FromAssemblyNamed("MyProject.Data").Pick().WithService.DefaultInterfaces().LifestylePerWebRequest());
}
}
The problem is the controller instance is not created using parameterized constructor. It is expecting a parameterless constructor. Could anybody point out where I am going wrong? Thanks.
Be sure to read all the articles regarding WEB API that Mark Seemann wrote.
You can start here and then traverse the archive for Web API here.
Read the first article and then traverse the archive. Everything is here.

Using Unity IoC to register and resolve SignalR hubs

I think I'm missing something very simple and maybe just need a new set of eyes. I have an ASP.NET MVC application. In that app, I am using Unity for my IoC to handle dependency injection. Each of my repositories need to have a database factory injected into it and each database factory needs to have a principal injected into it. So far, I've been utilizing the PerRequestLifetimeManager to register these.
//Repositories
container.RegisterType<ChatMessageRepository>(new PerRequestLifetimeManager());
container.RegisterType<SignalRConnectionRepository>(new PerRequestLifetimeManager());
//Context
container.RegisterType<IPrincipal, Principal>(new PerRequestLifetimeManager());
container.RegisterType<IDatabaseFactory, DatabaseFactory>(new PerRequestLifetimeManager());
container.RegisterType<UnitOfWork>(new PerRequestLifetimeManager());
Logically, I've tried to register my Hub in the same fashion.
container.RegisterType<ChatHub>(new PerRequestLifetimeManager());
However, whenever I run my app and navigate away from my chat page, I get a "Resolution of the dependency failed" exception and the InnerException tells me "Operation is not valid due to the current state of the object." I've also tried using the default (Transient), PerResolve, and ContainerControlled lifetime Unity managers when registering these guys and cannot seem to get resolve my issue.
Could someone just provide me some demo code with how you used Unity in an ASP.NET MVC application to handle dependency injection into your signalr hubs?
Here's where Unity will inject parameters into my SignalR Hub
public class ChatHub : Hub
{
private readonly ChatMessageRepository _chatMessageRepository;
private readonly SignalRConnectionRepository _signalRConnectionRepository;
private readonly UnitOfWork _unitOfWork;
public ChatHub(ChatMessageRepository chatMessageRepository,
SignalRConnectionRepository signalRConnectionRepository,
UnitOfWork unitOfWork)
{
_chatMessageRepository = chatMessageRepository;
_signalRConnectionRepository = signalRConnectionRepository;
_unitOfWork = unitOfWork;
} ... }
Thanks!
Do it in 3 steps
First. Create UnityHubActivator class
public class UnityHubActivator : IHubActivator
{
private readonly IUnityContainer _container;
public UnityHubActivator(IUnityContainer container)
{
_container = container;
}
public IHub Create(HubDescriptor descriptor)
{
return (IHub)_container.Resolve(descriptor.HubType);
}
}
Second. Create Unity container and register your dependency resolver before run Startup class
unityContainer = new UnityContainer();
var unityHubActivator = new UnityHubActivator(_unityContainer);
GlobalHost.DependencyResolver.Register(typeof(IHubActivator), () => unityHubActivator);
//register some types in container
WebApp.Start<Startup>(startOptions);
Third. Use it in your Hub
public class MyHub : Hub
{
public MyHub(Logger logger)
{
logger.Info("hub constructor");
}
}
Note. I do not change anything in my Startup class
There's a trick to do that. You will need to do something like this:
container.RegisterType< ChatHub >(new InjectionFactory(CreateChatHub));
......
and then create a private method CreateChatHub
private static object CreateChatHub(IUnityContainer container)
{
return new ChatHub();
}
1 Create "UnitySignalRDependencyResolver.cs"
public class UnitySignalRDependencyResolver : DefaultDependencyResolver
{
protected IUnityContainer Container;
private bool IsDisposed = false;
public UnitySignalRDependencyResolver(IUnityContainer container)
{
if (container == null)
{
throw new ArgumentNullException("container");
}
Container = container.CreateChildContainer();
}
/// <summary>
/// Gets the Autofac implementation of the dependency resolver.
/// </summary>
public static UnitySignalRDependencyResolver Current
{
get { return GlobalHost.DependencyResolver as UnitySignalRDependencyResolver; }
}
public override object GetService(Type serviceType)
{
if (Container.IsRegistered(serviceType))
{
return Container.Resolve(serviceType);
}
return base.GetService(serviceType);
}
public override IEnumerable<object> GetServices(Type serviceType)
{
if (Container.IsRegistered(serviceType))
{
return Container.ResolveAll(serviceType);
}
return base.GetServices(serviceType);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (IsDisposed)
{
return;
}
if (disposing)
{
Container.Dispose();
}
IsDisposed = true;
}
}
2.Add your resolver to Owin pipeline
public class Startup
{
public void Configuration(IAppBuilder app)
{
// Get container
IUnityContainer container = UnityConfig.Container;
// Create resolver
var resolver = new UnitySignalRDependencyResolver(container);
// Create SignalR Configuration
var config = new HubConfiguration
{
Resolver = resolver
};
// Start SignalR
app.Map("/signalr", map =>
{
map.RunSignalR(config);
});
}
}
3.Inject your dependency in your controller's constructor
public class ValuesController : ApiController
{
private readonly IMyDependency _myDependency;
public ValuesController(IMyDependency myDependency)
{
_myDependency= myDependency;
}
}

How to use session values with Unity and DependencyResolver

I'm using MVC4 and Unity 2.1. My services require a service key based on credentials retrieved from session state.
I register my service(s) like so:
container.RegisterType<IInventoryService, InventoryService>();
The constructor for InventoryService is equally simple:
public InventoryService(ServiceKey serviceKey) { ... }
In my website when I've needed a service I use a service locator that automatically composes the service key using credentials from session.
public static T Resolve<T>(ServiceKey serviceKey = null)
{
if (serviceKey == null)
{
serviceKey = SessionManager.ServiceKey;
}
var parameterOverride = new ParameterOverride(SERVICEKEY_PARAMETERNAME, serviceKey);
return Resolve<T>(null, parameterOverride);
}
This has worked well. The problem is that I'm now converting my site to MVC and attempting to inject services into controllers using a simple dependency resolver that uses my exiting service locator (dependency factory):
public class CustomDependencyResolver : IDependencyResolver
{
public object GetService(Type serviceType)
{
return MvcDependencyFactory.Resolve(serviceType);
}
public IEnumerable<object> GetServices(Type serviceType)
{
return MvcDependencyFactory.ResolveAll(serviceType);
}
}
My controller looks like:
public InventoryController(IInventoryService inventoryService) { ... }
The problem is that MVC still complains about not finding a parameterless constructor when trying to instantiate the inventory controller. I think this is because I haven't registered a service key in Unity. But if I try doing so, I find that MVC is trying to resolve the controllers, and subsequently the services, before session has even been constructed.
Am I not thinking about this correctly? Each step feels pretty reasonable -- using session credentials in a service, using a service in a controller, using a resolver to help build the controller -- but I've been beating my head against the wall getting this to work.
You can use the InjectionFactory in Unity (Microsoft.Practices.Unity.InjectionFactory) to specify a function to handle the resolution of your dependency. This function will only be executed when the dependency is resolved. In the below example, "c" is your Unity container passed as a argument so that you can do additional resolves within your function.
replace:
container.RegisterType<IInventoryService, InventoryService>();
with:
container.RegisterType<IInventoryService>(new InjectionFactory(c =>
new InventoryService(SessionManager.ServiceKey)));
Using the Unity.Mvc4 package seemed to fix the problem, though it's not clear to me why. But rather than use yet another package and hide away my questions, I decided to add a parameterless constructor that manually resolves itself as necessary:
public InventoryController() : this (MvcDependencyFactory.Resolve<IInventoryService>(SessionManger.ServiceKey) { }
It still allows for unit testing of the controllers (via injection) while being transparent about where the resolution is happening when the parameterless constructor is called.
Below is a custom IDependencyResolver, which was fairly straight forward once I started to dig into how it worked and differed from IoC container resolution. You need the try/catches to capture MVC's attempted resolution of IControllerActivator (source: http://www.devtrends.co.uk/blog/do-not-implement-icontrolleractivator-in-asp.net-mvc-3). If IControllerActivator cannot be resolved, your custom IDependencyResolver will be queried for your controller instead (which will use your IoC container of choice).
I added the below class to my basic MVC4's App_Start folder:
using System;
using System.Collections.Generic;
using System.Web.Mvc;
using Microsoft.Practices.Unity;
using Sample.Web.Controllers;
namespace Sample.Web.App_Start
{
public static class UnityConfig
{
public static void ConfigureContainer()
{
IUnityContainer container = BuildUnityContainer();
DependencyResolver.SetResolver(new UnityDependencyResolver(container));
}
private static IUnityContainer BuildUnityContainer()
{
var container = new UnityContainer();
container.RegisterType<IHomeService>(new InjectionFactory( c =>
new HomeService("this string is a dependency.")));
container.RegisterType<IController, HomeController>("Home");
return container;
}
}
public class UnityDependencyResolver : IDependencyResolver
{
private readonly IUnityContainer _container;
public UnityDependencyResolver(IUnityContainer container)
{
_container = container;
}
public object GetService(Type serviceType)
{
try
{
return _container.Resolve(serviceType);
}
catch (ResolutionFailedException)
{
return null;
}
}
public IEnumerable<object> GetServices(Type serviceType)
{
try
{
return _container.ResolveAll(serviceType);
}
catch (ResolutionFailedException)
{
return new List<object>();
}
}
}
}
Here is my simple controller:
using System.Web.Mvc;
namespace Sample.Web.Controllers
{
public class HomeController : Controller
{
private readonly IHomeService _service;
public HomeController(IHomeService service)
{
_service = service;
}
public ActionResult Index()
{
ViewBag.SomeData = _service.GetSomeData();
return View();
}
}
public interface IHomeService
{
string GetSomeData();
}
public class HomeService : IHomeService
{
private readonly string _data;
public HomeService(string data)
{
_data = data;
}
public string GetSomeData()
{
return _data;
}
}
}
Here is my epically huge view:
#{
ViewBag.Title = "Index";
}
<h2>Index</h2>
<p>#ViewBag.SomeData</p>

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