Debugging iOS App Crash with VoIP Socket Message - ios

I'm working on an iOS app that crashes as soon as it opens. I've looked at the device logs and see the following message in the crash section: "Linked against modern SDK, VOIP socket will not wake. Use Local Push Connectivity instead". Xcode version: 14.2 (14C18) and iOS version on the device I tested on: iOS 16.2.
I'm not sure what this message means or why the app is crashing. Can someone help me understand the root cause of this crash and provide a solution to resolve the issue? Any help would be greatly appreciated.

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App crashing immediately on start up after upgrading to iOS12

My application is working fine on iOS 11.0. But when I am run on iOS 12.0 they crashing immediately on startup. My application is on Objective-C and MRC.
Running fine in simulator but crashes in the device.
No main or didFinishLaunchingWithOptions is called yet.
Tried re-installing the application. Tried "Eare All Content and Settings" but it does not work.
Enabled zombie objects but even that did not help(no logs recorded).
I also try to symbolicated the crash report but not find any solution from crash report.
I have attached my crash report here.
Crash Report
I found the solution. The app is crashing just because of using an Old version of the Crittercism SDK. Upgrade to the latest version to support iOS 12.0.

When app crash that time device is not connected to xcode. then how to check crash log?

I am new in iOS developing,
When QA(testing) person check my app that time device is not connected with xcode. That time the app crashed.
Is it possible to check crash log of my app(with proper format like we see in xcode console).
Like in Android, When Android app crash after you connect device to android studio then android studio provide recent crash in log console.
Please help me. Thanks in advance...
Add Crashlytics in your app and run. When any crash happening in live or QA testing. You got the crash log on the dashboard.
Check this: https://fabric.io/kits/ios/crashlytics/install

add crittercism sdk to my ios app

I'm trying to use crittercism to know the crash in my app, the problem is that when crittercism have a crash report to send of web service, my app crash. so I can not open the app again.
The only possible to open the app is, run again the app with xcode, put a break point unit the line [Crittercism enableWithAppID:#"XXXXXXXXXXXXXXXXX"]; and run line per line.
In this moment crittercism send the report and I can run my app normally.
What can I do to resolve this ?
To additional information I am using, ios 8.3 in ipod 5g and xcode 6.3
Thanks.
One of the founders of Crittercism here. Which version of the Crittercism SDK are you using? There was a small bug in v5.1.5 of the iOS SDK that we're fixing now which may be causing that issue. If you downgrade to v5.1.3, it should work:
http://docs.crittercism.com/downloads/downloads.html
Take care
Rob

App crash reports not appearing after iOS7 update

OS: Windows 7 (Mac cannot be used)
Apple mobile devices running iOS7
We're testing our apps. In iOS6 and previous versions of iOS, we just needed to sync the iOS device using iTunes, and the app crash logs & memory dumps appeared in "C:\Users\ *USERNAME \AppData\Roaming\Apple Computer\Logs\CrashReporter\MobileDevice\ *DEVICENAME" (mostly there was a ".crash" file). But after updating to iOS 7, the crash logs no longer appear in the specified directory when the iOS device is synced. Since crash logs are vital in knowing what caused the crash, we need them as soon as the app crashes. Please provide some help on how to get the crash logs.
EDIT: WHY ARE YOU GUYS DOWNVOTING?
Use the Xcode organizer to see the crashes of your device and get it symbolicated.

My app crashes on iOS 4.3, but only when downloaded from App Store

I have recently sent an app to App Store to fix a crash on iOS 4.3 (I accidentally used a color on a UIProgressBar). I tested the new version on a iOS 4.3 device and everything runs as it should. Apple have accepted the app and the update has rolled out. The users are still reporting about crashes on iOS 4.3.
I have tested the app on iOS 4.3 in both Debug and Release and it seems to run exactly as it should. But if I download my own app from the App Store it crashes on iOS 4.3. I haven't changed anything in my code since I uploaded the new version to to App Store.
How can this happen? Shouldn't it be exactly the same to run the app as Release directly from Xcode and downloading the app from App Store?
try looking at the crash report on the device.
To do so:
attach your device to your computer.
Open organizer in XCode
select your iOS Device
open the Device Logs.
Perhaps you can find something there - Probably a call to a method not supported by iOS 4.x
Good luck!
It could come from the watchdog of the device killing the app when it launches. When you run from Xcode the watchdog is disabled to compensate the overhead of attaching the debugger, etc.
When downloaded from the app store (or unplugged off Xcode), the watchdog is active, and killing your app if it's too long to launch.
Look for error code "0x8badf00d" in the crashlog.

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