How do I remove a leaderstats value - lua

I Cant get rid of Mana, I tried to delete the folder and when I went back in the game the folder was still there what should I do?...
CODE--
DataStoreService = game:GetService("DataStoreService")
local myDataStore = DataStoreService:GetDataStore("myDataStore")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local Clicks = Instance.new('IntValue')
Clicks.Name = "Clicks"
Clicks.Parent = leaderstats
local Rebirths = Instance.new('IntValue')
Rebirths.Name = "Rebirths"
Rebirths.Parent = leaderstats
local playerUserId = "Player_"..player.UserId
-- Load Data
local data
local success, errormessage = pcall(function()
data = myDataStore:GetAsync(playerUserId)
end)
if success then
Clicks.Value = data.Clicks
Rebirths.Value = data.Rebirths
-- Set our data equal to the current Clicks
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local playerUserId = "Player_"..player.UserId
local data = {
Clicks = player.leaderstats.Clicks.Value;
Rebirths = player.leaderstats.Rebirths.Value;
}
local success, errormessage = pcall(function()
myDataStore:SetAsync(playerUserId, data)
end)
if success then
print("Data successfully saved!")
else
print("There was an error!")
warn(errormessage)
end
end)

If you can't find the script that creates the leaderstat you could use script like the following to delete the extra leaderstats folder containing the Mana value. I would recommend this because the extra leaderstat has to be generated somewhere and it's best to just get rid of the script creating it.
Anyway you could try this: Add the following code to the ServerScriptService
game.Players.OnPlayerAdded:Connect(function(player)
wait(5) -- to wait for the script that adds the leaderstats to run
for _, child in ipairs(player:GetChildren()) do
if child.Name == "leaderstats" then
for _, value in ipairs(child:GetChildren()) do
if value.Name == "Mana" then
child:Destroy()
end
end
end
end
end)
What the above script does is it checks if a leaderstats folder inside the player exists with the value Mana, if it does, it will destroy the leaderstats folder.

The code posted above is not adding the extra leaderstats folder and value mana. User the search in the explorer to find any scripts in your game. Just type script into your search. Then open each file in your game hit Ctl + F on your keyboard and find Mana in each script.
Why this could happen? There are many assets from the toolbox that come bundled with scripts which could be one cause of your problem, but it can also happen because of plugins you have installed which add leaderstats to your game.

Related

How do I make a leader board that saves and counts every single kill? (I'm just starting out by the way!) [duplicate]

I want to make a save system so that people don't have to restart every single time they play
I don't really know what to do so I will show you the code for my leader stats this is located in the work space
local function onPlayerJoin(player)
local leaderstats = Instance.new("Model")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local gold = Instance.new("IntValue")
gold.Name = "JumpBoost"
gold.Value = 150
gold.Parent = leaderstats
local speed = Instance.new("IntValue")
speed.Name = "Speed"
speed.Value = 20
speed.Parent = leaderstats
local coin = Instance.new("IntValue")
coin.Name = "CloudCoins"
coin.Value = 0
coin.Parent = leaderstats
local rebirths = Instance.new("IntValue")
rebirths.Name = "Rebirths"
rebirths.Value = 0
rebirths.Parent = leaderstats
end
game.Players.PlayerAdded:Connect(onPlayerJoin)
Again I don't really know what to do so, please help.
The documentation for Data Stores is pretty good. An important warning for testing :
DataStoreService cannot be used in Studio if a game is not configured to allow access to API services.
So you will have to publish the game and configure it online to allow you to make HTTP requests and access the Data Store APIs. So be sure to look at the section in that link titled, Using Data Stores in Studio, it will walk you through the menus.
Anyways, right now, you are creating the player's starting values when they join the game. DataStores allow you save the values from the last session and then load those in the next time they join.
Roblox DataStores allow you to store key-value tables. Let's make a helper object for managing the loading and saving of data.
Make a ModuleScript called PlayerDataStore :
-- Make a database called PlayerExperience, we will store all of our data here
local DataStoreService = game:GetService("DataStoreService")
local playerStore = DataStoreService:GetDataStore("PlayerExperience")
local PlayerDataStore = {}
function PlayerDataStore.getDataForPlayer(player, defaultData)
-- attempt to get the data for a player
local playerData
local success, err = pcall(function()
playerData = playerStore:GetAsync(player.UserId)
end)
-- if it fails, there are two possibilities:
-- a) the player has never played before
-- b) the network request failed for some reason
-- either way, give them the default data
if not success or not playerData then
print("Failed to fetch data for ", player.Name, " with error ", err)
playerData = defaultData
else
print("Found data : ", playerData)
end
-- give the data back to the caller
return playerData
end
function PlayerDataStore.saveDataForPlayer(player, saveData)
-- since this call is asyncronous, it's possible that it could fail, so pcall it
local success, err = pcall(function()
-- use the player's UserId as the key to store data
playerStore:SetAsync(player.UserId, saveData)
end)
if not success then
print("Something went wrong, losing player data...")
print(err)
end
end
return PlayerDataStore
Now we can use this module to handle all of our loading and saving.
At the end of the day, your player join code will look very similar to your example, it will just try to first load the data. It is also important to listen for when the player leaves, so you can save their data for next time.
In a Script next to PlayerDataStore :
-- load in the PlayerDataStore module
local playerDataStore = require(script.Parent.PlayerDataStore)
local function onPlayerJoin(player)
-- get the player's information from the data store,
-- and use it to initialize the leaderstats
local defaultData = {
gold = 150,
speed = 0,
coins = 0,
rebirths = 0,
}
local loadedData = playerDataStore.getDataForPlayer(player, defaultData)
-- make the leaderboard
local leaderstats = Instance.new("Model")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local gold = Instance.new("IntValue")
gold.Name = "JumpBoost"
gold.Value = loadedData.gold
gold.Parent = leaderstats
local speed = Instance.new("IntValue")
speed.Name = "Speed"
speed.Value = loadedData.speed
speed.Parent = leaderstats
local coin = Instance.new("IntValue")
coin.Name = "CloudCoins"
coin.Value = loadedData.coins
coin.Parent = leaderstats
local rebirths = Instance.new("IntValue")
rebirths.Name = "Rebirths"
rebirths.Value = loadedData.rebirths
rebirths.Parent = leaderstats
end
local function onPlayerExit(player)
-- when a player leaves, save their data
local playerStats = player:FindFirstChild("leaderstats")
local saveData = {
gold = playerStats.JumpBoost.Value,
speed = playerStats.Speed.Value,
coins = playerStats.CloudCoins.Value,
rebirths = playerStats.Rebirths.Value,
}
playerDataStore.saveDataForPlayer(player, saveData)
end
game.Players.PlayerAdded:Connect(onPlayerJoin)
game.Players.PlayerRemoving:Connect(onPlayerExit)
Hope this helps!

Why LeaderStats folder doesn`t creates| Roblox Studio, Lua

My leaderstats script doesnt work for some reason. I dont know why.
When i testing game in roblox studio folder just doesnt creating.
Because of the bug some information doesn`t loads.
There is the code (Script located in ServerScriptStorage):
wait(1)
print("Script LeaderStats started!")
local dataStoreService = game:GetService("DataStoreService")
local clicksDataStore = dataStoreService:GetDataStore("Clicks")
game.Players.PlayerAdded:Connect(function(Player)
local PStats = Instance.new("Folder", Player)
PStats.Name = "PStats"
local clicks = Instance.new("IntValue", PStats)
clicks.Name = "Clicks"
clicks.Value = 0
local playerUserId = "player_"..Player.UserId
-- loading data
local clicksData
local success, errormessage = pcall(function()
clicksData = clicksDataStore:GetAsync(playerUserId, clicksValue)
end)
if success then
clicks.Value = clicksData
end
end)
-- saving data
game.Players.PlayerRemoving:Connect(function(Player)
local playerUserId = "player_"..Player.UserId
local clicksValue = Player.PStats.Clicks.Value
local success, errormessage = pcall(function()
clicksDataStore:SetAsync(playerUserId, clicksValue)
end)
end)
game:BindToClose(function(Player)
for _, Player in pairs(game.Players:GetPlayers()) do
local playerUserId = "player_"..Player.UserId
local clicksValue = Player.PStats.Clicks.Value
local success, errormessage = pcall(function(Player)
clicksDataStore:SetAsync(playerUserId, clicksValue)
end)
end
end)
I tried putting it in workspace, but folder didn`t create.
Make sure it's a Server Script inside of ServerScriptService.
replace line 31 with
clicksData = clicksDataStore:GetAsync(playerUserId)
If you want it to show as a leaderboard, replace line 15 with
PStats.Name = "leaderstats"

My cash value is suppose to go up every minute but its not. (Roblox Studio lua error)

I was trying to re-edit the code over and over again but it still didn't work I've created the folder leader stats and when I play the game it shows that it's a part of the player. It says however that it isn't a valid member.
The other error says: Cash is not a valid member of Folder "Players.(players name).leaderstats"
It's because game.Players.PlayerAdded is an event which you're assigning to a variable.
Try this for the PlayerAdded script (you will need that cash add function in this script):
local players = []
game.Players.PlayerAdded:Connect(function(ply)
table.insert(players, ply)
end)
while true do
wait(60)
for i, v in ipairs(players) do
v:WaitForChild("leaderstats").Counter.Value += 1
end
end
I've written this from my memory as I am away from a PC that can test this code so best of luck!
while wait(60) do
for i, v in ipairs(game.Players:GetChildren()) do
if v:FindFirstChild("leaderstats") then
if v.leaderstats:FindFirstChild("Counter") then
v.leaderstats.Counter.Value += 1
end
end
end
end
You always need to make sure what you're using exists. If you want to avoid errors, I prefer using FindFirstChild instead of WaitForChild to not get it into an infinite wait incase it somehow doesn't load.
it looks like you forgot to create the leaerstats folder. Here is a fixed code:
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
local Leaderstats = Instance.new("Folder")
Leaderstats.Name = "leaderstats"
Leaderstats.Parent = player
local Counter = Instance.new("IntValue")
Counter.Name = "Counter"
Counter.Parent = Leaderstats
while true do
task.wait(60)
Counter.Value += 1
end
end)
This will start counting time after player joins. If you want to increase counter value of all players at the same time, use this code:
local PlayersService = game:GetService("Players")
local Players = {}
PlayersService.PlayerAdded:Connect(function(player)
local Leaderstats = Instance.new("Folder")
Leaderstats.Name = "leaderstats"
Leaderstats.Parent = player
local Counter = Instance.new("IntValue")
Counter.Name = "Counter"
Counter.Parent = Leaderstats
table.insert(Players, player)
end)
while true do
task.wait(60)
for _, player in ipairs(Players) do
player.leaderstats.Counter.Value += 1
end
end
You don't need to check if "Counter" or "leaderstats" exist as they are created before the player is being inserted into the table.

My data store system isn't working, thought I get a successfully saved message. Roblox

So I made a data store system that saves Silver. I used pcalls and whenever the player leaves I either get no message or just successfully saved, it's weird I never get any errors.
It doesn't work though. I tried doing it in Roblox itself, not just Studio. Does not work. This is a server script in ServerScriptService.
Please help :D
local dataStore = game:GetService("DataStoreService"):GetDataStore("myDataStore")
game.Players.PlayerAdded:Connect(function(plr)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = plr
local silver = Instance.new("IntValue")
silver.Name = "Silver"
silver.Parent = leaderstats
local playerUserId = "Player_"..plr.UserId
local data
local success, errormessage = pcall(function()
data = dataStore:GetAsync(playerUserId)
end)
if success then
silver.Value = data
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
local playerUserId = "Player_"..plr.UserId
local data = plr.leaderstats.Silver.Value
local success, errormessage = pcall(function()
dataStore:SetAsync(playerUserId, data)
end)
if success then
print("Data successfully saved.")
else
print("Error when saving data.")
warn(errormessage)
end
end)```
Datastores require a string as a key. You are passing an integer to SetAsync, you will need to convert this to a string using the tostring() function.
Your corrected code should look like this.
local dataStore = game:GetService("DataStoreService"):GetDataStore("myDataStore")
game.Players.PlayerAdded:Connect(function(plr)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = plr
local silver = Instance.new("IntValue")
silver.Name = "Silver"
silver.Parent = leaderstats
local playerUserId = "Player_"..plr.UserId
local data
local success, errormessage = pcall(function()
data = dataStore:GetAsync(tostring(playerUserId))
end)
if success then
silver.Value = data
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
local playerUserId = "Player_"..plr.UserId
local data = plr.leaderstats.Silver.Value
local success, errormessage = pcall(function()
dataStore:SetAsync(tostring(playerUserId), data)
end)
if success then
print("Data successfully saved.")
else
print("Error when saving data.")
warn(errormessage)
end
end)

Leaderstats not working? or just not detecting the click?

I am trying to make a Simulator game on Roblox but I just can't seem to get the leader stats to work or it does work and my click event thing doesn't work, I am just following a tutorial for the scripting so I have no clue. This is my Remotes script where it says print("IS THIS WORKING") that was to see what was the problem. Basically that doesn't run or there's another problem that stops that from running, I think at least. I have other scripts and I will put some in that I think might be neccesary but if you need more feel free to ask me.
local replicatedStorage = game:GetService("ReplicatedStorage")
local remoteData = game:GetService("ServerStorage"):WaitForChild("RemoteData")
local cooldown = 1
print("IS THIS WORKING")
replicatedStorage.Remotes.Lift.OnServerEvent:Connect(function(player)
if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end
local debounce = remoteData[player.Name].Debounce
if not debounce then
debounce.Value = true
player.leaderstats.Stealth.Value = player.leaderstats.Stealth.Value + 25 *(player.leaderstats.Rebirths.Value + 1)
wait(cooldown)
debounce.Value = false
end
Stats
local serverStorage = game:GetService("ServerStorage")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local stealth = Instance.new("NumberValue")
stealth.Name = "Stealth"
stealth.Parent = leaderstats
local rebirths = Instance.new("IntValue")
rebirths.Name = "Rebirths"
rebirths.Parent = leaderstats
local Folder = Instance.new("Folder")
Folder.Name = player.Name
Folder.Parent = serverStorage.RemoteData
local debounce = Instance.new("BoolValue")
debounce.Name = "Debounce"
debounce.Parent = Folder
end)
ModuleScript
local module = {}
local replicatedStorage = game:GetService("ReplicatedStorage")
function module.Lift()
replicatedStorage.Remotes.Lift:FireServer()
end
return module
LocalScript
local module = require(script.Parent:WaitForChild("ModuleScript"))
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
script.Parent.Activated:Connect(function()
module.Lift()
end)
For my Explorer Structure click
here
local remoteData = game:GetService("ServerStorage"):WaitForChild("RemoteData")
your problem is when it waits for a child it yields the script until RemoteData is found
later in the script, it checks if RemoteData is nil or not
if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end
two solutions:
first is to add a max wait for the yield so it will eventually stop if it can't find RemoteData (only useful is RemoteData is added after the script starts running)
second is the replace wait with FindFirstChild that will check immediately without waiting for it
the solution I recommend
local remoteData = game:GetService("ServerStorage"):FindFirstChild("RemoteData")
secondary solution if you have RemoteData added after the script starts and want to double-check
local remoteData = game:GetService("ServerStorage"):WaitForChild("RemoteData",20)
be sure to tell me is this works as I spent a while figuring it out

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