Youtube streaming get disable itself - youtube

YouTube streaming get automatically disable itself. We are doing live streaming through VMIX software. It works fine but sometimes it automatically stop the streaming on the VMIX software we checked streaming looks good.
We stopped and restart the streaming on VMIX but it didn't make any difference until you go to open YouTube live streaming page and then stop and start the streaming from VMIX.
Can anyone face this type of issue? Please guide if you have any clue on this thanks.
I have tried gone through YouTube documentation but didn't got anything on this.

Related

Youtube - New Livestream does not start until i dismiss old one

I am streaming video from an IP camera to Youtube using the restreamer software (https://datarhei.github.io/restreamer/) running on a Raspberry Pi 4.
Actually everything works as well. But when the stream is interrupted (for whatever reason), a new livestream is created only when I click on the "Dismiss" button in Youtube Studio.
But since I want to start the new stream automatically, I'm looking for a way to execute the click on the button (or the associated command) via the Youtube API.
How can I execute this?
I will answer my own question because I found the problem description and a solution in another forum: https://obsproject.com/forum/threads/stream-didnt-show-error-or-load-to-youtube.130897/
Something has changed on youtube in the last few days, but the solution to manage a real streaming reconnection is this: from the youtube control room from the manage icon, you need to create a scheduled streaming. Start the encode on this stream and everything will work fine. If the connection drops, youtube will say streaming offline; when the connection is re-established, streaming restarts.

Can we PLay Youtube audio only inside app?

I am working on an app, where I am required to play the youtube's Audio and Video as well.
I am able to PLay video Using "XCDYouTubeVideoPlayerViewController" available on cocoa controls. (I am getting Youtube url from the backend)
Is there any way , where I can play audio also only inside my app. Because I checked over Internet and stackoverflow, but Couldn't find anything working.
And Is there any way, where the Video or audio can be played at the Back gorund , i.e when I press Home button the vidoe/audio keeps on playing.
All I fund on stack overflow is, that its forbidden, and the chances are your app will be blocked.
Please help, Thanks Again.
Youtube doesn't encourage audio only! here's what they have to say about this.
Your API Client will not, and You will not encourage or create functionality for Your users or other third parties to: "separate, isolate, or modify the audio or video components of any YouTube audiovisual content made available through the YouTube API" -Kuan Yong, YouTube API Team
However there's a hacky workaround workaround whereby you can use a hidden UIWebView and play in that.

Recording, Taking Snap Shot with HTTP Live streaming video running MPMoviePlayerController in iOS

I am working with an iOS application in which i have play HTTP Live streaming videos. So, i went through some tutorials in the internet and some how i have played HTTP live streaming videos in MPMoviePlayerController in iOS.
But I have another problem with that i have to take snap shot of running streaming video in iOS and i have to record the live streaming video. I searched in the internet. I really did not find any good tutorial. I have to finish it with this two days. So please help me with it.
When i was trying take screen shot, i tried with thumbnailImageAtTime:moviePlayerController.currentPlaybackTime
timeOption:MPMovieTimeOptionExact, but it is able to get a thumbnail only for the local files not for the streaming video. And i did not find any source to record live streaming video. please help me with this. I'll be really very grateful to you.
Thanks in Advance.

Live Streaming over RTMP from Wowza to iOS

I'm trying to play a live stream that is being sent out by a Wowza server, we are using RTMP to handle the streams. We have an equivalent for that works on android and the way they do it is by connecting to the server via the url and 2 parameters to identify the actual stream to play and if you are allowed to see the live video. After the connection is attempted, the server does a call back sending an integer for a check to see if the user is logged in. Once the check has passed, the video is played.
I have no idea how to handle the call back or how to properly set up the connection so that it takes both parameters and the url.
One big issue is that the Wowza server was created by a third party that we are no longer in contact with, so i have no idea on how the actual server is set up.
Any suggestions would be greatly appreciated
I recommend a few steps to start with:
Determine how the Android app actually works. Is the the server you speak of to which it sends the two parameters the Wowza server? If so, it is probably a custom plugin.
Get access to the server, so that you can configure it for iOS streaming.
You'll also need to check out some documentation, http://www.wowza.com/forums/content.php?3-quick-start-guide, http://www.wowza.com/forums/content.php?217#cupertinostreaming
Once you have a better understanding of the problem, the Wowza folks are very helpful at http://www.wowza.com/forums.
Good luck!
there is no need to android apps etc. Wowza is supporting the output which can be played # ios, because of the ios cant play flash, then it cannot played rtmp or rtsp . However Ios can play the stream which is like http: // myWowzaServer/myApplication/myStream/playlist.m3u8 ...
For better config detail please visit the
http://emrekaratasoglu.com/php-freelance-watch-wowza-live-stream-apple-ios-mobile-phone/

How to stream live audio from iOS device to Wowza media server?

I'm trying to find out how i can use wowza media server(which i just installed) to receive a live audio stream from an iOS device(Xcode simulator) and play it on a web browser(safari) using http live streaming. i just need direction, guidance or a tutorial to start with this, or just the basic concept of how it works.
sorry for the newbie question, but i really really did try digging up the documentation, their is nothing about iOS http live streaming specifically, they concentrate more on Flash streaming(flv).
Thanks.
Use Wowza's MPEG-TS capabilities
There are a couple of Google hits and topics on the Wowza forums. This one looks fine for getting you started: Using an MPEG Transport Stream (MPEG-TS) encoder with Wowza Pro (MPEG-TS).
You can then just click a simple link in Safari on iOS devices and it should work fine. The like will look something like:
http://myserver.com/appName/myStream/playlist.m3u8
Wowza recently released an addon called "Gocoder". By using it you can encode your live streaming from wowza supported ios devices and broadcast it to any screen.
You can download the encoder from here
https://itunes.apple.com/us/app/wowza-gocoder/id640338185?ls=1&mt=8
Here is the step to configure the Gocoder addon with live application
http://www.wowza.com/forums/content.php?500

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