How to call current level of a virtual method in Delphi? - delphi

Let suppose two classes:
Parent = class
public
procedure virtFunc(); virtual;
procedure other();
end;
Child = class(Parent)
public
procedure virtFunc(); override;
end;
Usually, calling virtFunc on a Child instance from anywhere will call the Child implementation of that method. However, sometimes it's useful to call the same level implementation:
procedure Parent.other();
begin
virtFunc(); // I want to call Parent.virtFunc(), not Child.virtFunc()
end;
What did I tried?
Parent(Self).virtFunc()
(Self as Parent).virtFunc()
And obviously, I could (but this is not the question):
rename them differently (childFunc vs parentFunc),
remove the virtual.
How to call the current level (non-polymorphic) version of a method in Delphi?
For those who know c++, I would like some equivalent to Parent::virtFunc()

I think that the only way to do this is to:
Implement Parent.virtFunc by a call to a non-virtual method in Parent.
When you want to call virtFunc in a non-polymorphic way you call that non-virtual method rather than calling virtFunc.

ONE
{
получить доступ к предкам даж если их методы виртуальные
дети выполнятся не будут
пример
TV1 = class
public
A:integer;
function GetH:integer;virtual;
end;
TV2 =class (TV1)
public
B:integer;
function GetH:integer;override;
end;
//////////////////////////////////
function TV2.GetH:integer;
begin
Result:=inherited +B;
end;
function TV1.GetH:integer;
begin
Result:=A;
end;
procedure TForm1.Panel1Click(Sender: TObject);
var I:TV2;
s:integer;
begin
I:=TV2.Create;
I.B:=2;
I.A:=1;
//хочу получить доступ с формы к TV1.GetH что бы TV2.GetH не выполнялся
AmVirtual<TV2,TV1>.G(I,
procedure(X2:TV1)
begin
s:=X2.GetH;
end);
showmessage( s.ToString); // >> 1
showmessage( I.GetH.ToString);//>> 3
I.free;
end;
}
type
AmVirtual<T1,T2:class> =class
type
TProc = reference to procedure (X2:T2);
class procedure G(X1:T1;Proc:TProc);static;
end;
class procedure AmVirtual<T1,T2>.G(X1:T1;Proc:TProc);
type
PClass = ^TClass;
var
ClassOld: TClass;
begin
ClassOld := PClass(X1)^;
PClass(X1)^ := T2;
try
proc(X1 as T2);
finally
PClass(X1)^ := ClassOld;
end;
end;
TWO
type
TProc = procedure (arg:TObject) of object;
var Proc: TProc;
begin
TMethod(Proc).Data:=self;
TMethod(Proc).Code:=#TParent.Proc;
Proc(Sender);

Related

Cannot change TEdit Text in Delphi

I am adding components to a form at run time and I am also adding events that change properties of these components in a dictionary to call them later.
TEventBeforeInsert = function(var AComponent: TComponent; AForm: TForm): Boolean of Object;
TFieldBase = class
private
FEvent:TEventBeforeInsert;
....
function TFieldBase.EventBeforeInsert: TEventBeforeInsert;
begin
Result:=FEvent;
end;
function TFieldBase.EventBeforeInsert(AEvent: TEventBeforeInsert): TFieldBase ;
begin
FEvent:=AEvent;
Result:=Self;
end;
....
The Form Call
TFormBase.New
.addStringField
(
TFieldBase.New
.Enabled(True)
.Description('User')
.EventBeforeInsert(TEvents.New.EditFillUser), TTabsNames.Tab1
).Show();
The Form Class
TFormBase = class(TForm)
private
FDictionary: TDictionary<String, TEventBeforeInsert>;
...
function TFormBase.addStringField(AField: TFieldBase; ATab: TTabsNames): TFormBase;
var
FLink: TLinkControlToField;
FEdit: TEdit;
begin
Result := Self;
FEdit := TEdit.Create(Self);
FEdit.Visible := True;
FEdit.Parent := TPanel(PanelParent.FindComponent('PanelTab' + Ord(ATab).ToString));
FEdit.Enabled:=AField.Enabled;
if Assigned(AField.EventBeforeInsert) then
begin
FDictionary.Add(FEdit.Name,AField.EventBeforeInsert);
end;
end;
...
procedure TFormBase.rectInsertClick(Sender: TObject);
var
Item:String;
begin
for Item in FDictionary.Keys do
begin
if Not FDictionary.Items[Item](Self.FindComponent(Item),Self) then
Exit;
end;
end;
I'm having a problem here, when debugging I see the text property being changed correctly, but no changes are made to the form being displayed.
TEvents = class
...
function TEvents.EditFillUser(AComponent: TComponent;AForm: TForm): Boolean;
begin
TEdit(AComponent).Text:=IntToStr(0);
Result:=True;
end
I'm thinking it may be a problem that the variable is being passed by value ... Can someone help me?
Edit 1:
I've tried with the dictionary declared like this:
FDictionary: TDictionary<TComponent, TEventBeforeInsert>;
...
if Not FDictionary.Items[Item](Item,Self) then //call
And I also tried use TForm reference like this:
function TEvents.EditFillUser(AComponent: String;AForm: TForm): Boolean;
begin
TEdit(AForm.FindComponent(AComponent)).Text:=IntToStr(0);
Result:=True;
end
In TFormBase.addStringField(), you are not assigning a Name value to the newly create TEdit object before inserting it into FDictionary.. Only components created at design-time have auto-generated Names. Components created at run-time do not. So, you are tracking your objects using blank Names. If you want to track the objects by Name, you need to actually assign your own value to FEdit.Name, eg:
function TFormBase.addStringField(AField: TFieldBase; ATab: TTabsNames): TFormBase;
var
...
FEdit: TEdit;
FEvent: TEventBeforeInsert;
begin
...
FEdit := TEdit.Create(Self);
FEdit.Name := 'SomeUniqueNameHere'; // <-- for you to decide on...
...
FEvent := AField.EventBeforeInsert;
if Assigned(FEvent) then
FDictionary.Add(FEdit.Name, FEvent);
end;
However, in this particular case, I see no reason to use a TDictionary at all. Consider using a TList instead, then you don't need the Names at all. This will also boost the performance of the iteration in TFormBase.rectInsertClick() since it won't have to hunt for every TComponent object using FindComponent() anymore:
TFormBase = class(TForm)
private
type TEventBeforeInsertPair = TPair<TComponent, TEventBeforeInsert>;
FBeforeInsertEvents: TList<TEventBeforeInsertPair>;
...
public
constructor Create;
destructor Destroy; override;
...
end;
...
constructor TFormBase.Create;
begin
inherited;
FBeforeInsertEvents := TList<TEventBeforeInsertPair>.Create;
end;
destructor TFormBase.Destroy;
begin
FBeforeInsertEvents.Free;
inherited;
end;
function TFormBase.addStringField(AField: TFieldBase; ATab: TTabsNames): TFormBase;
var
...
FEdit: TEdit;
FEvent: TEventBeforeInsert;
begin
...
FEdit := TEdit.Create(Self);
...
FEvent := AField.EventBeforeInsert;
if Assigned(FEvent) then
FBeforeInsertEvents.Add(TEventBeforeInsertPair.Create(FEdit, FEvent));
end;
procedure TFormBase.rectInsertClick(Sender: TObject);
var
Item: TEventBeforeInsertPair;
begin
for Item in FBeforeInsertEvents do
begin
if not Item.Value(Item.Key, Self) then
Exit;
end;
end;
...
Also, your TEvents.EditFillUser() method does not match the definition of TEventBeforeInsert. The 1st parameter of TEventBeforeInsert is declared as passing the TComponent pointer by var reference (why?), but the 1st parameter of EditFillUser() is not doing that. Unless you want your event handlers to alter what the TComponent pointers are pointing at (which won't work the way you are currently using TEventBeforeInsert with TDictionary), then there is no reason to pass around the TComponent pointers by var reference at all:
TEventBeforeInsert = function(AComponent: TComponent; AForm: TForm): Boolean of Object;
Also, your use of TEvents.New appears to be a memory leak, as nobody is taking ownership of the newly created TEvents object (unless its constructor is adding the object to some internal list that we can't see). Same with TFieldBase.New. And even TFormBase.New (assuming there is no OnClose event that sets Action=caFree when the Form is closed). At some point, you need to call Free() any class object that you Create().

Implement stack of function pointers in Delphi

We have declared a type which can be used as a progress callback (such as loading every 10,000 lines from a gigantic log file):
// Declared in some base unit
TProcedureCallback = procedure() of object;
// Declared in the class that loads the events
procedure ReadEvents(callback: TProcedureCallback);
// Implementation of above method
procedure TEvents.ReadEvents(callback: TProcedureCallback);
var
nEvents: Integer;
begin
nEvents := 0;
// Read some events...
Inc(nEvents);
// ...and repeat until end of log file
// Every 10,000 events, let the caller know (so they update
// something like a progress bar)
if ((nEvents mod 10000) = 0) then
callback();
end;
// And the caller uses it like this
public
procedure EventsLoadCallBack();
// Implementation of callback
procedure TfrmLoadEvents.EventsLoadCallBack();
begin
// Update some GUI control...
end;
// And the events are loaded like this
events.ReadEvents(EventsLoadCallBack);
This all works very well...but I'd like to extend this to the TObjectStack container so that we can implement an automatic log off feature. The idea is that as each form is created, it registers a callback (ie. pushes it onto some system-wide stack). And when the form is destroyed, it pops the callback off the stack. If the auto log off occurs, you just unwind the stack and return the user to the main form and then do the rest of work associated with an automatic log off.
But, I cannot get it working...when I try and push a TProcedureCallback object onto the stack I get compiler errors:
// Using generic containers unit from Delphi 7
uses
Contnrs;
// Declare stack
stackAutoLogOff: TObjectStack;
// Initialise stack
stackAutoLogOff := TObjectStack.Create();
// Attempt to use stack
stackAutoLogOff.Push(callback);
stackAutoLogOff.Push(TObject(callback));
// Clean up...
stackstackAutoLogOff.Free();
The 1st returns Incompatible types and the 2nd Invalid typecast. What is the correct way to implement a stack of function pointers?
The problem is that TObjectStack expects to contain objects of type TObject and your callback is a TMethod type, which is a record containing two pointers.
If you are using a modern version of Delphi a simple solution is to use generics. For example:
TObjectProc = procedure of object;
TMyCallbackStack = TStack<TObjectProc>;
Without generics, you would need to build your own stack class to manage storage of the callbacks. This is a reasonably simple class to build and, at its most basic, might look something like this :
program Project1;
{$APPTYPE CONSOLE}
uses
SysUtils;
type
TMyClass = class
procedure foo;
end;
TObjProc = procedure of object;
TObjProcStack = class(TObject)
private
FList: array of TObjProc;
public
function Count: Integer;
procedure Push(AItem: TObjProc);
function Pop: TObjProc; inline;
function Peek: TObjProc; inline;
end;
function TObjProcStack.Peek: TObjProc;
begin
Result := FList[Length(FList)-1];
end;
function TObjProcStack.Pop: TObjProc;
begin
Result := Peek();
SetLength(FList, Length(FList) - 1);
end;
procedure TObjProcStack.Push(AItem: TObjProc);
begin
SetLength(FList, Length(FList) + 1);
FList[Length(FList)-1] := AItem;
end;
function TObjProcStack.Count: Integer;
begin
Result := Length(FList);
end;
{TMyClass}
procedure TMyClass.Foo;
begin
WriteLn('foo');
end;
var
LMyClass : TMyClass;
LStack : TObjProcStack;
begin
LStack := TObjProcStack.Create;
LMyClass := TMyClass.Create;
try
LStack.Push(LMyClass.foo);
LStack.Pop; {executes TMyClass.Foo - outputs 'foo' to console}
finally
LStack.Free;
LMyClass.Free;
end;
ReadLn;
end.
You can wrap the callback in an object and then use the standard Stack options. By wrapping that in your own class, you have a complete solution, like this:
unit UnitCallbackStack;
interface
uses
Contnrs;
type
TProcedureCallback = procedure() of object;
type
TMyCallbackObject = class // wrapper for callback
private
FCallBack : TProcedureCallback;
protected
public
constructor Create( ACallback : TProcedureCallback ); reintroduce;
property CallBack : TProcedureCallback
read FCallBack;
end;
type
TCallBackStack = class( TObjectStack)
private
public
function Push(ACallback: TProcedureCallback): TProcedureCallback; reintroduce;
function Pop: TProcedureCallback; reintroduce;
function Peek: TProcedureCallback; reintroduce;
end;
implementation
{ TCallBackStack }
function TCallBackStack.Peek: TProcedureCallback;
var
iObject : TMyCallbackObject;
begin
iObject := inherited Peek as TMyCallbackObject;
if assigned( iObject ) then
begin
Result := iObject.CallBack; // no delete here as reference not removed
end
else
begin
Result := nil;
end;
end;
function TCallBackStack.Pop: TProcedureCallback;
var
iObject : TMyCallbackObject;
begin
iObject := inherited Pop as TMyCallbackObject;
if assigned( iObject ) then
begin
Result := iObject.CallBack;
iObject.Free; // popped, so no longer needed
end
else
begin
Result := nil;
end;
end;
function TCallBackStack.Push(ACallback: TProcedureCallback): TProcedureCallback;
begin
inherited Push( TMyCallbackObject.Create( ACallBack ));
end;
{ TMyCallbackObject }
constructor TMyCallbackObject.Create(ACallback: TProcedureCallback);
begin
inherited Create;
fCallBack := ACallBack;
end;
end.
You can then use TCallBackStack the way you are trying to use TStack.

How to inherit another class when a class already extend a class and an Interface

I work with Delphi 2006 and I have a complex class named TMyClassTest that have many methods
Some of those methods create nonvisual components and assign event handlers of those components and run methods of those components.
Also I have two classes that implement the same interface like below:
TMyClass1 = class(Class1, Interface1)
... //procedures from the Interface1
procedure MyClass1Proc1;
end;
TMyClass2 = class(Class2, Interface1)
... //procedures from the Interface1
procedure MyClass2Proc1;
procedure MyClass2Proc2
end;
Now I need that TMyClass1 and TMyClass2 to 'inherit' the TMyClassTest, too.
Much more ... Interface1 must contain (beyond its methods) all the methods from the MyClassTest.
How can I avoid to implement (like copy/paste) on both clases (TMyClass1 and TMyClass2) all the procedures from TMyClassTest ?
I don't want to keep the same code on three separate places.
Based on Arioch's comments I created a solution like:
(see http://docwiki.embarcadero.com/RADStudio/XE3/en/Implementing_Interfaces#Implementing_Interfaces_by_Delegation_.28Win32_only.29)
type
IMyInterface = interface
procedure P1;
procedure P2;
end;
TMyImplClass = class
procedure P1;
procedure P2;
end;
TMyClass1 = class(Class1, IMyInterface)
FMyImplClass: TMyImplClass;
property MyImplClass: TMyImplClass read FMyImplClass implements IMyInterface;
procedure IMyInterface.P1 = MyP1;
procedure MyP1;
end;
TMyClass2 = class(TInterfacedObject, IMyInterface)
FMyImplClass: TMyImplClass;
property MyImplClass: TMyImplClass read FMyImplClass implements IMyInterface;
procedure P3;
procedure P4;
end;
procedure TMyImplClass.P1;
// ...
procedure TMyImplClass.P2;
// ...
procedure TMyClass1.MyP1;
// ...
procedure TMyClass2.P3;
// ...
procedure TMyClass2.P4;
// ...
var
MyClass: TMyClass1;
MyInterface: IMyInterface;
begin
MyClass := TMyClass1.Create;
MyClass.FMyImplClass := TMyImplClass.Create; //Error !!!! FMyImplClass is a read only property !!!
MyInterface := MyClass;
MyInterface.P1; // calls TMyClass1.MyP1;
MyInterface.P2; // calls TImplClass.P2;
end;
Because I have an error at MyClass.FMyImplClass := TMyImplClass.Create; I tried to create FMyImplClass declaring constructor from TMyClass1 and TMyClass2 but don't work ok.
Is there some other method to create FMyImplClass ?
Now I tried a solution that seem to work ok. Can there happen some hidden efects?
type
IMyInterface = interface
procedure P1;
procedure P2;
procedure CreateFMyImplClass;
end;
TMyImplClass = class
procedure P1;
procedure P2;
end;
TMyClass1 = class(Class1, IMyInterface)
FMyImplClass: TMyImplClass;
property MyImplClass: TMyImplClass read FMyImplClass implements IMyInterface;
procedure IMyInterface.P1 = MyP1;
procedure MyP1;
procedure CreateFMyImplClass;
end;
TMyClass2 = class(TInterfacedObject, IMyInterface)
FMyImplClass: TMyImplClass;
property MyImplClass: TMyImplClass read FMyImplClass implements IMyInterface;
procedure P3;
procedure P4;
procedure CreateFMyImplClass;
end;
procedure TMyImplClass.P1;
// ...
procedure TMyImplClass.P2;
// ...
procedure TMyClass1.MyP1;
// ...
procedure TMyClass1.CreateFMyImplClass;
begin
FMyImplClass := TMyImplClass.Create;
end;
procedure TMyClass2.P3;
// ...
procedure TMyClass2.P4;
// ...
procedure TMyClass2.CreateFMyImplClass;
begin
FMyImplClass := TMyImplClass.Create;
end;
var
MyInterface: IMyInterface;
begin
if WantRemote then
MyInterface := TMyClass1.Create
else
MyInterface := TMyClass2.Create;
MyInterface.CreateFMyImplClass; // create FMyImplClass ;
MyInterface.P2; // calls TImplClass.P2;
end;
Delphi does not have Scala-like traits or Python-like mixins, nor it support multiple inheritance a la C++.
If you cannot make Class1 and Class2 inherit from TMyClassTest, then perhaps you have to rely on interface delegation: make TMyClassX no more implementing Interface1 directly, but instead add them a field of TMyClassTest and delegate their Interface1 to this field.
I think you'd better
move those new common functions into some Interface0 type
make Interface1 inherited from Interface0
make some TMyClassesBaseCommonTrait class, implementing Interface0
make two subclasses TMyClass1InternalEngine(TMyClassesBaseCommonTrait) and TMyClass2InternalEngine(TMyClassesBaseCommonTrait) implementing (in different, TMyClassX-specific ways, the rest of Interface1(Interface0) API
have TMyClassX classes internal private field of TMyClass2InternalEngine type doign real implemntation
Google for "delphi interface delegation" shows this as top link: Delphi: How delegate interface implementation to child object?

How to link "parallel" class hierarchy?

I've got a little class hierarchy where each class corresponds to a certain TComponent descendent (say base class TDefaultFrobber with descendents TActionFrobber and TMenuItemFrobber, corresponding to TComponent, TCustomAction and TMenuItem, respectively). Now I want a factory (?) function something like this:
function CreateFrobber(AComponent: TComponent): IFrobber;
begin
if AComponent is TCustomAction then
Result := TActionFrobber.Create(TCustomAction(AComponent))
else if AComponent is TMenuItem then
Result := TMenuItemFrobber.Create(TMenuItem(AComponent))
else
Result := TDefaultFrobber.Create(AComponent);
end;
Can I somehow refactor this to use virtual functions or something similar instead of the if-else cascade or RTTI?
Edit: My solution for now:
unit Frobbers;
interface
uses
Classes;
type
IComponentFrobber = interface
end;
TComponentFrobberClass = class of TComponentFrobber;
TComponentFrobber = class(TInterfacedObject, IComponentFrobber)
strict private
FComponent: TComponent;
protected
constructor Create(AComponent: TComponent);
property Component: TComponent read FComponent;
public
class function FindFrobberClass(AComponentClass: TComponentClass): TComponentFrobberClass; overload; static;
class function FindFrobberClass(AComponent: TComponent): TComponentFrobberClass; overload; static;
class procedure RegisterFrobber(AComponentClass: TComponentClass; AFrobberClass: TComponentFrobberClass); static;
end;
implementation
uses
ActnList,
Menus;
type
TComponentFrobberRegistryItem = record
ComponentClass: TComponentClass;
FrobberClass: TComponentFrobberClass;
end;
var
FComponentFrobberRegistry: array of TComponentFrobberRegistryItem;
class function TComponentFrobber.FindFrobberClass(AComponentClass: TComponentClass): TComponentFrobberClass;
var
i: Integer;
begin
// Search backwards, so that more specialized frobbers are found first:
for i := High(FComponentFrobberRegistry) downto Low(FComponentFrobberRegistry) do
if FComponentFrobberRegistry[i].ComponentClass = AComponentClass then
begin
Result := FComponentFrobberRegistry[i].FrobberClass;
Exit;
end;
Result := nil;
end;
constructor TComponentFrobber.Create(AComponent: TComponent);
begin
inherited Create;
FComponent := AComponent;
end;
class function TComponentFrobber.FindFrobberClass(AComponent: TComponent): TComponentFrobberClass;
var
i: Integer;
begin
// Search backwards, so that more specialized frobbers are found first:
for i := High(FComponentFrobberRegistry) downto Low(FComponentFrobberRegistry) do
if AComponent is FComponentFrobberRegistry[i].ComponentClass then
begin
Result := FComponentFrobberRegistry[i].FrobberClass;
Exit;
end;
Result := nil;
end;
class procedure TComponentFrobber.RegisterFrobber(AComponentClass: TComponentClass;
AFrobberClass: TComponentFrobberClass);
var
i: Integer;
begin
Assert(FindFrobberClass(AComponentClass) = nil, 'Duplicate Frobber class');
i := Length(FComponentFrobberRegistry);
SetLength(FComponentFrobberRegistry, Succ(i));
FComponentFrobberRegistry[i].ComponentClass := AComponentClass;
FComponentFrobberRegistry[i].FrobberClass := AFrobberClass;
end;
function CreateComponentFrobber(AComponent: TComponent): IComponentFrobber;
var
FrobberClass: TComponentFrobberClass;
begin
FrobberClass := TComponentFrobber.FindFrobberClass(AComponent);
Assert(FrobberClass <> nil);
Result := FrobberClass.Create(AComponent);
end;
type
TActionFrobber = class(TComponentFrobber);
TMenuItemFrobber = class(TComponentFrobber);
initialization
TComponentFrobber.RegisterFrobber(TCustomAction, TActionFrobber);
TComponentFrobber.RegisterFrobber(TMenuItem, TMenuItemFrobber);
end.
Thanks to Cesar, Gamecat and mghie.
If you create a class with a virtual constructor and create a class type for that class. You can create a lookuplist based on the component class name.
Example:
type
TFrobber = class
public
constructor Create; virtual;
class function CreateFrobber(const AComponent: TComponent): TFrobber;
end;
TFrobberClass = class of TFrobber;
type
TFrobberRec = record
ClassName: ShortString;
ClassType: TFrobberClass;
end;
const
cFrobberCount = 3;
cFrobberList : array[1..cFrobberCount] of TFrobberRec = (
(ClassName : 'TAction'; ClassType: TActionFrobber),
(ClassName : 'TButton'; ClassType: TButtonFrobber),
(ClassName : 'TMenuItem'; ClassType: TMenuItemFrobber)
);
class function TFrobber.CreateFrobber(const AComponent: TComponent): TFrobber;
var
i : Integer;
begin
Result := nil;
for i := 1 to cFrobberCount do begin
if AComponent.ClassName = cFrobberList[i].ClassName then begin
Result := cFrobberList[i].ClassType.Create();
Exit;
end;
end;
end;
You can of course also work with a dynamic list (dictionary) but then you must register each combination somehow.
Update
To commnent on the remarks of mghie.
You are perfectly right. But this is not possibly without really ugly tricks.
Right now you have to use the initialization/finalization sections of a unit to regoister a class. But it would be cool to add a initialization/finalization class method to a class. These have to be called along with the initialization (and finalization) of the unit. Like this:
class
TFrobber = class
private
initialization Init; // Called at program start just after unit initialization
finalization Exit; // called at program end just before unit finalization.
end;
2 suggestions:
Make class pair array of classes, then you can get the Index and use the pair of the class constructor,
var
ArrayItem: array[0..1] of TComponentClass = (TActionFrobber, TMenuItemFrobber);
ArrayOwner: array[0..1] of TComponentClass = (TCustomAction, TMenuItem);
function CreateFrobber(AComponent: TComponentClass): IFrobber;
var
Index: Integer;
begin
Result:= nil;
for I := Low(ArrayOwner) to High(ArrayOwner) do
if AComponent is ArrayOwner[I] then
begin
Result:= ArrayItem[I].Create(AComponent);
Break;
end;
if Result = nil then
Result:= TDefaultFrobber.Create(AComponent);
end;
or use RTTI + ClassName conventions, like this:
function CreateFrobber(AComponent: TComponentClass): IFrobber;
const
FrobberClassSuffix = 'Frobber';
var
LClass: TComponentClass;
LComponent: TComponent;
begin
LClass:= Classes.FindClass(AComponent.ClassName + FrobberClassSuffix);
if LClass <> nil then
LComponent:= LClass.Create(AComponent)
else
LComponent:= TDefaultFrobber.Create(AComponent);
if not Supports(LComponent, IFrobber, Result) then
Result:= nil;
end;
I'd like to add some comments to your current solution, answering here as this can not really be done in the comments section:
type
IComponentFrobber = interface
end;
TComponentFrobberClass = class of TComponentFrobber;
TComponentFrobber = class(TInterfacedObject, IComponentFrobber)
strict private
FComponent: TComponent;
protected
constructor Create(AComponent: TComponent);
property Component: TComponent read FComponent;
public
class function FindFrobberClass(AComponentClass: TComponentClass):
TComponentFrobberClass; overload; static;
class function FindFrobberClass(AComponent: TComponent):
TComponentFrobberClass; overload; static;
class procedure RegisterFrobber(AComponentClass: TComponentClass;
AFrobberClass: TComponentFrobberClass); static;
end;
There is not much point in using TInterfacedObject for the base class, as you will always need the object, not the interface it implements - how else would you find your concrete Frobber class? I would split this into TComponentFrobber, descending from TInterfacedObject, and a TComponentRegistry class (descending from TObject) that has the class methods. You can then of course make the registry class more generic, it is not tied to TComponentFrobber and could be reused.
Edit: I have used similar class registries for example when loading files: load the identifier for the next object (could be for example string, integer or GUID), then get the correct class to instantiate from the registry, then create and load the object.
type
TComponentFrobberRegistryItem = record
ComponentClass: TComponentClass;
FrobberClass: TComponentFrobberClass;
end;
var
FComponentFrobberRegistry: array of TComponentFrobberRegistryItem;
This is OK if you will never add or remove classes to / from the registry, but generally I would not use an array but a list for the registry entries.
class function TComponentFrobber.FindFrobberClass(AComponentClass: TComponentClass):
TComponentFrobberClass;
var
i: Integer;
begin
// Search backwards, so that more specialized frobbers are found first:
for i := High(FComponentFrobberRegistry) downto Low(FComponentFrobberRegistry) do
if FComponentFrobberRegistry[i].ComponentClass = AComponentClass then
begin
Result := FComponentFrobberRegistry[i].FrobberClass;
Exit;
end;
Result := nil;
end;
Searching backwards in the array will not help for finding the most specialized frobber, unless you add them in the correct order (least specialized first). Why don't you check for the ClassType being equal? There is also ClassParent to traverse the class hierarchy, if you need to test for base classes too.

Passing Interface's method as parameter

Is it possible to pass interface's method as parameters?
I'm trying something like this:
interface
type
TMoveProc = procedure of object;
// also tested with TMoveProc = procedure;
// procedure of interface is not working ;)
ISomeInterface = interface
procedure Pred;
procedure Next;
end;
TSomeObject = class(TObject)
public
procedure Move(MoveProc: TMoveProc);
end;
implementation
procedure TSomeObject.Move(MoveProc: TMoveProc);
begin
while True do
begin
// Some common code that works for both procedures
MoveProc;
// More code...
end;
end;
procedure Usage;
var
o: TSomeObject;
i: ISomeInterface;
begin
o := TSomeObject.Create;
i := GetSomeInterface;
o.Move(i.Next);
// somewhere else: o.Move(i.Prev);
// tested with o.Move(#i.Next), ##... with no luck
o.Free;
end;
But it is not working because:
E2010 Incompatible types: 'TMoveProc' and 'procedure, untyped pointer or untyped parameter'
Of course I can do private method for each call, but that is ugly. Is there any better way?
Delphi 2006
Edit:
I know that I can pass whole interface, but then I have to specify which function use. I don't want two exactly same procedures with one different call.
I can use second parameter, but that is ugly too.
type
SomeInterfaceMethod = (siPred, siNext)
procedure Move(SomeInt: ISomeInterface; Direction: SomeInterfaceMethod)
begin
case Direction of:
siPred: SomeInt.Pred;
siNext: SomeInt.Next
end;
end;
Thanks all for help and ideas. Clean solution (for my Delphi 2006) is Diego's Visitor. Now I'm using simple ("ugly") wrapper (my own, same solution by TOndrej and Aikislave).
But true answer is "there is no (direct) way to pass interface's methods as parameters without some kind of provider.
If you were using Delphi 2009, you could do this with an anonymous method:
TSomeObject = class(TObject)
public
procedure Move(MoveProc: TProc);
end;
procedure Usage;
var
o: TSomeObject;
i: ISomeInterface;
begin
o := TSomeObject.Create;
i := GetSomeInterface;
o.Move(procedure() begin i.Next end);
The problem with trying to pass a reference to just the interface method is that you are not passing a reference to the interface itself, so the interface cannot be reference counted. But anonymous methods are themselves reference counted, so the interface reference inside the anonymous method here can be reference counted as well. That is why this method works.
I don't know the exact reason why you need to do that, but, personally, I think it would be better to pass the whole "Mover" object instead of one of its methods. I used this approach in the past, it's called "Visitor" pattern.
tiOPF, an object persistence framework, uses it extensively and gives you a good example of how it works: The Visitor Pattern and the tiOPF.
It's relatively long, but it proved very useful to me, even when I didn't use tiOPF. Note step 3 in the document, titled "Step #3. Instead of passing a method pointer, we will pass an object".
DiGi, to answer your comment: If you use Visitor pattern, then you don't have an interface implementing multiple methods, but just one (Execute). Then you'd have a class for each action, like TPred, TNext, TSomething, and you pass an instance of such classes to the object to be processed. In such way, you don't have to know what to call, you just call "Visitor.Execute", and it will do the job.
Here you can find a basic example:
interface
type
TVisited = class;
TVisitor = class
procedure Execute(Visited: TVisited); virtual; abstract;
end;
TNext = class(TVisitor)
procedure Execute (Visited: TVisited); override;
end;
TPred = class(TVisitor)
procedure Execute (Visited: TVisited); override;
end;
TVisited = class(TPersistent)
public
procedure Iterate(pVisitor: TVisitor); virtual;
end;
implementation
procedure TVisited.Iterate(pVisitor: TVisitor);
begin
pVisitor.Execute(self);
end;
procedure TNext.Execute(Visited: TVisited);
begin
// Implement action "NEXT"
end;
procedure TPred.Execute(Visited: TVisited);
begin
// Implement action "PRED"
end;
procedure Usage;
var
Visited: TVisited;
Visitor: TVisitor;
begin
Visited := TVisited.Create;
Visitor := TNext.Create;
Visited.Iterate(Visitor);
Visited.Free;
end;
Although the wrapper class solution works, I think that's an overkill. It's too much code, and you have to manually manage the lifetime of the new object.
Perhaps a simpler solution would be to create methods in the interface that returns TMoveProc
ISomeInterface = interface
...
function GetPredMeth: TMoveProc;
function GetNextMeth: TMoveProc;
...
end;
The class that implements the interface can provide the procedure of object and it will be accessible through the interface.
TImplementation = class(TInterfaceObject, ISomeInterface)
procedure Pred;
procedure Next;
function GetPredMeth: TMoveProc;
function GetNextMeth: TMoveProc;
end;
...
function TImplementation.GetPredMeth: TMoveProc;
begin
Result := Self.Pred;
end;
function TImplementation.GetNextMeth: TMoveProc;
begin
Result := Self.Next;
end;
How about this:
type
TMoveProc = procedure(const SomeIntf: ISomeInterface);
TSomeObject = class
public
procedure Move(const SomeIntf: ISomeInterface; MoveProc: TMoveProc);
end;
procedure TSomeObject.Move(const SomeIntf: ISomeInterface; MoveProc: TMoveProc);
begin
MoveProc(SomeIntf);
end;
procedure MoveProcNext(const SomeIntf: ISomeInterface);
begin
SomeIntf.Next;
end;
procedure MoveProcPred(const SomeIntf: ISomeInterface);
begin
SomeIntf.Pred;
end;
procedure Usage;
var
SomeObj: TSomeObject;
SomeIntf: ISomeInterface;
begin
SomeIntf := GetSomeInterface;
SomeObj := TSomeObject.Create;
try
SomeObj.Move(SomeIntf, MoveProcNext);
SomeObj.Move(SomeIntf, MoveProcPred);
finally
SomeObj.Free;
end;
end;
Here is another solution that is working in Delphi 20006. It is similar to the idea of #Rafael, but using interfaces:
interface
type
ISomeInterface = interface
//...
end;
IMoveProc = interface
procedure Move;
end;
IMoveProcPred = interface(IMoveProc)
['{4A9A14DD-ED01-4903-B625-67C36692E158}']
end;
IMoveProcNext = interface(IMoveProc)
['{D9FDDFF9-E74E-4F33-9CB7-401C51E7FF1F}']
end;
TSomeObject = class(TObject)
public
procedure Move(MoveProc: IMoveProc);
end;
TImplementation = class(TInterfacedObject,
ISomeInterface, IMoveProcNext, IMoveProcPred)
procedure IMoveProcNext.Move = Next;
procedure IMoveProcPred.Move = Pred;
procedure Pred;
procedure Next;
end;
implementation
procedure TSomeObject.Move(MoveProc: IMoveProc);
begin
while True do
begin
// Some common code that works for both procedures
MoveProc.Move;
// More code...
end;
end;
procedure Usage;
var
o: TSomeObject;
i: ISomeInterface;
begin
o := TSomeObject.Create;
i := TImplementation.Create;
o.Move(i as IMoveProcPred);
// somewhere else: o.Move(i as IMoveProcNext);
o.Free;
end;
You can't. Because of the scoping of Interfaces it would be possible (perhaps?) for the Interface to be released before you called the .Next function. If you want to do this you should pass the whole interface to your method rather than just a method.
Edited...
Sorry, this next bit, specifically the "Of Interface" bit was meant in jest.
Also, and I could be wrong here, i.Next is not a method Of Object, as per your type def, it would be a method Of Interface!
Redefine your function
TSomeObject = class(TObject)
public
procedure Move(Const AMoveIntf: ISomeInterface);
end;
Procedure TSomeObject.Move(Const AMoveIntf : ISomeInterface);
Begin
....;
AMoveIntf.Next;
end;
O.Move(I);
Hope this helps.
You currently have TMoveProc defined as
TMoveProc = procedure of object;
Try taking out the "of object" which implies a hidden "this" pointer as first parameter.
TMoveProc = procedure;
That should allow a normal procedure to be called.

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