I was flashing source code using the E1 Debugger for renesas RH850, I got one error called "I/O : Stack Canary Corrupted" and program got terminated
My program is terminating I'm not able to flash the source code.
If any of you have any solution please suggest how to solve this
Thank you
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I have an application & I am debugging that after some time I am getting below message in console logs
Message from debugger: Terminated due to signal 3
Program ended with exit code: 0
Can anyone help me in telling about this signal 3 log & how can I get rid of this?
Can anyone help me in telling about this signal 3 log & how can I get rid of this?
You'll generally also get a stack trace and probably a lot of other information. You may need to scroll in the console to see it. The stack trace will show you what methods were executing at the point when the crash happened, and there's typically also some indication of what kind of error occurred.
This could have several issues, but probably it will be a memory issue. Try to use Instruments to cover that problem.
Ctrl-click on our Xcode Icon in the Dock
Open Developer Tool
Instruments
Select Leaks (or at least Allocations)
Select your app and start the measurement
Whenever I try to build the application with optimisation level other than none[-Onone], the build fails with the following unhelpful message error:
/Applications/Xcode.app/Contents/Developer/Toolchains/Swift_2.3.xctoolchain/usr/bin/swiftc failed with exit code 1
I saw some people wrote that they had written some code that makes the compiler crash. Does anyone have any idea how to find where? Other than commenting out one line at a time?
How do I debug this swift compiler crash?
I am using XCode 4.5 with LLVM. In older versions of XCode, when there was a crash it would give me meaningful debugging information. Lately I keep getting crashes that simply say "libc++abi.dylib: handler threw exception," and don't provide a stack trace that shows where the exception came from. This is totally useless to me. What are the proper debugging settings that I should set up so that I can find the location of the problem?
you could add a breakpoint and set it to break on all exceptions
I have this error in my program:
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
Aborted (core dumped)
Can anybody please explain what this means?
When i ran the program on my ubuntu machine it worked fine but on the interviewstreet platform it is giving this error.
In general this means your machine has not enough memory... But yours problem description is too short to identify the problem source (provide some code?). About the problem appearing on one OS and not on another, I think it's compiler internal settings.
Our DUnit project is crashing on exit. It crashes if "Run Without Debugging", but doesn't crash if I Run inside the debugger.
If I attach the debugger to the process after starting it, it does not crash on exit.
I suspected a problem in finalization, so I put print statements in all the finalization code I suspected was running. This turned up nothing useful. Finalization for one of our low level Units (with no dependencies on any non-system Units) is running correctly. So it still could be finalization, but it may not be.
The crash produces this dialog:
Problem signature:
Problem Event Name: APPCRASH
Application Name: MCLTesting.exe
Application Version: 0.0.0.0
Application Timestamp: 4eb07b50
Fault Module Name: kernel32.dll
Fault Module Version: 6.0.6001.18215
Fault Module Timestamp: 49953395
Exception Code: c0000005
Exception Offset: 000bf395
OS Version: 6.0.6001.2.1.0.256.6
Locale ID: 3081
Additional Information 1: b37c
Additional Information 2: 2a7328d8bb40c81c93b4b5f46adb8e10
Additional Information 3: b37c
Additional Information 4: 2a7328d8bb40c81c93b4b5f46adb8e10
"Exception Code: c0000005" Does that mean anything?
The main clue I have is the fact that it doesn't crash in the debugger. Has anyone seen that before?
I finally tracked this down.
The problem was indeed in a finalizer. A user exception was being thrown in a finalizer. The exception was not caught, and the exception itself was being leaked (The Exception and its string were not freed). It seems this memory leak was causing the crash? I'm not sure why I didn't notice this memory leak when I originally posted.
Catching the exception fixed the crash problem.
One interesting thing I found out is that even if an uncaught exception is thrown in a finalizer, subsequent Unit's finalizers will still be run. I was assuming that a problem in one finalizer would stop all subsequent finalizers from running.
The method I used to find the offending Unit was very simple; I removed all units from my project, then reintroduced Units one by one until I got the crash bug. Time consuming but it worked in the end.
Exception code c0000005 is an access violation. This usually means one of two things: either you're attempting to dereference a pointer or object reference that's set to nil, or you're working with corrupted memory.
The other pertinent piece of data in the error report is Exception Offset: 000bf395. That tells you where the error is occurring. Try looking up f395 in your map file and see if you can't find a unit finalization that corresponds to that memory offset. If so, that should give you a good idea as to what's going wrong.