How to use IOS third party keyboards in flutter? - ios

I have the flutter application is in production and today we received a request from users to technical support that third-party keyboards in our application cannot be use. Only in our app. Is there any way to solve this? Help, pls

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Implementing AppleID login as a webview in a native app

Is is possible for a native iOS app to have AppleID signup implemented as a webview? Or will it result in rejection during the review process?
If it is possible, have you come across such apps that are there in the AppStore?
I found the information about AppleJS and WKWebView solution here (https://developer.apple.com/forums/thread/119198) but it seems it's only related to the web, while my question relates exclusively to native mobile solution.
Thanks in advance for any tips
It's not recommended for native iOS app to have AppleID signup implemented as a webview. Apple may Reject your app.
Use Authentication Services for Apple Platforms. https://developer.apple.com/documentation/authenticationservices

Deploying app for personal use on iOS device

I want to build a very simple gallery like app (which uses the Telegram bot API to fetch images from certain telegram channel). I want to have this app for both Android and iOS device. I guess either progressive web app or flutter could be used to achieve this. I have developed native android apps before, and wish to learn PWA or flutter along with this project.
So my question is, can I deploy this app to my iOS device without enrolling in the Apple developer program? Since this is only for personal use and I do not wish to publish this app on any app store. Also, do I need to have a Mac with Xcode to do this?!
Thanks in advance!
For developing a Progressive Web App for iOS, you won't need Xcode and a Macbook since it is basically still a website with enhancements. However, bear in mind that PWA support on iOS is very limited. Android has much better PWA support.
This article gives an overview of what is currently possible

Using twilio sdk for an iOS app?

I am planing to develop an VoIP iOS app and use Twilios SDK. I am making the choice to either use LiveCode, Appery.io, PhoneGap or build a native Objective C app. I am going to build the app for iOS, Android and HTML5 so the ideal would be to develope in JavaScript for all platforms, but as I understand the support for WebRTC is laking on the iPhone so the alternative for iOS is the native twilio SDK.
My requirements is:
be possilbe to use in iPhone 5 with iOS 7 be able to use twilio iOS
SDK´s voip functionality or twilio´s js SDK (if it is possible to
wrap a browser that supports RTC in the code?) be able to integrate
billing such as in-app payment or paypal with zooz or similar
communicate with REST API´s such as Amazon S3 or a node.js server
store temporary info in a SQLLite db when app is off line make fast
and responsive views (file listings etc) is very important
create cfuuid´s
I have seen several Twilio projects that use PhoneGap but none that are using LiveCode.
I have already built an iOS VoIP app in Objective C, but I want to be able to release it on several platforms also such as for Android and build a HTML5 app, without redoing everything.
This isn't really a programming question and should perhaps not be asked here.
You can create an external for LiveCode and quickly create an interface using the LiveCode IDE. This is probably a quick and easy way to make a working app. If you're starting with LiveCode but are experienced in Objective-C, creating an external won't be a problem for you.
LiveCode doesn't contain native iOS controls, which means that you have to emulate the GUI. If you use PhoneGap, you also will need to compile a plugin for PhoneGap using Objective-C, but you can use a framework, such as JQuery, to get the right GUI.
Either way, you will have to compile the SDK and you'll need to be quite profound in Objective-C.
LiveCode will meet all your requirements. However, Apple will deny your app if you use PayPal for in-app purchases. You'll have to use Apple's in-app purchasing feature. I believe this is possible in LiveCode now. I'm not sure how easy it is.
I'm not sure about file listings either. On iOS, you won't have complete access to all files on the phone. This isn't a LiveCode limation but a limitation of the OS.

Creating an SDK or API from an app to run in another app

I have been contacted by a company installing iPads in hotels, they are developing an app that has many apps with different functionality. There developer is asking for an SDK or API of our app to include in there system. i have never heard of this. Does anyone know how to go about this or if it is even possible to do?
Our app is a complex clock radio, Beautiful Clock Radio for the iPad.
Thanks Mark
Please consider the following links
Creating Static Libraries For iOS
How to build a framework or library for other developers, the
secure way?
Creating the Library
And I hope this would help you! :)

How can I send my iOS app to my client for them to use it?

I've been developing an app using Titanium Appcelerator, until now I've been previewing it using the iOS Simulator and my iPhone.
Now, I want to send my app to the client so they can use it on their iPhone. How can I do this?
Bear in mind this is my first iOS app and so I am not fully au-fait with the terminology or process in making an app go live.
There is no Apple provided mechanism for achieving this, however apps like TestFlight provide a good mechanism for this. You have to register your clients device in order to allow them to install your app. Yes, this should work for Titanium.
You can find out how TestFlight works here:
How does TestFlight do it?

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