I would like to copy the contents (what has been installed) of an app from an iPad to a USB stick.
I have started the finder, but it doesn't find any .ipa files.
Are they hidden? Or do I have to jailbreak the iPad in order to access these files?
Thank you!
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We're developing an Oculus Quest 2 app and one of our employees is going abroad for Christmas. Since we're going to keep updating the app, he wants to be able to install the new versions on his headset so he can test it, but he only has an iPad pro. He doesn't want to take anything other than his iPad pro if possible.
So I am looking for a way to install an APK file on an Android device from an iPad pro.
Thanks for your help.
Just upload the APK into any cloud(Google drive, dropbox) and download it from an Android device.
There is no standard way to install Android app from iOS.
I think it's unlikely, but does anyone know a way to access the OSX file system from an iOS app, connected by USB? Specifically I'd like to access iTunes backup files from iOS.
An iOS app is sandboxed. It can't see outside the sandbox. And it is either running on a device or on the simulator, and either way it is unaware that your OS X computer even exists.
I have my iPad connected to my Mac mini. I am doing iOS development and want to access the sqlite database on my iPad for my app. I did this in the past using sqlite-manager tool/plugin from firefox(basically its like management studio for sqlite databases). Now when I connect my device to my mac -mini (osx mavericks) i dont even see my iPad anywhere connected to my mac mini. But it is charging the battery (so it is connected). Lets say I want to copy photos from my ipad to my mac mini, how would i do that?
The database for my ipad app is located at
/private/var/mobile/Applications/C577E881-463B-481E-84F4-5C3564D0FC89/Documents/MyAPP.db3
How do i access that DB on firefox tool? If you need more info,please ask. Thanks.
The only way I know to get access to the SQLite database from a device is to save it locally to you Mac. In Xcode 6.3 you can do this via the Window->Devices screen. Choose your device, choose your app and hit the sprocket button underneath the "Installed Apps" table. Using the "Download Container..." option you can get the .xcappdata file to your computer. Right click on the file and "Show Package Contents". The SQLite database will be in the AppData/Library/Application Support/APPNAME folder.
I downloaded a couple of LCD / LED fonts from the internet, but so far have only been able to get one of them running on my iPod. They display fine on the simulator of XCode 4.5, but once I try running them on iPod, most of them fail.
I double checked to have the fonts included in the project, that the fonts get copied to the device via the bundle and all that's necessary to get them running.
Does any one have information about why some fonts can be used on iDevice and some not? What do I need to look for before downloading or buying a font?
Thanks
I tried Adobe flash professional CS5 based to develop an iPhone application in windowsOS but when I publish it's out will be .ipa format. Will this work properly for an iPhone?
Can anyone explain .ipa and .app?
And also is it possible to develop an iPhone application in Adobe flash professional CS5 and how can we get .app format ?
Disclaimer: my answer comes completely from digging around the files themselves.
.apps are application bundles. They contain the executable file, an Info.plist file, an icon, a launch image, and some other application resources. Application bundles are the only ones that actually get installed onto your device.
.ipas are archives that contain .app bundles as well as some other files meant only for iTunes to use, for instance iTunesArtwork. They are how iTunes manages applications, and as far as I can tell have little to do with the applications themselves other than App Store information.
I haven't worked with Flash CS5's export to iPhone feature, but you should be able to just drag your .ipa file to iTunes and it'll appear in the Apps list.
And also is it possible to develop iphone application in Adobe flash professional cs5?
It is possible in the sense that your iPhone software won't crash permanently or something, but as phwd and David have said, your app will not make it to the App Store.
iOS app formats
iOS supports next app formats:
.deb - Debian package. Since iOS is based on Darwin (BSD) Unix family it is *possible to run such Linux format. For example Cydia package manager uses .deb for sharing applications on jailbroked devices.
.app - during development when you build your application for simulator or real device the .app is generated. You can find it in Products group. Sometimes .app is used to share application thought iOS simulators[About]
.ipa - iOS App Store Package for iOS devices. When you publish/distribute or download an app using App Store your operates .ipa files. This container includes .app and other metadata. Actially it is an archive with .app. And to create it you should Product -> Archive -> ...