I downloaded a couple of LCD / LED fonts from the internet, but so far have only been able to get one of them running on my iPod. They display fine on the simulator of XCode 4.5, but once I try running them on iPod, most of them fail.
I double checked to have the fonts included in the project, that the fonts get copied to the device via the bundle and all that's necessary to get them running.
Does any one have information about why some fonts can be used on iDevice and some not? What do I need to look for before downloading or buying a font?
Thanks
Related
If I have an app I developed installed on my device, can I retrieve the original code?
I seem to have misplaced the XCode project between my different computers and hard drives for an old app I made. However, I still have the app installed on my iPad. I really need some of the code from this app. Can I possibly plug my iPad into my mac and retrieve some of the code from my iPad? (I know some stats are visible in iTunes. Can I view the app info there?)
A compiled app doesn't contain any of the app's Swift or Objective-C source code.
I am loading my website inside UIWebview in iOS using Xamarin.Forms. In my website I have input type="file" attributes in many places to upload files like docx, ppt, pdf etc...
I have installed Dropbox & Onedrive app in both iOS 8.4 & 9.2 devices. When I click button which contains type=file attribute I am seeing different behavior in iOS 9.2 & 8.4
iOS 9.2
iOS 8.4:
As you see, in 9.2 it automatically detects installed iCloud storage apps and listing it and I am able to upload files successfully, whereas in 8.4 even though iCloud storage app exist, it doesn't list it.
Above screenshot is taken from W3.org website. Same thing happening in my app also.
This may be very basic, I put enough effort to search on this, but couldn't find anything.
This only works on iOS 9+.
TBH it was a pain in the ass to find this info and I can't seem to find it again...
Maybe you can use https://github.com/jcesarmobile/FilePicker-Phonegap-iOS-Plugin for iOS8.
I have an app that is built on top of the Adobe Air and run under iOS. The app worked fine. But recently It stopped properly work. The icon of the app is grayed after the installation. I updated Flex & Air SDK to 4.14 and 17 release. I also changed the app id and took certificates from another Apple ID. I added the device to the list of allowed devices as I done before and built ipa-debug package. After install I get app icon greyed. What reason could cause this behavior? What should I check? I spent two days trying to make it work, but with no success.
Thanx.
There are many informations out there what causes greyed icons on iOS. Some are simple bugs that can be circumvented by a restart of iOS and/or reinstall via iTunes. But I think in your case (and we are talkin AIR here) you should try to read the Console via Xcode (if you can) like suggested here. How you can debug via Xcode is described here in Detail. Feel free to attach more informations about whatever you could receive from that output console.
I want to use fonts that will work on web pages viewed on all recent iPads. I found lists of fonts that come with a given version of IOS. But that's not what I want. I prefer a list of fonts that actually comes with a given iPad, not version of IOS. How to figure this out?
I always use this site to deal with fonts: http://iosfonts.com
It will help you.
I prefer a list of fonts that actually comes with a given iPad, not version of IOS. How to figure this out?
That's not how it works.
Fonts are tied to the device's operating system, not the device itself.
An iPad will have whatever fonts come with the version of iOS that is installed on it.
To see which versions of iOS are supported by which device generation, check out the iOS Version History on Wikipedia.
As per the title, is there a simulator or a way for Adobe Device Central to read CS5 created iOS published SWF's or ipa's for testing purposes?
At the moment, I make a change in Flash CS5, publish the SWF and IPA, delete the old version from my phone, drop the new IPA in, re sync and test. This is not good for the workflow.
What are the options for testing and developing?
EDIT:
I am on a Windows machine (Windows 7).
What i do mostly is this.
Change the flash player from iOS to flash lite and run the program in Device Central.
Works perfect.
If you're up for using the Simulator instead, this question could help you load them into the Simulator. Not sure if there are any compatibility issues, but the Simulator does tend to load significantly faster than loading to the phone, IME.