How to detect the Photoshop document close event using c++ - sdk

I am working on adobe photoshop c++ sdk, but I can't find out the document close event on the latest SDKs

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RTMP / RTSP (Flash Video Format) support for iOS

I want to do real time streaming of data (in the form of video) which is in Flash Format, I searched and found out that apple do not give support to flash do we have any other third party
library which can be used,
After searching I found http://www.realtimelibs.com/#feature_3 but it is paid also I don't know weather it support flash format
I would love to get any help or any guidance
You might try to implement your app as an AIR app. AIR is the cross platform Flash runtime for iOS and Android.
Look for Apache Flex for a free Eclipse based IDE or use any of the Adobe tools.

Can I use Sony SDK v2 with Basic4android?

Can I use the Sony SDK v2 with Basic4android? Want touch event and sensor data in my app to evaluate. Does anyone have an example for me?
There is no problem to use the Sony Add-on SDK in combination with other SDKs and libraries. On the smartphone side, you can use Basic4Android to create the user interface. But on the Smartwatch2 you have to use the Sony Add-on SDK, since Basic4android has no support for it.
You can wrap your Java code with Smartwatch support as a library and then reference it from Basic4android IDE. Here is a tutorial on Basic4Android.

Using Windows media center SDK from Builder C++ or Delphi

I have an application done already, it shows images, videos, etc. I just want to add support for TV channels, and I want to use windows media center from my program.
I have downloaded the Windows Media Center SDK but i dont know how to instance the classes ... Microsoft.MediaCenter, Microsoft.MediaCenter.Hosting, etc.
Any help would be welcomed, since i'm a bit lost.
The main target is be able to control WMC, run tv tunner and change tv channels programmatically

Handeling Videos in AIR IOS actionscript 3

Currently what I am doing is exporting my videos as .FLV files... Dragging them into flash cs6 and using the embedding options (it just pops up when I drag it into flash) to store them as a movie clip in my library.
now when I debug it each time I ask for the video clip to show up (addChild) it bumps up my memory usage(I am using task manager to monitor it) which is fine but when it remove it from the stage including all it's event handlers the memory it uses doesn't drop back down,and more time it gets added onto the stage more memory increase it create.
So the questions are:
Is there any specific way i have to handle videos in flash? it doesn't seem to remove the instances properly...
What is the best way of importing and using videos in flash cs6 for AIR IOS?
I recommend, OSMF. OSMF is a great tool. For video playback. is supported H264, mp4 and flv.
In Air for iOS is many used for streaming service. More Information, search a Adobe forum.
Open Source Media Framework (OSMF) simplifies the development of media
players by allowing developers to assemble components to create
high-quality, full-featured video playback experiences. This open
framework enables development focused on web-based video monetization,
with lower costs and faster turnaround.
OSMF Site: OSMF
OSMF Adobe Forum: OSMF Adobe Forum
OSMF Documentation: OSMF Documentation
OSMF Sample Code: OSMF Market Place

Is it possible to develop using Xcode and Adobe Flex at the same time?

I've been looking for interactive chart library for iOS but it seems like there's not so many options out there. I've tried CorePlot and two other commercial library but even though the licensing were very expensive they're not quite what I'm looking for or close to some of the charts found in Microstrategy or Roambi app like the on below ...
Then I found an article about Adobe Flex with a few sample applications build using Adobe Flex that can run on iOS. Pretty interesting technology but I'm mostly interested with its chart. Is it possible to create a library using Adobe Flex(with chart views) and import the library into Xcode?
It's possible to create applications with Flex/Flash for iOS using AIR. And there is also a great opportunity exists to import native iOS libraries created with Xcode to the Flex (find some samples here). So you just need to look for appropriate charts functionality implemented with flex/flash and try to launch it under the iOS to see whether you'll be satisfied with performance or not.
Flex = Flash, and iOS != Flash. Clearly, Xcode wouldn't allow it. You could try compiling a bundle from Adobe's cross compiler tool, if that is indeed possible, and use class-dump to access it. Perhaps.
Adobe Flex 4.5 and 4.6 have introduced ANE (Adobe Native Extensions). This allows extending the Adobe AIR runtime ( there is runtime for IPhone, IPad, Adroid, Blackberry 10, ) using native code.
For IPhone you can write a static library compiled as a .a file and import that into your Flex Iphone project and compile as ANE.
Flex also has some native things like vibration, camera etc support, but if you want to do anything nifty with it, just write native.
Compared to Titanium, PhoneGap, KendoUI etc - Adobe Flex 4.6 really stands out. One thing that you must be aware of that Adobe Air runtime needs to be on the device. From Adobe Flex 4.6 onwards, you can actually bundle the air runtime with your app - it is called the captive runtime.

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