Inheritance approach in PACT - token

I want to create a set of coins implementing fungible-v2 and a set of internal features. My approach has been to create an interface mytoken and to implement both mytoken and fungible-v2 in mytoken1. I have also created a table for account balance and so on.
The problem is that if I want to create a new token mytoken2 with tiny differences from mytoken1 (maybe just the name), I have to copy all the contract (which is really huge in terms of line codes).
Another alternative would be to create another module with the common behaviour but in that case I believe I could find some issues with capability handling, module governance, etc. in calls between modules (and I will need to create the all functions to fulfill the public interfaces).
In Solidity there is the abstract and extend reserved words allowing to inherit common behavior.
Which would be the best approach in PACT?

To avoid code duplication you can wrap the functions from a module token as base for your module token1, token2, ...
Stuart Popejoy wrote an extended example on how wrapping can be used:
https://medium.com/kadena-io/pact-tips-wrapper-contracts-7034be982c56

Related

Creating and storing generic methods in ruby on rails

I'm making a method inside a Ruby on Rails app called "print" that can take any string and converts it into a png. I've been told it's not good to make class methods for base ruby classes like String or Array or Hash, etc. so "some string to print".print is probably not something I should do.
I was thinking about making a subclass of String called Print (class Print < String) and storing it in my lib/assets folder. So it would look like: Print.new("some string to print"). So my question is, am I on the right track by 1) creating a sub-class from String and 2) storing it in lib/assets?
Any guidance would be greatly appreciated!
Answers to your question will necessarily be subjective because there are always be many answers to "where should I put functionality?", according to preference, principle, habit, customs, etc. I'll list a few and describe them, maybe add some of my personal opinions, but you'll ultimately have to choose and accept the consequences.
Note: I'll commonly refer to the common degenerate case of "losing namespacing scope" or "as bad as having global methods".
Monkeypatch/Extend String
Convenient and very "OO-message-passing" style at the cost of globally affecting all String in your application. That cost can be large because doing so breaks an implicit boundary between Ruby core and your application and it also scatters a component of "your application" in an external place. The functionality will have global scope and at worst will unintentionally interact with other things it shouldn't.
Worthy mention: Ruby has a Refinements feature that allows you to do do "scoped monkeypatching".
Worthy mention 2: Ruby also lets you includes modules into existing classes, like String.class_eval { include MyCustomization } which is slightly better because it's easier to tell a customization has been made and where it was introduced: "foo".method(:custom_method).owner will reveal it. Normal Monkeypatching will make it as if the method was defined on String itself.
Utils Module
Commonly done in all programming languages, a Util module is simply a single namespace where class methods/static methods are dumped. This is always an option to avoid the global pollution, but if Util ends up getting used everywhere anyways and it gets filled to the brim with unrelated methods, then the value of namespacing is lost. Having a method in a Util module tends to signify not enough thought was put into organizing code, since without maintenance, at it's worst, it's not much better than having global methods.
Private Method
Suppose you only need it in one class -- then it's easy to just put it into one private method. What if you need it in many classes? Should you make it a private method in a base class? If the functionality is inherent to the class, something associated with the class's identity, then Yes. Used correctly, the fact that this message exists is made invisible to components outside of that class.
However, this has the same downfall as the Rails Helper module when used incorrectly. If the next added feature requires that functionality, you'll be tempted to add the new feature to the class in order to have access to it. In this way the class's scope grows over time, eventually becoming near-global in your application.
Helper Module
Many Rails devs would suggest to put almost all of these utility methods inside rails Helper modules. Helper modules are kind of in between Utils Module and Private Method options. Helpers are included and have access to private members like Private Methods, and they suggest independence like Utils Modules (but do not guarantee it). Because of these properties, they tend to end up appearing everywhere, losing namespacing, and they end up accessing each other's private members, losing independence. This means it's more powerful, but can easily become much worse than either free-standing class/static methods or private methods.
Create a Class
If all the cases above degenerate into a "global scope", what if we forcibly create a new, smaller scope by way of a new class? The new class's purpose will be only to take data in and transform it on request on the way out. This is the common wisdom of "creating many, small classes", as small classes will have smaller scopes and will be easier to handle.
Unfortunately, taking this strategy too far will result in having too many tiny components, each of which do almost nothing useful by themselves. You avoid the ball of mud, but you end up with a chunky soup where every tiny thing is connected to every other tiny thing. It's just as complicated as having global methods all interconnected with each other, and you're not much better off.
Meta-Option: Refactor
Given the options above all have the same degenerate case, you may think there's no hope and everything will always eventually become horribly global -- Not True! It's important to understand they all degenerate in different ways.
Perhaps functionality 1, 2, 3, 4... 20 as Util methods are a complete mess, but they work cohesively as functionality A.1 ~ A.20 within the single class A. Perhaps class B is a complete mess and works better broken apart into one Util method and two private methods in class C.
Your lofty goal as an engineer will be to organize your application in a configuration that avoids all these degenerate cases for every bit of functionality in the system, making the system as a whole only as complex as necessary.
My advice
I don't have full context of your domain, and you probably won't be able to communicate that easily in a SO question anyways, so I can't be certain what'll work best for you.
However, I'll point out that it's generally easier to combine things than it is to break them apart. I generally advise starting with class/static methods. Put it in Util and move it to a better namespace later (Printer?). Perhaps in the future you'll discover many of these individual methods frequently operate on the same inputs, passing the same data back and forth between them -- this may be a good candidate for a class. This is often easier than starting off with a class or inheriting other class and trying to break functionality apart, later.

Upgrading from Play 2.6 to 2.7: How to refactor this Play.current statement to use DI

In my Java 8 Play 2.6 application I have this particular line in a MessageConsumer class that reads a "Rule" record in the DB and sends the JSON message (node) to a specific processor based on the type configured on the rule column. ProcessType is an enum of Sub Classes that all extend from a base (Super class) process.
Play.current().injector().instanceOf(ProcessType.getClass(matchingRule.getProcessType())).processMessage(node, matchingRule);
I'm having trouble figuring out how to refactor this and don't want to add the allowGlobalApplication = true config parameter if I can avoid it.
The most straightforward approach is to inject the Injector into the component that contains this call (the MessageConsumer). This can be done the same way as any other Play component.
You can also inject the Application instance, which would return the same thing as Play.current(). This could be useful if you need more information from the Application object, but if not, injecting the Injector directly would be preferable, as it would create less coupling between the MessageConsumer and other components.
This assumes that the MessageConsumer is created by DI itself. If not, please add more details to the question, including the context code.

Type Providers - Could I generate a type at compilation-time that decorates all methods of a type somehow?

I've read about the great capabilities of Type Providers, such as static-typing when querying JSON documents, so I can imagine that I can create what I have in my mind at the moment, with this technology.
Let's say I want to allow a consumer of my TypeProvider-library Foo a way to create a type Bar, which will have the following pre-condition for each of their methods: check the mutable state of a boolean disposed field, if it's true, throw an ObjectDisposedException.
Would this be possible? How could one define such an implementation of this high-level type creator?
A couple of years back Keith Battocchi published a project called ILBuilder. Among other things ILBuilder contains a method type provider in ILBuilder.fs that provides methods for types in mscorlib, e.g.
MethodProvider.Methods.System.Console.``WriteLine : string*obj->unit`
It is possible you could use this as a starting point for a type provider that wraps classes from another assembly and provides methods.
Another option might be to consider Ross McKinlay's Mixin Type Provider that (ab)uses F#'s Type Provider mechanism to provide meta-programming capabilities.
Yet another option might be to use PostSharp, Fody etc. to do IL weaving, or code generation via reflection to build proxy classes.
That said probably the lowest friction solution would be to create a function that checks for disposal and manually add it to each member.

protected virtual methods in f#

F# does not support the definition of protected methods. Here it is explained why
F# replaces virtualmethods with abstractmethods defined in abstract classes (see here).
I was wondering if there is a way to prevent access to abstract methods from outside the derived classes at all.
Like Patryk Ćwiek, I also don't think it's possible, but here's one alternative:
From Design Patterns we know that we should favour Composition over Inheritance. In my experience, everything you can do with Inheritance, you can also do with Composition. As an example, you can always replace Template Method with a Strategy.
A Template Method is a typical use of an abstract method, but if you replace it with a Strategy, you can (sort of) hide it from clients:
type Foo(strategy : IBar) =
member this.CreateStuff() =
// 1. Do something concrete here
// 2. Use strategy for something here
// 3. Do something else concrete here
// 4. Return a result
No outside client of Foo can invoke strategy, so that accomplishes the same goal as making a member protected.
You may argue that the original creator of Foo may keep a reference to strategy, and will still be able to invoke it. That's true, but protected members aren't really completely hidden either, because you can often derive from the class in question, which enables you to invoke the protected member.
Another point is that if you separate the creator of Foo from the client of Foo, the strategy will be unavailable to the client.

How do you inject your dependencies when they need differents parameters?

For instance I have this bit of code
public class ProductService{
private IProductDataSource _dataSource = DependencyManager.Get<IProductDataSource>();
public Product Get(int id){
return _dataSource.Select(id);
}
}
I have 2 different data source:
XML file which contains the informations only in 1 language,
a SQL data base which contains the informations in many languages.
So I created 2 implementation for IProductDataSource, for for each kind of datasource.
But how do I send the required language to the SQL data source ?
I add the parameter "language" to the method "IProductDataSource.Select" even if I won't use it in the case of the XML implementation.
Inside the SQL implementation I get the language from a global state ?
I add the language to the constructor of my SQL implementation, but then I won't use my DependencyManager and handle my self the dependency injection.
Maybe my first solution is not good.
The third option is the way to go. Inject the language configuration to your SQL implementation. Also get rid of your DependencyManager ServiceLocator and use constructor injection instead.
If your application needs to work with multiple languages in a single instance I think point one is a sensible approach. If the underlying data does not provide translations for a request language then return null. There is another solution in this scenario. I'm assuming that what you have is a list of products and language translations for each product. Can you refactor your model so that you do not need to specify or asertain the langauge until you reference language specific text? The point being a product is a product regardless of the language you choose to describe it. i.e. one product instance per product, only the product id on the Datasource.Select(..) method and some other abstraction mechanism to deal with accessing the correct text translation.
If however each instance of your application is only concerned with one language set I second Mr Gloor.
First of all I need to point out that you are NOT injecting any dependencies with your example - you are depending on a service locator (DependencyManager) to get them for you. Dependency injection, simply put, is when your classes are unaware of who provides the dependencies, e.g. using a constructor, a setter, a method. As it was already mentioned in the other answers, Service locator is an anti-pattern and should be avoided. The reasons are described in this great article.
Another thing is that the settings you are mentioning, such as language or currency, seem to be localization related and would probably be better dealt with using the built-in mechanisms of your language of choice (e.g. resource files, etc).
Now, having said that, depending on how the rest of your code is structured you have several options to solve this while still using Service locator:
You could have SqlDataSource depend on some ILanguageProvider which pulls the current language from somewhere. However, with more settings like these (or if it is difficult to get current language in an isolated way) this can get messy very fast.
You could depend on IProductDataSourceFactory instead (or, if you are using C#, Func<IProductDataSource>) which would return the concrete implementation with the correct settings. Again, you need to be able to get the current language in an isolated way in order to use this.
You could go with option 1 in your question. This would be a leaky abstraction but would be the simplest to implement.
However, if you decide to get rid of service locator and start using some DI container, the best solution would be using option 3 (as it was already stated) and configuring container accordingly to provide the correct value. Some good ideas of how to do this in an elegant way can be found in the answer to this question

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