Build environment:
Macbook M1
vscode(1.69.0) as well as vs2022 (17.3)
Steps to reproduce:
create new Maui app
add nuget package "Microsoft.Extensions.Http" Version="6.0.0" to project
Modify MauiProgram.cs:
builder.Services.AddHttpClient<EndPointAHttpClient>(client =>
{
var EndPointA = "https://www.montemagno.com/";
client.BaseAddress = new Uri(EndPointA);
});
public class EndPointAHttpClient
{
public EndPointAHttpClient(HttpClient client)
{
Client = client;
}
public HttpClient Client { get; }
}
Publish:
dotnet publish <project.csproj> -f:net6.0-ios -c:Release /p:ServerAddress=<xxx.xxx.xxx.xxx> /p:ServerUser=user /p:TcpPort=58181 /p:ServerPassword=pwd -p:AotAssemblies=false
Install on iphone using Transporter/TestFlight
CRASHES WHEN OPENING THE APP
Please let me know:
1. Is there any demo code that works
2. Kindly provide advise on how I can use HttpClient in a .net Maui app
Use the code found here. https://github.com/dotnet/maui-samples/tree/main/6.0/WebServices/TodoREST/TodoREST/Services
Grab the RestService, IRestService, HttpsClientHandlerService and IHttpsClientHandlerService.
Get the Contstants file as well.
https://github.com/dotnet/maui-samples/blob/main/6.0/WebServices/TodoREST/TodoREST/Constants.cs
Makes sure you add your Url to the HttpsClientHandlerService like so. I was getting a System.Net.WebException: Error: TrustFailure. The only way I was able to catch what was happening was using Sentry.io. I guessed that this might be the problem.
public bool IsSafeUrl(NSUrlSessionHandler sender, string url, Security.SecTrust trust)
{
if (url.StartsWith("https://localhost") || url.StartsWith("https://yourservice.azurewebsites.net"))
return true;
return false;
}
Then change this line.
var handler = new NSUrlSessionHandler
{
TrustOverrideForUrl = IsSafeUrl
};
Related
Can anyone help me with Azure notification hub, how to set up device installation form c# code. I have problem with the Installation object. How to set it to pass it as parameter to CreateOrUpdateInstallation method of hub client instance. It's not clear to me.
I have a hub on azure that works with device registration like charm in local, but uploaded on azure are not working. Now I wanna try with istalation.
thnx
update: after 4 days, I figured out, that you can't send notification to yourself. Azure somehow knows that you are sending notification to yours phone, and that's why my welcome message never delivered to my phone.
update: this is how now I install the device i my backend code:
[HttpGet]
[Route("api/push/test-installation")]
public async Task<IActionResult> NotificationInstalationTest()
{
string connectionString = "{{my connection string}}";
string hubName = "{{my hub name}}";
string token = "{{tokne}}";
NotificationHubClient hubClient = NotificationHubClient.CreateClientFromConnectionString(connectionString, hubName);
string notificationText = $"Test message for Azure delivery for Atila at: {DateTime.Now.ToShortTimeString()}";
var alert = new JObject
(
new JProperty("aps", new JObject(new JProperty("alert", notificationText))),
new JProperty("inAppMessage", notificationText)
).ToString(Newtonsoft.Json.Formatting.None);
IList<string> tags = new List<string>();
tags.Add("email");
IDictionary<string, string> pushVariables = new Dictionary<string, string>();
pushVariables.Add( "email", "atila#panonicit.com" );
Installation installation = new Installation();
installation.InstallationId = Guid.NewGuid().ToString();
installation.Platform = NotificationPlatform.Apns;
installation.PushChannel = token;
installation.Tags = tags;
installation.PushVariables = pushVariables;
await hubClient.CreateOrUpdateInstallationAsync(installation);
NotificationOutcome result = await hubClient.SendAppleNativeNotificationAsync(alert);
return Ok("Success");
}
Now when I hit this endpoint with Postman it works, if the same endpoint call comes from iOS it not works!
thnx
How to set it to pass it as parameter to CreateOrUpdateInstallation method of hub client instance. It's not clear to me.
Based on my understanding, you are registering the notification hub from your backend using the installation model. For your WebAPI project, assuming your method for create/update an installation as follows:
InstallationController.cs
//PUT api/installation
public async Task<HttpResponseMessage> Put(DeviceInstallation deviceUpdate)
{
Installation installation = new Installation();
installation.InstallationId = deviceUpdate.InstallationId;
//TODO:
await hub.CreateOrUpdateInstallationAsync(installation);
return Request.CreateResponse(HttpStatusCode.OK);
}
For your mobile client, you could refer to the following method:
private async Task<HttpStatusCode> CreateOrUpdateInstallationAsync(DeviceInstallation deviceInstallation)
{
using (var httpClient = new HttpClient())
{
//TODO: set your authorization header
//httpClient.DefaultRequestHeaders.Authorization
var putUri =$"{your-backend-endpoint}/api/installation";
string json = JsonConvert.SerializeObject(deviceInstallation);
var response = await httpClient.PutAsync(putUri, new StringContent(json, Encoding.UTF8, "application/json"));
return response.StatusCode;
}
}
Moreover, for more details you could refer to Registration management and here for building backend with the registration model to build your backend using the installation model.
I am currently integrating HockeyApp into my IOS project on Xamarin and I would like to be able to attach the username to the crash reports but I cant figure out how .Is it even possible ?
You can attach the username and other metadata to the report with the following sample:
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
var manager = BITHockeyManager.SharedHockeyManager;
manager.Configure(AppID);
manager.UserEmail = "user#contoso.com";
manager.UserId = "UserID";
manager.UserName = "UserName";
manager.DebugLogEnabled = true;
manager.StartManager();
manager.Authenticator.AuthenticateInstallation(); // This line is obsolete in crash only builds
global::Xamarin.Forms.Forms.Init();
LoadApplication(CreateApp());
return base.FinishedLaunching(app, options);
}
I'm working on a cross platform library that makes HTTP requests. It's working fine on Android, but when I try to use it on iOS I'm getting an exception and I can't figure out how to fix it.
Here is my code:
// method from cross platform library
Task.Factory.StartNew(delegate
{
try
{
var client = new HttpClient();
// some other setup stuff
HttpRequestMessage request = new HttpRequestMessage(HttpMethod.post, "http://myurl.com...");
var task = client.SendAsync(request);
task.Wait(); // Exception thrown on this line
var response = task.Result;
var responseString = response.Content.ReadAsStringAsync().Result;
}
catch (Exception e)
{
}
}
On task.Wait(); I get a System.AggregateException with an inner exception of System.InvalidOperationException that says Operation is invalid due to the current state of the object.
Trying to find some solutions, I found that the issue could be cause by calling this on the UI thread. But that's the whole point of wrapping this all in Task.Factory.StartNew.
I've tried everything I know to do and have yet to solve the issue. Any help would be very appreciated.
Edit:
I decided to try my solution on an iPhone simulator. It's an iPhone 6 simulator running iOS 10. My physical device is the same. It works on the simulator, but not the physical device for some reason... very strange.
Edit 2:
Thanks to #YuriS for finding a solution.
From: https://forums.xamarin.com/discussion/36713/issue-with-microsoft-http-net-library-operation-is-not-valid-due-to-the-current-state-of-the-objec
What you can do is:
1) Go to References of ios Project
2) Edit References
3) Check 'System.Net.Http'
Behaviour for android is the same.
There can be few problems described here:
https://forums.xamarin.com/discussion/36713/issue-with-microsoft-http-net-library-operation-is-not-valid-due-to-the-current-state-of-the-objec
https://bugzilla.xamarin.com/show_bug.cgi?id=17936
"Operation is not valid" error at Xamarin.iOS project with HttpClient
http://motzcod.es/post/78863496592/portable-class-libraries-httpclient-so-happy
Seems all post pointing on System.Net.Http
Regardless of the problem there is a better ways doing this.One of them:
public static async Task PostRequest()
{
try
{
HttpClient client = new HttpClient();
HttpRequestMessage request = new HttpRequestMessage(HttpMethod.Post, "https://myuri");
//request.Headers.Add("", "");
var response = await client.SendAsync(request);
var responseString = await response.Content.ReadAsStringAsync();
}
catch (Exception ex)
{
}
}
If you want to wait till function completes you call
await PostRequest();
If you don't need to wait then just omit "await" in the call or use
PostRequest.ContinueWith((t)=>
{
});
Also you need to handle an exception within the function, so probably returning just Task is not the best. I was just basing my answer on original function signature
I have done a lot of searching online and I'm not sure what I'm doing wrong. The idea is that I want to launch my iOS app with the following location in a simulator. This works fine when I manually go to debug>location>custom location and set the longitude and latitude....however I need to do it programatically so that my app launches /picks up this location when I click enable locations. Here is my code
public class SampleTest extends SampleBaseTest {
private IOSDriver driver;
private String sessionId;
static UserData sampleUser = null;
#Test(priority = 0)
public void setUp() throws MalformedURLException {
DesiredCapabilities caps = DesiredCapabilities.iphone();
caps.setCapability("appiumVersion", "1.4.16");
caps.setCapability("deviceName","iPhone 6");
caps.setCapability("deviceOrientation", "portrait");
caps.setCapability("platformVersion","9.1");
caps.setCapability("platformName", "iOS");
caps.setCapability("browserName", "");
caps.setCapability("app","sauce-storage:sampleAppe.zip");
URL sauceUrl = new URL("http://" + "sauceUserName" + ":"+ "sauceUserKey" + "#ondemand.saucelabs.com:80/wd/hub");
driver = new IOSDriver(sauceUrl, caps);
Location location = new Location(-8.78319, -114.509, 0.0);
driver.setLocation(location);
sessionId = driver.getSessionId().toString();
#Test(priority = 1)
public void navigateToPayAhead()
throws Exception {
try{
// test logic here
}
catch(Exception e){
e.printStackTrace();
}
}
}
}
Unfortunately, there is a current issue with setting a location on the Sauce iOS simulators. From a support ticket on a similar issue, I was told that it is a known issue, and that it will be addressed (at some point).
I can verify that setting a location does work when using the Android emulators via Sauce Labs.
So, I guess the good news is that you aren't doing anything wrong!
Try adding
caps.setCapability("locationServicesEnabled", true);
caps.setCapability("locationServicesAuthorized", true);
caps.setCapability("bundleId", "YOUR_BUNDLE_ID_HERE");
To get your bundle id, see How to obtain Bundle ID for an IOS App when I have a '.ipa' file for the app installed on my iPAD
can't run the automated project in testcomplete when calls from jenkins.
In our continuous integration part ,the project is automated using testcomplete and it is calling through jenkins with the help of bat file.The scripts inside the bat file is
"C:\Program Files\Automated QA\TestComplete 7\Bin\TestComplete.exe " "D:\Test Complete7 Projects\ProjectInput_AllSamples\ProjecInputs.pjs" /r /p:Samples /rt:Main "iexplore" /e
It will open testcomplete and iexplorer ,but it is not filling the data(automation).
It is working perfectly when we directly call the bat file with out jenkins.Is there any solution
From your description it sounds like something in Windows stopping you from allowing your test application to work normally. It might be the fact that the second user could be a problem but I can't confirm that as I was not able find any definite explanations of how it works in Windows XP. I am pretty sure that this won't work on a Windows Vista, 7, 8 or server machine though because of the changes in architecture.
It sounds like the best solution is to make sure that your automated UI tests are started by an interactive user. When I was trying to add automated testing to our builds we used TestComplete 7 on a Windows XP SP2 virtual machine. In order to start our tests as an interactive user we:
Made an user log on when windows started, this way there was always an interactive user which means there was an actual desktop session which has access to the keyboard / mouse. I seem to remember (but can't find any links at the moment) that without an interactive user there is no active desktop that can access the keyboard / mouse.
We wrote a little app that would start when the interactive user logged on. This app would look at a specific file and when that file changed / was created it would read the file and start the application. The code for this app looked somewhat like this:
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ApplicationStarter
{
class Program
{
// The string used to indicate that the application should quit.
private const string ExitString = "exit";
// The path which is being watched for changes.
private static string s_LoadFilePath;
static void Main(string[] args)
{
try
{
{
Debug.Assert(
args != null,
"The arguments array should not be null.");
Debug.Assert(
args.Length == 1,
"There should only be one argument.");
}
s_LoadFilePath = args[0];
{
Console.WriteLine(
string.Format(
CultureInfo.InvariantCulture,
"Watching: {0}",
s_LoadFilePath));
}
if (File.Exists(s_LoadFilePath))
{
RunApplication(s_LoadFilePath);
}
using (var watcher = new FileSystemWatcher())
{
watcher.IncludeSubdirectories = false;
watcher.NotifyFilter =
NotifyFilters.LastAccess
| NotifyFilters.LastWrite
| NotifyFilters.FileName
| NotifyFilters.DirectoryName;
watcher.Path = Path.GetDirectoryName(s_LoadFilePath);
watcher.Filter = Path.GetFileName(s_LoadFilePath);
try
{
watcher.Created += OnConfigFileCreate;
watcher.EnableRaisingEvents = true;
// Now just sit here and wait until hell freezes over
// or until the user tells us that it has
string line = string.Empty;
while (!string.Equals(line, ExitString, StringComparison.OrdinalIgnoreCase))
{
line = Console.ReadLine();
}
}
finally
{
watcher.Created -= OnConfigFileCreate;
}
}
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
private static void RunApplication(string configFilePath)
{
var appPath = string.Empty;
var arguments = string.Empty;
using (var reader = new StreamReader(configFilePath, Encoding.UTF8))
{
appPath = reader.ReadLine();
arguments = reader.ReadLine();
}
// Run the application
StartProcess(appPath, arguments);
}
private static void StartProcess(string path, string arguments)
{
var startInfo = new ProcessStartInfo();
{
startInfo.FileName = path;
startInfo.Arguments = arguments;
startInfo.ErrorDialog = false;
startInfo.UseShellExecute = true;
startInfo.RedirectStandardOutput = false;
startInfo.RedirectStandardError = false;
}
Console.WriteLine(
string.Format(
CultureInfo.InvariantCulture,
"{0} Starting process {1}",
DateTime.Now,
path));
using (var exec = new Process())
{
exec.StartInfo = startInfo;
exec.Start();
}
}
private static void OnConfigFileCreate(
object sender,
FileSystemEventArgs e)
{
Console.WriteLine(
string.Format(
CultureInfo.InvariantCulture,
"{0} File change event ({1}) for: {2}",
DateTime.Now,
e.ChangeType,
e.FullPath));
// See that the file is there. If so then start the app
if (File.Exists(e.FullPath) &&
string.Equals(s_LoadFilePath, e.FullPath, StringComparison.OrdinalIgnoreCase))
{
// Wait for a bit so that the file is no
// longer locked by other processes
Thread.Sleep(500);
// Now run the application
RunApplication(e.FullPath);
}
}
}
}
This app expects the file to have 2 lines, the first with the app you want to start and the second with the arguments, so in your case something like this:
C:\Program Files\Automated QA\TestComplete 7\Bin\TestComplete.exe
"D:\Test Complete7 Projects\ProjectInput_AllSamples\ProjecInputs.pjs" /r /p:Samples /rt:Main "iexplore" /e
You should be able to generate this file from Jenkins in a build step.
Finally you may need to watch the TestComplete process for exit so that you can grab the results at the end but I'll leave that as an exercise to reader.
If you are running Jenkins (either master or slave) as a windows service, ensure it is running as a user and not as Local System.
We also do the same as Gentlesea's recommends, we run TestExecute on our Jenkins Slaves and keepo the TestComplete licenses for the people designing the TestComplete scripts.