Publishing Google Play Game Services - oauth-2.0

I'm working on a project which will use some of the Publishing Google Play Game Services - namely achievements and leaderboards. I have set up a OAuth consent screen in Google Cloud Platform - however I haven't published it yet, it has Publishing status: Testing.
If I want to test my app for now - do I need to publish either the OAuth Consent Screen or
Play Game Services (currently says it's a draft)? If I publish either of those, will they become visible to the public users already?

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Communicating with Google Home and Google Assistant with the Application We Developed Instead of the Smart Home Device

I work for a company that develops a smart home device.
The company is developing an android application for smart home devices it has developed/designed.
In addition, he wants to control the smart home devices he has developed with the Google Assistant.
We currently cannot use "Custom intents" for the "Voice-enable your Android app" feature. I wish we could add google assistant feature directly to our software independently (without any google home or nest affiliation)... (https://developers.google.com/assistant/app/custom-intents)
custom intents; It is not specialized for Smart Home and is not used in local languages ​​such as Turkish.
We are focusing on the Google Assistant feature for Smart Home. (https://developers.google.com/assistant/smarthome/overview)
Scenario 1: There is a way that Google communicates with the developer cloud via Access Token. (https://developers.google.com/assistant/smarthome/concepts/fulfillment-authentication)
Scenario 2: There is also a second way. Here google assistant is communicating with a google home or google nest device (rather than developer cloud).
(https://developers.google.com/assistant/smarthome/concepts/local) Obviously something strange is going on here. Google Assistant; It says it will contact google home. Is it the google home app installed on the phone he's talking about here, or a google home app like a speaker? Because at https://developers.google.com/assistant/smarthome/concepts/local#supported-devices, a speaker is shown as google home. If it's not talking about the google home app on the phone, or if it can't communicate with the google home app on the phone, it's not much use to us. Because the user may not have a physical google home product/device.
Neither of these scenarios fits exactly what we want to do. What we want to do is exactly this; Google Assistant should neither communicate with our cloud (to avoid lag) nor should it communicate with a google nest device (because the user may not have such a device). It should communicate directly with our app installed on the user's phone. Google Assistant or Google Home; should tell our application the purpose to be fulfilled. Let's send the request sent to us by google assistant or google home to our device or cloud (whatever options are possible).
Is there such a feature in the local home SDK of Google Assistant? Or is there another way google assistant can communicate directly with our app?
Because it is frankly very strange that google home or assistant try to communicate directly with a smart device when our app is installed on the user's phone. It can communicate with our cloud server, but why can't it communicate with our application installed on the phone?
Google assistant or google home; can communicate directly with our application installed on the phone while registering the first account instead of our oauth 2 server. Google is linking to our app instead of using oauth 2 directly. Our app connects to oauth 2 and gives a token to google. In other words, the user can make a sync with our local application on his phone. https://developers.google.com/assistant/smarthome/develop/implement-app-flip#implement-app-flip-in-your-native-apps
But I also think that in order to control smart devices, the user would have to communicate with our application installed on his phone.
Is there a way to this?
The platform does not support a way to directly control a smart home device through an app installed on a phone. Counter to your scenario, there are times when a person wants to control their device when their phone is not around.
Local Home SDK integrations are in addition to an existing cloud integration. This base cloud integration is needed in the cases that a person is not at home.

Is it possible to integrate Google Assistant with my custom app?

I would like to integrate Google assistant inside my app. The idea is that I have a app which provides various press services, like giving latest news and such. I would like to integrate Google assistant for handling some particular requests. For example the user may ask, "what did the Lakers yesterday?" If i search this on Google or ask to the assistant, i will get a card with the score of yesterday's game. I would like, from inside my app, to replicate this interaction, that is sending the request to Google assistant and showing the answer that Google return to the user (or at least opening Google assistant with the answer)
Is such a thing possible?
I was looking at Google Assistant service sdk (https://developers.google.com/assistant/sdk/guides/service/python/) and it says:
The Google Assistant Service gives you full control over the integration with the Assistant by providing a streaming endpoint. Stream a user audio query to this endpoint to receive a Google Assistant audio response.
Is this possible only with audio interaction? I'm not quite certain this is the solution I should look into
The Google Assistant SDK Service allows you to send both audio or text to the Assistant and you'll get back responses including audio, display text, and rich HTML visual content.
For mobile apps, there's less support compared to Python, but it's still doable. For example, there's a version of the SDK for Android Things, which means for IoT devices like a Raspberry Pi. You can go through this project and remove all the IoT references, but it's something you'd need to do yourself.

iBeacons using a user's mobile to trigger a digital sign

I am trying to figure out a way to use iBeacons to trigger a physical Digital Screen. Has anyone done this or seen this?
What I would like to do is when a customer gets close to a digital screen an iBeacon would be triggered and would load to a digital tv screen an ad hosted on a website. I know you can do this to the phone screen, but can the trigger load content to digital signage? If so what would be needed? I already have an app that is triggering API calls. I assume we need some kind of computer hooked to the screen that receives the trigger and then displays content, but having a hard time wrapping my head around what is needed and have failed to see this anyplace.
Any help is appreciated.
There are a number of architectures that would support this. Below is a simple approach that I have prototyped before:
Make an electronic billboard display out of a computer or tablet that has:
Internet connectivity to refresh an ad from a remote web app.
A Web Browser that opens to the add display URL in the web app mentioned above.
Transmits as a beacon with a known identifier. You can make the tablet or computer send a beacon transmission with the onboard bluetooth interface, or you can simply plug in a USB bluetooth beacon to an open port.
Build a server-side app that does the following:
Has a number of configurable advertisements that display in a web browser.
Has a mapping of user identifiers to advertisements (basically the logic of what users are shown what ads)
Exposes a web service to register new mobile app installations that provide the user identifier, along with any user info (name, address, etc.) needed to target ads.
Exposes a web service to accept notifications of what nearby users have detected the beacon.
Automatically refreshes the advertisement to be targeted to whatever user is nearby, or some default otherwise.
Build a mobile app that:
Upon installation, calls the web service on the server-side app mentioned above to send the user info (name, address, etc.) needed to target advertisements.
Detects the beacon mentioned above using CoreLocation (iOS) or the Android Beacon Library (Android).
When the beacon is detected, calls the web service on server-side app with the user identifier to tell it that the user is nearby.

iOs get all aps that can open directions (apple maps, google maps... )

I have a button in my app that opens a map app with directions how to drive there.
I have Apple Maps working and working on Google Maps integration. But if the user has other apps that can open directions I would like to give him a choice of all of them.
Is there a way to programatically figure out all the apps that can open maps/directions?
Nope. Not that I am aware of that will still allow you to get approved by Apple. iOS applications currently don't get to access this sort of information due to the sandboxed environment. You can see if any of the other popular maps applications have publicly available SDK's for you to integrate into your application.

Using Google Analytics on iOS through AdMob Analytics Addon

I have just changed from iAd to AdMob for the ads program on my iOS App.
The thing is that I just hate Apple's statistics at iTunes Connect. I wonder if I can use AdMob's Analytics addon to track all sorts of information such as downloads, devices, etc.
Is there anyway to have an statistical system such as Google Play has?
Well it is little bit hidden... but I have found these two interesting links:
https://developers.google.com/analytics/devguides/collection/ios/v2/
https://developers.google.com/mobile-ads-sdk/docs/admob/conversion-tracking
Good information though.
iOS 9.3, Xcode 7.3
Google Analytics has lots of customization options as to what data is gathered. "You get out of it as much as you put in." I mean, you will need to spend time integrating the analytics correctly to track what you deem significant. Determining what is "significant" is hard. The recommended approach is to start small and branch out into more detail later as you acquire customers.
This is what you'd expect as advertised:
The App Overview report summarizes the most useful information from
all of the Mobile App Analytics reports. Individual Mobile App
Analytics reports are organized into different categories:
Real-Time: See user traffic as it happens on your app. Monitor users, top active screens, top locations, and more. You can use
Real-Time as an end to end debugging tool for your Google Analytics
SDK implementation.
Audience: Get to know the people using your app—where they are, how often and long they use an app, and what devices are popular with
your visitors.
Acquisition: Find out how often your app is downloaded and installed, and how successful certain marketing campaigns are in
attracting visitors.
Behavior: Track in detail the ways users interact with your app. Find out which screens are viewed in a typical visit, or set up Event
Tracking to analyze custom actions, like button clicks and video
plays. Technical exceptions and crashes are also included in this set
of reports.
Conversions: Know the real value of your app. Set up Goals and Ecommerce to track targeted objectives, like completed sign-ups and
product sales.
To anyone who is looking for info on Google Analytics with regard to AdMob, please see this introduction, play the video and tune out for 30 minutes or so, it is very helpful. The topics covered in this link are:
About Google Analytics in AdMob
Set up Google Analytics in AdMob
Analyze a new app in AdMob
Create an audience in AdMob
Stop analyzing an app in AdMob
Google Analytics in AdMob FAQ
Here is the link to how to integrate Google Analytics in an iOS app., Add Analytics to Your iOS App.
Hope this helps!

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