Can Preload Imports Be Used Outside of Preload Script - electron

I am making an Electron timer app and want to know if it is possible for imports in the preload file to be used outside the file. For instance, if you use imports in preload.js but want to use those same imports in renderer.js, would it be possible?

Yes, you can expose those imports using the contextBridge.
For example,
const API = {
triciConfig: config,
}
contextBridge.exposeInMainWorld('bridgeApi', API);
See https://www.electronjs.org/docs/latest/api/context-bridge/

Related

Vite+SvelteKit - Environment variables hyper-protection

I am trying to make a POC and I'm such making a really simple use-case.
In there, I use a src/lib/db.ts who, for our interest, contains this code
console.log(import.meta.env.MONGO_URI, import.meta.env.SSR);
giving
undefined true
Of course, my .env file contains a definition for MONGO_URI, I tried with VITE_MONGO_URI and could see the value.
I know a way to expose it is to use VITE_MONGO_URI but my point is exactly not to expose it on the client-side.
I checked and the file db.ts is not bundled with the client, even the import.meta.env.SSR being true shows that the bundler knows it's happening on the server.
Question: How to access my private environment variables server-side ?
EDIT: As specified by Shriji Kondan, the API for this purpose has been created now : here
You could use dotenv on the server side, assuming you are using node-adapter, you can have a file _constants.ts in your app
import 'dotenv/config';
export const MONGO_URI = process.env.MONGO_URI;
and then import this variable into your script.
It's not very awesome to put secrets on client-side code. It should be either utilities.ts with a performed action SUPER_SECRET_API_KEY="$ecret#p1Key" in .env file, then request it via in src/lib/utilities/utility.js as explained here :
import { SUPER_SECRET_API_KEY } from '$env/static/private';
export function performApiAction() {
const apiInstance = initialiseApi({key: SUPER_SECRET_API_KEY});
}
or from page.server.ts via form actions as stated here which is preferable way but it's more complex.

NestJs Swagger how to add custom favicon

I am trying to add a custom favicon to my NestJs documentation. However, I am a bit lost on how the path file gets resolved and not sure how to achieve this.
I am using nestjs/swagger module version 3.1.0 and trying to pass the path file like so when initializing the Swagger Module.
My main.ts file
SwaggerModule.setup('/v1/docs', app, document, {
customCss: CUSTOM_STYLE,
customSiteTitle: 'My API Documentation',
customfavIcon: './public/favicon.jpg'
});
Searched on the github issues and didn't find anything useful. And as you can see from the code I was able to modify the CSS styles, but I cannot figure out how to make the favicon custom.
Appreciate any help
I have added the custom favicon to my swagger docs using following:
The first thing you make sure is, in your main.ts, the app is initialized with the following:
const app: NestExpressApplication = await NestFactory.create(...)
To serve static content you must initialize your app with NestExpressApplication.
The next thing is to allow the Nest application to look for public content using the following in your main.ts after initialization:
app.useStaticAssets(join(__dirname, '..', 'public'));
Also, create a public directory in your root of the application and paste your favicon.jpg file in it.
Now its time to initialize the Swagger in main.ts
SwaggerModule.setup('/v1/docs', app, document, {
customCss: CUSTOM_STYLE,
customSiteTitle: 'My API Documentation',
customfavIcon: '../favicon.jpg'
});
You must give a relative path to the root of the application like ../favicon.jpg in case our main.ts is in src folder in root of the application.
Alternative solution, just host your favicon and reference it with external url
SwaggerModule.setup('api', app, getSwaggerDocument(app), {
...
customfavIcon:
'https://[your-bucket-url].com/.../anything.png',
});
To iterate on pravindot17's answer, now there's the #nestjs/serve-static package for hosting static files. Which avoid us from type-casting the Nest.js client and relying on our implicit assumption that we're running an Express-backed Nest.js server.
After installing the package, you hook it into your src/app.module.ts. This configuration expects that the root of your project has a /public/ folder where you store your static assets.
import { Module } from '#nestjs/common';
import { ServeStaticModule } from '#nestjs/serve-static';
import { join } from 'path';
#Module({
imports: [
// Host static files in ../public under the /static path.
ServeStaticModule.forRoot({
/**
* Config options are documented:
* https://github.com/nestjs/serve-static/blob/master/lib/interfaces/serve-static-options.interface.ts
*/
rootPath: join(__dirname, '..', '..', 'public'),
serveRoot: '/static',
}),
// ...
})
export class AppModule {}
Now my own preference is using an absolute path rather than relative, as it makes it independent from the path we picked to host our API documentation under.
SwaggerModule.setup('/v1/docs', app, document, {
customfavIcon: '/static/favicon.jpg'
});
One last note is that this configuration hosts static files from /static/*, this is done to prevent that API calls to non-existing endpoints show an error message to the end-user that the static file cannot be found.
Otherwise, all 404's on non-existing endpoints will look something like:
{"statusCode":404,"message":"ENOENT: no such file or directory, stat '/Users/me/my-project/public/index.html'"}

How to make a function/class from an imported library accessible for all the libraries imported below in Dart?

Suppose I have this:
benchmark.dart:
library benchmark;
benchmark() {...}
app.dart:
import 'benchmark.dart'; // functions from this lib are now accessible in this file
export 'benchmark.dart'; // does this make them accessible in all files imported below?
import 'model.dart';
void main() {
doSomething();
}
model.dart
doSomething() {
benchmark(); // => Error, no such method, unless
// I import 'benchmark.dart' above in this file!
}
Is this the right behavior? How do I make benchmark accessible without importing the lib in model.dart?
You have to make the imports in every library you want to use other libraries.
What you might do is to join several files to one library using part 'model.dart'; (parent file) and part of app; (linked file).
Then the types and functions imported in the parent file are available in all files of this library.

How to reference another file in Dart?

I know you can use the library, import and even #import, but which is correct?
I have got two files, MainClass.dart and Library.Dart, and I want to add a reference to Library.dart in MainClass.dart. How can I do that?
Firstly let me just preface this by saying please do not use the hash symbol before import or library or anything else. This is an old syntax that is being deprecated. So we no longer want to use #import('...') The correct syntax is:
import 'some_file.dart';
That said, there are two different things we can do to access different dart source files within our current file. The first is to import the file. We use this such as in your case when you want to bring a different library into the current file (or more accurately current library).
Usually if your files are in the same directory, or a sub directory of the current one we would import them like this:
import 'lib/library.dart';
However If you are using the pub package layout you can also use some special short-cut references as well to import files (particularly from other packages you've imported). I highly suggest reading the documents on the pub site, as most applications and libraries are designed with this in mind. It also has suggestions on best naming conventions such as filenames in all lower case, and using underscore for spaces, and directory layouts.
The other important thing to know about bringing a dart file into another file, is that we can use the part and part of directives. This used to be called #source but was changed (with the removal of the hash sign) to reduce confusion. The part directive is used when we want to write a single library which spans multiple files. Say for instance you have an Awesome Library, which is starting to get a little large for a single file. We will create the main file of the library (not to be confused with the main method). This file will usually have the same name as the library itself.
// awesome_library.dart
library awesome_library;
import 'dart:math';
import '...';
// this injects all the content of secret_file.dart
// into this file right here almost as if it was
// here in the first place.
part 'src/secret_file.dart';
// The rest of our file here
// ...
The part directive basically takes everything from our src/secret_file.dart and inserts it into that part of the file. This allows us to split our huge Awesome Library into multiple smaller files that are easier to maintain. While not specifically required, it is helpful to use the part of directive in our secret_file.dart to help the editor know that it is "part of" the library.
// secret_file.dart
part of awesome_library;
// ... Rest of our secret_file code below.
Note that when using a part file like this, the part(s) (that is everything that is not the main file of the library) cannot import or use library declarations themselves. They import whatever is imported into the the main file, but they cannot add any additional imports.
For more information about library see this link.
Importing your own created libraries:
You will be importing the filename.dart and not the name of your library.
So if the name of your library is: myLib and it is saved in the file: someDartFile.dart you will have to
import 'someDartFile.dart';
If you have on Windows a library at: K:\SomeDir\someFile.dart you will need to write:
import '/K:/SomeDir/someFile.dart';
example:
import 'LibraryFile.dart'; //importing myLib
void main(){
//a class from myLib in the LibraryFile.dart file
var some = new SomeClassFromMyLibrary();
}
myLib in LibraryFile.dart:
library myLibrary;
import 'dart:math';
class SomeClassFromMyLibrary{
String _str = "this is some private String only to myLibrary";
String pubStr = "created instances of this class can access";
}
Here a full example.
//TestLib.dart
import 'LibFile.dart'; //SomeLibrary
void main() {
print("Hello, World!");
LibFile l = new LibFile();
print(l.publicString);//public
print(l.getPrivateString);//private
print(l.getMagicNumber); //42
}
//LibFile.dart
library SomeLibrary;
part 'LibFile2.dart';
class LibFile {
String _privateString = "private";
String publicString = "public";
String get getPrivateString => _privateString;
int get getMagicNumber => new LibFile2().number;
}
//LibFile2.dart
part of SomeLibrary;
class LibFile2 {
int number = 42;
}
Although i am answering very late, but the answer may help new developer.
Always use pubspec.yaml file in your dart package(application/library).
once you run pub get command it will add your local library in the dependencies list in .packages file.
Consider i have following project structure.
To refer to the content of greeting.dart in my main.dart file i should add the library as below
import 'package:my_project_name/greeting.dart'
Once imported we can use the content of greeting.dart file in our main.dart file.
Note: we have not used the actual path as you can see 'lib' directory is missing.
First make sure that's the name which you have mentioned in pubspec.yaml and the file you want to import are sharing the exact same name
example:
pubspec.yaml
name: flutter_wordpress_app
description: flutter wordpress app
...
....
// dirOne/dirTwo/greeting.dart
class FavArticleBloc {
// Your code goes here
}
import 'package:flutter_wordpress_app/dirOne/dirTwo/greeting.dart'
void main(){
var some = new FavArticleBloc();
}
But
in the main.dartyou don't need to specify
import 'package:flutter_wordpress_app
just do like below
import 'dirOne/dirTwo/greeting.dart

How do I share javascript code between background and content scripts in Firefox Jetpack add-ons?

I've written a library to mimic Chrome's request/response API for my Firefox add-on. Obviously I need to use this code in both my background process (main.js) and my content script. Surely there must be a better way than stringifying the imported module.
There is a semi-documented way of getting the URLs of the SDK code modules. This involves low-level modules which aren't guaranteed to stay stable. In fact, it is very likely that this part of the SDK will change and this solution won't work any more (like the solution originally presented here).
That said, the SDK allows you to access the loader module. So first you need to construct a loader with the same options as the one used by the SDK. Then you need to use the resolveURI utility function to resolve the module name using the mapping of this loader:
var {Loader, resolveURI} = require('toolkit/loader');
var options = require('#loader/options');
var loader = Loader(options);
var fooURI = resolveURI("./foo", loader.mapping);
The code above generates the URL for the module foo. Note that you need to use the module foo somewhere, otherwise it won't be included in your extension. If you don't use it yet then a dummy function will be sufficient:
function dummy()
{
require("foo");
}
Using the resulting URL as content script works just fine:
var pageMod = require("page-mod");
pageMod.PageMod({
include: "*.google.com",
contentScriptWhen: 'end',
contentScriptFile: [fooURI, ...]
});

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