after update: Disable "zoom in/out" on scroll at scene needs new idea - roomle

first off, I know the warning was there, so everything is fine
but the solution to following is not working anymore after updating to 2.32.0:
Q: Disable "zoom in/out" on scroll at scene
any other idea how we can avoid zooming with scrolling again in the new version?

Related

Ionic: IOS simulator does not work for scrolling when code in view-content

When I write my horizontal scroll box inside the view-content, it does not work...However if move it out of the view-content, it can work... Does anyone know what's wrong? I guess some css for view-content? However I don't know what's the default code...
May be this is due to the double scrolling at same position which you may not able to proper scroll at iOS. We can do the same ar brower because scroll and drag is different in browser.

iPad UIViewController subview reset issues

I am not really sure how to phrase this question but to keep it simple;
I originally started my app for iPhone but now made it universal. Being that did that, I started making iPad.xib files as well... Everything is complete now and everything is working how it should except ONE thing...
On the Controllers, I have an instructions button, (button that when touched, a uiview gets added to the center of the screen and says the instructions).
That all works great but for some reason when I touch it on one of the new iPad Controller (from the iPad xib) all the buttons that were moved around the view prior to touching the button, start to revert back to the initial position...
I do have a function that makes them do that, but to my knowledge, it is not being activated when this instructions button gets touched. If it were, I'm sure this "error" would also happen in the iPhone simulator...
Anyone have any idea? I keep looking at different solutions but can't really figure this out.
Thanks!!
This is most likely due to auto layout. If you change the frame of a view by setting frames, when the view updates (for any reason), the views will revert to the frames that are determined by their constraints. To fix the problem, you should move your buttons around using constraints, or turn off auto layout. While turning off auto layout is the easy way to fix this, you really should learn how to use that system.

iOS: Scroll animations for all UIScrollview in the app stop working after a while

I'm having a weird problem with UIScrollviews. I use them in various screens, menus, iCarousel, sometimes with paging and bounce.
After using the app for a while the scroll animations stop working. I can still scroll but after dragging ends there is no more "animation with velocity", scrolling just stops right away, even if I swipe "hard". All events still seem to fire. scrollRectToVisible works fine at the beginning but stops working completely after point of break. Even very simple scrollviews that have not been customized won't bounce back anymore.
I couldn't find a real cause/trigger so far, thus it's tough to post code since scrollviews are all over the place. I'm developing for iOS for more than 4 years now, using scrollviews extensively in most of my projects and I checked the obvious places in my code already. I hope someone else came across this and knows what's causing it.

Problems with OpenGL, touch and segue (at the same time) on iOS

Introduction
I made an iOS OpenGL app, which has 3 different views.
After the first view is "finished" (I touched something), there is a segue to the second view, etc..
Every view has it's own OpenGL rendering logic. Everything is working perfectly so far.
Problem
If I now keep my finger on the screen (or keep pressing the mouse in the simulator), my segue is still working, but my OpenGL view is not shown.
Any ideas why? Is this a common problem?
Already tried
I already tried to call touchesEnded (manually) in my call to touchStart, but this does not seem to solve the problem.

UIScrollView problem on iPad with Multitasking gestures enabled (iOS 4.3)

I've searched the web and can't find any answer.
I've got a simple UIScrollView with couple of UIImageViews. ScrollView is setup in IB with pagingEnabled = YES then in controller I'm setting up contentSize.
When I try to scroll on iPad with multitasking gestures enabled (with just a slight movement, when i swipe on half of screen everything is ok) ScrollView seems to scroll for couple of pages very fast and then returns to the page that it should scroll to. When I turn off multitasking gestures everything is fine. On iPhone everything is fine too.
Anybody got this issue and resolved it? Only thing I'm thinking of is to totally override scrollView gesture recognizers but there must be some simpler way :)
I have been told by apple not to use screen covers as this will reduce the sensitivity of the capacitive screen.
The only solution I have found is to disengage "Multitasking Gestures" at least until Apple acknowledges this. You can verify this by trying other apps too like iBooks, Calendar, and App Store.
If your Screen doesn't scroll while you slowly slide your finger across the screen and yet you can flick your finger across the ScrollView to access the rest of the view, this may be an unintentional counteraction by the "Multitasking Gesture" functionality. I have also noticed while sliding my finger all the way across the screen the original view just bounces back and I cannot navigate easily.
This is also apparent in version 4.3.3 so it might be permanent :(
I`ve done some more searching that multitasking gestures are enabled only on devices used for development so probably when they will be available to all this bug will be fixed.

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