Delphi iOS avoid screenshot - ios

I want to avoid taking a screenshot of one particular form for iOS. On Android I found a way to avoid this but for iOS it seems this is an OS function which can't be used. Does anyone have experiences with this in Delphi or have found a way that works?

It is always helpful to look around what developers using swift are writing on such topics:
You can see in this question, it is tricky also tricky in swift to do this. You could try catching the interruption of the touchscreen like suggested in this question. You would have to do some research on how to catch iOS events for this.

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Can i use Google Oboe or AAudio in iOS ? https://github.com/google/oboe

I want to use C++ library which makes it easy to build high-performance audio apps
https://github.com/google/oboe
Google Oboe seems for Android
can i somehow use it for iOS also ? or any similar alternative for iOS ?
I don't want to use Superpowered because of their licence terms!
There are no plans to release an iOS version of Oboe at present. You could look at FMOD or JUCE.
If I remember correctly (from videos of demos at events), The development of this library came from people heavily involved with the Google Android infrastructure, and thus the Oboe library is highly customized to tackle the low-latency short-comings of Android.
This being said, Google would not have the resources to tackle such an intensive and complicated problem for a completely different platform. As well (unfortunately) that wouldn't be in their best interest competitively-speaking.
I have heard of others using Superpowered, but I haven't gotten much info on it honestly, their marketing about it is all fluff, and there isn't any actual useful information, haha. I used Oboe myself, because I needed a dedicated native library.
As for iOS, I found a decent blog page that might be worth checking out: https://exceed7.com/native-audio/
This page suggests using OpenAL for objective-C/Swift. It looks like OpenAL is the similar implementation to OpenSL, which the Oboe library is partially based on. Unity seems to also utilize a library called FMOD (Not familiar with this one myself), as well DonTurner mentioned JUCE?.
So perhaps looking into these would be a good start, although I would assume using OpenAL might have some pretty involved developing, so ready your thinking cap!
Best of luck on your project!
Maybe you are looking for AudioKit
https://github.com/AudioKit/AudioKit

how can I implement text-2-speech function in iOS app via firemonkey?

I have a iOS APP needs to spell out the words or phrase so the listener can type in the words they hear. How to implement text2speech with Delphi Firemonkey?
tried searching around the net, none useful found.
With help from EMBT, I found a solution from https://blog.grijjy.com/2017/01/09/cross-platform-text-to-speech/ It is a good solution to mine. Just wondered why EMBT NOT do this? Encapsulating such simple and important function to a special group directly from iOS/OSX foundations is easy,handy but important for developers using Delphi. FireMonkey has no such functions. Don't know what to say about this. EMBT seems having difficulty to find the key point as always.

Realtime microphone input to output on iOS with swift

I have the following issue, and I have found a few topics here talking about it but none of these is actually answering my question.
I'm pretty new with iOS development, I searched the apple documentation but didn't found anything useful
I need to get the audio Sample/Buffer/Stream from the headphone microphone, in a manipulable variable or something like that. Then push it back to the headphones. That I can hear my voice when I'm talking.
I found things about AVFoundation but nothing more.
I know it’s possible to do that but I did not find how to
Can anybody help me further ?
Notice that the language you are looking for is swift,so you might can finding something useful on EZAudio,even this project was deprecated at June 13,2016.You might want to check the example which called PassThrough in this project,this example has the function "Hearing the voice while talking",and this project was written with swift.Wish could help.

Is there an equivalent of Androids ShowcaseView for iOS?

There is a project for Android on Github:
https://github.com/amlcurran/Showcaseview
According to the readme:
The ShowcaseView library is designed to highlight and showcase specific parts of apps to the user with a distinctive and attractive overlay. This library is great for pointing out points of interest for users, gestures, or obscure but useful items.
I would like to know if a functionally equivalent one exists for iOS. It would be useful to give users a quick tour of an app. Typically app intros are handled with a few swipe screens. Think Uber and Duolingo.
Google and Stackoverflow searching returns nothing meaningful. If I had time I'd work on this as a side project.
Edit: I've ended up using github.com/IFTTT/RazzleDazzle which works for both Swift and Objective-C.
You can also try https://github.com/rahuliyer95/iShowcase this is a similar implementation of ShowcaseView for Android on iOS.
You can also check out my implementation at https://github.com/scihant/CTShowcase
It's developed using Swift 2.0 and can also draw animated highlights such as this one:
Update:
It's now updated for Swift 3.0
You can check a small library (MaterialShowcase on Github) that I created when developing my company app.
There's a framework we've been working on that might be useful, BubbleShowCase. Check it out and don't hesitate to leave any feedback.
Try WSCoachMarksView. It is very easy to use, e.g.:
DDCoachMarks is a simple and flexible iOS alternative:

Using iOS SDK in Flash CS5

I want to write an iOS app in Flash. Can I use iOS SDK features? I mean, for example, I want to have some list of elements in my app (like the one in the music app). Will I have to write all the classes by myself, or maybe I could use the SDK?
Not sure if I'm making it clear. Thanks in advance.
Yes, you are making it clear. But this is not possible. If you want to use ObjectiveC/iOS library components then create a pure iPhone app using xCode on the mac.
Anyway, you may find similar flex/flash controls that may replicate the look and feel of the iOS control. Google is the limit.. ;) Good luck!

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