Xamarin iOS - Text Changed event not showing results - ios

Xamarin iOS is testing me lately. I have a form which has as Entry value for searching. This entry control has a text changed event. All works great , event executes and values passed as expected however the results dont appear on screen.
If i rotate the device, in this case and ipad, the results show. Everything in Android works as expected. Frustrating
CancellationTokenSource _cts;
private void Search_TextChanged(object sender, TextChangedEventArgs e)
{
try
{
_cts?.Cancel(); // cancel previous search
}
catch { } // in case previous search completed
ShowResults((Entry)sender);
}
private async void ShowResults(Entry entry)
{
using (_cts = new CancellationTokenSource())
{
try
{
await Task.Delay(TimeSpan.FromSeconds(1), _cts.Token); // buffer
using (UserDialogs.Instance.Loading("Loading. . ."))
{
ObservableCollection<TMDB_Movie> itemSourceCollection = new ObservableCollection<TMDB_Movie>();
MovieSearchVM context = (MovieSearchVM)BindingContext;
try
{
if (!IsPublicCollection)
{
var results = PrivateCollection.Where(x => x.Title.Contains(entry.Text));
foreach (TMDB_Movie movie in results)
{
movie.PublicCollection = true;
movie.Type = "Digital";
itemSourceCollection.Add(movie);
}
}
else
{
if (PhysicalDevice.HasInternetConnection())
{
TMDB_Request request = new TMDB_Request();
TMDB_Movies movies = await request.ByMovieName(entry.Text, CustomSettings.GetSettings().Language);
int i = 0;
foreach (var movie in movies.Results)
{
if (i < 10)
{
FanartTv tv = new FanartTv();
movie.Movieposter = await tv.GetSingleMoviePoster(movie.Id);
if (movie.Release_date != null)
{
char[] Separator = new char[] { '-' };
string[] year = movie.Release_date.Split(Separator, StringSplitOptions.None);
movie.Release_year = year[0];
}
movie.PublicCollection = true;
itemSourceCollection.Add(movie);
i++;
}
else
{
break;
}
}
}
}
context.MovieCollection = itemSourceCollection;
}
catch { }
}
}
catch { }
}
}
View Model
private ObservableCollection<TMDB_Movie> _MovieCollection = new ObservableCollection<TMDB_Movie>();
public ObservableCollection<TMDB_Movie> MovieCollection
{
get { return _MovieCollection; }
set
{
_MovieCollection = value;
RaisePropertyChanged("MovieCollection");
}
}
XAML
<Grid Style="{StaticResource StyleBaseGrid}" Grid.Row="2" HorizontalOptions="FillAndExpand" >
<SfListView:SfListView x:Name="GridMovieCollection"
ItemsSource="{Binding MovieCollection}"
ItemTemplate="{StaticResource StandardPosterTemplate}"
Margin="-5,0,0,0"
ItemSize="125"
ItemSpacing="0,0,0,0"
AutoFitMode="None"
SelectionBackgroundColor="Transparent"
ItemHolding="GridMovieCollection_ItemHolding"
ItemTapped="GridMovieCollection_ItemTapped" >
</SfListView:SfListView>
</Grid>
I have no clue why rotation solves this but i guess it updates the controls width and height properties and refreshes the screen.
Any ideas how i can force refresh the screen or if there is anything wrong with my code?
Android look

Related

return List of Strings from Future / Stream

My Problem is very similar to the one mentioned here and here, but for some reason these are not working for me.
Basically, I want to do some simple I/O operations (on a mobile), returning of list of strings (folder path) that contain a certain file format (let's assume for the sake of argument that I want to find all mp3 files).
This is the code I have
Future<List<String>> getFolders() async {
List<String> _dirs = new List();
await SimplePermissions.requestPermission(Permission.ReadExternalStorage);
_dirs = await findAllFolders();
return _dirs;
}
Future<List<String>> findAllFolders() async {
Directory _root = Directory("/sdcard");
bool _notInList = true;
List<String> _dirs = new List();
_root.list(recursive: true, followLinks: false)
.listen((FileSystemEntity entity) {
if(entity.toString().contains("mp3")) {
if(_dirs.length==0) {
_dirs.add(entity.parent.path.toString());
} else {
_notInList = true;
for (var i = 0; i < _dirs.length; ++i) {
if(_dirs[i] == entity.parent.path.toString()) {
_notInList = false;
}
}
if(_notInList) {
_dirs.add(entity.parent.path.toString());
}
}
}
});
return _dirs;
}
where I want to use _dirs outside of getFolders().
I know that findAllFolders() returns _dirs immediately, before my listen() event has finished (and so its length is always 0, although the actual method works fine, i.e. if I put print statements where I have _dirs.add() I can see that the correct directories are added, _dirs contains what I want but I have no idea how to return the finished _dirs list). I tried to do something in a similar way to the above mentioned post, where a Completer is used (to which I am getting an error message "Bad State: Future already completed"). The respective code would be
Future<List<String>> findAllFolders() async {
Directory _root = Directory("/sdcard");
bool _notInList = true;
List<String> _dirs = new List();
Completer<List<String>> _completer = new Completer<List<String>>();
_root.list(recursive: true, followLinks: false)
.listen((FileSystemEntity entity) {
if(entity.toString().contains("mp3")) {
if(_dirs.length==0) {
_dirs.add(entity.parent.path.toString());
} else {
_notInList = true;
for (var i = 0; i < _dirs.length; ++i) {
if(_dirs[i] == entity.parent.path.toString()) {
_notInList = false;
}
}
if(_notInList) {
_dirs.add(entity.parent.path.toString());
}
}
}
_completer.complete(_dirs);
});
return _completer.future;
}
The getFolders() function remains the same in this case. Could anyone point out where my logic is going wrong?
You're setting a listener, then immediately returning before any results are received - that's why your return is always empty. The body of findAllFolders() needs to wait for a response before returning. Try the below to replace _root.list().listen():
List<FileSystemEntity> files = await _root.list(recursive: true, followLinks: false).toList();
for (FileSystemEntity entity in files) {
// Do your filename logic and populate _dirs

I want to add custom floating spinner

I want to add custom floating spinner. How to add like this ??
I have tried with AutoComplete textview inside TextInputLayout but it's not properly worked.
http://prntscr.com/mm8ksc
//SocietySpinnerLayout.axml
<android.support.design.widget.TextInputLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="50"
android:id="#+id/societySpinnerLayout"
app:errorTextAppearance="#style/ErrorText"
android:theme="#style/CommonTextStyleTheme">
<AutoCompleteTextView
android:id="#+id/societySpinner"
android:paddingBottom="#dimen/padding_20"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textColor="#4C5375"
android:textSize="#dimen/textSize_14"
android:hint="SOCIETY"
android:paddingEnd="60dp"
android:textCursorDrawable="#null"
android:inputType="textPhonetic" />
</android.support.design.widget.TextInputLayout>
//SocietySpinner.cs
private void BindToMySociety()
{
//String[] arraySociety = Resources.GetStringArray(Resource.Array.arraySociety);
ArrayAdapter adapter = new SpinnerSocietyAdapter(this, Resource.Layout.PublisherSpinnerItemLayout, HelperNavigation.LstSociety);
_societySpinner.Adapter = adapter;
if (_societySpinner.HasFocus)
{
InputMethodManager imm = (InputMethodManager)GetSystemService(Context.InputMethodService);
imm.HideSoftInputFromWindow(Window.CurrentFocus.WindowToken, 0);
}
_societySpinner.SetOnTouchListener(this);
_societySpinner.Focusable = false;
// _societySpinner.Click+=_societySpinner_Click;
_societySpinner.ItemClick += _societySpinner_ItemClick;
_societySpinner.SetOnDismissListener(this);
if(_selectedSociety!=null)
{
_societySpinner.Text = _selectedSociety.name;
}
}
private void _societySpinner_Click(object sender, EventArgs e)
{
try
{
// _societySpinner.Text = string.Empty;
if (!string.IsNullOrEmpty(_societySpinner.Text))
{
_societySpinner.Text = string.Empty;
_societySpinnerLayout.Typeface = ItalicFont;
_societySpinner.Typeface = ItalicFont;
}
((AutoCompleteTextView)_societySpinner).ShowDropDown();
}
catch (Exception ex)
{
}
}
public bool OnTouch(View v, MotionEvent e)
{
try
{
// _societySpinner.Text = string.Empty;
if (!string.IsNullOrEmpty(_societySpinner.Text))
{
_societySpinner.Text = string.Empty;
_societySpinnerLayout.Typeface = ItalicFont;
_societySpinner.Typeface = ItalicFont;
}
((AutoCompleteTextView)v).ShowDropDown();
return false;
}
catch (Exception ex)
{
return false;
}
}
public void OnDismiss()
{
if(_selectedSociety!=null)
{
if (!string.IsNullOrEmpty(_selectedSociety.name))
{
_societySpinner.Text = _selectedSociety.name;
_societySpinnerLayout.Typeface = RegularFont;
_societySpinner.Typeface = RegularFont;
}
}
else
{
_societySpinnerLayout.Typeface = ItalicFont;
_societySpinner.Typeface = ItalicFont;
}
}
I have tried with above code.But sometime it's throwing out of bound exception.and it's not properly worked.Please give me solution to how to create floating spinner.
I was thinking about this for a long while as I did a similar implementation in one of my earlier projects and then I remembered that I was using the Ganfra Material Spinner to achieve this:
There is a sample project available here
You can use it in XML like below:
<fr.ganfra.materialspinner.MaterialSpinner
android:id="#+id/spinner"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
app:ms_multiline="false"
app:ms_hint="hint"
app:ms_enableFloatingLabel="false"
app:ms_enableErrorLabel="false"
app:ms_floatingLabelText="floating label"
app:ms_baseColor="#color/base"
app:ms_highlightColor="#color/highlight"
app:ms_errorColor="#color/error"
app:ms_typeface="typeface.ttf"
app:ms_thickness="2dp"
app:ms_hintColor="#color/hint"
app:ms_arrowColor="#color/arrow"
app:ms_arrowSize="16dp"
app:ms_alignLabels="false"
app:ms_floatingLabelColor="#color/floating_label"/>
You can set a hint and a floating label text. If no floating label text is provided, the hint will be set instead.
You use it like a regular spinner, setting an adapter to it:
string[] ITEMS = {"Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6"};
var adapter = new ArrayAdapter<String>(this, Android.Resource.Layout.SimpleSpinnerItem, ITEMS);
adapter.SetDropDownViewResource(Android.Resource.Layout.SimpleSpinnerDropDownItem);
var spinner = FindViewById<MaterialSpinner>(Resource.Id.spinner1);
spinner.Adapter = adapter;
If you need to set an error message, you can do it the same way as an EditText:
// Activate
spinner.Error = "Error";
// Deactivate
spinner.Error = null;
You can choose to have a scrolling animation or to set the error message on multiple lines with the ms_multiline attribute in XML (default is true).

progress indicator in xamarin.ios app

I am a a beginner at Xamarin and have a problem. I must change from spinner progress bar to usual progress bar, like this
I have this storyboard in MainPage.xaml
<Storyboard x:Name="SpinnerStoryboard">
<DoubleAnimation FillBehavior="HoldEnd"
RepeatBehavior="Forever"
Storyboard.TargetName="SpinnerTransform"
Storyboard.TargetProperty="Angle"
From="0"
To="360"
Duration="00:00:00.5" />
</Storyboard>
Also in MainPage.xaml.cs:
private void RefreshableScrollableContentPresenter_OnPullProgressChanged(object sender, RefreshProgressEventArgs e)
{
if (e.IsRefreshable)
{
if (e.PullProgress == 1)
{
// Progress = 1.0 means that the refresh has been triggered.
if (SpinnerStoryboard.GetCurrentState() == ClockState.Stopped)
SpinnerStoryboard.Begin();
}
else if (SpinnerStoryboard.GetCurrentState() != ClockState.Stopped)
SpinnerStoryboard.Stop();
else
{
// Turn the indicator by an amount proportional to the pull progress.
SpinnerTransform.Angle = e.PullProgress * 360;
}
}
}
and
private void RefreshableScrollableContentPresenter_OnRefreshRequested(object sender, RefreshRequestedEventArgs e)
{
var presenter = sender as RefreshableScrollableContentPresenter;
if (presenter != null)
{
using (var deferral = presenter.AutoRefresh ? e.GetDeferral() : null)
{
mainPageViewModel.ProductsViewModel.GetProductsCommand.Execute();
if (SpinnerStoryboard.GetCurrentState() != ClockState.Stopped)
SpinnerStoryboard.Stop();
}
}
}

What will be the time complexity of reversing the linked list in a different way using below code?

Given a linked List $link1, with elements (a->b->c->d->e->f->g->h->i->j), we need to reverse the linked list provided that the reversing will be done in a manner like -
Reverse 1st element (a)
Reverse next 2 elements (a->c->b)
Reverse next 3 elements (a->c->b->f->e->d)
Reverse next 4 elements (a->c->b->f->e->d->j->i->h->g)
....
....
I have created below code in PHP to solve this problem
Things I need -
I need to calculate the time complexity of reverseLinkedList function below.
Need to know if we can optimize reverseLinkedList function to reduce time complexity.
-
class ListNode
{
public $data;
public $next;
function __construct($data)
{
$this->data = $data;
$this->next = NULL;
}
function read_node()
{
return $this->data;
}
}
class LinkList
{
private $first_node;
private $last_node;
private $count;
function __construct()
{
$this->first_node = NULL;
$this->last_node = NULL;
$this->count = 0;
}
function size()
{
return $this->count;
}
public function read_list()
{
$listData = array();
$current = $this->first_node;
while($current != NULL)
{
echo $current->read_node().' ';
$current = $current->next;
}
}
public function reverse_list()
{
if(($this->first_node != NULL)&&($this->first_node->next != NULL))
{
$current = $this->first_node;
$new = NULL;
while ($current != NULL)
{
$temp = $current->next;
$current->next = $new;
$new = $current;
$current = $temp;
}
$this->first_node = $new;
}
}
public function read_node($position)
{
if($position <= $this->count)
{
$current = $this->first_node;
$pos = 1;
while($pos != $position)
{
if($current->next == NULL)
return null;
else
$current = $current->next;
$pos++;
}
return $current->data;
}
else
return NULL;
}
public function insert($data)
{
$new_node = new ListNode($data);
if($this->first_node != NULL)
{
$this->last_node->next = $new_node;
$new_node->next = NULL;
$this->last_node = &$new_node;
$this->count++;
}
else
{
$new_node->next = $this->first_node;
$this->first_node = &$new_node;
if($this->last_node == NULL)
$this->last_node = &$new_node;
$this->count++;
}
}
}
//Create linked list
$link1 = new LinkList();
//Insert elements
$link1->insert('a');
$link1->insert('b');
$link1->insert('c');
$link1->insert('d');
$link1->insert('e');
$link1->insert('f');
$link1->insert('g');
$link1->insert('h');
$link1->insert('i');
$link1->insert('j');
echo "<b>Input :</b><br>";
$link1->read_list();
//function to reverse linked list in specified manner
function reverseLinkedList(&$link1)
{
$size= $link1->size();
if($size>2)
{
$link2=new LinkList();
$link2->insert($link1->read_node(1));
$elements_covered=1;
//reverse
$rev_size=2;
while($elements_covered<$size)
{
$start=$elements_covered+1;
$temp_link = new LinkList();
$temp_link->insert($link1->read_node($start));
for($i=1;$i<$rev_size;$i++)
{
$temp_link->insert($link1->read_node(++$start));
}
$temp_link->reverse_list();
$temp_size=$temp_link->size();
$link2_size=$link2->size();
for($i=1;$i<=$temp_size;$i++)
{
$link2->insert($temp_link->read_node($i));
++$elements_covered;
++$link2_size;
}
++$rev_size;
}
///reverse
//Flip the linkedlist
$link1=$link2;
}
}
///function to reverse linked list in specified manner
//Reverse current linked list $link1
reverseLinkedList($link1);
echo "<br><br><b>Output :</b><br>";
$link1->read_list();
It's O(n)...just one traversal.
And secondly, here tagging it in language is not necessary.
I have provided a Pseudocode here for your reference:
current => head_ref
prev => NULL;
current => head_ref;
next => null;
while (current != NULL)
{
next = current->next;
current->next = prev;
prev = current;
current = next;
}
*head_ref = prev;

How to add text input field in cocos2d.Android cocos sharp?

I am trying to get CCTextFieldTTF to work in cocos sharp with Xamarin for an android application. But can't get hold of this for the life of me. Could not find any documentation on cocos sharp API either. Does anyone know how to use this class to render a text area in an android application? The reason I am asking is in a xamarin forum I saw someone saying that this does not work in the API yet. Any help would be highly appreciated. Thanks in advance.
I have this working in android
Here is the sample code:
Create a node to track the textfield
CCTextField trackNode;
protected CCTextField TrackNode
{
get { return trackNode; }
set
{
if (value == null)
{
if (trackNode != null)
{
DetachListeners();
trackNode = value;
return;
}
}
if (trackNode != value)
{
DetachListeners();
}
trackNode = value;
AttachListeners();
}
}
//create the actual input textfield
var textField = new CCTextField(string.Empty, "Somefont", 25, CCLabelFormat.SystemFont);
textField.IsColorModifiedByOpacity = false;
textField.Color = new CCColor3B(Theme.TextWhite);
textField.BeginEditing += OnBeginEditing;
textField.EndEditing += OnEndEditing;
textField.Position = new CCPoint (0, 0);
textField.Dimensions = new CCSize(VisibleBoundsWorldspace.Size.Width - (160 * sx), vPadding);
textField.PlaceHolderTextColor = Theme.TextYellow;
textField.PlaceHolderText = Constants.TextHighScoreEnterNamePlaceholder;
textField.AutoEdit = true;
textField.HorizontalAlignment = CCTextAlignment.Center;
textField.VerticalAlignment = CCVerticalTextAlignment.Center;
TrackNode = textField;
TrackNode.Position = pos;
AddChild(textField);
// Register Touch Event
var touchListener = new CCEventListenerTouchOneByOne();
touchListener.OnTouchBegan = OnTouchBegan;
touchListener.OnTouchEnded = OnTouchEnded;
AddEventListener(touchListener);
// The events
bool OnTouchBegan(CCTouch pTouch, CCEvent touchEvent)
{
beginPosition = pTouch.Location;
return true;
}
void OnTouchEnded(CCTouch pTouch, CCEvent touchEvent)
{
if (trackNode == null)
{
return;
}
var endPos = pTouch.Location;
if (trackNode.BoundingBox.ContainsPoint(beginPosition) && trackNode.BoundingBox.ContainsPoint(endPos))
{
OnClickTrackNode(true);
}
else
{
OnClickTrackNode(false);
}
}
public void OnClickTrackNode(bool bClicked)
{
if (bClicked && TrackNode != null)
{
if (!isKeyboardShown)
{
isKeyboardShown = true;
TrackNode.Edit();
}
}
else
{
if (TrackNode != null)
{
TrackNode.EndEdit();
}
}
}
private void OnEndEditing(object sender, ref string text, ref bool canceled)
{
//((CCNode)sender).RunAction(scrollDown);
Console.WriteLine("OnEndEditing text {0}", text);
}
private void OnBeginEditing(object sender, ref string text, ref bool canceled)
{
//((CCNode)sender).RunAction(scrollUp);
Console.WriteLine("OnBeginEditing text {0}", text);
}
void AttachListeners()
{
// Attach our listeners.
var imeImplementation = trackNode.TextFieldIMEImplementation;
imeImplementation.KeyboardDidHide += OnKeyboardDidHide;
imeImplementation.KeyboardDidShow += OnKeyboardDidShow;
imeImplementation.KeyboardWillHide += OnKeyboardWillHide;
imeImplementation.KeyboardWillShow += OnKeyboardWillShow;
imeImplementation.InsertText += InsertText;
}
void DetachListeners()
{
if (TrackNode != null)
{
// Remember to remove our event listeners.
var imeImplementation = TrackNode.TextFieldIMEImplementation;
imeImplementation.KeyboardDidHide -= OnKeyboardDidHide;
imeImplementation.KeyboardDidShow -= OnKeyboardDidShow;
imeImplementation.KeyboardWillHide -= OnKeyboardWillHide;
imeImplementation.KeyboardWillShow -= OnKeyboardWillShow;
imeImplementation.InsertText -= InsertText;
}
}
This is all taken from the link below but needed a bit of additional work to get it working on each platform.
https://github.com/mono/cocos-sharp-samples/tree/master/TextField

Resources