I am trying to integrate supabase-swift framework in my app, I followed all their steps but unfortunately Xcode doesn't detect it.
How I installed?
SPM - Search by URL(https://github.com/supabase/supabase-swift.git) and then added the package successfully
Debugging:
Clean Build folder
Restart Xcode
Try to clear the cache under: ~/Library/Caches/org.swift.swiftpm/ and reinstall
Related
I have a react native project that runs successfully on simulator but not on device.
I have run the project on the same device before, but not since I've incorporated cocoapods, though none of the above library are in cocoapods. I'm building in xcworkspace rather than a project file, not sure if that is it.
Not sure what this could be... Any suggestions appreciated!
Usually these type of errors appear when the libraries are not linked with the project.
The libraries might have been unlinked after adding cocoapods. Try running npm install and then react-native link to link all the libraries or run react-native link <library-name> to link the specific library in the terminal from your project root directory.
I am having issues trying to make a build from Unity (version 5.5.2f1) with Firebase Auth / Database imported. I am using the newest Firebase SDK of 3.0.0.
The errors I get are as follows:
I believe it has something to do with cocoaPods. The XCode project compiles with a podfile. And the errors I believe are related to missing libraries? But all the required libraries are set to iOS, and are included with the XCode project.
Unsure of what to try next. Thanks in advance to anyone able to help.
When you build and run from within unity, it tries to run the pod installation for the dependencies needed, and patches the xcode project file (not workspace).
If there is an error with this process, you should see it in the console.
Normally pods are meant to be used with the workspace file, but since unity automatically opens the xcode project the plugin tries to make it work.
Try opening the .xcodeproj instead of the workspace.
So I finally figured out my issue. I had a previous build that worked all the way through to my device. So I eventually tried opening that one again, and I ran into the same errors with an older build.
So that got me thinking.. Why would a previous build that used to work fail this time around?
I came to the conclusion that the only things that changed were possibly me updated Unity to 5.5.2f1. So I updated again to the latest release at this time which is 5.5.2p3, and ran through the same steps:
1) Build to iOS
2) Install pods in the target folder
3) Run xc workspace
And it successfully built. So it must of been something on Unity's side. If anyone ever runs into a similar situation, hopefully this will help.
P.S. I also did update to the latest release (at this time) of Unity Firebase SDK of 3.0.1. Not sure if that had anything to do with making a successful build, but wanted to put that information out there.
I have one hybrid Cordova project, which is running fine Xcode 5.1.1, but when I am trying to Archive the project in Xcode 8.2.1 with ‘Generic iOS Device’ I am getting the error ‘Cordova/CDV.h’ is not found.
I read many articles about this problem, but none could solve my problem. Most answers are telling to follow the below steps:
"Add this line to your Build Settings -> Header Search Paths:
$(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include
"
I have did this but problem not solved, getting another error ‘ld: library not found for -lcrt1.3.1.o
clang: error: linker command failed with exit code 1 (use -v to see invocation)’
Also I have changed the bitcode YES to NO in target Build Settings, but no fruitful result.
Project cordova version 3.4.0 where installed cordova version in machine 6.4.0
Has anybody experience with this kind of problem?
Please, can anyone help? I've been working on this for days.
I got it work by following below steps
In your Xcode project settings select TARGETS
Within TARGETS select the Build Settings tab
In the sub-options under the Build Settings tab be sure to select All
Scroll down to the Search Paths section
Locate Header Search Paths
Add the following configuration to the Release option (as a new value on its own line): $(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include
Clean the project: Command + Shift + K
Restart Xcode
I wanted to report that the response provided by Vinay worked for me. I had to make sure I was in the share extension target, and I added it to the path exactly as suggested above in the Release option, and did not even have to do a clean to get it to regenerate the PCH.
BUT, I was puzzled by this after looking at the setting further and I realized this path was already in the setting. I edited it again, and removed the redundant path, hit 'run' again, and it loaded onto my iPhone and ran fine.
So, I believe that just setting this in the search path forced a recompile on the share extension PCH and all is working again.
I hope this helps others.
I know its too late to answer on this question but still many developers facing the above issue and as per the latest Cordova & ionic version below steps will work in the above error.
As per new update in Cordova some time due to some permission issue or directly run or build iOS platform it's unable to add below file or folders in your iOS project platform :
CordovaLib
so somehow above folder will not add in your project and that's why it's not building your iOS project.
To overcome this issue you need to remove iOS platform from your ionic project and again add it.
Remove iOS platform: sudo ionic cordova platform remove ios
Add it again: sudo ionic cordova platform add ios
By doing this cordova download CordovaLib folder from server and add it into your iOS project and after that users can able to build their project without any error.
recently I faced this issue and I solved by doing the above steps.
Hope this helps others.
Happy coding!
Seems like the "Cordova" folder isn't getting copied into the project during cordova platform add ios
So, you'll have to copy the "Cordova" source folder into your project manually. But you'll have to download the ios source packages from github first, which is located at:
https://github.com/apache/cordova-ios
After downloading the "cordova-ios-master.zip" package and unzipping it, copy the folder named "CordovaLib" into your project next to the Xcode project file:
PROJECT_FOLDER/platforms/ios/PROJECT_NAME
PROJECT_FOLDER/platforms/ios/PROJECT_NAME.xcodeproj
PROJECT_FOLDER/platforms/ios/PROJECT_NAME.xcworkspace
PROJECT_FOLDER/platforms/ios/cordova
PROJECT_FOLDER/platforms/ios/CordovaLib <------- here
PROJECT_FOLDER/platforms/ios/ios.json
PROJECT_FOLDER/platforms/ios/platform_www
PROJECT_FOLDER/platforms/ios/pods-debug.xcconfig
PROJECT_FOLDER/platforms/ios/pods-release.xcconfig
PROJECT_FOLDER/platforms/ios/www
Missing dependency target "CordovaLib (from CordovaLib.xcodeproj)" When running ios with Xcode
A different solution
Before reading this MAKE SURE you are opening YourProject.xcworkspace and NOT YourProject.xcodeproj
I couldn't get this to work using #manzapanza 's solution
The Problem
CordovaLib.xcodeproj is missing from your xcode project
Solution (for mac users)
Download a copy of CordovaLib.xcodeproj and drag it into your xcode project.
$ sudo npm install -g cordova (installs a "global" copy of cordova to your computer, you might be able to skip this step)
$ find ~/ -name 'CordovaLib.xcodeproj' (mine was at /Users/Jackson//.cordova/lib/npm_cache/cordova-ios/4.3.1/package/tests/spec/unit/fixtures/ios-config-xml/CordovaLib/CordovaLib.xcodeproj)
Open folder the folder path found above $ open [path] (open /Users/Jackson//.cordova/lib/npm_cache/cordova-ios/4.3.1/package/tests/spec/unit/fixtures/ios-config-xml/CordovaLib/)
Drag CordovaLib.xcodeproj to your xcode project
This is what your file navigator should look like at this point:
Delete red (missing) file
Select your app in the navigator (very top of file tree). Go to Targets > [Your Project Name] > Build Phases > Link Binary With Libraries > "+"
type in / look for libCordova.a and add it
Compile project
For some reasons the xcode project was corrupted. Generally, to solve this kind of problems, you can try removing and re-adding the platform ios:
ionic platform rm ios
ionic platform add ios
ionic build ios
Attention: Any changes that you applied directly from xcode will be lost and you will need to apply manually after you will have run these commands. Do a backup of platforms/ios before.
Same solution for Apache Cordova project.
Remove platform and re-add:
cordova platform remove ios
cordova platform add ios
cordova prepare ios
cordova run ios
Successful!
I downgraded my Cordova version to 6.2.0 and it started working.
I had multiple issues with my app that I was able to resolve when I was missing CordovaLib from my XCode project.
First I ran
cordova requirements ios
and found that I was missing ios-deploy and CocoaPods. These were not requirements for Cordova 6.2.0 but are as of Cordova 6.4.0. I did not try 6.3.0 so I do not know the status for that version.
In addition, I had some icon files in my config.xml for iOS that did not exist because I was using a 3rd party cordova-icon maker to generate them and the fact that they were missing was apparently breaking the add platform command mid-process. Again 6.2.0 did not have this issue with the same config file, but 6.4.0 is definitely strict about not having any errors. My guess is that they were either continuing past the errors in prior version of Cordova or they re-arranged the way things are built so that the CordovaLib is now last and if there are any errors before that step, you will be missing the folder and its contents.
I am actually trying to integrate PLCrashReport using either a Framework (the one given on the official website) or Carthage.
Carthage won't compile the framework, and the manual drag & drop with the one downloaded from the website would produce the following error when installing the app on the device (Run build)
App installation failed
Could not inspect the application package.
I use a build target of iOS8, I linked the framework as an embedded binary to ship it with the app ; and this error is very annoying.
Xcode is in 7.3
Right now, I tried manual build for the framework, clean of the project. None would work.
By curiosity, I tried Cocoapod integration for this library, it worked, but Cocoapod is NOT an option on my project so I can't go with it.
Does anyone have had the same issue, any ideas for correcting it ?
Finally found a way to make it work :
PLCrashReporter should NOT be in embedded frameworks, just in linked frameworks. Works like a charm now, debug and release builds !