I downloaded Anylogic for Mac and I don't find how to change language. (I found Windows guide, but Mac settings doesn't have this setting) and looks different.
You can set it at the Tools-> Preferences
(FYI AnyLogic does not navigate to these preferences if you use the standard Mac command of CMD + , to get to settings of any applications)
Related
My config:
react-native: 0.66.3
xcode: 13.2.1
When deploying an application to the simulator, or to real device, I cannot access the settings page of the app in iOS.
I have a button that asks for user location, and I should at least see it on the settings page.
I tried to deploy the application on release variant, but same thing.
I checked some solution on the web, and I found a solution with many upvote but it still did not do the trick.
Maybe there is a way to generate a Settings.bundle with cocoa based to the permission that we have ?
In my case, I came across this and I followed these instructions :
Adding the Settings Bundle Open your workspace inner ios folder with
xcode To add a Settings bundle to your Xcode project: Choose File >
New > New File. Under iOS, choose Resource, and then select the
Settings Bundle template. Name the file Settings.bundle.
My application was available on the Settings application on iOS, and I just updated the file with my permissions.
From now, the purpose of this file is to manually add some permission, or information (like the version code).
But the automatic permissions like geolocation will be added automatically.
This option used to be available on previous version Xcode, has it been removed or changed to a location I can't find?
Found in Products > Schemes > Manage Schemes > [select one] Edit
/Run/Options
The option is only available for macOS applications.
I checked it.
I am trying to get my iOS SDK location but could not find it.
I have tried this link
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs
and
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs
But my mac does not contain developer folder.
I have tried to unhide this folder like library folder
danehog-Mac-mini:~ danehog$ chflags nohidden Developer
chflags: Developer: No such file or directory
Than i tried this link,
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/
and
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/
But it also no use bcoz my application folder is empty
Dont look it in user/application mine is also empty. Look it on the left side of screen under favorite here,
And than follow this links
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/
and
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/
Remember, Xcode.app is the xcode app icon you have to do right click on it and than select show package contant than follow link give above
Do this following :
1) Open the finder window.
2) Now hit Cmd + Shft + G keys or Click on Go menu & then click on Go To Folder Option.
3) Now Enter following path in Go window.
~/Library/Application Support/iPhone Simulator/
Browse for associative folders
if you are using lion osx iOS SDK 5.0 – UsersHomeFolder/Library Directory is by default hidden
Hope it helps
When I download a project from the web, sometimes it can be built but doesn't run (XCode -> Product -> Run is disabled, in grey). This never happens when I create projects myself. What could be the problem? Is it somehow connected with version?
I'm new to iOS development and download projects from the web for studying purposes. It's a pity not to be able to test them on the simulator.
Generally, if you can't Run a project, either:
It doesn't have a build scheme that knows how to "run". Check at the top next to the Run/Stop buttons that there's a profile name and target device shown. If the box says No Scheme then click on it and create a New Scheme. If there IS a scheme, click on the drop-down menu (left divider in Xcode 4.2+, anywhere on the box otherwise) and go to Edit Scheme to make sure the scheme was set up correctly for Running
It doesn't have a build configuration set. You should see this in the Run section of your build scheme. Check there's one selected. If the list is empty, go to the Project icon at the top of the leftmost pane, select the Project, go into the Info section, and create a build configuration, although there should already be at least one if you can build the project
It doesn't have a runnable target at all, which might mean you've got a project which compiles to a static library or framework for use in OTHER projects. If this is the case, you should see the icon for your build Target as a yellow toolbox (framework), or a little white building (a "library", although to me it looks more like the United States Supreme Court Building).
The target isn't valid for the Simulator, which means you might need to add i386 to the list of Architectures and Valid Architectures on the Target before you can run it
The target isn't valid for the currently connected device. For this one, check the Deployment Target number is set back enough to be valid for the device's version of iOS
Xcode can't see the connected device. Try unplugging and plugging it back in. If it still doesn't recognize it, you may have not added it to Xcode (Window -> Devices -> Select the device -> Use for Development)
Make sure that in your Edit Scheme (click on your project name next to stop button -> Edit Scheme), in the Info tab of the Run menu selection, that your .app is selected as the Executable. I had this issue and "None" was selected, happened after refactoring the project's name and reconfiguring the build targets.
you may download a project that the deployment setting (the ios version) is higher than the one your xcode support. if this is your situation, you has two options to sovle the problem.
try run the project in a older deployment option. follow these instructions (
if the project just setting to a higher version but not using any feature of the higher version. this approach should work):
select project file in xcode > select the target you are going to run > select summary tab > in section 'iOS Application Target' > in the combo box about 'Deployment Target' select the version that your Xcode support.
and then you could select and run the project in the simulator.
if the project dose use features in the higher version, then you should update your Xcode in order to run the project.
Hope this helps!
In my case the issue was really simple, I needed to check "Launch: Automatically" check in "Product > Scheme > Edit scheme > Run" menu.
When this setting wasn't checked I cannot find App icon in simulator to launch application.
In My Case Sole by Go->Project->Architectures->Architecture=select standard architectures(armv7,arm64)...
same as
Go->Target->Architectures->Architecture=select standard architectures(armv7,arm64)...
I currently have two navigation-based apps, call them MainApp and SecondApp. I'd like to put the SecondApp within the MainApp. Both apps compiled and ran on my computer. However, when I copy the SecondApp's class files into the MainApp it won't compile. Is there a more elegant way of doing this, or at least a way that actually works?
They error I'm getting is: "The run destination My Mac 64-bit is not valid for RUnning the scheme..." Which is weird because BOTH apps ran on my computer prior to their merging.
EDIT: problem solved by created a new scheme (Product > New Scheme...).
You're trying to Use Mac OS as the target. You should select an iOS version in the schemes drop down instead. This sometimes happens to me, and seems to be a bug in XCode 4.
If the option isn't in the schemes dropdown, see this link for how to fix it: Xcode 4: My iPhone projects have become Mac OS projects.. and I can't change this