how can I prevent class and its members from being tree shaken? - dart

I would like to make sure that a class and all its members are not tree shaken when compiled with Dart2JS.
There used to be a MirrorsUsed annotation but that is long gone.
Anyway to do that nowadays without having to create an object of the class and using its members?
Maybe a Pragma annotation?

Related

Using the analyzer package, is it possible to create an instance of a DartType representing a would-be generated code?

While using the analyzer package, I was wondering if it was possible to create an instance of its DartType object.
The issue I'm facing is, the analyzer output doesn't give me a valid DartType for a given class because that class has yet to exist (it is not yet generated by a code-generator).
I can work around not using DartType directly and instead make some copycat class. But that adds a lot of complexity. So I'd like to be able to create a DartType representing the would-be generated class.
I've looked into the TypeSytem/TypeProvider objects which seem to object type-related utilities but didn't find anything I wanted.
Is that possible?

implementing Minimum-Heap with LinkedList in Java

I've got a task to implement a Minimum-Heap with linked list data structure.
I am a bit struggling with the structure of the program and will be glad for help.
My idea is to create a class called node with left son, right son, and parent.
create NodesLinkedList class extends Java's LinkedList so instead of storing elements, the LinkedList will store node objects.
Also in the NodesLinkedList class create methods like extract-minimum,minimum,insert like an actual heap.
do you think it's the right approach? am I missing here something?

Grails: #BindUsing on a class being ignored and #BindUsing vs ValueConverter

I need to do some custom data binding and I tried to use the #BindUsing annotation on a class (http://grails.org/doc/latest/api/org/grails/databinding/BindUsing.html), however, it's being ignored. I am under the assumption that since the annotation is used on the class that would mean that every time a data binding happens and that class is involved, the BindingHelper class would be used, but it's never actually called. Is there something that I'm missing or doing wrong?
Here's the class definition where UserBinding is a class that implements the BindingHelper interface:
#BindUsing(UserBinding)
class User extends SomeOtherClass
{
...
Also am I correct in understanding that basically creating a ValueConverter and using #BindUsing on a class accomplish the same thing?
BindUsing on a class is not used often and there seems to be a bug reported around that already. [From the link] The problem could be that there are multiple request parameters with the same name it might be using the helper only for the first one.
Using a property level #BindUsing annotation should be simpler to implement and is less likely to fail (even when there are multiple entries in the params map with the same name).

Why there is a private in the extension?

I am learning objective-C and I know we can use extension to add some private members to an interface.
But the book said there should be nothing in the ()
I read the following code snippet
#interface Tree(Private)
- (void)blah:(int)num;
#end
I am wondering why there is Private inside ()
You can put any name in the class category declaration, usually indicating the purpose of that category.
So in your case author of the code wanted to tell that those methods are for internal use of the class itself and are not intented to be called from other classes
The declaration in your example is precisely called a category (not an extension).
You can add as many categories as you like to any given Class (even if you don't have access to the source code). Categories allow you to add new methods to a class, but not new ivars nor properties. [1]
Each category has a name, which is the bit between parenthesis. There should not be two different categories for the same Class with the same name.
When the name is empty, this is called an extension. Extensions have some slight differences with categories: you can add ivars and properties to extensions and you can only use them for Classes for which you have access to the source code. [1]
Usually, extensions (like the example in your book) are declared at the top of the .m file, and are used for declaring methods, ivars and/or properties that are to be used only within that file (usually comprised of a single Class).
P.D.: If you really want to add new properties through categories as opposed to through extensions you can actually do so using associated objects [2][3].
http://developer.apple.com/library/ios/#documentation/cocoa/conceptual/ProgrammingWithObjectiveC/CustomizingExistingClasses/CustomizingExistingClasses.html
Defining a property in iOS class extension
http://oleb.net/blog/2011/05/faking-ivars-in-objc-categories-with-associative-references/
In the case that is considered as a category, but since it's on the .m file, it will have the same effect. You can also see the tips from Xcode:
Being the mid one considered something like Tree(description) and the last one Tree ()
There are two closely related concepts here: class categories and class extensions. Class categories include a name inside the parenthesis and are most commonly used to add methods to existing classes or to organize methods into logical groups. Class extensions extend the internal implementation of the class (i.e. are used to define private properties, methods, etc).
More details can be found on Apple's dev site:
http://developer.apple.com/library/ios/#documentation/cocoa/conceptual/ProgrammingWithObjectiveC/CustomizingExistingClasses/CustomizingExistingClasses.html

I found the ComClass, now how do I reference it?

I've written a small COM Server in Delphi 2010 that acts as a plug-in into a retail application. The retail application looks for a "discover" interface which registers any number of additional interfaces calling TAutoObjectFactory.Create for each one. This is working just fine--all the plug-in interfaces function as designed.
But now I'd like to call a public method of one interface from another interface so I don't have to duplicate code. Seems simple enough, just call ComClassManager.ForEachFactory looking for the ClassID of the interface I need to use. Got that working, too!
But now that I found the class, I'm stumped by a seemingly trivial final step: how to use or cast the class (or class reference?) I've located to actually call one of its methods.
In the "FactoryProc" I've sent to ForEachFactory, I assume the ComClass property of TComObjectFactory is what I'm after, but it's of type TClass, a class reference to the actual class object to which it points (at least I hope I'm understanding this correctly). I'm a little fuzzy on class references and my attempts to cast or otherwise de-reference this property has resulted in access violations or compiler errors.
Any suggestions?
You're right in your comment, ComClassManager deals with classes, not instances. What you need is (your application-local implementation of) running object table (or something similar), so plugin instances can interact with each other.
How to actually implement it depends on what you really need, e.g. call methods on all running instances, or only on instances of specific classes.

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