I have been having this issues for at least over 2 weeks. I uploaded my app and at first the ads would show and everything was fine then out of no where ads will not show anymore and analytics and shows ads are being requested but nothing is shown. I have no poilcy center issues and test ads work fine. I put the app-ads.txt which got verified and when I debug now I get this error, ""AdMob App ID changed. Original, new: (nil)". I just made another app and now the same thing is happening. I have tried verifying my payments and everythig is seeming fine. This issue has be annoying me and have made at least another 2 posts and still no reply.
Have you had a look at this answer?
The accepted answer states you need to add the required 'NSAppTransportSecurity' keys into your info.plist.
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I have an app in iOS TestFlight. It has AdMob ads. I originally deployed the app with the demo unit id and the app showed demo ads. So far, so good. I got my AdMob account approved and I added the real unit ID to my app as per the instructions. I ran the app on the simulator and the banner shows up, albeit with demo ads. So, I deployed this version to TestFlight, and now the app in TestFlight doesn't show any banner.
I don't know what is going wrong. It should at least display the demo banner. I would have to add some kind of logging to diagnose the issue.
So, I checked the documentation here and here.
I added my physical iPhone as a Test Device in the AdMob console, but my device still doesn't display any ads and the shake gesture does nothing.
The documentation says that I need to have the app in the store before I can serve ads, but it's a chicken-and-egg scenario. I want to make sure the ads are working before I deploy them to the store. I would at least like the demo banner to display, but even that won't display right now.
I also followed this documentation. If I add this test Swift code, the banner shows up. But this doesn't really help me much because it requires that I put the specific device id into the app.
GADMobileAds.sharedInstance().requestConfiguration.testDeviceIdentifiers = [ "[DEVICE ID]" ]
My two options are to roll back to the demo ad unit id which displays the incorrect demo banner or just hope for the best. Can anyone recommend advice here, or at least explain how I can get the ads to display on the test device?
Edit: The app works fine with the demo advert but it got rejected from the Apple store because the ad says "Test". It's a chicken and egg scenario.
verify all below points
First visit admob console and read the warning at top. add payments information if not added and approve your account.
Verify once, you replaced your production ads IDs properly in your app code for production environment.
For production Advertising your app need to add for review first from admob console too. checkout this documentation.
app-ads-txt correctly updated with status or not. checkout this link
If your Ads working in development environment Ads will work for production too if above all steps correctly done. some times on
New production ad IDs takes few hours or requests to load ads in user's
device. checkout below links
Common reasons for ads not showing - link
Take time too load production ads - link
For iOS TestFlight app rejection, your app contains any test keywords (test, lorem ipsum...) in app store listing content (screenshots or app contains testing data). for resolve this go-through app store review guidelines.
I cannot seem to find the answer to this problem. I really hope someone will be able to help. I recently transferred my App from one developer account to another. Everything went fine except that Ads have now stopped showing. my request rate is still the same as it was, but my match rate and revenue have dropped to 0. I tested in the simulator and was getting this error.
load ad failed with error: Request Error: No ad to show.
Everything on the AdMob website is working fine, It says my app is active and that ad serving is enabled. Furthermore, I know I have implemented the code properly because ads were working perfectly fine before. Now they don't show in the simulator or in the app. I have waited a few days and nothing has changed. This problem started right after I transferred the app between developer accounts. I have reached out to google support and no one has responded. Am I missing something? is there something I have to do on AdMob after transferring an App?
I have had AdMob working fine with test ads for the last 6 months on a new iOS game. Now I want to release it, I switch to using the live AdUnitIds that I have setup in Admob, but it fails on all iOS devices with this error:
Request Error: 1 No ad to show.
Occurring here:
public override void DidFailToReceiveAd(Interstitial sender, RequestError error)
{
System.Diagnostics.Debug.WriteLine(“DidFailToReceiveAd error={0}", error);
}
I am using banner and interstitial ads and get the same error for both.
I have two other games with AdMob all working fine.
Some observations and thoughts:
Interestingly, if I change the BundleID of my new game to one of my other games, the live ads work fine (ie using the exact same code and the new AdUnitIDs), so it can't be problem with my code or the AdUnitIDs. For some reason it doesn’t like my games BundleID.
Is it because the new game is not live in the App Store yet (it’s Pending Developer Release)? I don’t think so as live ads certainly used to work before release.
My new app is not “linked” to AdMob (you can’t link it until it’s Live), so is it related to that? Again I don’t think so as Linking didn't used to make any difference (with my two other games over the last two years)
I can see in my AdMob account there are hundreds of "Requests" but no "Impressions" (apart from the handful I got when I changed the BundleID to my other game as I mentioned above).
So I am stuck waiting to release this new game. Maybe releasing it will start the Ads working? But if not, my game will be shooting up the charts while I don’t get any revenue!
Has someone else had the same problem and then maybe it started working by itself after 7 days or 30 days? Or if they had to create a totally new app with different BundleId or if they gave up and used a different ad supplier?
(Also it seems impossible to contact AdMob support, there's no email or phone and I have tried posting on their support forum, but no joy, so I am really stuck! Does anyone know any way to contact AdMob support?)
So ads are finally working!
I eventually took the step of releasing my new game (I used manual release in the App Store and had been waiting 10 days but no ads showed).
18 hours after appearing in the App Store, ads started working.
More thoughts and observations:
I did not link AdMob to the App Store (I still haven’t), but interestingly my game does now appear in AdMobs search, so I can link it, so linking is not required.
So what actually caused ads to start working? It’s either:
A) AdMob detect the app is actually in the App Store.
B) The game got 5 or so new people using it, so ads were requested from a few different IP addresses)and this triggers AdMob to serve ads.
C) It takes 10 days after switching from test ads to Live for ads to work
My theory is it’s A (especially as I can see Disc Drop in Admob’s search).
I have faced this problem before, my app is also IOS. and I solved this problem now.
If your code is correct(you can show the test AD on you device), all you need is wait. AdMob will take some time for review you application.In my case, It took two days for review my APP and then I got the impressions.
I just finished an update to an iPhone app which included ads. I have signed the contract on iTunes Connect and have integrated the iAd framework with my app. When running the simulator I got test ads running in my app.
However, now that the app is on the app store (it has been about a week since I put ads into it). Whenever I go to the app on my phone there are no ads. Additionally I have around 300 downloads so far.
When I got iAd Workbench and try to view the information on my apps I get something like this:
iAd Network is temporarily unavailable
Sorry: We were unable to locate information relating to your account. Please try again later. If the problem persist please contact us.
Am I missing something? Do I just need to wait for them to review something? I have contacted iAd but have not had a response.
I found out the problem. So I had been making individual instances of adViewBanner in each of my view controllers. I replaced that by making an adViewBanner in my AppDelegate and then put an instance of that on each of my pages. Once the update was accepted with this change iAd workbench started working and the error message went away.
I recently published my app with iAd and Admob, and I followed every instruction to set up Admob correctly. But I soon realize that Admob ad won't ever refresh -- it only shows one ad no matter what (restart app, re-install app, and etc). I set up auto refresh rate at 30sec on Admob website. Is there a method to refresh it programmatically?
I use this module and seems to work just fine:
https://github.com/shad/titanium_modules/tree/master/admob
Have a one thing in mind that the ads might be the same, even when refreshing, especially if you don't enable google ads in the Admob console.
So please enable it in Admob console.
Hope it helps you !