Minimal WinSDK features for bazel - bazel

I'm installing Bazel so I can install mediapipe for Python on Windows 10. It says in the Bazel requirements:
The Windows SDK contains header files and libraries you need when
building Windows applications.
So I downloaded WinSDK and found out that the full installation requires 3.4GB. Is there a minimal set of features that I need to install from WinSDK for Bazel to work, so I can avoid installing the whole 3.4GB? This is the list of the WinSDK features:
Windows Performance Toolkit
Debugging Tools for Windows
Application Verifier For Windows
.NET Framework 4.8 Software Development Kit
Windows App Certification Kit
Windows IP Over USB
MSI Tools
Windows SDK Signing Tools for Desktop Apps
Windows SDK for UWP Managed Apps
Windows SDK for UWP C++ Apps
Windows SDK for UWP Apps Localization
Windows SDK for Desktop C++ x86 Apps
Windows SDK for Desktop C++ amd64 Apps
Windows SDK for Desktop C++ arm Apps
Windows SDK for Desktop C++ arm64 Apps

Windows SDK for Desktop C++ x86 Apps was enough (it auto selects its dependency packages as well).

Related

Can Crossover 20 replace Wine64 to build Windows apps using Electron 11.x.x on Apple silicon (M1)

I am working on a cross platform Quasar Framework app and recently moved to a Mac Air M1.
As per Electron, when Electron 11.0.0 was released it included support for Apple silicon.
But Wine64 is not supported on M1. And so using Electron I cannot build a Windows app.
Does anybody have any experience with building Windows apps using Electron? Anybody successfully used Crossover 20 in lieu of Wine64? If yes to any of these questions, would you know the Electron and Crossover settings needed for a build?

Can't build Electron app for Windows

I have problem with builind Electron app for Windows on Mac OS. Yesterday I could do that, today I can't. I have error:
Packaging app for platform win32 ia32 using electron v1.6.1
Could not find "wine" on your system.
I've installed Wine and have also CrossOver. Only things that are change from yesterday is that I've installed Android Studio, NativeScript and new version of Java SE.

Debug IOS Application on the AMD notebook

I have notebook with the AMD FX 7500 processor and Windows 10 pro.
I also have installed VS 2015 Community and Xamarin. Is it possible to debug developed iOS application without iPhone? If yes, then how ?
You cannot build, run or test an iOS app without a Mac.
You may install Mac OS on VM on a PC but it's illegal (Apple does not allow this in the Mac OS TOS) and it often does not really work.
As Xamarin doc says:
There are a few requirements that must be adhered to when developing
for iOS in Visual Studio. As briefly mentioned in the overview, a Mac
is required to compile IPA files, and applications cannot be deployed
to a device without Appleā€™s certificates and code-signing tools. Also,
the iOS simulator can be used only on a Mac.
No. You have to have an OSX machine to act as a build host.

Applications for platform ios can not be built on this OS - win32

When i try to add IOS platform on my cordova project, i've got this error :
Applications for platform ios can not be built on this OS - win32
I'm on a 64bits windows 8.1 computer. I know i can't buid ios project from Windows but i think i can add ios platform such as android to my project.
Is anyone already have this error message ?
You are missing prerequisites:
To add a project for a platform, you need to run the CL interface from the same machine that supports the platform's SDK. The CLI supports the following combinations:
iOS (Mac)
Android (Mac, Linux)
Blackberry (Mac, Windows)
Windows Phone 7 (Windows)
Windows Phone 8 (Windows)
read this: http://docs.phonegap.com/en/edge/guide_platforms_ios_index.md.html

Blackberry Simulator Installation and Java Virtual Machine Load Failed

Blackberry Simulator can't be loaded due to incompatible Java Virtual Machine. How to know which JVM is perfect for Blackberry QNX Momentics Native SDK?
Do you mean the Simulator used for BB10 Native Development (using C/C++ Cascades)? Presuming you do, this simulator is run as a Virtual Machine using VMware, not as a Java VM. You will find more of the requirements and installation details using this page:
BB10 Simulator Requirements

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