Cant capture 360 pano from iOS built-in camera - ios

I have a big problem! I need to capture 360 panoramic image in my iOS app.But apple's iPhone built-in camera lets to capture panoramic image, which can have maximum 270 degrees....
I do many resarches, but can't understand how I can continue.....
Can anyone help me? What can I do for capturing 360 pano image in iOS app.

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Unity take high resolution screenshot with webcamtexture on ios

I would like to take a picture from my back camera on my ios.
I am using webcamtexture to get the back camera status.
I print those pixels on a UI Texture, after that I capture a screenshot.
Everything works fine, but the quality is pixelated because the webcamtexture has a maximum of 1920x1080 resolution.
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iOs: Low frame per second(fps) for VGA resolution

I'm facing an issue in broadcasting video from one iPhone to another iPhone.
The issue is when I view the friend's live video in my iPhone, the frame per second(fps) is very low(it is 12fps). Video quality and audio is looking fine but the only problem is fps.
I don't know where I need to config/change the code to convert from variable fps to constant fps. Also to increase the fps as **24/30**.
The resolution I used for broadcasting
RESOLUTION_VGA, // 480x640px (landscape) & 640x480px (portrait)
I'm using following libraries for streaming
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iOS thumbnail issue with saved video to camera roll

We have an issue where video generated by our application and saved to camera roll (from user action) will show as black thumbnail on the iOS Photo Gallery instead of a thumbnail of a frame. Once you select the video it will play without any issues on the iOS device or any other device (export to your mac or pc...).
The issue does not occur on the iPhone simulator, only on iOS devices..
We generate the video using AVFoundation (very similiar to this How do I export UIImage array as a movie?)
We then combine the video with an mp3 file using AVMutableVideoComposition. If I extract all frame of video, first frame is not black.
The thumbnail in the Photo Gallery will show as a black square, no time span (on iOS4) shown on the thumbnail. We save the video to camera roll using UISaveVideoAtPathToSavedPhotosAlbum ...
We have changed the video compression type and settings multiple times with no luck. The output is a H264 QuickTimeMovie.
Any ideas ?
Thank you.

iOS AVFoundation Video Capture Orientation Options

I have an app that I would like to have video capture for the front-facing camera only. That's no problem. But I would like the video capture to always be in landscape, even when the phone is being held in portrait.
I have a working implementation based on the AVCamDemo code that Apple published. And borrowing from the information in this tech note, I am able to specify the orientation. There's just one trick: while the video frame is oriented correctly, the contents still appear as though shot in portrait:
I'm wondering if I'm just getting boned by the physical constraints of the hardware: is the image sensor just oriented this way? The referenced tech note above makes this note:
Important: Setting the orientation on a still image output and movie
file output doesn't physically rotate the buffers. For the movie file
output, it applies a track transform (matrix) to the video track so
that the movie is rotated on playback, and for the still image output
it inserts exif metadata that image viewers use to rotate the image
properly when viewing later.
But my playback of that video suggests otherwise. Any insight or suggestions would be appreciated!
Thanks,
Aaron.
To answer your question, yes, the image sensor is just oriented that way. The video camera is an approx 1-megapixel "1080p" camera that has a fixed orientation. The 5MP (or 8MP for 4S, etc) still camera also has a fixed orientation. The lenses themselves don't rotate nor do any of the other camera bits, and hence the feed itself has a fixed orientation.
"But wait!", you say, "pictures I take with the camera app (or API) get rotated correctly. Why is that?" That's cuz iOS takes a look at the orientation of the phone when a picture is taken and stores that information with the picture (as an Exif attachment). Yet video isn't so flagged -- and each frame would have to be individually flagged, and then there's issues about what to do when the user rotates the phone during video....
So, no, you can't ask a video stream or a still image what orientation the phone was in when the video was captured. You can, however, directly ask the phone what orientation it is in now:
UIDeviceOrientation currentOrientation = [UIDevice currentDevice].orientation;
If you do that at the start of video capture (or when you grab a still image from a video feed) you can then use that information to do your own rotation of playback.

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