I'm developing an application which supports IOS8 and above and I want to use San Francisco font.
This font was introduced by Apple in iOS 9.
How can I us this font on an iOS 8 device?
You can't Apple does not allow you to distribute the font with your app. So there is no way to get it legally in your app bundle to use it on iOS 8 devices.
You can clearly read this in de license agreement on https://developer.apple.com/fonts/
A.Limited License. Subject to the terms of this License, you may use the Apple Font solely for creating mock-ups of user interfaces to be used in software products running on Apple’s iOS or OS X operating systems, as applicable. The foregoing right includes the right to show the Apple Font in screen shots, images, mock-ups or other depictions, digital and/or print, of such software products running solely on iOS or OS X.
No Transfer. Except as otherwise set forth herein, you may not transfer this Apple Font without Apple’s express prior written approval. All components of the Apple Font are provided as part of a bundle and may not be separated from the bundle and distributed as standalone applications.
For iOS, is there any way to debug an apple app? Just to see what it does behind the scenes? I want to debug the apple music app.
I am asking this because I want to know how is apple able to use the "heart" button lock screen control in iOS 9. I can't seem to find any documentation on this. I understand this is reverse engineering and this may not be allowed.
Reverse engineering is a violation of the iOS SOFTWARE LICENSE AGREEMENT.
(d) You may not, and you agree not to or enable others to, copy (except as expressly permitted by this
License), decompile, reverse engineer, disassemble, attempt to derive the source code of, decrypt,
modify, or create derivative works of the iOS Software or any services provided by the iOS Software or
any part thereof (except as and only to the extent any foregoing restriction is prohibited by applicable
law or by licensing terms governing use of open-source components that may be included with the iOS
Software).
That being said; you can find in this talk by Conrad Kramer, informations on tools for iOS reverse engineering like Charles, cycrypt, IDA and dumdecrypted .
Note that many of those tools are only available for jailbroken devices.
Happy hacking :)
Is the CarPlay API publicly available?
Where can we find a programming guide or the reference to these classes if it is?
Or will it integrate seamlessly with other APIs like Audio from AVFoundation?
Notes
This question is broad and may be flagged as so but please do not as though there is almost no information on the subject and a lot of people could find it useful at this stage
I live in Switzerland and want to go to Geneva to try out a demo
app that I would write on a Ferrari lol.
Update Oct, 2019:
A couple of years later, Apple opened up their designer guidelines and developer docs on CarPlay. As mentioned in some other comments as well, getting access to developer tools can be done on your mac as well.
Technically, depending on the type of app you want to be compatible with CarPlay, it requires different API's and frameworks. For example:
The CarPlay framework is for use by navigation apps only. If you want to add CarPlay support to your audio app, use MPPlayableContentManager. For messaging apps, use SiriKit’s Messaging-related intents to support reading and sending messages in CarPlay through Siri. For VoIP calling apps, use CallKit with SiriKit’s VoIP Calling-related intents to make and answer audio calls on a CarPlay system.
Legally, however, still the MFi Program requires application and approval by Apple for you to get the appropriate permissions, signing profile etc. in order to deploy it on an actual device. Let alone release it to market. OR... you can try applying for access manually and explain your case.
Lastly, there is also some documentation on how to enable tools and simulator to work with CarPlay. For example, a small excerpt:
CarPlay is supported by default when you run Simulator. However, you should configure the Simulator with extra options when developing a CarPlay navigation app. To enable extra options, enter the following command in Terminal before launching Simulator: defaults write com.apple.iphonesimulator CarPlayExtraOptions -bool YES.
But besides the documentation I can seriously recommend to read what the people at Flitsmeister blogged about on how to enable tooling on your local machine. Also, their road to finally getting approved was apparently tedious and far from smooth (I'm not affiliated with Flitsmeister), even though their use case is based on having lots of users (±1.5mln). Mentioning this to emphasise: CarPlay is apparently still not for the every day developer, just yet.
This question dates of early 2014. Let me update this with a mid 2016 answer:
TL;DR - No, it is not publicly available.
In order to get the tools, documentation, technical specs and even the license itself to develop for (amonst others) Carplay, you need to be enrolled with Apple's MFi Program.
Apple's MFi Program ("Made for iPhone/iPod/iPad") is a licensing program for developers of hardware and software. This is a specific license targeted at manufacturers, mostly of "mass production" units, that has additional benefits over the regular developer accounts for companies. These benefits include hardware components, tools, docs, techsupport and of course the license that you are allowed to develop specifically for these devices and technologies, like Carplay.
The MFi Enrollment FAQ is a decent read that makes everything pretty clear. But before you get your hopes up, do note that -again- it is only available for manufacturers. Like the FAQ states:
Q: Am I eligible to apply for the MFi Manufacturing License if my company does not own a manufacturing facility?
A: No. The MFi Manufacturing License is intended solely for companies that own one or more manufacturing facilities.
There are some exceptions. For example if you're a contractor, or an engineering design firm, that develops MFi accessories for a client (who is a manufacturer).
But basically put, it is not for the average developer and admission is quite strict. This means, in a nutshell, that Apple Carplay is not available to developer for by the, say, 95% of us.
The MusicCarDisplayUI.framework framework is a private framework as of iOS 7.1. Taking a look at the runtime headers of the framework, one can guess why; it's just not ready yet for wide use. Whether Apple will make it public in the future is one's guess.
In the meantime, make sure to open a feature request or directly contact Apple here.
Update: If you wish to have a CarPlay-enabled app, contact Apple using this form.
Just worked on carplay project.
You can find the api documents on apple's developer website.
Like MPPlayableContentManager and MPContentItem.
However only after registered on apple's website for carplay, will apple send you the "Carplay Programming Guide" telling you how to activate the car simulator and what classes to use and how to do things etc.
Take a look at MediaPlayer Framework. There are a bunch of classes in there designed for CarPlay only. For example, MPPlayableContentManager, MPContentItem, etc. Obviously, you won't be able to deploy it via the AppStore without Apple's approval.
Partially since iOS 12.0 : https://developer.apple.com/documentation/carplay
The CarPlay framework is for use by navigation apps only. If you want to add CarPlay support to your audio app, use MPPlayableContentManager. For messaging apps, use SiriKit’s Messaging-related intents to support reading and sending messages in CarPlay through Siri. For VoIP calling apps, use CallKit with SiriKit’s VoIP Calling-related intents to make and answer audio calls on a CarPlay system.
I'm working on localization for an iOS library that displays the name of first-party iOS apps (Maps, Safari, Mail, etc). It needs to support all languages supported by iOS, so I need every localized name for the first-party iOS apps I care about.
I can grab them manually for each language (by changing the language in the simulator and looking at the default apps, or visiting international marketing pages such as http://www.apple.com/fr/iphone-5c/built-in-apps/), but given the number of languages iOS is available in an automated solution would be much preferred.
Is there an easier method? Perhaps a way to extract the Info.plist file for each app out of the simulator?
You may find these names in Apple glossaries. See http://developer.apple.com/downloads/index.action?name=localization
Is it possible to scan all the text that is being displayed on BlackBerry screen at run-time? We have a project that needs to collect the common English wording used in mobile devices.
I do not beleive there is a way. Certainly no API that I've seen documented would allow you to do this. Regardless of the purpose of your program, the ability would be a significant security and privacy issue. Essentially the same answer you have gotten for each other platform.