Cytoscape 3.8.2: downloaded the latest version but can't find CytoscapeConfiguration anywhere to drop the dummy file - cytoscape

Downloaded the latest version but can't find CytoscapeConfiguration anywhere to drop the dummy file. When I search my computer, nothing comes up for that in the search bar. Any suggestions? Any help would be much appreciated!

CytoscapeConfiguration should be in your home directory. If it's not there, you should be able to just create it, but it is supposed to be created automatically when you first start up Cytoscape.
-- scooter

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Unable to locate sdkmanager.bat. Did you run Android Studio and install cmdline-tools after installing?

i was trying to make use of unreal engine 4 template for AR but i got this error. This step kinda connect android studio with unreal but i just don't work.
Ran into the same issue and fixed it by editing the SetupAndroid.bat file.
Example of adjusted code
Not sure why it doesnt set the location of the SDKManager after it fails the first one. But manually replacing the first location works.
if you encountered this issue when running "SetupAndroid.bat", the reason might be simple. If you check the "SetupAndroid.bat"(right click, edit. Or turn it into a txt), the default sdkmanager path might be different from the actual location.
You might need to search "sdkmanager" from the Android Studio SDK root folder manually(it suppose to display on the cmd interface), find the actual directory and correct the "SetupAndroid.bat", then try it again.
the same here, i tried to search "sdkmanager" at both of my Drive and couldn't find any.
couldn't find any cmdline-tools drive as well.
Try next:
Go to your AppData\Local\Android\Sdk folder
Search for sdkmanager.bat
Navigate to its location and copy it
Open SetupAndroid.bat with Notepad (or other editor of your choice)
Find the line(s) which contains sdkmanager.bat
Paste the copied location (for example \cmdline-tools\latest\bin\sdkmanager.bat)
Save, exit, and run the edited file
This worked for me.
I spent 2 hours to figure out what's wrong with it.
So, provided earlier solutions should fix it:
Simply just replace incorrect path to correct one or, just DELETE most outer IF block and first line where %SDKMANAGER% var first set to invalid (I suppose, outdated path) value.
This is a part of the source code of SetupAndroid.bat from Epic Games. I've checked version 4.27 and 5.1. These lines are kind of identical in both versions (however version 5.1 still has the same exact error, but it works due to changing the order of which path is tried first):
set SDKMANAGER=%STUDIO_SDK_PATH%\tools\bin\sdkmanager.bat
IF EXIST "%SDKMANAGER%" (
echo Using sdkmanager: %SDKMANAGER%
) ELSE (
set SDKMANAGER=%STUDIO_SDK_PATH%\cmdline-tools\latest\bin\sdkmanager.bat
IF EXIST "%SDKMANAGER%" (
echo Using sdkmanager: %SDKMANAGER%
) ELSE (
echo Unable to locate sdkmanager.bat. Did you run Android Studio and install cmdline-tools after installing?
pause
exit /b 1
)
)
And this specific part does not work! I don't know why those who developed that did not check it or they simply don't know how batch file variables work.
The thing here is that on recent Android SDK installations there's no folder tools at the path %STUDIO_SDK_PATH%. So the first condition check fails and then they try to overwrite variable value to correct one with path %STUDIO_SDK_PATH%\cmdline-tools\latest\bin. But this overwrite DOES NOT WORK. You can't just do that in a batch file (which is kind of stupid, but it is). More on that issue with batch vars here: How to overwrite an existing variable using another variable in batch files?
"Good" job! Epic Games

need to recover trados project with translation

I was working on a language translation project in trados on a virtual machine. Half of the work was done and the translated words were exported into a Word docx file. Upon restarting the virtul machine, the project file appears to have been corrupted as trados shows no signs that the project was worked on. When I manually open the sdlproj (trados project) file, trados cannot open the file mentioning the following:
: An error occured whilst trying to determine the file version
I have tried creating a new project and used pre-translate using batch tasks but that did not seem to have imported the previously translated document. I need to figure out how to recover my project so that I can recover the translated document (so I do not have to redo the work) as well as recover the translation memory for trados. The translation memory folder is present inside the original project folder. I would really appreciate any suggestion to further troubleshoot and fix this issue. I have tried their support desk but they do not appear to be available today. Two solutions I observed from their forum suggested:
save the project file with a zip extension, extract the contents and then open the sdlxiff file from there
recreate the project and use pre-translate.
In my case, I was able to open the sdlxiff file from the translated language directory. This opened the project with the text that had previously been translated. I am not certain whether I need to remove the sdlproj file or simply save the project hoping that it will overwrite the corrupted file. In either case, I will update this post once I get an answer to that.

Transferring an Xcode project to another computer with all files/frameworks

I am trying to copy over my Xcode project from one computer to another but it seems to lose frameworks and the locations for the images although i copied those too.
PS I am using xcode and coding an app with a friend. Is there a useful source that can help us both code at once/ transfer code files.
Thanks for the help.
Try transferring everything from plists to the storyboard. I did this with a friend of mine and it only took about 20 minutes for the code to build and run successfully on his own laptop. the biggest issue is going to be transferring the files that Xcode is going to have to search for, and making sure that the search paths match with where you save the new files.
SDK's and images are difficult because of this path issue - make sure you find where the pictures are supposed to be searched for then add the images there.
Just take your time - even write down where each file should go or where you have put it and you should get it working. Best of luck!
You have to select relative paths in your project for your resources/frameworks (e.g. Relative to group). If you have absolute paths, it won't work on a different computer. Also check in the Build Settings of your target the Framework, Library and Header search paths.

Kivy Launcher: Can't find path /storage/emulated/0/kivy

I'm trying to use the kivy launcher on Samsung Galaxy Tab 4 and I can't find where to place my project. Can't find the folder.
Thanks for helping.
After searching a lot I finally find my answer. I was looking for a book in ebook reader app and the app was showing me the folder path and I finally find the storage/emulated/0. It's the default folder for the internal storage not the Card. So I placed my project there and worked :) Now I'm happy.

Can anyone figure out how to update to flash_switcher.xpi to include Flash Player 10

I don't know anything about XPIs but I've searched through the install.rdf, *.js, and *.xul files and found no reference to an array of flash versions, so I cannot clearly see where the version list comes from.
It turns out code changes are not required; I just added the correct files to the plugins folder. I also had to rename the other plugin folder names to keep it about ordered.
So I've added the v10 Flash Player for Windows and Linux to the flash switcher xpi and those of you who need can download it there. It's in a 3 part zip.

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