Calculating total price present in shopping cart - ios
is how my shopping cart looks like..
I am trying to calculate the subtotal price based on the products present in the cart dynamically. My code is here :
func displaySubTotal() {
if cartArray.count == 1 {
let p1 = Double(cartArray[0].cartItems.price)
let p2 = Double(cartArray[0].cartQuantity)
let p = Double(p1! * p2)
let x1 = Double(p)
subtotalPrice.text = "\(x1)"
}
if cartArray.count == 2 {
let p1 = Double(cartArray[0].cartItems.price)
let p2 = Double(cartArray[0].cartQuantity)
let p = Double(p1! * p2)
let q1 = Double(cartArray[1].cartItems.price)
let q2 = Double(cartArray[1].cartQuantity)
let q = Double(q1! * q2)
let x2 = Double(p + q)
subtotalPrice.text = "\(x2)"
}
if cartArray.count == 3 {
let p1 = Double(cartArray[0].cartItems.price)
let p2 = Double(cartArray[0].cartQuantity)
let p = Double(p1! * p2)
let q1 = Double(cartArray[1].cartItems.price)
let q2 = Double(cartArray[1].cartQuantity)
let q = Double(q1! * q2)
let r1 = Double(cartArray[2].cartItems.price)
let r2 = Double(cartArray[2].cartQuantity)
let r = Double(r1! * r2)
let x3 = Double(p + q + r)
subtotalPrice.text = "\(x3)"
}
if cartArray.count == 4 {
let p1 = Double(cartArray[0].cartItems.price)
let p2 = Double(cartArray[0].cartQuantity)
let p = Double(p1! * p2)
let q1 = Double(cartArray[1].cartItems.price)
let q2 = Double(cartArray[1].cartQuantity)
let q = Double(q1! * q2)
let r1 = Double(cartArray[2].cartItems.price)
let r2 = Double(cartArray[2].cartQuantity)
let r = Double(r1! * r2)
let s1 = Double(cartArray[3].cartItems.price)!
let s2 = Double(cartArray[3].cartQuantity)
let s = Double(s1 * s2)
let x4 = Double(p + q + r + s)
subtotalPrice.text = "\(x4)"
}
if cartArray.count == 5 {
let p1 = Double(cartArray[0].cartItems.price)
let p2 = Double(cartArray[0].cartQuantity)
let p = Double(p1! * p2)
let q1 = Double(cartArray[1].cartItems.price)
let q2 = Double(cartArray[1].cartQuantity)
let q = Double(q1! * q2)
let r1 = Double(cartArray[2].cartItems.price)
let r2 = Double(cartArray[2].cartQuantity)
let r = Double(r1! * r2)
let s1 = Double(cartArray[3].cartItems.price)!
let s2 = Double(cartArray[3].cartQuantity)
let s = Double(s1 * s2)
let t1 = Double(cartArray[4].cartItems.price)!
let t2 = Double(cartArray[4].cartQuantity)
let t = Double(t1 * t2)
let x5 = Double(p + q + r + s + t)
subtotalPrice.text = "\(x5)"
}
}
But I can't make it dynamic (price is needed to be updated with the delete of products instantly & addition/subtraction of quantity [using the (+ & -) buttons] of products). I'm trying this kind of thing for the first time. Please suggest me hoe to solve this! Thanks in advance..
Just loop over your cart items. (item_price * quantity)
func displaySubTotal() {
var total_price: Float = 0.0
for items in cartArray {
if let price = Float(items.cartItems.price) {
total_price += Float(items.cartQuantity) * price
}
}
subtotalPrice.text = "\(total_price)"
}
#objc func add(sender: UIButton) {
if cartArray[sender.tag].cartQuantity >= 0 {
cartArray[sender.tag].cartQuantity += 1
cartTableView.reloadData()
self.displaySubTotal()
}
}
#objc func sub(sender: UIButton) {
if cartArray[sender.tag].cartQuantity > 0 {
cartArray[sender.tag].cartQuantity -= 1
cartTableView.reloadData()
self.displaySubTotal()
}
}
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I have a textfield where the user inserts a specific month with a pickerview. Every month has to correspond to a certain number (which are the working hours in that month). I need the number for a calculation here is the code that I wrote: let redditonetto = Float(reddito.text!) ?? 0 let totaleore = Float(ore.text!) ?? 0 //da reddito 0 a 1247.73 let calcA = redditonetto / 168; let calcB = totaleore * calcA; let calcC = calcB * 0.80; let calcD = calcC - (calcC * 0.0584) let trat = calcC * 0.0584 If you see let calcA, I need that redditonetto will be divided to a number according to the month inserted in the textfield.
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thank you Daniel T. I really appreciate. I give you my code to understand How to implement and when put return #IBAction func calcolaPressed(_ sender: UIButton) { let oremese = ["Gennaio": 184, "Febbraio": 160, "Marzo": 176, "Aprile": 176, "Maggio": 168, "Giugno": 176, "Luglio": 184, "Agosto": 168, "Settembre": 176, "Ottobre": 176, "Novembre": 168, "Dicembre": 184] func trat(income: UITextField, hours: UITextField, picker: UIPickerView, oremese: [Float]) -> Float { let redditonetto = Float(reddito.text!) ?? 0 let totaleore = Float(ore.text!) ?? 0 let month = picker.selectedRow(inComponent: 0) guard 0 <= month && month < 12 else { return 0 } //da reddito 0 a 1247.73 let calcA = redditonetto / 168; let calcB = totaleore * calcA; let calcC = calcB * 0.80; let calcD = calcC - (calcC * 0.0584) let trat = calcC * 0.0584 let myDoubleC = calcC let doubleStrC = (String(format: "%.2f", myDoubleC)) let myDoubleD = calcD let doubleStrD = (String(format: "%.2f", myDoubleD)) let myDoubleT = trat let doubleStrT = (String(format: "%.2f", myDoubleT)) //da reddito 1247.74 a 2159.49 let calcB2 = totaleore * 5.67; let calcC2 = calcB2 - (calcB2 * 0.0584) let trat2 = calcC2 * 0.0584 let myDoubleB2 = calcB2 let doubleStrB2 = (String(format: "%.2f", myDoubleB2)) let myDoubleC2 = calcC2 let doubleStrC2 = (String(format: "%.2f", myDoubleC2)) let myDoubleT2 = trat2 let doubleStrT2 = (String(format: "%.2f", myDoubleT2)) //da reddito da 2159.50 a 30000 let calcB3 = totaleore * 7.14; let calcC3 = calcB3 - (calcB3 * 0.0584) let trat3 = calcC3 * 0.0584 let myDoubleB3 = calcB3 let doubleStrB3 = (String(format: "%.2f", myDoubleB3)) let myDoubleC3 = calcC3 let doubleStrC3 = (String(format: "%.2f", myDoubleC3)) let myDoubleT3 = trat3 let doubleStrT3 = (String(format: "%.2f", myDoubleT3)) if redditonetto >= 0 && redditonetto <= 1247.73 { nettocig.text = "€ " + "\(doubleStrD)" indennitalorda.text = "€ " + "\(doubleStrC)" trattenute.text = "€ " + "\(doubleStrT)" } else if redditonetto >= 1247.74 && redditonetto <= 2159.49 { nettocig.text = "€ " + "\(doubleStrC2)" indennitalorda.text = "€ " + "\(doubleStrB2)" trattenute.text = "€ " + "\(doubleStrT2)" } else { nettocig.text = "€ " + "\(doubleStrC3)" indennitalorda.text = "€ " + "\(doubleStrB3)" trattenute.text = "€ " + "\(doubleStrT3)" } if redditonetto >= 0 && redditonetto <= 2159.49{ massimale.text = "€ 998.18" progressBar.progress = 0.7 } else { massimale.text = "€ 1199.72" progressBar.progress = 1 } } } }
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Different results and codes for the discrete cosine transform... what is going on?
I need to do a Discreet Cosine Transform of the following data: 0.6191342,0.6197224,0.61898607,0.61912596,0.6190106,0.61988443,0.61900085,0.6187835,0.6180295,0.61910814,0.6146555,0.6182434,0.6189235,0.61222005,0.6207976,0.6218684,0.62007576,0.6216523,0.6215335,0.62065303,0.6205161,0.61968786,0.619246,0.6213837,0.62122154,0.6192542,0.61824924,0.61987126,0.62156975,0.62128264,0.6205598,0.62057704,0.62053716,0.62275934,0.6218448,0.6203091,0.6178272,0.6140544,0.6213627,0.62143743,0.6132956,0.61910033,0.61519396,0.62216187,0.6215059,0.6197418,0.615724,0.62262917,0.62247676,0.62028235,0.6186407,0.619341,0.6152448,0.62161505,0.61356294,0.6133514,0.618384,0.6184519,0.6158993,0.6210517,0.61071134,0.62111616,0.61093444,0.62230366,0.6216592,0.61184555,0.61515874,0.6136047,0.6233515,0.618276,0.6159197,0.61444646,0.6185363,0.6162487,0.61572075,0.6194457,0.61314666,0.61829245,0.62141377,0.62105316,0.6124673,0.6179071,0.6186554,0.62159,0.61449164,0.61788505,0.6064126,0.6184563,0.6143939,0.6169126,0.61230534,0.6193385,0.6139966,0.6149371,0.6178339,0.61179554,0.6135024,0.61419034,0.614619,0.6137465,0.6185665,0.6185372,0.6163691,0.6195464,0.6170328,0.61263216,0.6161196,0.6184589,0.622137,0.61809236,0.61836344,0.61896133,0.6169496,0.6195432,0.6197563,0.61895114,0.61758405,0.61847824,0.61592484,0.6179055,0.61649424,0.61602193,0.6174835,0.61842364,0.60891753,0.61700743,0.6159329,0.61829287,0.6166717,0.6159072,0.6157982,0.6081088,0.6191729,0.61839896,0.615376,0.6154309,0.6119571,0.61734617,0.6171004,0.6178271,0.6169227,0.6172922,0.61745894,0.6195544,0.6103485,0.6142039,0.6166354,0.61975944,0.6184104,0.6177316,0.6150697,0.61001426,0.6108277,0.617212,0.6106007,0.61446583,0.61284953,0.6152104,0.6181612,0.61701053,0.6148785,0.61547005,0.62181646,0.618621,0.6161165,0.616407,0.6115453,0.6172732,0.61757433,0.61611485,0.61767805,0.61765575,0.61649793,0.6184486,0.6195102,0.61967367,0.6210996,0.61727804,0.6189702,0.6188129,0.6160338,0.6205609,0.6199804,0.6170756,0.6182058,0.61902076,0.62221605,0.6212938,0.61759907,0.6170265,0.6073142,0.6191233,0.61933994,0.61591357,0.6168009,0.6149173,0.6155775,0.6203353,0.6168877,0.61844844,0.60965574,0.61050487,0.62154305,0.62103915,0.6164665,0.6161686,0.60936993,0.614351,0.6204919,0.61622816,0.61612433,0.61211497,0.61347705,0.6192275,0.6165203,0.6156739,0.61536443,0.6136969,0.6195982,0.6201504,0.61684716,0.6125972,0.61233103,0.6179449,0.6163167,0.6089562,0.60863984,0.61114866,0.6104453,0.6166812,0.61086583,0.6118273,0.6211713,0.6160922,0.60824126,0.60837793,0.61538464,0.6222241,0.60950315,0.61592793,0.60851187,0.613283,0.61787575,0.6204593,0.6155273,0.6085147,0.6164997,0.61334276,0.61671215,0.6086348,0.6089769,0.61735654,0.6203436,0.60964227,0.6184011,0.6144072 If I use the Accelerate functions provided by Apple, I get these results: 2.669825,0.23372388,0.034602005,0.14609262,-0.05658116,0.028039198,-0.019894773,-0.12209733,0.022227166,0.0051003816,-0.042596065,-0.04589792,0.01035949,-0.019523097,0.077776365,0.0030713473,-0.078441024,-0.00070093106,0.01997262,0.06481835,-0.004874494,0.023854036,0.029294237,0.011619994,-0.0012118752,0.010400612,0.023407647,-0.05563956,0.038198948,-0.01233741,0.009424317,0.039608873,0.05801,0.028565174,-0.012889689,0.021731874,-0.026493106,-0.048108768,0.0045189788,-0.032068893,-0.017894993,-0.025662154,0.010751593,-0.07121442,0.06277961,0.0022988198,-0.018414639,-0.021932043,-0.020916257,-0.01747331,0.006716689,0.023302665,0.0068657864,-0.019596279,-0.043121584,0.04483221,-0.00012186449,-0.012160094,0.011104634,-0.015813472,0.023498433,0.02872037,0.014691476,0.015423553,-0.032783255,0.028947365,0.03251956,-0.016012289,-0.018248938,0.026564144,-0.034706548,0.012790314,0.002194486,0.04613065,-0.05747463,0.010088965,0.017059956,-0.04142371,-0.040067486,0.0029621175,0.07121314,-0.0064264582,-0.0064690933,-0.040944442,-0.0025974065,0.0075896196,-0.006084161,-0.027271878,0.056449506,-0.01756429,0.020225035,0.05740238,-0.07323427,0.091452986,-0.06606907,-0.00599443,0.03895919,0.0029399507,0.0050259903,-0.017262679,-0.052305933,0.0132182,-0.14926372,0.12026562,0.06996072,0.050748315,0.020096999,-0.017148953,0.006768549,-0.07308701,0.045742266,-0.055744015,0.034470245,-0.06591675,0.012785097,-0.045998022,0.028786233,-0.0006729504,0.026651034,0.016280383,-0.016419016,-0.0235405,-0.011106867,0.0060093636,-0.026253335,-0.020966358,0.049879722,-0.019093664,0.055243053,0.008216016,0.039922368,-0.05096092,0.010148679,-0.011200655,0.044212196,-0.012730424,0.027963173,-0.0050371652,0.0006729523,-0.02703674,-0.040479846,0.0032800399,0.019346198,0.03412081,-0.0062747486,-0.018566221,-0.011666842,0.02345107,-0.07089561,0.023972765,-0.0076217707,0.00794466,-0.008454496,-0.051500462,0.007845432,-0.046568125,-0.018137766,0.026703745,0.035737798,-0.061839998,-0.00884305,0.009104564,0.052314416,0.028979728,-0.017012393,-0.019422699,-0.049617197,0.03505949,0.005899897,0.031378012,0.02203784,0.05013973,-0.014152746,0.029270608,0.049914937,0.01226829,-0.038096413,0.012367716,-0.04856258,0.008609608,-0.014275378,-0.00032820972,0.003259441,0.04173329,0.0026449636,0.020232702,-0.058400147,0.006697319,-0.083465755,0.023861019,-0.019418886,-0.034204446,0.057170536,-0.03352673,-0.020436082,-0.024796713,-0.054371275,0.055950172,-0.01681035,0.018895034,0.042727623,0.040553555,-0.049501,0.003925497,-0.034148764,-0.00027683005,-0.054910377,0.03833572,0.053599093,0.02369698,-0.0021882567,0.04318303,0.0055106683,-0.026357781,-0.0022721058,-0.036762282,0.06495822,0.030521873,0.003908515,-0.052683424,-0.00785333,-0.0245375,-0.006546188,0.03067175,0.046067707,0.0047659995,-0.03191337,0.010508363,-0.0308632,-0.016877536,-0.05901345,0.0061260397,0.008024132,0.052667245,-0.026830386,0.021430418,-0.044398945,-0.02600174,-0.032572,0.06329122,0.032917332,0.0284806,-0.074899085,-0.025770163,-0.015752867,0.0030335134,0.04120659,0.0026583495,-0.005403653,0.009906204,0.029109228,0.015893774,0.0023716427,-0.02794688,-0.033177476,-0.08380169 If I use a code I call dctA I get this: 0.16686402,-0.235977,0.23596367,-0.23594144,0.23591036,-0.23587029,0.23582156,-0.23576365,0.23569722,-0.23562174,0.23553737,-0.2354442,0.23534207,-0.2352311,0.2351113,-0.23498271,0.23484512,-0.23469894,0.23454358,-0.2343797,0.2342069,-0.23402523,0.23383485,-0.23363559,0.2334273,-0.23321046,0.2329848,-0.23275039,0.23250724,-0.23225537,0.23199482,-0.2317253,0.23144716,-0.23116058,0.23086505,-0.23056087,0.23024791,-0.22992653,0.22959618,-0.22925732,0.22890992,-0.22855341,0.22818917,-0.22781523,0.22743407,-0.22704314,0.22664468,-0.22623657,0.22582,-0.225396,0.22496259,-0.22452155,0.22407113,-0.22361335,0.22314598,-0.22267129,0.22218716,-0.22169586,0.2211951,-0.22068696,0.22016953,-0.21964486,0.21911088,-0.21856976,0.21801907,-0.21746023,0.21689478,-0.21631947,0.21573758,-0.21514617,0.2145479,-0.2139403,0.2133261,-0.21270223,0.212072,-0.21143214,0.2107861,-0.21013027,0.20946832,-0.20879678,0.20811911,-0.20743181,0.20673671,-0.2060339,0.2053268,-0.20460844,0.20388247,-0.20314853,0.20241094,-0.20166187,0.20090508,-0.20014101,0.19937299,-0.19859369,0.19780688,-0.19701274,0.19621103,-0.19540597,0.19458961,-0.19376592,0.19293484,-0.19210072,0.19125515,-0.19040233,0.18954237,-0.18867959,0.18780532,-0.18692416,0.18603577,-0.1851449,0.18424252,-0.1833334,0.18241717,-0.1814941,0.18056883,-0.17963219,0.17868869,-0.1777385,0.17678645,-0.17582284,0.17485264,-0.17387584,0.1728974,-0.17190763,0.17091122,-0.1699084,0.16890429,-0.16788879,0.16686694,-0.16583884,0.16480431,-0.16376887,0.16272213,-0.16166915,0.16061012,-0.15955035,0.15847927,-0.15740223,0.15631929,-0.15523578,0.15414095,-0.15304045,0.15193413,-0.15082765,0.14970991,-0.14858656,0.1474576,-0.14632308,0.14518869,-0.14404319,0.14289224,-0.14173594,0.14057998,-0.13941304,0.13824077,-0.13706335,0.13588662,-0.1346989,0.13350609,-0.13230827,0.13111141,-0.12990372,0.12869103,-0.12747958,0.12625119,-0.1250302,0.12379233,-0.122562,0.121327065,-0.120075285,0.118831374,-0.11758294,0.11631756,-0.11506039,0.11378633,-0.112520546,0.11125048,-0.10996368,0.10868541,-0.10739021,0.10610382,-0.104813375,0.10350613,-0.102208,0.100905985,-0.09958719,0.098277606,-0.096951276,0.09563441,-0.09431398,0.092976734,-0.09164931,0.090305135,-0.088970825,0.087633155,-0.086278856,0.08493474,-0.08358737,0.08222347,-0.0808699,0.079499744,-0.07814017,0.07677769,-0.07539867,0.07403045,-0.07265948,0.07127206,-0.069895685,0.0685029,-0.06712131,0.06573725,-0.06433683,0.062947854,-0.061542634,0.06014901,-0.05875311,0.057341076,-0.055940807,0.054538473,-0.053120058,0.05171367,-0.05029129,0.048881073,-0.047469016,0.046041086,-0.044625536,0.043194164,-0.041775327,0.0403549,-0.038918786,0.0374954,-0.03607061,0.03463024,-0.033202793,0.031759836,-0.030329958,0.028898928,-0.027452547,0.026019417,-0.024585323,0.02313597,-0.021700067,0.020249018,-0.018811548,0.017373376,-0.015920186,0.014480768,-0.013026423,0.0115859695,-0.0101450775,0.00868942,-0.0072478293,0.0058059655,-0.0043494827,0.0029072375,-0.0014504795 and if I use another code I have found on the web, that I call dctB I get this: 0.23598135,0.0065520015,-0.0014035295,-0.0014900116,-0.0029997544,-0.0022787564,0.003723558,-0.003108655,-0.0012933733,-0.0007105355,0.0012699091,-0.00060556503,0.0053185527,0.00076327357,-0.0011331664,0.005722867,0.0034567474,-0.0011424342,-0.0013203556,0.0021249577,-0.0029971765,0.0006293817,0.0019937858,0.0026412704,0.00016487329,-0.003959481,0.00039281833,-0.0024429162,0.00060916966,-0.0019161169,-0.006625204,-0.002263753,0.00040166255,-0.0013965253,-0.00019885821,-0.010229679,0.0015206567,-0.0053624627,0.00058637373,0.0070882766,-0.0044516595,0.0010087036,-0.0064169616,0.0043392666,0.0012746729,0.0014619434,-0.0050648195,0.0009482073,0.004468296,-0.0015502489,-0.0043041282,-0.001236145,0.0048462045,-0.003547573,0.0035744759,0.0021012123,0.0039755865,0.0017270996,-0.0047634826,0.0021218802,0.003715937,-0.0038134162,-0.0031784503,0.0021606751,0.0063801087,-6.5251596e-05,-0.004479158,-0.0052841934,0.0056381524,0.0003858073,-0.00277002,0.001508747,0.005996452,-0.0019169269,0.001555898,0.00014130188,0.005808804,0.0037767508,-0.0026520337,-0.0018158474,0.0033173792,0.0046277773,-0.0006036768,-0.0019087599,9.9361154e-05,0.004506388,-0.0044565895,0.00051484356,-0.0026925507,0.005224032,8.564865e-05,-0.0057873107,-0.000118939184,-0.0065063527,0.004078492,0.0003850522,-0.0038591337,0.0016885462,-0.0028994652,0.00063551,0.0018036738,-0.0020673752,-1.50109045e-05,0.0007685168,-0.0028343478,0.003231319,0.0062061716,0.0032275403,-0.002344687,0.000663079,-0.0016223937,-0.0045130113,0.0058470825,0.00283345,-0.0020404255,-9.103818e-05,0.004184909,-0.003951648,-0.00038761974,0.0010700208,-0.0066716103,-0.00018829755,0.0036042533,-0.0043730726,-0.002380092,0.0013307306,-0.0021570993,0.007163353,0.16732568,0.0021171984,0.00011411852,-0.00347561,-0.0018730971,0.0011592627,0.0017720436,-0.0042686476,0.004867761,-0.002120747,0.002259214,0.003109498,0.0034014524,0.0012342912,0.00042545033,0.005238078,-0.0009351839,0.0028766692,-0.0002561589,0.0023975722,-0.0019213242,-0.0023478842,-0.0033766865,0.0005857277,0.0030684788,-0.006383024,0.00048669687,-0.0014512719,-0.0009451752,-0.0033242197,-0.006483069,-0.004888436,0.00435442,-0.0022291946,-0.0043107485,-0.007959526,0.0022944517,-0.0017021666,0.000734793,0.0049511404,-0.003661971,0.00094925304,-0.004634777,0.0016841891,0.0016499859,0.003999946,-0.0065253885,-0.0033514274,0.003085088,-0.0003703781,-0.003465078,-0.0054242075,0.0009584457,-0.005197831,0.003603162,0.0048823943,-0.00041171763,0.0009989656,-0.0040209224,0.002628903,-0.0003624089,-0.0002924401,-3.2498552e-05,0.0031572247,0.0026128257,-0.0022803256,-0.0030580086,-0.00357484,0.0042991657,-0.0015585661,0.00086751115,0.0004323435,0.0045290007,-0.0048501627,-0.001418146,0.00370478,0.003376496,0.006685608,0.00055006717,-0.0011108073,0.00024791225,0.0055819694,0.0041101393,-0.0041453117,-0.0011638473,0.0020769653,-8.08032e-06,-0.0002288826,0.0006749544,0.00035142386,-0.00043356852,-0.0029805794,-0.0017968996,0.0010227,0.006042389,0.0017817094,-0.0056505343,0.004619073,0.0023046366,0.0027151196,0.0020018944,-0.00041239324,-0.00031199362,0.0050316383,-0.0041035055,0.001887646,0.0069080763,0.0039198315,-0.0003352705,-0.0012968663,-0.0009449865,-0.0052614617,0.004834936,-0.0014728566,-0.0017496345,-0.0008812858,0.00056978094,-0.005053855,-0.0017934664,0.0021964775,-0.008228115,0.0029420764,0.0012297969,-0.0038868873,-0.0003670447,0.0032279065,-0.0016167451,0.0036267326 These are the 3 codes in order: let DCTSetupForward = vDSP_DCT_CreateSetup(nil, vDSP_Length(numberSamples), vDSP_DCT_Type.II) var output = Array<Float>(repeating:0.0, count: numberSamples) vDSP_DCT_Execute(DCTSetupForward!, data, &output) func dctA (_ data:[Float] = []) -> Array<Float> { let numberSamples = data.count var c = [Float](repeating: 0, count: numberSamples) for i in 0..< numberSamples { var sum : Float = 0 let s : Float = (i == 0) ? sqrt(0.5) : 1 for j in 0..< numberSamples { sum = sum + s * data[j] * cos(Float.pi * (numberSamples + 0.5) * Float(i) / numberSamples) } c[i] = sum * sqrt(2.0 / numberSamples) } return c; } func dctB (_ data:[Float] = []) -> Array<Float> { var angle : Float var c :[Float] = [] let numberSamples = data.count for i in 0..<numberSamples { c.append(0) for j in 0..< numberSamples { let fk = Float(2*j + 1) let y = Float.pi * Float(i) * fk let fky = fk * y let x = Float(2 * numberSamples) angle = fky / x c[i] = c[i] + cos ( angle ) * data[j]; } c[i] = c[i] * sqrt (2.0/Float(numberSamples)); } return c; } I have noticed the difference in the two last codes. So, I have 3 questions: Why am I having 3 different results for the DCT of this data? Can someone with mathlab check which is the right one? why the difference in the last two codes?
Searching through Wikipedia and the formula of the above are different for typeII. If you following the corrected one below, the error mainly comes from rounding during multiplying and summation. let DCTSetupForward = vDSP_DCT_CreateSetup(nil, vDSP_Length(numberSamples), vDSP_DCT_Type.II) var output = Array<Float>(repeating:0.0, count: numberSamples) vDSP_DCT_Execute(DCTSetupForward!, data, &output) print(output) func dctA (_ data:[Float] = []) -> Array<Float> { let numberSample = data.count var c = [Float](repeating: 0, count: numberSample) for i in 0..<numberSample { var sum : Float = 0 let s : Float = (i == 0) ? 1 : 1 for j in 0..<numberSample { sum = sum + s * data[j] * cos(Float.pi * (Float(j) + 0.5) * Float(i) / Float(numberSample)) } c[i] = sum } return c; } func dctB (_ data:[Float] = []) -> Array<Float> { var angle : Float var c :[Float] = [] let numberSampl = data.count for i in 0..<numberSampl { c.append(0) for j in 0..<numberSampl { let fk = Float(2*j + 1) let y = Float.pi * Float(i) * fk // let fky = fk * y let x = Float(2 * numberSampl) angle = y / x c[i] = c[i] + cos ( angle ) * data[j]; } } return c; }
Concatenate Int like String in Swift?
I need Something like var a = 1 var b = 2 var c = a + b should be 12 (Int) instead of 3. var a = 12 var b = 34 var c = a + b should be 1234 (Int) instead of 46. I am not figuring out how can we do this for any number? One way is to convert two both Int to String, concatenate and covert it again that String to Int, but I don't think it's efficient. Thank you in advance if you have a solution.
You can do it with simple conversion like below: var a = 1 var b = 2 var c = Int("\(a)\(b)") // Result 12 var a1 = 12 var b1 = 34 var c1 = Int("\(a1)\(b1)") // Result 1234 var a2 = 122344 var b2 = 9022 var c2 = Int("\(a2)\(b2)") // Result 1223449022
12+34 = 12*10^2 + 34 = 1200+34 = 1234 func logC(val: Double, forBase base: Double) -> Double { return log(val)/log(base) } var a = 10 var b = 0 let x = b == 10 ? 2 : b == 0 ? 1 : ceil(logC(val: Double(b), forBase: 10)) var c = Int(Double(a) * pow(10, x) + Double(b)) print(c)
You can write something like this: extension Int { func concatenateDecimalDigits(in other: Int) -> Int { let scale: Int switch other { case 0...9: scale = 10 case 10...99: scale = 100 case 100...999: scale = 1000 case 1000...9999: scale = 10000 case 10000...99999: scale = 100000 case 100000...999999: scale = 1000000 //You need to add more cases if you need... //... //... default: scale = 0 //ignore invalid values } return self * scale + other } } var a = 1 var b = 2 print( a.concatenateDecimalDigits(in: b) ) //->12 a = 12 b = 34 print( a.concatenateDecimalDigits(in: b) ) //->1234 a = 122344 b = 9022 print( a.concatenateDecimalDigits(in: b) ) //->1223449022 You can write some logic to calculate scale without switch, but that does not make much difference.
General solution for any two Int: You will need to calculate number of digits for calculate multiplier as: func numberOfDigits(_ num: Int) -> Int { var count = 0 var number = num while number > 0 { number = number / 10 count += 1 } return count } Use it as: let a = 11 let b = 24 let noOfDigit = numberOfDigits(b) let multiplier = pow(Double(10), Double(noOfDigit)) let c = a * Int(multiplier) + b print(c) And, in one line as: let c = a * Int(pow(Double(10), Double(numberOfDigits(b)))) + b
Are pointers to Objective-C arrays (via a bridging header) allowed?
I have been trying to get the GLCameraRipple sample from Apple running in a swift project. Unfortunately this relies heavily on using C style, thread-safe arrays only available in Objective-C. I have been trying to use a bridging header so that the simulation can run in Objective-C code, and the drawing can run in swift code. That way the thread-safe thing would not be an issue. I have taken the Objective-C code and translated it almost completely into swift with a few exceptions. I did cull some of the extra math since the texture is the same size as the screen for my needs. If you want to check my translation I have put them below. Anyway I have made a class that will run in any xcode project with an opengl environment. import Foundation import GLKit import OpenGLES class WaterDrawer { static var sim = RippleModel() static var shade = Shader("Shader2") static func pt(pt: CGPoint) { sim.initiateRippleAtLocation(pt) } static func firstStart(width: Int, height: Int) { sim.initWithScreenWidth(width / 4, iheight: height / 4, accWidth: width, accHeight: height) shade.begin() buildMatrix(width, height: height) bufferSetup() } static func draw() { glUseProgram(shade.progId) let posLoc = GLuint(glGetAttribLocation(shade.progId, "pos")) let texLoc = GLuint(glGetAttribLocation(shade.progId, "tc")) glBindBuffer(GLenum(GL_ARRAY_BUFFER), texVBO); glBufferData(GLenum(GL_ARRAY_BUFFER), GLsizeiptr(sim.getVertexSize()), sim.getTexCoords(), GLenum(GL_DYNAMIC_DRAW)); glVertexAttribPointer(texLoc, 2, GLenum(GL_FLOAT), GLboolean(GL_FALSE), 0, BUFFER_OFFSET(0)) glEnableVertexAttribArray(texLoc) glBindBuffer(GLenum(GL_ARRAY_BUFFER), posVBO) glVertexAttribPointer(posLoc, 2, GLenum(GL_FLOAT), GLboolean(GL_FALSE), 0, BUFFER_OFFSET(0)) glEnableVertexAttribArray(posLoc) let uniOrtho = glGetUniformLocation(shade.progId, "matrix") glUniformMatrix4fv(uniOrtho, 1, GLboolean(GL_FALSE), &orthographicMatrix) glBindBuffer(GLenum(GL_ELEMENT_ARRAY_BUFFER), indVBO) glDrawElements(GLenum(GL_TRIANGLE_STRIP), GLsizei(sim.getIndexCount()), GLenum(GL_UNSIGNED_SHORT), nil) glBindBuffer(GLenum(GL_ARRAY_BUFFER), 0) glBindBuffer(GLenum(GL_ELEMENT_ARRAY_BUFFER), 0) glDisableVertexAttribArray(posLoc) glDisableVertexAttribArray(texLoc) } static func update() { sim.runSimulation() } static var posVBO:GLuint = 0 static var texVBO:GLuint = 0 static var indVBO:GLuint = 0 static func bufferSetup() { Whirl.crashLog("Started passing in buffer data") glGenBuffers(1, &indVBO); glBindBuffer(GLenum(GL_ELEMENT_ARRAY_BUFFER), indVBO); glBufferData(GLenum(GL_ELEMENT_ARRAY_BUFFER), GLsizeiptr(sim.getIndexSize()), sim.getIndices(), GLenum(GL_STATIC_DRAW)); glGenBuffers(1, &posVBO); glBindBuffer(GLenum(GL_ARRAY_BUFFER), posVBO); glBufferData(GLenum(GL_ARRAY_BUFFER), GLsizeiptr(sim.getVertexSize()), sim.getVertices(), GLenum(GL_STATIC_DRAW)); glGenBuffers(1, &texVBO); glBindBuffer(GLenum(GL_ARRAY_BUFFER), texVBO); glBufferData(GLenum(GL_ARRAY_BUFFER), GLsizeiptr(sim.getVertexSize()), sim.getTexCoords(), GLenum(GL_DYNAMIC_DRAW)); Whirl.crashLog("Finished passing in buffer Data") } static var orthographicMatrix:[GLfloat] = [] static func buildMatrix(width: Int, height: Int) { orthographicMatrix = glkitmatrixtoarray(GLKMatrix4MakeOrtho(0, GLfloat(width), 0, GLfloat(height), -100, 100)) //Storage.upScaleFactor } static func glkitmatrixtoarray(mat: GLKMatrix4) -> [GLfloat] { var buildme:[GLfloat] = [] buildme.append(mat.m.0) buildme.append(mat.m.1) buildme.append(mat.m.2) buildme.append(mat.m.3) buildme.append(mat.m.4) buildme.append(mat.m.5) buildme.append(mat.m.6) buildme.append(mat.m.7) buildme.append(mat.m.8) buildme.append(mat.m.9) buildme.append(mat.m.10) buildme.append(mat.m.11) buildme.append(mat.m.12) buildme.append(mat.m.13) buildme.append(mat.m.14) buildme.append(mat.m.15) return buildme } } So theoretically this code can use either the swift implementation or the Objective-C implementation, I just need to switch the way the mesh is initiated. Trouble is when I use the Objective-C one the screen is blank, I have checked, and the buffer data looks really weird in the frame capture. Are you allowed to pass in data from an Objective-C code to a glBuffer? Simulation.swift import Foundation import GLKit import OpenGLES class RippleModel { var screenWidth:UInt32 = 0 var screenHeight:UInt32 = 0 var poolWidth:UInt32 = 0 var poolHeight:UInt32 = 0 var screenWidthi:Int = 0 var screenHeighti:Int = 0 var poolWidthi:Int = 0 var poolHeighti:Int = 0 let touchRadius:Int = 5 //5 i think var rippleVertices:[GLfloat] = [] var rippleTexCoords:[GLfloat] = [] var rippleIndices:[GLushort] = []//NOTE IF CHANGE THIS TO INTO SO MUCH DRAW CALL var rippleSource:[GLfloat] = [] var rippleDest:[GLfloat] = [] var rippleCoeff:[GLfloat] = [] var VertexSize:GLsizeiptr = 0 var IndicieSize:GLsizeiptr = 0 var IndicieCount:Int = 0 func calculateSizes() { VertexSize = rippleVertices.count * sizeof(GLfloat) IndicieSize = rippleIndices.count * sizeof(GLushort) IndicieCount = rippleIndices.count Whirl.crashLog("Data sizes Vertex size \(VertexSize)\tIndicie Size \(IndicieSize) \tIndicie Count \(IndicieCount)") } func figureOutCoefficent() { for y in 0...(2 * touchRadius) { for x in 0...(2 * touchRadius) { let dx = x - touchRadius let dy = y - touchRadius let distance = sqrt(GLfloat(dx * dx + dy * dy)) let me = y * (touchRadius*2 + 1) + x if (distance <= GLfloat(touchRadius)) { let factor = distance / GLfloat(touchRadius) rippleCoeff[me] = -(cos(factor*GLfloat(M_PI))+1.0) * 256.0; } else { rippleCoeff[me] = 0.0 } } } } init() { } func initWithScreenWidth( iwidth: Int, iheight: Int, accWidth: Int, accHeight: Int) { screenWidth = UInt32(accWidth);screenWidthi = Int(screenWidth) screenHeight = UInt32(accHeight);screenHeighti = Int(screenHeight) poolWidth = UInt32(iwidth);poolWidthi = Int(poolWidth) poolHeight = UInt32(iheight);poolHeighti = Int(poolHeight) //WE DONT NEED TEX COORD MUMBO JUMBO IT IS FULL SCREEN ALREADY Whirl.crashLog("Started allocation") rippleCoeff = [GLfloat](count: Int( (touchRadius * 2 + 1) * (touchRadius*2 + 1) ), repeatedValue: 0) figureOutCoefficent() let simCount:Int = Int(poolWidth + 2) * Int(poolHeight + 2) rippleSource = [GLfloat](count: simCount, repeatedValue: 0) rippleDest = [GLfloat](count: simCount, repeatedValue: 0) let locb:Int = Int(poolWidth * poolHeight * 2) rippleVertices = [GLfloat](count: locb, repeatedValue: 0) rippleTexCoords = [GLfloat](count: locb, repeatedValue: 0) rippleIndices = [GLushort](count: Int(poolHeight - 1) * Int((poolWidth * 2) + 2), repeatedValue: 0) Whirl.crashLog("Finished allocation") initMesh() calculateSizes() } func initMesh() { Whirl.crashLog("Started initting pos coords") for i in 0..<poolHeight {let ii = GLfloat(i) for j in 0..<poolWidth {let jj = GLfloat(j) let cordb:Int = Int(i*poolWidth+j)*2 rippleVertices[cordb + 0] = (jj / GLfloat(poolWidth - 1)) * GLfloat(screenWidth) rippleVertices[cordb + 1] = (ii / GLfloat(poolHeight - 1)) * GLfloat(screenHeight) rippleTexCoords[cordb + 0] = ii / GLfloat(poolHeight - 1) rippleTexCoords[cordb + 1] = (jj/GLfloat(poolWidth - 1)) } } Whirl.crashLog("Finished initting pos coords") Whirl.crashLog("Started initting index coords") var index = 0 for i in 0 ..< poolHeighti-1 { for j in 0 ..< poolWidthi { if (i%2 == 0) { // emit extra index to create degenerate triangle if (j == 0) { rippleIndices[index] = GLushort(i*poolWidthi+j); index += 1; } rippleIndices[index] = GLushort(i*poolWidthi+j); index += 1; rippleIndices[index] = GLushort((i+1)*poolWidthi+j); index += 1; // emit extra index to create degenerate triangle if (j == (poolWidthi-1)) { rippleIndices[index] = GLushort((i+1)*poolWidthi+j); index += 1; } } else { // emit extra index to create degenerate triangle if (j == 0) { rippleIndices[index] = GLushort((i+1)*poolWidthi+j); index += 1; } rippleIndices[index] = GLushort((i+1)*poolWidthi+j); index += 1; rippleIndices[index] = GLushort(i * poolWidthi + j); index += 1; // emit extra index to create degenerate triangle if (j == (poolWidthi-1)) { rippleIndices[index] = GLushort(i * poolWidthi + j); index += 1; } } } } Whirl.crashLog("Finished initting coords") } var firstUpdate = true func runSimulation() { if (firstUpdate) {firstUpdate = false; Whirl.crashLog("First update")} let queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0) //dispatch_apply(Int(poolHeight), queue, {(y: size_t) -> Void in for y in 0..<poolHeighti { let pw = self.poolWidthi for x in 1..<(pw - 1) { let ai:Int = (y ) * (pw + 2) + x + 1 let bi:Int = (y + 2) * (pw + 2) + x + 1 let ci:Int = (y + 1) * (pw + 2) + x let di:Int = (y + 1) * (pw + 2) + x + 2 let me:Int = (y + 1) * (pw + 2) + x + 1 let a = self.rippleSource[ai] let b = self.rippleSource[bi] let c = self.rippleSource[ci] let d = self.rippleSource[di] var result = (a + b + c + d) / 2.0 - self.rippleDest[me] result -= result / 32.0 self.rippleDest[me] = result } } //) let hm1 = GLfloat(poolHeight - 1) let wm1 = GLfloat(poolWidth - 1) //dispatch_apply(poolHeighti, queue, {(y: size_t) -> Void in for y in 0..<poolHeighti{ let yy = GLfloat(y) let pw = self.poolWidthi for x in 1..<(pw - 1) {let xx = GLfloat(x) let ai:Int = (y ) * (pw + 2) + x + 1 let bi:Int = (y + 2) * (pw + 2) + x + 1 let ci:Int = (y + 1) * (pw + 2) + x let di:Int = (y + 1) * (pw + 2) + x + 2 let a = self.rippleDest[ai] let b = self.rippleDest[bi] let c = self.rippleDest[ci] let d = self.rippleDest[di] var s_offset = ((b - a) / 2048) var t_offset = ((c - d) / 2048) s_offset = (s_offset < -0.5) ? -0.5 : s_offset; t_offset = (t_offset < -0.5) ? -0.5 : t_offset; s_offset = (s_offset > 0.5) ? 0.5 : s_offset; t_offset = (t_offset > 0.5) ? 0.5 : t_offset; let s_tc = yy / hm1 let t_tc = xx / wm1 let me = (y * pw + x) * 2 self.rippleTexCoords[me + 0] = s_tc + s_offset self.rippleTexCoords[me + 1] = t_tc + t_offset } } //) let pTmp = rippleDest rippleDest = rippleSource rippleSource = pTmp } var firstRipple:Bool = true func initiateRippleAtLocation(location: CGPoint) { if (firstRipple) {firstRipple = false; Whirl.crashLog("First ripple placement")} let xIndex = Int((GLfloat(location.x) / GLfloat(screenWidth)) * GLfloat(poolWidthi)) let yIndex = Int((1.0 - (GLfloat(location.y) / GLfloat(screenHeighti))) * GLfloat(poolHeight)) let lowy = yIndex - touchRadius let highy = yIndex + touchRadius let lowx = xIndex - touchRadius let highx = xIndex + touchRadius //Whirl.crashLog("Ripple at (\(xIndex) , \(yIndex))\tX:(\(lowx) - \(highx))\tY:(\(lowy) - \(highy))") for y in lowy...highy { for x in lowx...highx { if (x > 0 && x < (poolWidthi - 1) && y > 0 && y < poolHeighti) { let ind = (poolWidthi + 2) * (y + 1) + x + 1 let coef = (y-(yIndex-touchRadius))*(touchRadius*2+1)+x-(xIndex-touchRadius) let past = rippleSource[ind] let coe = rippleCoeff[coef] if (coe < past) { rippleSource[ind] = coe } } } } } func rippleLine(location1: CGPoint, location2: CGPoint) { if (firstRipple) {firstRipple = false; Whirl.crashLog("First ripple placement")} let xIndex1 = Int((GLfloat(location1.x) / GLfloat(screenWidth)) * GLfloat(poolWidthi)) let yIndex1 = Int((1.0 - (GLfloat(location1.y) / GLfloat(screenHeighti))) * GLfloat(poolHeight)) let xIndex2 = Int((GLfloat(location2.x) / GLfloat(screenWidth)) * GLfloat(poolWidthi)) let yIndex2 = Int((1.0 - (GLfloat(location2.y) / GLfloat(screenHeighti))) * GLfloat(poolHeight)) let lowy1 = yIndex1 - touchRadius let highy1 = yIndex1 + touchRadius let lowx1 = xIndex1 - touchRadius let highx1 = xIndex1 + touchRadius let lowy2 = yIndex2 - touchRadius let highy2 = yIndex2 + touchRadius let lowx2 = xIndex2 - touchRadius let highx2 = xIndex2 + touchRadius let lowx = min(lowx1, lowx2) let highx = max(highx1, highx2) let lowy = min(lowy1, lowy2) let highy = max(highy1, highy2) for y in lowy...highy { for x in lowx...highx { if (x > 0 && x < (poolWidthi - 1) && y > 0 && y < poolHeighti) { let ind = (poolWidthi + 2) * (y + 1) + x + 1 let tar = ldist(CGPoint(x: xIndex1, y: yIndex1), p2: CGPoint(x: xIndex2, y: yIndex2), me: CGPoint(x: x, y: y)) let dx = x - Int(tar.x) let dy = y - Int(tar.y) let distq = (dx * dx + dy * dy) if (distq < touchRadius * touchRadius) { let factor = sqrt(GLfloat(distq)) / GLfloat(touchRadius) rippleSource[ind] = -(cos(factor*GLfloat(M_PI))+1.0) * 256.0; } //rippleSource[ind] = 1000 } } } } func ldist(p1: CGPoint, p2: CGPoint, me: CGPoint) -> CGPoint { let diffX = p2.x - p1.x let diffY = p2.y - p1.y var target = CGPoint() if ((diffX == 0) && (diffY == 0)) { target = p1 } let t = ((me.x - p1.x) * diffX + (me.y - p1.y) * diffY) / (diffX * diffX + diffY * diffY) if (t < 0) { target = p1 } else if (t > 1) { target = p2 } else { target = CGPoint(x: (p1.x + t * diffX), y: (p1.y + t * diffY)) } let int = CGPoint(x: round(target.x), y: round(target.y)) return int } func getVertices() -> [GLfloat] { //Return the mesh positions return rippleVertices } func getTexCoords() -> [GLfloat] { //Return the array of texture coords return rippleTexCoords } func getIndices() -> [GLushort] { //Return the array of indices return rippleIndices } func getVertexSize() -> GLsizeiptr { //Return the size of the mesh position array return VertexSize } func getIndexSize() -> GLsizeiptr { //Return the byte size of the incicie array return IndicieSize } func getIndexCount() -> GLsizeiptr { //This goes in the draw call, count of indices return IndicieCount } } RippleModel.m (from apple)
Are you allowed to pass in data from an objective-c code to a glBuffer? Why wouldn't you be allowed? Swift has a pointer API (UnsafePointer<T>, UnsafeMutablePointer<T>, etc.) exactly for this purpose. Obviously this is "unsafe" in the sense that the underlying memory the [Objective-]C pointer points to could change at anytime without the Swift pointer knowing. It also has no information about the size of the memory block that it points to. Any C pointers or arrays can be bridged to Swift (probably as UnsafeMutablePointer<Void> which you will need to cast to your OpenGL type). You can avoid any risk of referencing invalid memory by dereferencing the pointer (if it is non-nil) and copying the value stored at the pointer to a variable in your Swift application.
With OpenGL ES being a pure set of C functions, I don't think passing a pointer of swift datatypes will work easily. The following code will give you a hint of how to pass the index buffer. var Indices: [GLubyte] = [ 0, 1, 2, 2, 3, 0 ] var indexBuffer: GLuint = GLuint() glGenBuffers(1, &indexBuffer) glBindBuffer(GLenum(GL_ELEMENT_ARRAY_BUFFER), indexBuffer) glBufferData(GLenum(GL_ELEMENT_ARRAY_BUFFER), Indices.size(), Indices, GLenum(GL_STATIC_DRAW)) Reference: Here is a link with a working code. https://github.com/bradley/iOSSwiftOpenGL/blob/master/iOSSwiftOpenGL/OpenGLView.swift