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In the Android option, OpenGl could be selected by turning off the Auto Graphic API.
However, IOS does not have the API op line.
Unity is using 2021.1.13f.
OpenGl is deprecated in IOS 12 and above.
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Does google cast iOS SDK support lock screen controls? YouTube shows controls in lock screen. How can I have this feature in my application? Iam using Cast v3.
No, the iOS Cast SDK does not support lock screen controls.
Since iOS 7 we've included custom activityImages for sharing purposes through the UIActivity component. According to this official Apple documentation it states that every non-transparant pixel will be overlayed by a grey gradient. The images we used where mainly transparant (transparant pixels became white) except for the part that was useful (became grey).
If I run the same application in the newest XCode on iOS 8.4 it seems that this is different. Apple restricted the use of colours in iOS 7 with their grey overlay but apparently not in iOS 8. This results in 2 different images based on the iOS version running on the device. I can't seem to find any documentation about this change. The official documentation has not been adapted as well. So I am not sure if this is an Apple related bug or a feature.
Will I really have to support 2 different kinds of images (one for iOS 7 and one for iOS 8) when I want to use custom activityImages?
If someone can refer to some more information on this, please do so.
The documentation still hasn't been updated, but you are correct, this is a change in iOS 8. That means your app should provide a different icon based on the iOS version.
See this other answer to a related question for more details.
So, I was using the Harmony Link app for iPhone with iOS 7, and a very cool visual effect occurred, my background showed up as the background to the window and it even had parallax motion. I noticed a similar occurrence in the Newsstand app.
Does anyone have any ideas on how to import the user's background into an iOS app? (Possibly even with parallax motion?)
Thanks.
I have seen other posts which do not address this question directly.
You can make your application's window transparent as described in this post: iOS 7 transparency but be careful as this is a non-public API.
I noticed on the card.io website there is a flash button during the scanning process. How do I activate that? I looked at the header files and did not see a property for that.
This is for the iOS SDK.
Thanks.
#CLDev, thanks for asking!
Older versions of the card.io SDK for iOS did indeed include that flash button in the interface. But in the current version, we have taken a new approach.
Now, in a low-light situation the flash will automatically come on, and its brightness will be automatically adjusted by the SDK. We have run lots of experiments, and we think that we've arrived at settings that produce the best results for most cards in most lighting situations.
(Some older devices don't support the APIs for adjusting flash brightness. On those older devices, the SDK will instead display the flash button, as in the past.)
How to draw a pin on map in iOS 6?
We are using the mapkit framework in iOS 5.
It's exactly the same in iOS 5 and 6. If you need an example, the MapCallouts project from Apple will walk you through it.
It works (almost) exactly as in iOS 5. In iOS 6, MapKit has of course been updated, but the framework works the same way. The major change is the map provider, being changed from Google to Apple. This doesn't change the way you use the MKMapKit framework at all.