What is the difference between an Apple HealthKit query running in the background vs. being enabled for background delivery? - ios

I am reading through the documentation for the Apple HealthKit and am stuck on understanding the difference between a query being registered for background deliveries vs. running on the background. This excerpt from the explanation of anchored object queries seems to differentiate between the two:
Anchored object query. In addition to returning the current snapshot of modified data, an anchored object query can act as a long-running query. If enabled, it continues to run in the background, providing updates as matching samples are added to or removed from the store. Unlike the observer query, these updates include a list of items that have been added or removed; however, anchored object queries cannot be registered for background delivery.
Source: https://developer.apple.com/documentation/healthkit/reading_data_from_healthkit
I am confused about the difference between the two types of "backgrounds." Does the statement "continues to run in the background" really mean "when the app is in the foreground, this query will continue to run without needing to be re-called?"

Background Delivery works like background app refresh, or GPS significant location change events. It wakes up your app to allow you to act on some event. In this case whenever a health sample you are listening for, is added to the store, your app is woken up (once within a given interval) in order to be able to process the event.
Think of a running/cycling app, where a user is trying to tracking their progress on a long workout. The app won't remain open the whole time, but you can ask for the number of steps every X interval so that you can keep your UI updated, or in sync with a server.
More info on background delivery: https://developer.apple.com/documentation/healthkit/hkhealthstore/1614175-enablebackgrounddelivery
The other reference to background, means that it continues to run in another thread, while the app is open. So if you query for heart rate, you can be notified every time a reading comes in, as opposed to just receiving 1 result and having to check every X seconds for a new one

Related

Background Fetch Enumerations

In iOS the outcome of a background fetch could be one of the following:
UIBackgroundFetchResultNewData
UIBackgroundFetchResultNoData
UIBackgroundFetchResultFailed
In what way does iOS care about the outcome?
I understand that a fetch that lasts too long (I believe 30 secs or more) is penalized by giving less fetch opportunities to the app.
Does any of the above, specifically NoData and Failed have repercussions as well?
Or is this just for internal processing?
Why not just return UIBackgroundFetchResultNewData every time?
The precise algorithm used by Apple is not described, but in the iOS Application Programming Guide Apple states,
Apps that download small amounts of content quickly, and accurately reflect when they had content available to download, are more likely to receive execution time in the future than apps that take a long time to download their content or that claim content was available but then do not download anything.
It seems that iOS observes your app's behaviour. If it claimed that new content was available (returned UIBackgroundFetchResultNewData) but it did not actually perform a network operation it may receive less frequent background fetch opportunities. It pays to be honest.
I also seem to remember reading somewhere (but can't find a reference now) that iOS can use the completion value to determine the times of day when your server may have new content (For example, if the fetch around 1am consistently returns new data and the fetch at 6pm consistently doesn't, iOS may be more likely to perform a background fetch for your app at 1am).
You should aim to complete the fetch as quickly as possible, but do not call the completion handler until the fetch is complete or your app will be suspended without completing the download. You can also use beginBackgroundTaskWithExpirationHandler to get more time, but your app has a limit of 180 seconds, total, of background execution per 'backgrounding' (ie. If the user brings your app back to the foreground and then suspends it again the 180 seconds is reset).

Healthkit HKObserverQuery Updates with ONLY HKDeletedObject

I have HealthKit background delivery working with a HKObserverQuery and HKAnchoredObjectQuery set up in my AppDelegate as advised in the documentation. While I get callbacks for new data points quickly, I have noticed in my testing that if I make a modification to the Healthkit data that is JUST a deletion (no new HKSample points added), I do not get a callback until the next new point is added. At that point, I will get a callback for the new data point, plus the previous deletes. But I can never get a callback that contains just deletes.
The thing that has me worried is that Apple says that these HKDeletedObjects disappear and won't show up in any queries after some undetermined period of time.
https://developer.apple.com/library/prerelease/ios/documentation/HealthKit/Reference/HKDeletedObject_ClassReference/index.html
So if my app is synchronizing data from HealthKit using this method, what happens in the case where the user deletes some data and then, for a long period of time, doesn't add any new points or launch my app to the foreground? I think that I would just miss the delete entirely in that case.
TLDR: Does the callback for an HKAnchoredObjectQuery ONLY get called in the case where there is at least one new HKSample (even if there are deletes available)? If so, how are we supposed to handle long periods of inactivity after a delete?
To the first part of your question: As I read the documentation of HKStore.enableBackgroundDeliveryForType()... "HealthKit wakes your app whenever new samples of the specified type are saved to the store" - only new samples will trigger the query and this is consistent with my experience.
To the second part, setting HKAnchoredObjectQuery.updateHandler, is causing the anchored query to trigger upon deletes and adds. In my experience though, it is not consistent (see my related question).

Where and When to get data for Watch Complication

After working with complications for a few days, I feel confident saying the following about the update process for updates that happen at a prescribed interval:
The system calls requestedUpdateDidBegin()
This is where you can determine if your data has changed. If it hasn't, your app doesn't have to do anything. If your data has changed, you need to call either:
reloadTimelineForComplication if all your data needs to be reset.
extendTimelineForComplication if you only need to add new items to the end of the complication timeline.
Note: the system may actually call requestedUpdateBudgetExhausted() instead of requestedUpdateDidBegin() if you've spent too much of your complication's time budget for the day. This is the reason for this question.
If you called reloadTimelineForComplication, the system will call getCurrentTimelineEntryForComplication (along with the future and past variants that get arrays, depending on your time travel settings)
This is conjecture as I haven't tested it yet, but I believe if you called extendTimelineForComplication that only the getTimelineEntriesForComplication(... afterDate date: NSDate ...) would be called.
The system will then call getNextRequestedUpdateDateWithHandler so you can specify how long until your complication requires a new update.
Apple's documentation is quite clear that you should not ask for updates too often, or conduct too much processing in the complication code or you will exhaust your time budget and your complication will stop updating. So, my question is: where and when do you do the update?
For context, my scenario is a URL with return data that changes up to two times per hour.
The most obvious place in which to put the URL fetch code is func requestedUpdateDidBegin() Fetch the data, store it, and if there's no change, just return. If there was a change then extend or reload the timeline.
However, a URL fetch can be costly. Alternatives:
Put the code on the phone app and send it over with a WCSession, but if the user closes that app then the updates will no longer happen.
Use push updates, but this isn't a web app, so I have no place to send them from.
Obviously I will update all the data when the user interacts with the watch app, but that now means it only gets updated when the user uses the app, which negates the need for a complication.
Is there anywhere else? Can I have a periodic function in the watch app that isn't part of the complication? Where is the right place to fetch the data for a complication update?
For watchOS 3, Apple recommends that you switch from using the complication datasource getNextRequestedUpdateDate scheduled update to update your complication.
The old way for watchOS 2
requestedUpdateDidBegin() is really only designed to update the complication. Keeping your complication (and watch app) up to date usually involves far more than reloading the timeline (and asynchronously retrieving data never fit in well with the old approach).
The new way for watchOS 3
The new and better approach is to use background refresh app tasks. You can use a series of background tasks to schedule and handle your app extension being woken in the background to:
Fetch new data
using WKWatchConnectivityRefreshBackgroundTask to obtain data from the phone, or
using WKURLSessionRefreshBackgroundTask to download data from a server
update your model once the data arrives,
update your complication from the model (by reloading or extending the timeline), and finally
update your app's dock snapshot to show the data on the dock
Call each tasks’s setTaskCompleted method as soon as the task is complete.
Other benefits of using app tasks
One of the key features about this design is that the watch extension can now handle a variety of foreground and background scenarios which cover:
initially loading data when your app/complication starts,
updating data in the background, when the extension is woken by a background task, and
updating data in the foreground, when the user resumes your app from the dock.
Apple recommends that you use each opportunity you are given regardless of whether your app is in the foreground or background to keep your complication, app, and dock snapshot up to date.
Are there any limitations?
The number of total available tasks per day is divided among the number of apps in the dock. The fewer apps in the dock, the more tasks your app could utilize. The more apps in the dock, the fewer you can utilize.
If your complication is active, your app can be woken up at least four times an hour.
If your complication is not active, your app is guaranteed to be woken at least once an hour.
Since your app is now running in the background, you're expected to efficiently and quickly complete your background tasks.
Background tasks are limited by the amount of CPU time and CPU usage allowed them. If you exceed the CPU time (or use more than 10% of the CPU while in the background), the system will terminate your app (resulting in a crash).
For more information
A good introduction explaining when and why to update your watch app is covered in Designing Great Apple Watch Experiences.
For specifics, the Keeping Your Watch App Up to Date session covers everything you need to know to keep your complication, app, and dock snapshot up to date.
WatchBackgroundRefresh sample code demonstrates how to use WKRefreshBackgroundTask to update WatchKit apps in the background.
Edit: El Tea (op) has posted a good answer at https://stackoverflow.com/a/32994055/630614
This is an interesting question/problem, and I've been wondering about a lot of the same!
For the most part, it seems that when I'm working on a new complication I need to step back and see when I really want to update it. A "countdown" complication could set all future timeline entries at one time, when the "end date" is set. An app that shows the current status of a web service could have relevant data stored in NSUserDefaults when an APNS comes through.
If you don't have access to APNS, don't want to run your iOS app in a background mode, and don't want to make HTTP requests from Apple Watch, I can think of 2 other options.
1) Schedule local notifications. The good part is that your Apple Watch should run didReceiveLocalNotification, but the bad part is that the user will get a notification when you're simply trying to check the status without a disruption.
2) Send a message to iOS via sendMessage(_:replyHandler:errorHandler:) in your reloadTimelineForComplication method, setting nil for the replyHandler to make it as quick as possible:
Calling this method from your WatchKit extension while it is active and running wakes up the corresponding iOS app in the background and makes it reachable.
Your iOS app could perform whatever network requests are needed and then store the information or push it to Apple Watch. Unfortunately, I don't think the watch extension will have it's session.didReceive... called until you run it, but you could access the data on the next call to requestedUpdateDidBegin.
As I said, I'm very interested in this same thing, so post some thoughts back and maybe we can extrapolate on some best practices here.

iOS : Use of HKObserverQuery's background update completionHandler

HKObserverQuery has the following method that supports receiving updates in the background:
- initWithSampleType:predicate:updateHandler:
The updateHandler has a completionHandler which has the following documentation:
This block is passed to the update handler. You must call this block
as soon as you are done processing the incoming data. Calling this
block tells HealthKit that you have successfully received the
background data. If you do not call this block, HealthKit continues to
attempt to launch your app using a backoff algorithm. If your app
fails to respond three times, HealthKit assumes that your app cannot
receive data, and stops sending you background updates.
From looking at other posts it seems like there's a lot of confusion revolving around this handler. Below are some questions that I have about it:
When should the handler be called? If called too late, then HK might think that the app never received the query update causing you to hit the background update 3-strikes back-off algorithm. The documentation states that it should be called after handling other queries. Depending on how long it would take to run those queries, it sounds like you could get dangerously close to hitting the background update strikes.
Why is this needed? Shouldn't the system know that the app has been launched and has received the background update? When using CoreBluetooth in the background it just wakes your app up in the background for 10 seconds. No need to call any handler or deal with the background update 3-strikes.
If you hit the background update 3-strikes and HK stops sending updates is that permanent? Does HK ever start sending the background updates again? What if there's a bug that prevented the handler to be called and now you've fixed it. Is the app stuck never receiving the updates? Or will it reset when the app is re-launched or updated?
Does HK keep your app running in the background until the handler is called? Is that part of its purpose or just a side effect? If it's part of its purpose how long can we run before needing to stop (and hit the first background update strike)?
When should the handler be called?
Call it after you are done your job. Your code should not do complex operations. The app is in the background and the user does not see what's changed. You can just set a "flag" that data is updated and do complex operations after the user launched the app. If your decision about either notifies the user or not based on complex operations, then try to refactor code so that all necessary data is pre-calculated (e.g. in UserDefaults) and extra data is simply fetched with that data. So, 1-2 seconds is enough for your calculation.
Why is this needed?
All such handlers have completion closures. They are needed for iOS to know if your app works fine. If your app will eat too much CPU time, then iOS could become slow. Hence, Apple wants to be sure that iOS works fine despite bad apps.
If you hit the background update 3-strikes and HK stops sending updates is that permanent?
No.
Does HK ever start sending the background updates again?
Yes. But it depends on many factors. It may try to call your app again in 1-2 days. If nothing changes it will call it rarely.
Does HK keep your app running in the background until the handler is called?
This is unknown. It depends on many factors. Probably if iPhone is charging it will allow running your app longer just to estimate if the completion handle is called or not. If your iPhone is not charging and closed to 0% battery, then more likely iOS will kill your app. So, you should not do any job after you called the completion handler. And try to keep it simple.
Recommendations
You should process new data as quickly as possible. If you need to fetch a lot of data, then try to optimize this and pre-calculate it when the app is in foreground, then save somewhere (UserDefault), and use new data with cached data to make a decision (e.g. notify user about something; I believe you need background updates exactly for that).
1-2 seconds or less is a good time for background updates.

swift/ios refreshing app data when in background

I'm writing a iOS/Swift application which reads data from a REST service each X minutes and updates the UI accordingly.
Now I would like that when the app is put in the background, a task keeps being invoked at X minutes intervals reading from the REST service and, in case the data just read satisfies a given condition, show a notification prompting the user to bring the app back to the foreground.
In my searches I've read that during applicationDidEnterBackground event, I should start a task with beginBackgroundTaskWithExpirationHandler.
The problem is that, if I've understood correctly, this allows a maximum of 10/15 minutes after which the app is terminated if the task is not stopped with endBackgroundUpdateTask, while I want the task to keep polling the service indefinitely (at least until the user disable it from the app's settings)
My question is:
How is this kind of functionality performed normally? Do some common solutions or best practices exist for the solution of such a problem?
Use iOS Background Fetch feature where you can specify minimum background fetch interval. But actual interval between successive invocation of your code will be determined by iOS framework. For details checkout this link: http://code.tutsplus.com/tutorials/ios-7-sdk-working-with-background-fetch--mobile-20520
I use this approach in my app and I think it is a preferred way of doing.
You can use a local notification that can be presented from the background in case your condition is met.
Correct, iOS will eventually shut down the background process, you can't enforce continuous background activity. Use the backgroundTimeRemaining property to check how much time your application has left and try to handle it as gracefully as possible by calling endBackgroundTask so that iOS does not force kill your app.
As a solution, you could think about using remote notifications with with content-available : YES, which runs the didReceiveRemoteNotification
Have a look at the Parse.com Their local datastore is an abstraction for what you are trying to acheive.
By the way, is it really necessary to refresh in the background. If call is relatively quick, there is no need to refresh until the user open's the app. Background processes like that, using the net can be quite battery consuming when the user are not on a Wifi. So consider the use case carefully!

Resources