swift/ios refreshing app data when in background - ios

I'm writing a iOS/Swift application which reads data from a REST service each X minutes and updates the UI accordingly.
Now I would like that when the app is put in the background, a task keeps being invoked at X minutes intervals reading from the REST service and, in case the data just read satisfies a given condition, show a notification prompting the user to bring the app back to the foreground.
In my searches I've read that during applicationDidEnterBackground event, I should start a task with beginBackgroundTaskWithExpirationHandler.
The problem is that, if I've understood correctly, this allows a maximum of 10/15 minutes after which the app is terminated if the task is not stopped with endBackgroundUpdateTask, while I want the task to keep polling the service indefinitely (at least until the user disable it from the app's settings)
My question is:
How is this kind of functionality performed normally? Do some common solutions or best practices exist for the solution of such a problem?

Use iOS Background Fetch feature where you can specify minimum background fetch interval. But actual interval between successive invocation of your code will be determined by iOS framework. For details checkout this link: http://code.tutsplus.com/tutorials/ios-7-sdk-working-with-background-fetch--mobile-20520
I use this approach in my app and I think it is a preferred way of doing.

You can use a local notification that can be presented from the background in case your condition is met.
Correct, iOS will eventually shut down the background process, you can't enforce continuous background activity. Use the backgroundTimeRemaining property to check how much time your application has left and try to handle it as gracefully as possible by calling endBackgroundTask so that iOS does not force kill your app.
As a solution, you could think about using remote notifications with with content-available : YES, which runs the didReceiveRemoteNotification

Have a look at the Parse.com Their local datastore is an abstraction for what you are trying to acheive.
By the way, is it really necessary to refresh in the background. If call is relatively quick, there is no need to refresh until the user open's the app. Background processes like that, using the net can be quite battery consuming when the user are not on a Wifi. So consider the use case carefully!

Related

Continue running code in background for Sending Notification to a Single User

I need to notify user when a certain condition is met but that condition might or might not meet in months. I need to run condition check in background (even when app terminates) so that I could detect condition is met (even if it happens after 3 months). If condition is met then I need to send notification only to a single user (not all users).
I am not sure what is the best way of doing it. Local Notification or Push Notification? I can not schedule a local notification in advance because I don’t know when it will meet the condition. I think Push notification is not needed because I am sending only one notification to only one user in several days/months.
I also need to constantly run this check in background. I know it can be run infinitely in background by using location update (significant monitoring or background navigation). But my condition checking code doesn’t actually require location updates. As far as I understand, Apple allows only location update or network related task in background (for few minutes). That's why I am thinking of putting my code in background location update code.
In my opinion , I should use local notification and put my code in background location update code so that I could check constantly if certain condition is met. This background check will schedule local notification and show it to the user who is using that device. I don’t think it is possible to schedule a push notification by code running in background.
In summary, I have following 3 questions
Should I put my code in background location update? If not, what is the right approach of running my code infinitely in background without location update?
Will Apple reject application if I put my code in background location update while location update code doesn’t actually send/receive current location?
What kind of notification should I use in this kind of situation where I send notification to a single user after months? Would you use Local Notification? or Push Notification.
Please reply. Any help is truly appreciated.
Thanks in advance.
This is a bit of a tricky problem unfortunately.
Apple won't allow you to create long-running operations in the background. As you mentioned, you can add code in the background with location updates or audio, but neither of those are very good solutions since (1) Apple will likely reject you from the app store and (2) the user will probably close the app if they notice a big locations banner at the top of their phone (or a weird background audio signal), and closing the app will kill your operation. For any truly long-running tasks it's probably best to set up a server and run a cron job or equivalent long-running operation. It's the only way you can know that the task will continue running.
Sorry, I was just answering one at a time, but as I mentioned above, yes, they'll probably reject your code for that. As a rule of thumb: if you think the Apple-created code you're using wasn't meant for what you're using it for, Apple will probably reject your app.
It sounds like you should use a remote notification. If you do use a remote notification, you'll probably want some sort of backend anyway. You could use a local notification to notify a user after a few months, but you would need to know the exact time to send it up front, which it doesn't sound like you would.
In summary: Try to build a simple BE. Maybe use Firebase Functions or something, and also build an APNS system to send pushes. In the app, tell the server to start processing the information and send the push back when it's done. The situation sounds like a perfect use case for server-side logic.
Hope that helps!

Periodic background synchronization

Im quite new to iOS programming and now want to implement a periodic background synchronization to synchronize my server data with client data. What I want to achieve is comparable with Androids SyncAdapter where you can define a time interval (for example each 30 minutes) and the system will trigger the defined task automatically in the background.
Until now I could not find such mechanism for Swift 3.0 so I need to ask if somone has experience or some hints for me how I can achieve this.
What I want to do sounds quite simple:
When the app starts for the first time the app should setup a sync manager which automatically triggers a background task every 30 minutes. The background task is responsible to synchronize server and client data (using Alamofire).
How can I do that?
There is an iOS feature called BackgroundFetch, which you can set up for
regularly downloads and processes small amounts of content from the network
You can setup a minimumBackgroundFetchInterval.
In contrast to the mentioned Android feature, this interval is not guaranteed though.
The OS does some heuristic in a blackbox. It rewards you for using a "reasonable" (to the OS) CPU time/ power consumption and also for being used often by the user. On the other hand you get punished for draining the battery or (even worse) never being used/opened by the user.
See: Apple Sample and Apple Docs
Update: Since iOS13, BackgroundFetchis deprecated.
There is a similar, new API named BGTask, BGAppRefreshTask is the equivalent to deprecated BackgroundFetch.
See Apple Docs
Alternatively, depending on your needs, you can post a Silent (push) Notification whenever the users data changes on server side. A silent push wakes up your app without notifying the user, so you can fetch data and maybe inform the user by scheduling a local notification.
See: Apple Documentation
You can't. Apple doesn't allow 3rd party apps to have regular background time like that. You'll need to come up with another approach like implementing a silent push notification from your server when new content is available.
As #ekscrypto points out in their comment, you can use Background fetch to load small amounts of data when the system decides to fetch it. However, you don't have any control over when that fetching takes place. Search on "Fetching Small Amounts of Content Opportunistically" in the Xcode help system for more information.

how to handle a long wait time for data, when ios 8+ app has been backgrounded by user

I've spent a lot of time looking at the options but am still not 100% clear, so wanted to reach out for some guidance.
Scenario is this:
User submits an HTTPS request to our backend server for some data via an iOS app
Depending on the data, the first (only) request can take a REALLY long time. like, say, 10+ minutes (shocking i know)
When that payload finally does become available and is returned via the HTTPS request, we then want to use it to update the UI in background.
The assumption here is that the user has moved on to another app whilst waiting for the data to arrive (and lets also assume they haven't killed the app).
Is it possible to handle this via iOS 8+ API's without the app being force/killed by Apple when in the background ?
Could we use background task for example?
var backgroundTask: UIBackgroundTaskIdentifier
xxx.beginBackgroundTaskWithName...
etc
Before testing some code blocks we just wanted to see if someone has (a) already done this and/or (b) whether we're heading in the right direction
Thanks for your help.
You should re-think on your web service which may take almost 10 min to process. If you are not able to optimize server task processing time then below one of the idea may be help you.
You can divided your one request into multiple request to reduce processing time and get response in faster way.
Your server should sent notification to app when its done with its task. So app will came to know task is done.
I am not sure why you try to update UI when apps in background mode , you may try to update UI when users come to foreground mode from background mode.
Please check this link which show as example of long running task. Where its use a blank audio play to keep alive app background task.
You can used "Background fetch" functionality.
For learning purpose you can refer this link

iOS : Use of HKObserverQuery's background update completionHandler

HKObserverQuery has the following method that supports receiving updates in the background:
- initWithSampleType:predicate:updateHandler:
The updateHandler has a completionHandler which has the following documentation:
This block is passed to the update handler. You must call this block
as soon as you are done processing the incoming data. Calling this
block tells HealthKit that you have successfully received the
background data. If you do not call this block, HealthKit continues to
attempt to launch your app using a backoff algorithm. If your app
fails to respond three times, HealthKit assumes that your app cannot
receive data, and stops sending you background updates.
From looking at other posts it seems like there's a lot of confusion revolving around this handler. Below are some questions that I have about it:
When should the handler be called? If called too late, then HK might think that the app never received the query update causing you to hit the background update 3-strikes back-off algorithm. The documentation states that it should be called after handling other queries. Depending on how long it would take to run those queries, it sounds like you could get dangerously close to hitting the background update strikes.
Why is this needed? Shouldn't the system know that the app has been launched and has received the background update? When using CoreBluetooth in the background it just wakes your app up in the background for 10 seconds. No need to call any handler or deal with the background update 3-strikes.
If you hit the background update 3-strikes and HK stops sending updates is that permanent? Does HK ever start sending the background updates again? What if there's a bug that prevented the handler to be called and now you've fixed it. Is the app stuck never receiving the updates? Or will it reset when the app is re-launched or updated?
Does HK keep your app running in the background until the handler is called? Is that part of its purpose or just a side effect? If it's part of its purpose how long can we run before needing to stop (and hit the first background update strike)?
When should the handler be called?
Call it after you are done your job. Your code should not do complex operations. The app is in the background and the user does not see what's changed. You can just set a "flag" that data is updated and do complex operations after the user launched the app. If your decision about either notifies the user or not based on complex operations, then try to refactor code so that all necessary data is pre-calculated (e.g. in UserDefaults) and extra data is simply fetched with that data. So, 1-2 seconds is enough for your calculation.
Why is this needed?
All such handlers have completion closures. They are needed for iOS to know if your app works fine. If your app will eat too much CPU time, then iOS could become slow. Hence, Apple wants to be sure that iOS works fine despite bad apps.
If you hit the background update 3-strikes and HK stops sending updates is that permanent?
No.
Does HK ever start sending the background updates again?
Yes. But it depends on many factors. It may try to call your app again in 1-2 days. If nothing changes it will call it rarely.
Does HK keep your app running in the background until the handler is called?
This is unknown. It depends on many factors. Probably if iPhone is charging it will allow running your app longer just to estimate if the completion handle is called or not. If your iPhone is not charging and closed to 0% battery, then more likely iOS will kill your app. So, you should not do any job after you called the completion handler. And try to keep it simple.
Recommendations
You should process new data as quickly as possible. If you need to fetch a lot of data, then try to optimize this and pre-calculate it when the app is in foreground, then save somewhere (UserDefault), and use new data with cached data to make a decision (e.g. notify user about something; I believe you need background updates exactly for that).
1-2 seconds or less is a good time for background updates.

Background fetch alternatives

I want to my app do some computations and then communicate with external server via HTTP. I would like to perform this operations both in foreground and background. It seems that Background fetch mode is best choice for me but I have some concerns related with this. What is the minimal time interval between fetches? I read somewhere this is 10 min, is that true? I read also that when user force quit fetches are no longer invoked. Is there any walk around to this? Finally, is there any alternative to background fetch? I saw there is Newsstand mode what looks promising. Can I use it for my purposes?
If you use background fetch or another background mode and don't really use it for the intended use, iOS will detect that an kill your app. (the most promising mode for that would be VOIP, but this would't make it into the App Store, as it's a cheat either)
You can start a background task, when your app enters background, what gives you 3 minutes time (iOS 7 and above).
As I did it before, you can schedule a local notification and use it to remind the user, that he should bring the app back into the foreground for more calculations, if he likes.

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