How To Restore Locked iPad Air 4th Gen. with Windows 10 and iTunes (2016/2020) - ipad

How can I restore my iPad with a Windows 10 machine if I don't remember the password and the iPad is in locked state?
Basically, what are the clear steps to get me back on-track without going back to the Apple store? I have installed the latest iTunes on my Windows 10 machine and the iPad is not recognized, the restoration process cannot be initiated.

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Restrict download to Macbook / MacOS of published mobile iOS App

We recently had released the app on App Store for iPhone and iPad but once the app got published we do see the Mac OS support and we are even able to download the app in our MacbooxandiMac`.
Is there a way to restrict this or apple does do this automatically as we haven't configured anything for Mac OS?
The whole point of M1 Macs is that they run iPad apps natively. OK, maybe not the whole point, but it's a major part of the meaning of an M1 Mac: its processor is an iPad processor so its apps can be iPad apps.
If you don't want your iPad app to be downloaded to an M1 Mac, you need to opt out. You can do that on the Pricing and Availability page of your app's entry on App Store Connect:
Note the checkbox. It is checked by default. Unchecking it is up to you. You didn't uncheck it, so your app was downloaded to some M1 Macs.

iOS app rejected IPv6 (without any http request)

I've an iOS app that was rejected due the IPv6 incompatibility.
I've tested with a shared IPv6 network from my MacBook Pro, and works fine.
I don't have any http request or connection in my app, the only 2 present url's are placed in the app description and they are 2 labels (without any click event).
I'm developing using Appcelerator Studio (SDK v5.1.1) with xcode 8 and testing on iPhone 5S (v10.1.1).
There were my steps:
Build in Appcelerator Studio 4.8.0 with 6.0.0.GA SDK
Removed the tiapp.xml ACS properties and removed ti.cloud also
Run the app on iPhone 5S Simulator with 10.1.1 (without liveview)
Open the generated project in xcode (myApp/build/iphone/myApp.xcodeproj)
Select Build Only Device: iOS Generic Device
Product > Archive
Validate... -> OK
Upload to App Store... -> OK
I've also compiled to iTunes Sync (ipa file only to registered devices) in order to install on my iPhone 4 and iPhone 5S and it works fine
I'm using 2 Titanium modules:
com.mikefogg.squarecamera
ti.light
None of this modules have an http request.
Message from iTunes Connect:
Hello,
Performance - 2.1
Thank you for your resubmission. However, we still discovered one or more bugs in your app when reviewed on an iPad and iPhone running iOS 10.1.1 on Wi-Fi connected to an IPv6 network.
Specifically, an error was encountered upon application launch.
We've attached screenshot(s) for your reference.
Your problem isn't IPv6 but your app is not packaged correctly. To solve the problem you must have an active license (Indie, Pro, Team or Enterprise) and in "Appcelerator Studio" you must select "package" -> "iOS iTunes Store" for a correctly distribution.
Otherwise you'll have the app.js error because the app is not packaged for final distribution.
BE SURE THE APPLE REVIEWER IS USING YOUR APP CORRECTLY, THEY DIDN'T WITH MINE.... THERE WAS/IS NO IPV6 ISSUE!
Just a note, but my app was rejected for IPv6 network issue on a iPad with iOS 10.3.2, turns out the Apple Reviewer had not set a record time on my Video/Audio Record app (#PCAMWBUMS) and if you don't set a record time, my app does nothing!
So read the note Apple Review sends you and be sure they haven't made a mistake before you do all the research and waste time, when it turns out they just read your App Guide and clearly marked notes on the boot up screen! (Which they didn't.)
So I've replied to ask them to set a record time and try again, which I have tested on my iPad Air and iPhone 6S Plus both running iOS 10.3.2... I'm sure they'll pass my app and release it to the app store (which all of you should download, to catch those celebs, or anitifa, or thieves using your iPad, iPhone, or iPod Touch (or the unfaithful partner?), visit JOHNAVATAR.com to see all my apps)!
For some reason they sent me the following rejections notice:
We discovered one or more bugs in your app when reviewed on iPhone
and iPad running iOS 10.3.2 on Wi-Fi connected to an IPv6 network.
Specifically, there is no action produced when tapping the buttons on
the main page.

Unable to reproduce the issue reported by apple app store review team

I have a live app in app store that was published before iOS 9.0 was released. Then we submitted an update after iOS 9 was released. App got rejected with following reason "The app hangs on a load screen unless the user closes the app and relaunches"

We discovered one or more bugs in your app when reviewed on iPad
running iOS 9.1 and iPhone running iOS 9.1 on both Wi-Fi and cellular
networks.
The app hangs on a load screen unless the user closes the app and
relaunches
The steps to reproduce are:
Launch app
A screen with the apps logo will appear indefinitely
Close app
Launch app again and a login screen will appear
I can't reproduce the issue from my side. I tried to reproduce this using following 2 ways.
1. From itunes
Copied ipa to itunes Apps in my mac.
Connected iPhone running iOS 9.1 on both Wi-Fi and cellular networks.
Installed ipa to above mentioned device.
After completing the install, Launch app
A screen with the app logo will appear after that login screen will appear.
2. Tried as an internal tester from itunesconnect (TestFlight)
Connected iPhone running iOS 9.1 on both Wi-Fi and cellular networks.
Installed ipa from Testflight app.
After completing the install, Launch app
A screen with the app logo will appear after that login screen will appear.
Now we replied to appstore that we can't reproduce the issue. But it seems they will take time to reply for us. So am trying to get suggestions from all.
Did you delete the app from the iOS device (and perhaps reset the device and all Privacy warnings) before installing and testing the app? Did you try testing the app with the device in Airplane mode (bad or no connectivity during launch)?

Different versions of the same app depending on device (app store)

I have submitted my game to the App Store and updated it, now the newest version is the version that every one who downloads my game should get, Right?
Now the problem is, when I download my game from the App Store on my iPad mini I get the correct version, however when I download it from an iPad 2 I get the older version!
That's not supposed to happen, How can I fix it? Also, How can I make sure the newest version of my app is the one everyone gets?(I don't have an iPhone or iPod touch so I can't test to see what version I get from the App Store)

IOS MDM App Push Success/Failure?

We built an MDM server using a Mac Mini. We successfully set everything up and pushed out 2 enterprise apps to about 50 iPads. All of the iPads where updated to the latest version of ios as of last Tuesday, all of the devices are at least an iPad 2.. All are connected to WIFI
The question is these 2 apps successfully pushed to 90% of the ipads but the remaining few ipads will not download the app? The device will receive the push but after a few minutes will say that the app can not be downloaded at this time? I haven't been able to get my hands on a unit that is doing this yet so I'm hoping that someone may have come across this problem before. Is there a setting on the pad that would stop an app from downloading?... I've ruled out the network because some of the ipads that are not working are connected to the same network that others have downloaded the app on.
I'll post console information here as soon as i get some but again hoping someone may have an idea that I can have them try remotely
We use an MDM service called AirWatch and we are having the same issue. I gave them a call thinking it was our server but from what he says (as of right now) Apple is having APN issues

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