what is the ADA (Cardano crypto-currency) SDK? - sdk

I'am very new to the blockchain community and I have a new project that i'am starting to work on using the Cardano Blockchain and its crypto ADA.
I stumbeled upon the name "ADA SDK" and I tried to dig deeper and research it more but i can't find any clear information on what do you use it for exactly.
I know what is an SDK in general but what is an ADA SDK ?
Is it the development Kit you have to download to start working with ADA ? or what exactly ?
I'am really confused is there anyone who could help me ? thank you !!

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glGenVertexArrays and glDeleteVertexArrays not resolved for Windows

I am trying to port iOS projects to Windows 10 using Windows Bridge for iOS.
But I am stuck to the unresolved functions of glGenVertexArrays, glBindVertexArray, and glDeleteVertexArrays.
The original iOS project is a Cocos2d 2.x project. I am not familiar with OpenGL, Therefore I ask for help here! Thank you!
By the way, I noticed that the same issue also exists if I paste these functions into the sample project of WOCCatalog.
Thank you in advance!
Searching the repo for "glGenVertexArrays" does not return anything. Therefore, this API (along with tons of others) is not yet implemented.

LeadTools SDK implementation in iOS

Actually I need to implement MICR, OCR code read from Cheque in iOS via LeadTools. But I am not able to get the LeadTools iOS tutorial for Beginners so that I can start the implementation. Please help me to know how to start LeadTools sdk implementation in iOS.
It is not clear from your question whether you found the tutorial but faced problems with it, or you haven't found it to begin with.
Either way, here's the best approach to implementing OCR and MICR recognition on iOS using LEADTOOLS:
First you need to install the OSX/iOS toolkit package. If you don't already own the toolkit, you can download the free evaluation edition from www.leadtools.com
After that, follow this tutorial:
https://www.leadtools.com/help/leadtools/v18/dh/to/leadtools.topics~leadtools.topics.gettingstartedwithleadtoolsforiososx.html
If you run into problems with any step or get errors when you complete the tutorial contact LEAD support with full details of the problem.
Once you get the starting tutorial up and running, move to the 2 demos for OCR and MICR. Their source code is installed with the package in these locations:
Examples/Xcode/iOS/OcrDemo
Examples/Xcode/iOS/MicrDemo

Can someone please explain the differences between Cocos2d-Swift, SpriteBuilder, Xcode and CocoaPods?

I'm completely confused and I don't know where to start asking questions. I tried googling, but the terminology is confusing and I'm not sure what either of these things do (except for Xcode). Can someone explain like I'm 5?
I'm on the cocos2d-swift website and after reading the getting started section it says "From this point onwards, using SpriteBuilder is optional.". I don't know what they mean by that.
How do each of these correlate with each other?
Also, how is an API Documentation Browser and Code Snippet Manager useful to an everyday iOS Developer?
cocos2d-swift is a framework that enables you to build things like sprite-based games quickly.
SpriteBuilder is a tool that helps you build your own multilayered sprites (images and animations grouped into a single package -- i.e. Mario, a Goomba, a Fireflower fireball, etc.).
Xcode is a developer environment in which you write your source code, compile, distribute, and test.
CocoaPods is a tool that fetches and manages framework/SDK dependancies.
You would use CocoaPods to fetch the cocos2d-swift framework so that you could build a sprite-based game in Xcode using sprites you generated in SpriteBuilder.
Not sure what Cocos2d is, but swift is the latest programming language by Apple for both OS X and iOS development.
http://en.wikipedia.org/wiki/Swift_(programming_language)
SpriteBuilder is a framework used to create games for iOS very quick. Think of it as a game engine.
http://www.spritebuilder.com/about
Xcode is the IDE (integrated development environment) that you use when writing native OS X and iOS applications. It's awesome!
CocoaPods is a way to load in third-party libraries and frameworks without having to manually install them on your own. It also makes it very easy to keep the frameworks up-to-date. Pods also allows your project to be more portable as it's much easier to install an application with multiple dependancies via Pods.
http://cocoapods.org
A documentation browser is good if you want to have access to documentation while offline. However, I almost always use Google to find what I'm looking for regardless of what technology I'm working on. Google is just the best way to search.
Finally, I'd start off with this book. I read the first edition years ago, and made things very easy for me to understand.
http://www.bignerdranch.com/we-write/ios-programming.html
Hope this helps!
Here are some basics:
XCode (A Program)- Most of your iOS development will happen here. Coding, creating the app etc.
Think of an SDK as a suite of commands or tools you can use-API's (API - Application programming interface)
Cocoas2d (An SDK) - Game engine. A software development kit for creating games. you would pull this library of code and tools into xcode to use it.
SpriteBuilder (An SDK) - Suite of tools for building games. Just like Cocoas, you would pull this into xCode to make use of it as you code.
CocoaPods - A tool for linking/loading SDK's into XCode and easily updating them.
Moral of the story: XCode is the software you will use for everything. Everything else are just additional libraries of code you can pull in.

How to use wikitude samples?

I'm very new to android developing and AR, I installed Wikitude from this link
But now I don't know how i must use samples in this link
Please help me, thanks a lot.
Please have a look at the provided SDK sample application, which comes open sourced with the Wikitude SDK - here you will find the JavaScript counterpart to the mentioned Wikitude SDK Documentation.
You can then use the sample application to adjust the samples code or enrich your application by reusing the concepts.
Kind regards,
Andreas

Getting started with Cocos2d with ios (Sample Program issues)

i have downloaded cocos2d lib and added that to m xcode using terminal.
now according to the tutorial Tutorials
i want a hello world program to just understand the basic working of the cocoS2d.
i have create new program and then select the option as shown in the
then i build the program and its gives me the following error
Can anyone help me regarding this issue>
thanks in advance for Good replies

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