glGenVertexArrays and glDeleteVertexArrays not resolved for Windows - ios

I am trying to port iOS projects to Windows 10 using Windows Bridge for iOS.
But I am stuck to the unresolved functions of glGenVertexArrays, glBindVertexArray, and glDeleteVertexArrays.
The original iOS project is a Cocos2d 2.x project. I am not familiar with OpenGL, Therefore I ask for help here! Thank you!
By the way, I noticed that the same issue also exists if I paste these functions into the sample project of WOCCatalog.
Thank you in advance!

Searching the repo for "glGenVertexArrays" does not return anything. Therefore, this API (along with tons of others) is not yet implemented.

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Socket.IO Library Obj-C error

I started implementing Sockets with Socket.IO in my apps and web applications, I tried using different libraries for iOS (socket.IO-objc & RocketIO) but they both display an error when I try to run it.
Maybe someone can help me :)
an image
Thank you so much
Anton
Add libicucore.dylib to your project.
That was a issue on SocketRocket github (that I suspect to be on se same basis that the ones you're using).

Binding Tesseract as a static Lib in Xamarin

I am trying to add tesseract to my iOS-App. Im doing the App with Xamarin.iOS.
I tried creating a .dll with btouch and used for that the ported version of tesseract on github(https://github.com/gali8/Tesseract-OCR-iOS). I created the bindings of tesseractOCR.h with Objective-Sharpie and created a
.dll with the TesseractOCR.a file.
Everything worked fine but when trying to build my app with the .dll referenced it gives me the attached Errors.
https://www.dropbox.com/s/w9cvzozgw4gffdx/Screen%20Shot%202014-03-31%20at%2012.46.24.png
How can I fix them?
Thanks in advance
Alex
This seems a good question and I came here looking for Xamarin bindings for Tesseract library, but there was none on this page. After searching, I found that there are a couple of bindings already for Xamarin:
Classic
1. https://github.com/sraiteri/Xamarin-Tesseract-OCR-iOS
Unified
2. https://github.com/jherby2k/Xamarin-Tesseract-OCR-iOS-Unified
Xamarin Forms
3. https://github.com/halkar/Tesseract.Xamarin
Also, there seems to be an active and modern porting to swift, and can be found here:
https://github.com/WhitneyLand/SwiftOpenCV
This discussion on Xamarin forum seems also very useful for anybody interested in this question:
https://forums.xamarin.com/discussion/3673/help-adding-tesseract-as-a-ios-binding-project
Disclaimer: I have not tried any of them yet, just finished my research, now gonna start my experimentation :)
This is because Tesseract uses c++ and the binding needs to know this.
I would suggest creating a binding project as per the tutorial at Xamarin. Then this Xamarin forum post gives great information on how to add c++ to the LinkWith attribute.

Looking for an IOS version of ShowcaseView

I'm looking for a library similar to https://github.com/amlcurran/ShowcaseView
I want to be able to implement forced tutorials on new users who open my application for the first time. Does anyone know where I can find a library that helps make this easy?
You ca try https://github.com/rahuliyer95/iShowcase
This is a quite similar iOS implementation of the ShowcaseView for Android (https://github.com/amlcurran/ShowcaseView).

using panoramaGL library in ios5 and running HelloPanorama

I've been search around how to setup panoramaGL for a whole day and none of these answers my questions. emm, maybe that's because I am new to ios developing and I start with ios5 with all ARC cool features. I did find a pretty comprehensive guide at http://www.codeproject.com/Articles/60635/Panorama-360-iPod-Touch-iPhone but it's a little bit out of date to me. I cannot follow this guide in xcode 4.3 with ios 5.0 sdk.
Emm, so here is the question, assuming panoramaGL and helloPanorama works perfectly fine in whatever xcode version and sdk version it is created in. Is there a way , without any code modification, I can import the library and using the api along with my app developed in ios5? Of course I don't mind some minor modification and I did dive into those code and comment all the retain or release stuff. but wired errors keep popping up. I really need help here.
If it finally turns out to be impossible to reuse it in ios5.0, I will probably need to write the whole thing line by line with my understand of the complicated panorama algorithm...
Thanks so much for the help!
It seems someone is working on another library based on panoramaGL. Works on IOS 5.
See http://code.google.com/p/tk-panorama/
The new version of PanoramaGL 0.1 r2 was released, please check http://code.google.com/p/panoramagl/. This version runs on iOS >= 4.x and supports Hotspots.
Please check HelloPanoramaGL example

Short Link SDK iOs

I'm looking for an sdk/easy way to create a short link programmatically, preferably via a known service such as bitly.com / tinurl.com
The only way I've found doing this is with McAfee's beta short-link service, but it is unknown, and I want the link to be from a known service.
Does anybody know such way?
Tnx in advance!
It may be overkill for your project, but do take a look at ShareKit. The main download page is at http://getsharekit.com/install/#download .
If you do end up using ShareKit then I suggest you use forked version below since it has quite a few bug fixes.
https://github.com/polydice/ShareKit

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