Unity iOS build problem archive build success but simulator run failed - ios

there is a problem that I haven't been able to solve since yesterday. I get an ios build from Unity and then run it with xcode. When I follow the path xcode -> product -> archive and get build, I can get it and publish it without any problems, but when I want to try it on the simulator, UnityFramework gives a lot of errors. How can I solve this problem?
Errors

Fixed.
"Did you change the SDK version in the Unity iOS player settings to Simulator SDK?"
I change the sdk "Device" to "Simulator" fixed.

Related

iOS - Flutter audioplayers plugin error on xcode (Not found) on Release mode

When I test it on iOS Simulator on debug mode, it works fine but when I try to run on release mode on XCode it give me the following error:
Module 'audioplayers' not found
I use audioplayers 0.18.3
I remove the Pods and reinstall but not effect in release mode. Don't have problem with archive the app so is very strange. Need take screenshots of the app (in release mode, without debug banner) and I don't have a physical iOS device, so the only solution for me is take screenshots from iOS Simulator in release mode, but have this problem
Error Screenshot
PD: I'm running the .xcworkspace file.
PD2: I'm running flutter build ios and open xcode (.xcworkspace file), and run 'clean build folder' but the error persist
PD3: Sorry my bad english
Thanks since now!

Building a Unity project into iOS without Xcode

I want to build my Unity project to the iOS platform.
When I click build to iOS I get prompted with this screen:
There says Run in Xcode as but I do not have a Mac, but correct me if I am wrong but you can not run Xcode on Windows.
So is there no way I can build my project without a Mac then?
You can’t, when you build for iOS, unity creates a project that you must open with XCode (in a Mac) and then build it to deploy it on a device or simulator.
You can use "vmware", there are good tutorials on youtube, but not sure it's legal.

Can't run UITest on iphone 4s simulator with xcode 9

Project can build properly on iphone 4s simulator but trying to run UITest on it gives me the error :
The bundle “MyappUITests” couldn’t be loaded because it doesn’t contain a version for the current architecture. Try installing a universal version of the bundle.
Can't seem to figure out the root cause for this, tests are running properly on every other simulator.
Any thoughts?
I have solved this problem setting "iOS Deployment Target" of the UITest target to iOS 9.0. It was created with 11.1 value by Xcode.
I experienced this error while trying to get a new M1 Macbook Pro to run XCUITests.
I had set Excluded Architectures (in the Build Settings) for Simulator SDK to be arm64 for both the main target and the XCUITests target. Removing this exclusion from the XCUITests target fixed this error.
Hope this helps some others who are having a nightmare like me with the new M1 Macbooks... wish I'd never upgraded.
Following up on the above answer by Charlie Seligman, I also had an issue running XCUITests. Was able to solve it by setting all options under "Build Active Architecture only" to "no", in XCode build settings. Details: https://github.com/appium/java-client/issues/1444#issuecomment-781078298

Error when running IOS app on simulator in Xcode 6.3.1

When I try to run my IOS app on the simulator, I get an error saying Apple mach -0 linker error. It won't let me run it. When I try to run it on a device, It works fine. Does anyone know how to fix this?
Unless you give a more specific error message, we'll just have to give the generic advice which is:
Clean your build
Clean your build folder (hold down option when you select the "Product" menu in Xcode
Restart Xcode

Error : There is no SDK with specified name or path 'Users/.…./Project/armv7

When I am trying to run my app from Xcode 5, Its showing me this error and app is not running. App was working fine with Xcode 4.6 but when I switched to Xcode 5 its showing this error.
There is no SDK with specified name or path 'Users/.…./Project/armv7.
Error : Composite SDK failed : unknown error.
I have tried everything that but still its not working.
Can anyone help me with this issue?
Click on your Project info window and under build settings do the following.
Set "Base SDK for All Configuration" to latest available sdk on your system.
Quit your xCode and and open it again.
This should solve your problem.
Hope it helps you.
Try with build setting Architecture "armv7 armv7s armv6". If then it still shows an error, better to quit the Xcode, and run it again.

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