I have ready view with background but when i call it here, i don't see it. What should i do?
When i deleted Form{}, my background appeared.
import SwiftUI
struct HomeView: View {
#State private var salaryPh: String = "" // should be int
var body: some View {
NavigationView {
ZStack {
BackgroundView()
Form {
Section(header: Text("Your netto-salary per hour")) {
TextField("My salary is...", text: $salaryPh)
}
}
}
}
}
}
struct HomeView_Previews: PreviewProvider {
static var previews: some View {
HomeView()
}
}
The opaque Form is on top of the BackgroundView, so hides it.
To make your BackgroundView visible, just add
.scrollContentBackground(.hidden)
to your From, e.g.
struct ContentView: View {
#State private var salaryPh: String = "" // should be int
var body: some View {
NavigationView {
ZStack {
BackgroundView()
Form {
Section(header: Text("Your netto-salary per hour")) {
TextField("My salary is...", text: $salaryPh)
}
}
.scrollContentBackground(.hidden)
}
}
}
}
struct BackgroundView: View {
var body: some View {
Color.red
}
}
While this question has been asked previously, none of the threads deal with the latest SwiftUI and iOS15+.
I am seeing this error in console when navigating to a second level in a custom tab view, where the NavigationView is instantiated outside of the custom tab view.
The full error is:
[Presentation] Attempt to present <SwiftUI.PlatformAlertController: 0x7f8962874800> on <_TtGC7SwiftUI19UIHostingControllerGVS_15ModifiedContentVS_7AnyViewVS_24NavigationColumnModifier__: 0x7f896080dac0> (from <_TtGC7SwiftUI19UIHostingControllerGVS_15ModifiedContentVS_7AnyViewVS_24NavigationColumnModifier__: 0x7f896080dac0>) whose view is not in the window hierarchy
The hierarchy is as follows:
Login Page (NavigationView instantiated here) -> Tap NavigationLink
from this view
Custom Tab View is displayed -> Tap any tab and see
the correct view
Tap a NavigationLink from within one of these views
and the alert works perfectly
Tap a NavigationLink from within that view and the error is shown and no alerts work
I know it's a lot of code, but I have been asked to provide code that will compile, and since this is quite a few different files to make this happen, I stripped everything down to the bare minimum so the issue could be recreated.
Here's the code:
App:
import SwiftUI
#main
struct TestApp: App {
#StateObject var viewRouter: ViewRouter
init() {
let viewRouter = ViewRouter()
_viewRouter = StateObject(wrappedValue: viewRouter)
}
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(viewRouter)
}
}
}
ViewRouter:
import Foundation
class ViewRouter: ObservableObject {
#Published var accessView: DisplayView = .home
}
enum DisplayView {
case settings
case home
}
ContentView:
import SwiftUI
struct ContentView: View {
var body: some View {
NavigationView {
NavigationLink(
destination: HomeView()
) {
Text("Go To Tab View")
}
.isDetailLink(false)
}
}
}
HomeView:
import SwiftUI
struct HomeView: View {
#EnvironmentObject var viewRouter: ViewRouter
var body: some View {
switch viewRouter.accessView {
case .home:
UserHome()
.navigationBarHidden(true)
case .settings:
UserSettings()
.navigationBarHidden(true)
}
}
}
struct HomeNavView: View {
#EnvironmentObject var viewRouter: ViewRouter
var body: some View {
VStack(spacing: 0) {
VStack(spacing: 30) {
HStack(alignment: .bottom) {
Image(systemName: "House")
.onTapGesture {
viewRouter.accessView = .home
}
.frame(maxWidth: .infinity)
Image(systemName: "Person")
.onTapGesture {
viewRouter.accessView = .settings
}
.frame(maxWidth: .infinity)
}
}
}
.ignoresSafeArea()
.zIndex(1)
}
}
UserHome:
import SwiftUI
struct UserHome: View {
var body: some View {
Text("User Home View")
HomeNavView()
}
}
UserSettings:
import SwiftUI
struct UserSettings: View {
var body: some View {
NavigationLink(
destination: SectionView()
) {
Text("Go To Section View")
}
}
}
SectionView (if you try to display an alert here, it works just fine):
import SwiftUI
struct SectionView: View {
var body: some View {
NavigationLink(
destination: AlertView()
) {
Text("Go To Alert View")
}
}
}
AlertView (This is where you see the error in console and the alert does not work):
import SwiftUI
struct AlertView: View {
#State private var alertTest: Bool = false
var body: some View {
Button("Show Alert") {
alertTest = true
}
.alert(
"Alert",
isPresented: $alertTest,
actions: {
Button("OK", role: .cancel) {
}
}, message: {
Text("The alert is working!")
})
}
}
I'm trying to use a pop up menu (that appears when the user triggers it) to make the users of my app able to change the subview that is shown inside my main view between a Subview1 and a Subview2.
I'm trying to do that using global Bool variables that are changed when a button in the view inside the sheet is pressed. Based on those values, the main view should return a different subview
The problem is that when I try to select one option from the view that appears inside the sheet, the action of the Button is performed and the sheet is dismissed but the subview displayed by the main view remains unchanged
Is there a way to change the subview or reload the main view?
The code I'm using for the main view is:
struct ContentView: View {
#State var showMenu = false
var body: some View {
if(subview1Selected){
return AnyView(SubView1())
} else if (subview2Selected){
return AnyView(SubView2())
}
else {
return AnyView(
Button(action: {
showMenu = true
})
{
Text("Button")
}
.sheet(isPresented: $showMenu, content: {
MenuView()
})
)
}
}
the code I'm using for the pop-up sheet that is used like a menu is:
struct MenuView: View {
#Environment(\.presentationMode) var presentationMode
var body: some View {
List{
Button(action: {
subview1Selected = true
subview2Selected = false
self.presentationMode.wrappedValue.dismiss()
})
{
Text("Subview1")
}
Button(action: {
subview2Selected = true
subview1Selected = false
self.presentationMode.wrappedValue.dismiss()
})
{
Text("Subview2")
}
}
}
}
The subviews are:
struct SubView1: View {
#State var showMenu = false
var body: some View {
Button(action: {
showMenu = true
})
{
Text("SubView1")
}
.sheet(isPresented: $showMenu, content: {
MenuView()
})
}
}
and:
struct SubView2: View {
#State var showMenu = false
var body: some View {
Button(action: {
showMenu = true
})
{
Text("SubView2")
}
.sheet(isPresented: $showMenu, content: {
MenuView()
})
}
}
I think this is what you are trying to do. You can pass the #State showMenu variable as a #Binding variable into the menu. You can use a Bool if you only have 2 views, but it's more practical to use a custom enum, which I added for you. Also, the menu button should probably be separate from the subviews.
struct ContentView: View {
enum SubViewOption {
case subview1
case subview2
}
#State var showMenu = false
#State var subviewSelected: SubViewOption?
var body: some View {
ZStack() {
switch subviewSelected {
case .subview1:
SubView1()
case .subview2:
SubView2()
default:
Text("Select a view to begin.")
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.overlay(
Button(action: {
showMenu.toggle()
}, label: {
Text("Menu")
.padding()
.frame(maxWidth: .infinity)
.foregroundColor(.white)
.background(Color.gray.cornerRadius(30))
.padding()
})
, alignment: .bottom
)
.sheet(isPresented: $showMenu, content: {
MenuView(subviewSelected: $subviewSelected)
})
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
struct MenuView: View {
#Environment(\.presentationMode) var presentationMode
#Binding var subviewSelected: ContentView.SubViewOption?
var body: some View {
List {
Button(action: {
subviewSelected = .subview1
presentationMode.wrappedValue.dismiss()
}, label: {
Text("Subview1")
})
Button(action: {
subviewSelected = .subview2
presentationMode.wrappedValue.dismiss()
}, label: {
Text("Subview2")
})
}
}
}
struct SubView1: View {
var body: some View {
ZStack {
Color.red
.edgesIgnoringSafeArea(.all)
Text("THIS IS SUBVIEW 1")
.foregroundColor(.white)
}
}
}
struct SubView2: View {
var body: some View {
ZStack {
Color.blue
.edgesIgnoringSafeArea(.all)
Text("THIS IS SUBVIEW 2")
.foregroundColor(.white)
}
}
}
I'm trying to create a TextField with a line below it, for that I used a Divide as suggested in this answer and I added a .onTapGesture() to it to change the Divider color, however that's a component that's embedded in another view.
In my ContentView I have a Button and my UnderscoredTextField and they are contained inside a HStack and it's contained inside a Background component (taken from this answer) to be able to dismiss the keyboard programmatically, but I'd like to be able to change the #State var isActive variable inside the UnderscoredTextField when that happens, but as I'm new to SwiftUI I'm not quite sure how to achieve this.
import SwiftUI
struct ContentView: View {
var body: some View {
Background {
UnderscoredTextField(phoneNumber: "")
}.onTapGesture {
self.hideKeyboard()
//How to tell my UnderscoreTextField's isActive variable to change
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
import SwiftUI
struct UnderscoredTextField: View {
#State var phoneNumber: String
#State var isActive: Bool = false
var body: some View {
VStack {
TextField("12345678", text: $phoneNumber)
.keyboardType(.phonePad)
.onTapGesture {
self.isActive = true
}
Divider()
.padding(.horizontal)
.frame(height: 1)
.background(isActive ? Color.red : Color.gray)
}
}
}
struct UnderscoredTextField_Previews: PreviewProvider {
static var previews: some View {
UnderscoredTextField(phoneNumber: "12345678")
}
}
This is what it looks like when I hide the keyboard, but I'd like to switch it back to gray
If I understood correctly it is enough to use onEditingChanged, like below
var body: some View {
VStack {
TextField("12345678", text: $phoneNumber, onEditingChanged: {
self.isActive = $0 // << here !!
}).keyboardType(.phonePad)
Divider()
.padding(.horizontal)
.frame(height: 1)
.background(isActive ? Color.red : Color.gray)
}
}
I couldn't find any reference about any ways to make a pop or a dismiss programmatically of my presented view with SwiftUI.
Seems to me that the only way is to use the already integrated slide dow action for the modal(and what/how if I want to disable this feature?), and the back button for the navigation stack.
Does anyone know a solution?
Do you know if this is a bug or it will stays like this?
This example uses the new environment var documented in the Beta 5 Release Notes, which was using a value property. It was changed in a later beta to use a wrappedValue property. This example is now current for the GM version. This exact same concept works to dismiss Modal views presented with the .sheet modifier.
import SwiftUI
struct DetailView: View {
#Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>
var body: some View {
Button(
"Here is Detail View. Tap to go back.",
action: { self.presentationMode.wrappedValue.dismiss() }
)
}
}
struct RootView: View {
var body: some View {
VStack {
NavigationLink(destination: DetailView())
{ Text("I am Root. Tap for Detail View.") }
}
}
}
struct ContentView: View {
var body: some View {
NavigationView {
RootView()
}
}
}
SwiftUI Xcode Beta 5
First, declare the #Environment which has a dismiss method which you can use anywhere to dismiss the view.
import SwiftUI
struct GameView: View {
#Environment(\.presentationMode) var presentation
var body: some View {
Button("Done") {
self.presentation.wrappedValue.dismiss()
}
}
}
iOS 15+
Starting from iOS 15 we can use a new #Environment(\.dismiss):
struct SheetView: View {
#Environment(\.dismiss) var dismiss
var body: some View {
NavigationView {
Text("Sheet")
.toolbar {
Button("Done") {
dismiss()
}
}
}
}
}
(There's no more need to use presentationMode.wrappedValue.dismiss().)
Useful links:
DismissAction
There is now a way to programmatically pop in a NavigationView, if you would like. This is in beta 5. Notice that you don't need the back button. You could programmatically trigger the showSelf property in the DetailView any way you like. And you don't have to display the "Push" text in the master. That could be an EmptyView(), thereby creating an invisible segue.
import SwiftUI
struct ContentView: View {
var body: some View {
NavigationView {
MasterView()
}
}
}
struct MasterView: View {
#State private var showDetail = false
var body: some View {
VStack {
NavigationLink(destination: DetailView(showSelf: $showDetail), isActive: $showDetail) {
Text("Push")
}
}
}
}
struct DetailView: View {
#Binding var showSelf: Bool
var body: some View {
Button(action: {
self.showSelf = false
}) {
Text("Pop")
}
}
}
#if DEBUG
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
#endif
I recently created an open source project called swiftui-navigation-stack (https://github.com/biobeats/swiftui-navigation-stack) that contains the NavigationStackView, an alternative navigation stack for SwiftUI. It offers several features described in the readme of the repo. For example, you can easily push and pop views programmatically. I'll show you how to do that with a simple example:
First of all embed your hierarchy in a NavigationStackVew:
struct RootView: View {
var body: some View {
NavigationStackView {
View1()
}
}
}
NavigationStackView gives your hierarchy access to a useful environment object called NavigationStack. You can use it to, for instance, pop views programmatically as asked in the question above:
struct View1: View {
var body: some View {
ZStack {
Color.yellow.edgesIgnoringSafeArea(.all)
VStack {
Text("VIEW 1")
Spacer()
PushView(destination: View2()) {
Text("PUSH TO VIEW 2")
}
}
}
}
}
struct View2: View {
#EnvironmentObject var navStack: NavigationStack
var body: some View {
ZStack {
Color.green.edgesIgnoringSafeArea(.all)
VStack {
Text("VIEW 2")
Spacer()
Button(action: {
self.navStack.pop()
}, label: {
Text("PROGRAMMATICALLY POP TO VIEW 1")
})
}
}
}
}
In this example I use the PushView to trigger the push navigation with a tap. Then, in the View2 I use the environment object to programmatically come back.
Here is the complete example:
import SwiftUI
import NavigationStack
struct RootView: View {
var body: some View {
NavigationStackView {
View1()
}
}
}
struct View1: View {
var body: some View {
ZStack {
Color.yellow.edgesIgnoringSafeArea(.all)
VStack {
Text("VIEW 1")
Spacer()
PushView(destination: View2()) {
Text("PUSH TO VIEW 2")
}
}
}
}
}
struct View2: View {
#EnvironmentObject var navStack: NavigationStack
var body: some View {
ZStack {
Color.green.edgesIgnoringSafeArea(.all)
VStack {
Text("VIEW 2")
Spacer()
Button(action: {
self.navStack.pop()
}, label: {
Text("PROGRAMMATICALLY POP TO VIEW 1")
})
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
RootView()
}
}
the result is:
Alternatively, if you don't want to do it programatically from a button, you can emit from the view model whenever you need to pop.
Subscribe to a #Published that changes the value whenever the saving is done.
struct ContentView: View {
#ObservedObject var viewModel: ContentViewModel
#Environment(\.presentationMode) var presentationMode
init(viewModel: ContentViewModel) {
self.viewModel = viewModel
}
var body: some View {
Form {
TextField("Name", text: $viewModel.name)
.textContentType(.name)
}
.onAppear {
self.viewModel.cancellable = self.viewModel
.$saved
.sink(receiveValue: { saved in
guard saved else { return }
self.presentationMode.wrappedValue.dismiss()
}
)
}
}
}
class ContentViewModel: ObservableObject {
#Published var saved = false // This can store any value.
#Published var name = ""
var cancellable: AnyCancellable? // You can use a cancellable set if you have multiple observers.
func onSave() {
// Do the save.
// Emit the new value.
saved = true
}
}
Please check Following Code it's so simple.
FirstView
struct StartUpVC: View {
#State var selection: Int? = nil
var body: some View {
NavigationView{
NavigationLink(destination: LoginView().hiddenNavigationBarStyle(), tag: 1, selection: $selection) {
Button(action: {
print("Signup tapped")
self.selection = 1
}) {
HStack {
Spacer()
Text("Sign up")
Spacer()
}
}
}
}
}
SecondView
struct LoginView: View {
#Environment(\.presentationMode) var presentationMode
var body: some View {
NavigationView{
Button(action: {
print("Login tapped")
self.presentationMode.wrappedValue.dismiss()
}) {
HStack {
Image("Back")
.resizable()
.frame(width: 20, height: 20)
.padding(.leading, 20)
}
}
}
}
}
You can try using a custom view and a Transition.
Here's a custom modal.
struct ModalView<Content>: View where Content: View {
#Binding var isShowing: Bool
var content: () -> Content
var body: some View {
GeometryReader { geometry in
ZStack(alignment: .center) {
if (!self.isShowing) {
self.content()
}
if (self.isShowing) {
self.content()
.disabled(true)
.blur(radius: 3)
VStack {
Text("Modal")
}
.frame(width: geometry.size.width / 2,
height: geometry.size.height / 5)
.background(Color.secondary.colorInvert())
.foregroundColor(Color.primary)
.cornerRadius(20)
.transition(.moveAndFade) // associated transition to the modal view
}
}
}
}
}
I reused the Transition.moveAndFade from the Animation Views and Transition tutorial.
It is defined like this:
extension AnyTransition {
static var moveAndFade: AnyTransition {
let insertion = AnyTransition.move(edge: .trailing)
.combined(with: .opacity)
let removal = AnyTransition.scale()
.combined(with: .opacity)
return .asymmetric(insertion: insertion, removal: removal)
}
}
You can test it - in the simulator, not in the preview - like this:
struct ContentView: View {
#State var isShowingModal: Bool = false
func toggleModal() {
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
withAnimation {
self.isShowingModal = true
}
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
withAnimation {
self.isShowingModal = false
}
}
}
}
var body: some View {
ModalView(isShowing: $isShowingModal) {
NavigationView {
List(["1", "2", "3", "4", "5"].identified(by: \.self)) { row in
Text(row)
}.navigationBarTitle(Text("A List"), displayMode: .large)
}.onAppear { self.toggleModal() }
}
}
}
Thanks to that transition, you will see the modal sliding in from the trailing edge, and the it will zoom and fade out when it is dismissed.
The core concept of SwiftUI is to watch over the data flow.
You have to use a #State variable and mutate the value of this variable to control popping and dismissal.
struct MyView: View {
#State
var showsUp = false
var body: some View {
Button(action: { self.showsUp.toggle() }) {
Text("Pop")
}
.presentation(
showsUp ? Modal(
Button(action: { self.showsUp.toggle() }) {
Text("Dismiss")
}
) : nil
)
}
}
I experienced a compiler issue trying to call value on the presentationMode binding. Changing the property to wrappedValue fixed the issue for me. I'm assuming value -> wrappedValue is a language update. I think this note would be more appropriate as a comment on Chuck H's answer but don't have enough rep points to comment, I also suggested this change as and edit but my edit was rejected as being more appropriate as a comment or answer.
This will also dismiss the view
let scenes = UIApplication.shared.connectedScenes
let windowScene = scenes.first as? UIWindowScene
let window = windowScene?.windows.first
window?.rootViewController?.dismiss(animated: true, completion: {
print("dismissed")
})